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In fact, it is an uneven terrain and a lot with wide props that do not adjust well to the shape of the terrain (which doesn't happen with conventional I-Agro lots, that are formed of small props fixed to the soil).


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Best workaround would be the use of levelers. It helps in very finicky parts that refuse to remain level.

This one was recommended for the Historic Harbor, which needs a level surface at water's edge. It includes a 4x4 leveling tool.

Should work fine for ponds, etc.

https://community.simtropolis.com/files/file/4527-peg-cdk-leveler-v205/

I've slowly been assembling a palette of MMPs that work well together, and starting to learn how to use them.

I read through all of SimCoug's New SorGun CJ (https://community.simtropolis.com/forums/topic/48762-new-sorgun/) and picked up some useful tricks, like matching dirt roads and farm lanes to draggable paths. The FAR dragged path in one of those towns (Steamer Bay?) simply transformed the whole look of the town, very interesting effect. I still need to turn off sidewalk mod (NAM?)

Here's an attempt at terraforming a right angle corner on the map (intended for piers/waterfront) into a softer bend on the beach...

srdN8db.jpg


  Edited by CT14  
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Guys thanks! That was probably the error, since in a new tile (more even) they work just fine :D

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Building an industrial neighbourhood at the edge of the city :D

Looking beautiful Feyss. Can't wait to see I finished!

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Trying to match the Pacific Northwest water.

I'm using RVT Coastal Mod 2009. The way this mod works is you use a texture file for each part of the game's beach/water that gets blended to the final appearance, and you can mix and match them any way you like, to hundreds of possible combinations.

o73KQHO.jpg

SaZXCUx.jpg

Zjz5LiB.jpg

After settling on Yellow Sand Foreshore/Beaches, Overcast Inshore, I looked at these three variations of Offshore texture: Green, Overcast and Turbid. I'm favoring Overcast right now, but I keep going back and forth with Turbid because the prototype color is somewhere in between the two.

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Trying to match the Pacific Northwest water.

I'm using RVT Coastal Mod 2009. The way this mod works is you use a texture file for each part of the game's beach/water that gets blended to the final appearance, and you can mix and match them any way you like, to hundreds of possible combinations.

o73KQHO.jpg

SaZXCUx.jpg

Zjz5LiB.jpg

After settling on Yellow Sand Foreshore/Beaches, Overcast Inshore, I looked at these three variations of Offshore texture: Green, Overcast and Turbid. I'm favoring Overcast right now, but I keep going back and forth with Turbid because the prototype color is somewhere in between the two.

Consider that, because water is translucid, the colour that the satellite sees from above is always darker than the colour a person would see from an angled point of view (analogous to the view in the game). 

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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True. I've stayed with the Overcast texture for now. Here's another shore view...

2wC4qmH.jpg

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Be working on a business park in my latest city, it's called Southland Business Park. I also tried using the digger tool to have a rail line go over a RHW. it worked pretty good considering this was the first time I've used puzzle pieces going over a RHW.
Kinross-Aug.%202%20021445907767_zpskppo6

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Yay, before I dig myself back in my studio hole:

l57lX.jpg

 

Oh, and my very first BAT:

kHam9.png

 


  Edited by Tonraq  
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EMIS.jpg.c0c0493b240f1c714077f2551143266e.jpg

"Scrivo una lettera dall’inferno ma non la leggerai"
"I write a letter from the inferno but you won't read it"
ーEMIS KILLA

ALESSANDRIA | MY PROFILE | OKAIKEN V5

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Trying to add MMP's to a urban/suburban environment. Suggestions?

<snips>

Looks very good! The city is pretty well done and the MMP's complement it a lot. I love the reflectors at the freeway, as a suggestion, I would use acceleration and deceleration lanes on the exits, though it's something more personal (here in Spain are in almost every exit, though in other countries is different)

Have a nice day ^^!

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Trying to add MMP's to a urban/suburban environment. Suggestions?

<snips>

Looks very good! The city is pretty well done and the MMP's complement it a lot. I love the reflectors at the freeway, as a suggestion, I would use acceleration and deceleration lanes on the exits, though it's something more personal (here in Spain are in almost every exit, though in other countries is different)

Have a nice day ^^!

