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INTRODUCTION

Dreadnought

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DAf0cMI.jpg

 

INTRODUCTION:

Yo -- !!

Welcome to my first venture in the "Art of City Journal".  If it seems a bit odd, please be patient and I will do my best not to be too much of a bore.

Having looked at a few of the other journals on this thread, I feel a bit of information about me would be useful at the outset.

CITY JOURNAL:  For the time being, this is going to be more of a "Regional Journal" featuring new cities as they are added.  More on that later.

GAME:  Sc4 Deluxe Edition, 2003, with all patches and upgrades installed.

OPERATING SYSTEM: Win 2000, with 2Gb of RAM, and an adequate processor. (Nothing fancy - lol)

PLUGINS FOLDER:  Over-crowded at 5.21Gb and getting bigger every day.  My in-game drop-down menus look like a laundry list for the Chinese Army!! (lol)

TOOLS:   Maxis Editor, Plugins Mgr, and Reader -- just the bare bones.  My system crashes with some of the newer tools.

SKILLS:  It depends largely upon whom you ask (lol)!  I can, I think, create a pretty fair custom lot of various proportions without too much effort using Editor and the available props.  And I can be quite creative in the way I use those props -- but I'm not good at technical details or working with ".dat" files.  And making a "Bat" is absolutely out of the question.  I honestly don't think I would live long enough to learn something that complicated even if my operating system would support the necessary tools.

EXPERIENCE:  I bought the game in 2003 and put it on the shelf for a "rainy day".  Eleven years later, one retirement, and several Sid Miers' games later -- I decided to trot it out.  The old Sim 2003 had been pretty good -- why not?  I started messing about with the game in 2013 and I've hardly been off the computer since.  And that -- as Paul Harvey used to say -- "Is another story".

MAP JARGON:  For the purposes of this journal, I classify the maps as follows;  Small - 64x64 squares; Medium - 128x128; Large - 256x256.  That way, when you read "small, medium, or large" -- we will all be on the same sheet of music.

ANOTHER STORY:

To BEGIN with the END would be a great joke line, but as we all know, Sc4 has no end.  You merely move from one stage of development into another stage of development.  Basically -- I've embarked on a whole new philosophy of Sc4.  At least -- it's new to me.  I'm sure many of you have "been there, done that".  But for me, it was an epiphany!

For about a year, I worked on what someone derisively called "the pure vanilla" version of the game.  I didn't even have the night-lighting patch installed!  As time went on, I knew there was something missing (I didn't know the half of it, then!).  And, in my quest for enlightenment, I stumbled across the Simtropolis site and began to learn just how "vanilla" my game play truly was.  At the time, my goal was to see how many people I could jam into a small, medium, or large map.  

FIRST REGION:                                                                                                                      

YE0KZ5G.jpg

EARLY CITY:
EYLzexJ.jpg


For the next 6 months or so, the goal stayed the same (lots and lots of people), but I was learning to add downloaded lots from LEX, STEX, and PLEX, and all those massive dependency lists.  I also acquired a few game "system Mods" and even installed some "fixes" for bugs in the game and stuff that the designers didn't calculate too well.  Earlier this year, MGB very kindly exhausted his patience teaching me how to make custom lots.  (I owe him far more thanks than I can mention here!)  This was a whole new world for me, and the next 3 months or so I returned to serious game play by creating a new region that would incorporate my new-found skills and acquired technology.  (I still can't do "Bats" -- but that's another lifetime (lol).

THIRD REGION:
LkgzurL.jpg

THIRD REGION CITY:
rlc2Nnf.jpg

"GRASSHOPPER's  ENLIGHTENMENT":
Having progressed through all of that -- I woke up one morning and suddenly realized I was not satisfied.  Something just wasn't right.  It's like going to your favorite delicatessen and finding out they got a new guy making your Pastrami on Rye.  It's good -- but it's just not "all there".  Something is missing.

