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KOSC presents: SuperParking Modular Parking – Base Set

Introduction

It’s been a long time coming, but it’s finally here! This is the 1st part of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more.


Package Overview

There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one.

The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme. For those that prefer less cluttered menus, there's DAMN Support for these.

General Stats

Street Entrances
Plop Cost: $250
Capacity: 1,000

Road Entrance
Plop Cost: $500
Capacity: 1,500


Cosmetic Pieces
Plop Cost: $0 - $6*


*The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together.

All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally.

Install Instructions

Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder.

Dependencies


You will need the following:

SuperSHK MEGA Parking Textures
SHK Parking Pack
SPOT (for the positioning helpers)

Credit goes to @nos.17 for the rounded endcaps suggestion, and @rsc204 for his  invaluable assistance in providing me with tools and sample textures to use. Additional shoutouts to all the regulars in my lot thread that like/leave comments and feedback, you know who you are. *:P

Last but not least, credit to the SFBT team for the awesome helper pieces (v1.1 and older), credit to RebaLynnTS for the helper pieces (1.2), and shokthrpy for his awesome parking set.

V1.2 Update: SFBT Essentials is no longer a dependency for this set.


What's New 1.3


Released

- updated readme with pictures and usage
- minor description and name fixes
- added in the standard fillers to this set
- removed _Additional Textures: this set now points to SuperSHK MEGA Parking Textures as the primary dependency
- re-categorized certain pieces/modified menu icons
- fixed an issue with transit capacity of entrance lots and the Mac version of the game
- improved “sorting pricing”
- reoriented D-type parking pieces to better reflect the path direction (users that may have plopped these pieces will need to replop for the fixed orientation to take effect)

  • Like 25
  • Thanks 2



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APSMS

   1 of 1 member found this review helpful 1 / 1 member

Oi!

So many things to crowd my menus. A DAMN version would be perfect, but I guess I can get to work and figure that part out myself.

Thanks for sharing!

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Really beautiful work, explanation, presentation... Thanks a lot !!!

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These are great. There are a few parking sets out there, but I haven't found one that works for my cities yet - these should do the trick. Also appreciate the LHD vs RHD options... I'm living downunder atm so I'm using LHD, but I'll be switching back to the right soon... keeping SC4 compatible helps with my own driving, ha!

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These are fantastic , no more boring parking lots . 5/5 :thumb:

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Loving the textures on this and makes me soo jelly from the parking lots sets I did a few years ago!!! 5 stars from me!

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Spectacular! This is going to take parking lots to a whole new level. Great addition to the stex

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