Ehehe you are the fusion between Pepe and Pedro Rodriguez xD

 

Thanks, here in Portugal it is also the same, i will add them latter... I found the current RHW a bit irrealistic comparing to what is used in our countries. For example, at the borders of the road, we usually have "raides", i don't know the term in english, they are protection for cars that may go out of the road. And in the middle, we usualy have an separator...

 

 

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Trying to add MMP's to a urban/suburban environment. Suggestions?

<snips>

Looks very good! The city is pretty well done and the MMP's complement it a lot. I love the reflectors at the freeway, as a suggestion, I would use acceleration and deceleration lanes on the exits, though it's something more personal (here in Spain are in almost every exit, though in other countries is different)

Have a nice day ^^!

Ehehe you are the fusion between Pepe and Pedro Rodriguez xD

 

Thanks, here in Portugal it is also the same, i will add them latter... I found the current RHW a bit irrealistic comparing to what is used in our countries. For example, at the borders of the road, we usually have "raides", i don't know the term in english, they are protection for cars that may go out of the road. And in the middle, we usualy have an separator...

 

 

If you refer to the steel things called "Guardarraíles" in Spanish, I think the proper transaltion is "guardrails" or "steel barriers" and it's a pity RHW doesn't include them, though you can LE and add them yourself to lots (I'm doing it, currently xDD)

Saludos! :D

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Woooow would you post them on Stex? I would definitly use them!!!

 

Can you post a picture pleaseeeeeeeeeeee? xD

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Trying to add MMP's to a urban/suburban environment. Suggestions?

<snips>

Looks very good! The city is pretty well done and the MMP's complement it a lot. I love the reflectors at the freeway, as a suggestion, I would use acceleration and deceleration lanes on the exits, though it's something more personal (here in Spain are in almost every exit, though in other countries is different)

Have a nice day ^^!

Ehehe you are the fusion between Pepe and Pedro Rodriguez xD

 

Thanks, here in Portugal it is also the same, i will add them latter... I found the current RHW a bit irrealistic comparing to what is used in our countries. For example, at the borders of the road, we usually have "raides", i don't know the term in english, they are protection for cars that may go out of the road. And in the middle, we usualy have an separator...

 

 

If you refer to the steel things called "Guardarraíles" in Spanish, I think the proper transaltion is "guardrails" or "steel barriers" and it's a pity RHW doesn't include them, though you can LE and add them yourself to lots (I'm doing it, currently xDD)

Saludos! :D

At least here in Chile 'contention barriers' aren't used in all the length of highways, but only in unlevelled parts, where cars could fall from the border of the way. The median barriers, though, are ubiquous, for reasonable saefty measures (and aren't completely safe, specially with heavy vehicles that had trespassed it several times)

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Posted:
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Trying to add MMP's to a urban/suburban environment. Suggestions?

<snips>

Looks very good! The city is pretty well done and the MMP's complement it a lot. I love the reflectors at the freeway, as a suggestion, I would use acceleration and deceleration lanes on the exits, though it's something more personal (here in Spain are in almost every exit, though in other countries is different)

Have a nice day ^^!

Ehehe you are the fusion between Pepe and Pedro Rodriguez xD

 

Thanks, here in Portugal it is also the same, i will add them latter... I found the current RHW a bit irrealistic comparing to what is used in our countries. For example, at the borders of the road, we usually have "raides", i don't know the term in english, they are protection for cars that may go out of the road. And in the middle, we usualy have an separator...

 

 

If you refer to the steel things called "Guardarraíles" in Spanish, I think the proper transaltion is "guardrails" or "steel barriers" and it's a pity RHW doesn't include them, though you can LE and add them yourself to lots (I'm doing it, currently xDD)

Saludos! :D

At least here in Chile 'contention barriers' aren't used in all the length of highways, but only in unlevelled parts, where cars could fall from the border of the way. The median barriers, though, are ubiquous, for reasonable saefty measures (and aren't completely safe, specially with heavy vehicles that had trespassed it several times)

Hum... Here im also not sure if you have contentio barriers everywhere, but in regards to Highways, the only places where it doesnt have are like this (dunno why btw): 

https://www.google.com/maps/@41.3784669,-7.5208116,3a,75y,255.7h,73.22t/data=!3m6!1e1!3m4!1sATyJdLmZSodoOZNkHSEg0w!2e0!7i13312!8i6656

I think that in America, at least in some routes, they don't have either contention or median barriers 

 

 

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In the Borike Region development is starting to speed up.  As such there's been an increasing demand for both a reliable water supply and cheap electricity, meaning authorities have been busy taking care of this hurdle.  After a series of hydrological and topographic studies they have come to the conclusion this will be the ideal site for a new reservoir!!