I was unhappy with that "crowded" mass of humanity trying to exist in a city that was wall-to-wall concrete and asphalt.  Industry, commerce, and residential were all crowded together and virtually sitting on top of one another.  No city planner in his right mind would do that!  There were hardly any trees, and less water would allow room for more people.  Sounds like Los Angeles!  All concrete and freeways (and dying of thirst)!  And, of course, more people meant there had to be huge "pencil-towers" with thousands of inhabitants that blotted out entire city centers.  What was the point of putting the Washington Monument downtown -- and making a landscape masterpiece -- if it was surrounded by pencil-towers?  And -- just for the sake of including one in a game, some enterprising young feller had custom-lotted an entire oil refinery complex into a 6x6 space!!!  And when you viewed the "regional" map -- it was like looking at a colorful checker board.  All of those square map "thingies' were jammed full right down to each and every corner.  It didn't even resemble a map!  But it had over 3 million people living in it -- and that was the goal -- right?

The Age Of Realism & Naturalism had dawned upon me!
(This is where the background music plays the Hallelujah Chorus by Handel!)
More trees -- more water -- less clutter -- AND -- an oil refinery that should LOOK like a real oil refinery!

The story is not even close to having an end because we haven't solved the age old issues of which is more important -- huge population, or a city that is planned for proper habitation and actually resembles a city instead of a gluttony of pencil towers?  Should we satisfy the game requirements, or design a city for more realism?  Should we use that 6x6 oil refinery and plop it downtown -- or should we design a refinery that looks realistic and takes up 25% of the map space -- and stick it way out on a peninsula into the bargain?  Should we use the Maxis freight train station -- or should we design and lay out a proper rail yard to service our ports and factories?

Ah, yes -- many, many questions.  
And I hope you will all join in and make this not only a chance for me to showcase my work, but a place where we can have those discussions and see if we can come to a happy balance.  I welcome ALL comments -- good or bad.  I've got a tough hide and will gladly read your criticism -- as long as none of us make it too personal.  Everyone has their own philosophy and is entitled to have their say.  
I do encourage you all to comment, though.  I need to hear a bit of feedback from time to time just to make me work harder.  Not all entertainers do it for the money -- some need to hear the applause once and a while.  I want to know what you liked -- what you didn't like; what could have been done better; what may seem redundant; and most of all -- how I can improve my work.  Every bit of help and advice will contribute to my skills (and happiness).  And some of you may even suggest some downloads for me to go look for (kinda like hoping Santa will leave something under the tree).
In short -- come visit and sit a spell (as they say down home).  We'll look at some pictures and talk a bit.

NEXT INSTALLMENT:  The Jade Bight
This is where I introduce you to my new region (4th or 5th -- I forget) and hope you will like what you see.

COMING SOON !!

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Love that initial picture at the top of the entry. Though it would've been nice to see the UDI out of the pic.

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To add to Gviper, be wary of the pause button frame, having too much of the control panel or gameplay features could break an image. Otherwise, you're off to a good start! And i'm looking forward to more!

PS- I remember my first cities being on Timbuktu.. those shorelines are impossible to build on with the number of coastal sets i've downloaded! :P

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Love that initial picture at the top of the entry. Though it would've been nice to see the UDI out of the pic.

Yo, gviper --

Welcome -- welcome!

Is there a "Mod" that turns off the UDI stuff??  The blasted things drive me crazy and I NEVER use the!

To add to Gviper, be wary of the pause button frame, having too much of the control panel or gameplay features could break an image. Otherwise, you're off to a good start! And i'm looking forward to more!

PS- I remember my first cities being on Timbuktu.. those shorelines are impossible to build on with the number of coastal sets i've downloaded! :P

Hello, Airman --

Nice of you to drop by!!  Welcome to my humble abode. :thumb:

Timbuktu -- ha-ha-ha-ha!  That region looks more like California than California does!  And you're re right -- it was damned near impossible to build anything serious.  Between the mountains and that ragged coastline it was a beginner's nightmare!

