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@tariely

My oh my !!

Power has, indeed, gone to your head !! *:rofl:

Lovely work, my friend -- especially on the Buckingham Fountain. *:thumb:

You'll find that there are a bunch of old lots that can benefit from re-makes and up-grades that your talents can easily handle.  I look forward to seeing a new "renaissance" era in parks and plazas.  Decoration of a city is, after all, an essential element.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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"History is but a pack of tricks we play upon the dead." --- Voltaire

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Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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57 minutes ago, Dreadnought said:

a new "renaissance" era in parks and plazas.  Decoration of a city is, after all, an essential element.

OK. I'm trying not to be Switzerland (and you win only a piece of llama, as you had some advance warning).

and 

11 hours ago, RandyE said:

I'd say if all the lots are ready to go and mostly share the same deps then maybe package the whole set with one list of deps, that way we get a lot of goodies for the least effort of downloading and installing.  

OK, then, thanks. Another learning experience ! :-)

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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3 hours ago, Haljackey said:

Progress on the bayside town I have been working on

Lololololol - the guy in the jeep looking thing at 0:56 XDDDDDD


Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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@korver

Oooooooh -- !

I really like the looks of Prague -- and I await the CJ with eager anticipation.  I always wanted to visit Prague -- but it was on the wrong side of "The Curtain" when I was on The Continent.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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While we're at it and on the subject of proper lot lighting : I want to light spots field correctly but can't find how. One of the lots I wanted to deconstruct to see How It's Done, (Kosmo Campo de futbol) is alas thoroughly "baked" i.e. undeconstructable in the L.E.. Many others' fields that are lighted present the Immortal Lot bug when demolished. Any idea ?


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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What about asking @KOSMO* for the source files?


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Ah. Yes, of course but...

no, OMG, he is on the STEX (I thought I would have to go to the Spanish website...) OK, thanks !*:)


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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On 9/22/2017 at 8:22 PM, tariely said:

Wow, I didn't expect that, thanks, she says, blushing (no, really. Parks ? Plazas ? When you see what SM2 showed here not long ago, for instance...

OK, which of the parks do you want first ? I would have to tidy up the deps, but they're more or less ready to go (if someone reminds me how to proceed on the STEX.)

The last one is extremely good.  Especially the night lighting. 

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...Work In Progress...

So I've started on the rebuilding of a well known city that suffered a major catastrophe in the late 90s. Some may know of it others may not, but the events that occurred have long been forgotten by millions of Americans. I know present to you some of the rebuilding we have finished...

In the first picture is what is hopefully going to be an upscale residential neighborhood surrounded by the mountains and forests. And in the second picture is a research facility located in the heart of the neighborhood owned and operated by a large corporation known as the Umbrella Corporation.

 

Raccoon City, WA-Oct. 25, 001506327071.png

Raccoon City, WA-Oct. 25, 001506327232.png

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On 9/19/2017 at 12:37 PM, matias93 said:

Wow, there's a lot of great work out there!! 

@nycsc4 Impressive!! As you can see, full city recreations are really unusual here, and even more so functional ones! I don't know Vancouver enough to discern how alike yours is to the original, but I can say that those mid-density neighbourhoods are lovely. With no doubt at all, that's the best way to make cities!! Also, your usage of those raised parks is brilliant; take for granted that I'll try to copy it at the first opportunity...

Thanks!  I guess I missed this.  You would not be the first person to copy my raised park idea lol.  And yes it is a fully functional city/region, most of the city tiles even have surpluses.  Looks wise it's quite a bit different then the real Vancouver (I've not even visited the city myself) but it was built with their eye for livability in mind.  Few highways, walkable, good transit, etc.

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20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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Well, seems functional enough for me (I would do away with the trees around the Control tower, though). You actually encourage me to try making an airport down the line (wayyyy down the line :-) *:)

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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2 hours ago, Dreadnought said:

WORK IN PROGRESS --

THE JADE BIGHT II

WILHELMSHAVEN SOUTH:

(Click to make bigger.)

Yo, guys --

Well --

I'm still several weeks away from actually starting to "grow" my city -- and it is still, largely, a work in progress.  But I thought since I stirred up so much fuss over the Jenex Airports, I might as well put up the pictures and let you all see the results.

This is a large map tile -- the third one in my tri-city concept.  Wilhelmshaven consisted largely of the Imperial Fleet anchorage and industry, while Wilhelmshaven West was devoted to heavy Residential and a medium Commercial base.  Wilhelmshaven South will be heavily Commercial with a Residential mix.

When I started laying out the basic city plan, I wasn't sure about including a major Aerodrome, but left the lower edge of the map with what I thought would be ample room to accommodate one.  Little did I know.  Once I got serious about it, I settled on the Jenex Airports with the excellent advice of @nos.17 .  I also owe many thanks to @Tyberius06 for helping me change the code required to place the terminals.  After overcoming numerous hurdles and basically doing a crash course in "Airport.101" -- I found that the room allowed for the airport really wasn't enough.

So -- what you see now is an amateur attempt at making an airport in an area that really wasn't sufficient to the task.  I freely admit that I know little about airport operations and mostly had to guess about the basics of the concept.  Putting mine up beside a @kschmidt airport would be laughable -- his are much more detailed and professional in their approach.

Normally, I would have waited to build the airport until one was requested by the population -- but since I wasn't even sure about the size -- I decided to get it over with.  As you can see, vast areas of the map are bare and haven't even been landscaped as yet.

Also -- Since I had such a grueling learning experience with this thing -- I'm not likely to try it again any time soon.  Consequently, I built the Dulles Terminal -- then the JFK Terminal as a modern addition to the airport, and threw in the LAX Restaurant building as a centerpiece.  You know what they say at the Roulette Table --"Go big, or stay home". *:rofl:

by2ety6.jpg

 

av7anOc.jpg

 

The large complex across Airport Boulevard is the giant Paeng General Medical Center.

RG59ek8.jpg


PVxUW0v.jpg

 

Close view of Dulles Terminal, the airfield fire station (by Mattb325 with a couple filler lots) and the air freight terminal.  The multicolored jet in the foreground is one of five taxiway automations included in the airport package.

xj5nstx.jpg


dtJ6Vuk.jpg


This is the main entrance to the airport complex.  Note the Diana Fountain by the street, then the LAX hanging restaurant, followed by the main control tower.  To the left of the fountain you can see a police station (again, Mattb325).  To the left of the LAX building you see the SFBT Airport Shuttle.  It is normal to see a shuttle in an airport, but since none of the Jenex terminals actually function as an in-game airport -- it becomes absolutely essential if you want the reward / cap-buster benefits an airport is supposed to convey.  AND -- simply put -- this thing takes up far too much space to be nothing but eye-candy.

M34rsB9.jpg


AqGmPcE.jpg

 

That's enough for now -- more to come.

 

Nice regional airport ! Taxiway set different from RMIP 2 or edited ? Runway RMIP 2 compatibel wide Bripizza style ? Well lighted, left terminal ramps blocking each other, crowded may delay fast flight operations Well done !

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@korver aka the monster from what I recall when I was in Paris a few years ago. You've hit every city I've visited outside of North America... bingo. *:)

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Known as Kitsune on sc4e. NAM Team Member.

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Great work Simmer2 *:thumb:

This reminds me of some of the Steel work Trains that go through Melbourne.

-eggman121

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@Simmer2 - thanks for the spectacular flatbed, also it makes me worry about my bridges height ...

 

Don't want to push you, just to ask: will there be some a logging cars?

log_train_wide.jpg

 

 

[EDIT]

Well, basically one would be enough.

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