 

Jatibonico%2000-propuesta%20de%20embalse

 

Jatibonico%2000-propuesta%20de%20embalse

 

The dotted outline from street tiles denotes the final water level intended for the large reservoir, having quite the convenient location to provide an ample supply of power and fresh water.

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@Dragonxander I did a reservoir that spanned over into four city tiles . Turned out pretty decent , I'll have to post a picture . 

You're off to a great start on that , perfect terrain for such a project . can't wait to see how it turns out .


Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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Time for the first progress view of the reservoir!!!

 

Some features:

Reservoir operational depth: 75 meters

Monthly energy generation: 30,000 MW*h

Reaches a teensy bit upstream to the neighboring city

Has a hill that turned into a picturesque island, gonna turn it into a park

Spillway allows for an emergency drainage overflow at 87.5 meters of dam height (7.5 meters above normal depth)

 

And the pictures!!

 

Dam and hydropower system:

Represa%20de%20Jatibonico%2001%20progres

Represa%20de%20Jatibonico%2001%20alterno

 

 

Reservoir (gonna take a long while as I put some water in place):

Embalse%20de%20Jatibonico%2001%20alterno

Embalse%20de%20Jatibonico%2001.jpg

Embalse%20de%20Jatibonico%20corriente%20

 


  Edited by Dragonxander  
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The most tedious part is delineating the reservoir's edges.  I do this with street (cheaper) or road tiles (more powerful at levelling terrain).  For this particular reservoir I did the following steps:

* Used the NAM terrain raising and hole digging lots (15 meter elevations), going up 5 levels to reach the reservoir level and 6 to reach the dam crest.  I also used the 7.5 meter raising lots to define smoother transitions for the spillway's ends.

* Dragged streets from the edges of the reservoir level to flatten as much land as possible.

* I also use a mod to get the God Mode terraforming tools in Mayor mode.  Areas that couldn't be raised fast with the street dragging I raised with the terrain flattening tool.  The last rough edges I handled with more street tile plopping

* Demolished all the street segments and tiles and left the terrain ready to put pond parks (anyone know where I can get cheap ones?  SimPEG's are too costly maintenance-wise for a reservoir this big).

 

The whole process up to this stage takes about 3 and a half hours:

* 30 min to use the terrainquery tool to measure elevations and find the suitable reservoir depth and place for the dam

* 2 hours to define the edge of the reservoir

* 30 min to flatten the reservoir surface

* 30 min to build the dam and hydropower plant

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I honestly think it can be better (and it will for sure), but it is just a fantastic and very creative concept! Hope to see it when it is done :D

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And the hydropower project finally reaches completion!  I now need to start some cities and towns nearby to utilize the water and electricity provided.

A new heavyweight bit of energy infrastructure has arrived!!  I present you...

 

Jatibonico Hydroelectric Dam and Reservoir!!!

 

Specifications:

* Dam height: 90 meters

* Reservoir maximum depth: 75 meters

* Spillway height: 87.5 meters

* Installed power generation: 4 turbines providing 41.6 megawatts (30,000 megawatt*hours per menth)

 

Dam and hydroelectric power plant:

Jatibonico%2001-represa.jpg

 

Hydroelectric complex, dam and downstream side of reservoir:

Jatibonico%2001-represa%20y%20embalse%20

 

View with just about all the reservoir and surrounding mountain rainforest:

Jatibonico%2001-represa%20y%20embalse%20

 

View of the reservoir with the dam and hydroelectric power plant in the foreground:

Jatibonico%2001-represa%20y%20embalse%20

 

 

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