 


  Edited by Dreadnought  

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you can turn off UDI icons in game, in the menu with the two little people on it

here is a link to the Yellow Pause Thingy remover so you can take snaps while having the game paused and still have it look slick

as a side note the way you type is v entertaining keep it up

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Very nice start!I couldn't explain it better,and if you keep going like this i'm sure you will get 99999 views on your CJ!Keep it up!

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Looks very promising. Been watching you gather stuff on the Can't Find It thread. I'm excited to see what you'll put together.

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you can turn off UDI icons in game, in the menu with the two little people on it

here is a link to the Yellow Pause Thingy remover so you can take snaps while having the game paused and still have it look slick

as a side note the way you type is v entertaining keep it up

Good day, dlsni -- and welcome!

Daddy always said to welcome people -- especially when they come bearing gifts!

THANK YOU SOOOOO MUCH for telling me how to turn off those infernal UDI's!!! :thumb: 

When I read through the manual a few years back, I probably overlooked that switch because I didn't even like the subject and knew I would NEVER be using the UDI option.  Unfortunately, when you "blow through" something without really reading it, you always miss the one thing that would have done you some good -- like the "off" switch!  Too bad you have to turn them off each time you open a map -- but I'm just happy not to have little blue "balloons" scooting around my city!  (Although -- I might have enjoyed driving a whale! lol-lol)

Just out of curiosity, does anyone ever activate a SIM to find out what they have to say about a city?  I tried it a couple of times, but decided they didn't know as much about the city as i did.  Never used them again.  That's computer code space that could have been put to better use.

The "Yellow Thingy Remover" works well, too.  Now I can take some pics without all that clutter.

My favourite picture is the first. The watter MMP's are very nicely done. Congratz and keep it up!

Welcome SUPERMESSI --

Thank you very much for the kind words, sir.  You don't know how good it makes one feel to get a pat on the back!

I only started doing the water MMP's when I switched over to the "realism" mode I'm in at the moment.  I'm still trying to perfect the technique and will be experimenting with some tricks at the water's edge in the future.

Do drop in from time to time to check on stuff.  I'm prepping for "installment 2" as we speak.

Ta --

Very nice start!I couldn't explain it better,and if you keep going like this i'm sure you will get 99999 views on your CJ!Keep it up!

Yo, Abrams --

Nice to see you !!  And -- WELCOME to The Jade Bight.  Keep an eye on the place -- more coming soon.  Thank you for the encouragement.

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Looks very promising. Been watching you gather stuff on the Can't Find It thread. I'm excited to see what you'll put together.

Welcome, MilitantRadical, welcome!

Yes -- I spent a couple of months downloading all sorts of content.  Finding some of the stuff was a bit like the plot line out of The Maltese Falcon -- you were never sure who did what or how they did it!  It's been something of a pain trying to sort it all out, test it, and see what can be done with it.  I also find that every download increases my prop stash in EDITOR which allows me to get carried away with custom lots.

There will be some nice stuff coming up -- I think.  You guys will be the better judge of that.  What I consider "treasure" you guys may think is "trash".  But I hope you'll find something of interest. 

It may take a while, though.  I try to put at least one "showcase" item in each city.  It seems more realistic to have one major industry, for example, in a town rather than try to cram all the goodies into a single city.  But I think I may be creative enough to keep folks interested.

Do drop in every so often to see the new entries.  Your comments will always be welcomed.

Installment # 2 coming up!

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Hello, Dreadnought. I have browsed your awesome work/entries and nearly fainted. :O

I have been searching for those yachts for about two years now, and finally they're here. :???:

I think I smell an upload! ;)  Thanks for sharing your work. :thumb:

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WELCOME, tonyr --

I am very pleased that you were pleased with your visit to "The Jade Bight".

If you liked it so far -- you won't want to miss the next installment in the saga -- Schillig Roads!

Plus, you'll learn more about the yachts.

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