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oooh, that is NICE ! I just hope they're easy to plop... there seems to be a whole lot of arrows and lines and stuff to match up correctly:-) Hours of fun... Have they been SPOTified ? (not that spotify, of course, but the SC4 one:-)


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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Yo, guys --

I know this is a bit "off-topic" -- and I apologize -- but response to questions seems to be faster here.  I will be brief.

If you go back up to my last post with the office park experiment, you will notice several VERY busy parking lots.  Those are "RLM Becca Modular" parking pieces.  I also use some of Nos.17's recently released modular parking pieces for the Clayhurst University -- as well as Paeng's Diagonal Parking.  Paeng's stuff works like a champ, but I have problems with the others.

Do any of you have trouble generating the timed car props in those other lots?  When I first plop the lots, they are fine.  But after the cars cycle in and out a couple times they just seem to disappear.


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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"History is but a pack of tricks we play upon the dead." --- Voltaire

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Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Nice interchange, @takemethere! I saw some pics of it in the interchanges thread, and I really like how it's now much simpler and saves a lot of space.


  Edited by Compdude787  

saying whose interchange I was referring to
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@tariely: Everything is one lot so no worries about SPOTing there. Seeing as there's probably another 30-40 combinations just from that screenshot alone, and given how my current sets already adds up to over 100 or so lots... absolute chaos will ensue if I added those as well. :P

Wrapping things up now - here's a massive sample lot demonstrating what you'll be able to lot soon enough...

AYB6NRz.jpg

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38 minutes ago, kingofsimcity said:

@tariely: Everything is one lot so no worries about SPOTing there. Seeing as there's probably another 30-40 combinations just from that screenshot alone, and given how my current sets already adds up to over 100 or so lots... absolute chaos will ensue if I added those as well. :P

Wrapping things up now - here's a massive sample lot demonstrating what you'll be able to lot soon enough...

AYB6NRz.jpg

Awesome! I do not think I can contain my excitement once you release those bad boys into the STEX

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Forgive my densitude, but what do you mean by "everything is one lot" ? Those are not single pieces we have to combine, they arrive pre-combined, is that it ? I thought they were modular parkings, and to me "modular" = 1x1 (mostly) pieces we plop to combine ourselves (densitude, I said...:-), which is why I asked if they were spotified:-). I've had so many problems with the placement of path pieces and the like (very bad perception in space I have, she said, yoda-ly)

PS : this looks gorgeous, by the way...


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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56 minutes ago, tariely said:

Forgive my densitude, but what do you mean by "everything is one lot" ? Those are not single pieces we have to combine, they arrive pre-combined, is that it ? I thought they were modular parkings, and to me "modular" = 1x1 (mostly) pieces we plop to combine ourselves (densitude, I said...:-), which is why I asked if they were spotified:-). I've had so many problems with the placement of path pieces and the like (very bad perception in space I have, she said, yoda-ly)

PS : this looks gorgeous, by the way...

Those are modular pieces assembled in the Lot Editor, so the final user gets it as pre-combined (they are modular for a third-party lotter). Aside that, there is a final user modular pack, that brings 1x1 lots that allow to create parkings directly on the game.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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OK, yes, and to answer my initial question I see  they have been SPOTified:-))) Thanks again, and :thumb:


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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2 hours ago, tariely said:

OK, yes, and to answer my initial question I see  they have been SPOTified:-))) Thanks again, and :thumb:

I can feel it waaay down here --

You're gettin' all "twitchy" !!


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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On 23/02/2016 at 4:58 PM, IRL87 said:

After a hiatus of around 10 years of not playing SC4, I'm playing out my first big city. I've called it Danbourne, and it is loosely based on Melbourne. I'm currently working on making Flinders Street station (which I still can't seem to get right! :???:).

So far I've just done the roads and avenues. I've yet to do my rail, tram, highway, monorail etc.

Danbourne Overview 2.png

Danbourne Overview.png

Here is an update on Danbourne. A lot done, a lot more to do :-)

 

 

Danbourne-8 Dec., 1321459350929.png

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Still working on "hand-crafted" landscaping -- very tedious!!

AND -- experimenting with office park complexes.  Never used these before -- a bit tricky.

Nuenburg-Tonkso.jpg

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Still working on the "hand-crafted" landscape --

The trees look pretty good -- bit still trying to come to grips with "cleared spaces".

My first attempt at "zoning" for specific growth -- (I found a bunch of low-rise apartments and wanted them in a specific neighborhood).

Nuenburg- Apartments.jpg

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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¿Those are six entrances to a metro station? That's such a well connected neighbourhood

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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@Dreadnought Nice Tree choice   matias93 is right, seems a bit much on the subway, that neighborhood should be good to go with like 2 at most, the rest can be replaced with parks/plazas

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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2 hours ago, Abrams124 said:

That is very nice looking!May i ask you how to make the game to only grow thoose costum european buildings?

There are really two steps, and a lot of patience. I have a mod that blocks all Maxis growables, so it is just the custom buildings that grow. All diagonal buildings are plopped, and all orthogonal buildings grow after a lot of bulldozing and setting then to historical once the one I want finally grows. Takes much longer, but is well worth it. :) 

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