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About Dragonxander

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  • Gender
  • Location
    Mayagüez, Puerto Rico
  • Interests
    Civil engineering, Puerto Rico history, world history, nature, politics, urban planning, architecture, furry fandom

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  1. NAM: Requests - 2nd Edition

    I'd think six-lane one-way roads seem to be an extremely rare case of lane width in real roads, one that's slightly more common is six lanes in individual carriageways of urban center freeways.
  2. NAM: Requests - 2nd Edition

    Will there be FAAVE (fractional angle avenue) intersections in the forseeable future? Ever since this feature was introduced in the Network Addon Mod it's been amply expanded for roads, one-way roads, railroads and the Real Highway Mod, but not for the Maxis avenues.
  3. Official Mapping Community Requests - Take Two

    Which Simtropolis SimCity 4 map makers are still active? I'd like to have at least one map of each of these categories (for a total of at least 2 of these maps): LOCATIONS IN PUERTO RICO, FULL SCALE: * Northwest: showing the municipalities of Aguadilla, Aguada, Rincón, Moca, Isabela, Quebradillas and San Sebastián, to be named Aguadilla * North-central: showing the municipalities of Camuy, Hatillo, Arecibo, Florida, Barceloneta and Manatí, to be named Arecibo * East: showing the municipalities of Juncos, Las Piedras, Humacao, Naguabo, Yabucoa and Maunabo, to be named Humacao * Northeast: showing the municipalities of Fajardo, Luquillo, Ceiba, Río Grande and Naguabo, to be named Fajardo * Island municipalities: showing the municipalities of Culebra and Vieques, the two main islands directly east of the Greater Island of Puerto Rico, to be named Islas Municipio Here's a map referencing the location: LOCATIONS IN JAPAN, DOWNSCALED: * Southwest: showing Kyushu, rotated 90 degrees counterclockwise. It should be inclusive of the following prefectures: Northern Kyushu: Fukuoka, Kumamoto, Nagasaki, Ōita, Saga, Kagoshima and Miyazaki, but not Okinawa. The scale should be 1/6, such that the map ends up around 15 large tiles (4km x 4km) by 32 large tiles. To be named Kyushu. Here's a map referencing the location: * Kansai or Kinki Region: showing the area around Kyoto and Osaka, no rotation. It should be inclusive of the following prefectures: Mie, Nara, Wakayama, Kyoto, Osaka, Hyōgo and Shiga. it should also have these other prefectures: Shizuoka (west half) and Aichi (all). The scale should be 1/5, such that the map ends up at around 16 large tiles by 20 large tiles. Here's a map referencing the location: Alternatively, if anyone knows of very similar maps already available, I'd be thankful if they can reference those to me.
  4. Porto Alegre, Brasil.

    If anything it's possible for a river with lots of flow to widen abruptly when the channel shape shifts from deep and narrow to wide and shallow.
  5. Les Cayes - Haiti

    Just from the looks of the map I'm gonna say this is one of the very best ones out there! It has a nearly flat central valley for those wanting trouble-free city construction, gentle beaches for those who want to make fun, touristy coasts, lots of small valleys separated by hills for small town building, a wide selection of hill and mountain heights for those wanting an infrastructure challenge and a cozy island for whatever special project the player wants!
  6. City of Sails, Auckland.

    This is my all-time favorite region in SimCity 4!! It's where I've finally mastered all the skills I currently use for my city building activity. Unfortunately I couldn't complete it because there's parts of the map that have turned glitchy.
  7. Now that's what I wanted - Massive Bus Usage

    That is correct. Traffic noise is a property of commuting sims, which makes for a proxy of annoyance (you want residential areas to be more quiet to keep residents happy) and potential customers (you want business to be located where lots of people pass by).
  8. Now that's what I wanted - Massive Bus Usage

    The trade-off was between bus performing better than car and making sure commercial development had enough traffic noise to thrive. Otherwise big cities that shift to mass transit would have CBDs/City Centers/Commercial Districts die off from lack of sponsorship from commuters. It has to be done this way because SimCity 4 doesn't distinguish between passenger and vehicle. An agent-based traffic simulation would assign one ore more passenger agents to a single vehicle agent.
  9. Hi drunkapple!

    Are you still publishing maps?  I'm wondering if anyone could make a full scale map with proper coastal shape of portions of Puerto Rico.  Some areas of my interest include:

    * San Juan metropolitan area

    * Mayagüez and soutwhest Puerto Rico

    * Aguadilla and northwest Puerto Rico

    * Arecibo and central north Puerto Rico

    * Ponce and south Puerto Rico

    * Caguas valley and inland east Puerto Rico

    1. Thin White Duke

      Thin White Duke

      This dude hasn't visited for nearly two years.

    2. Dragonxander


      Do you know of any SC4 mapmaker who is still active?

    3. Thin White Duke

      Thin White Duke

      CorinaMarie has uploaded a few maps recently, but she only seems to do stuff out of her imagination. I guess you could ask though. Also, Heblem hasn't made any map since autumn 2014, but if you ask politely...

  10. Official Mapping Community Requests - Take Two

    Is anyone still publishing maps? I'm wondering if anyone could make a full scale map with proper coastal shape of portions of Puerto Rico. Some areas of my interest include: * San Juan metropolitan area * Mayagüez and soutwhest Puerto Rico * Aguadilla and northwest Puerto Rico * Arecibo and central north Puerto Rico * Ponce and south Puerto Rico * Caguas valley and inland east Puerto Rico
  11. Bridge Height mod

    Does anyone know if it's possible to mod the minimum height requirement for ferries? Needing 30 meter gaps from sea level to the road level seems extremely large, having a 10 meter height would be far more reasonable. Ferries don't have to be such huge ships.
  12. Show Us What You're Working On

    The skeleton of yet another city for my city journal!
  13. Simcity 4 experiment, etc.

    My cities are named based on a series of master lists I created for Civilization IV, using cities that correspond to my fictional countries. I'll always use as major cities the ones I have designated for the capital role or for otherwise important locations, with filler towns alternating between the names of the lesser settlements and names coming from geography of wherever I happen to place the city or town.
  14. show us your most scenic highways

    And this, I think, is my most scenic highway ever!! It's part of a still unrevealed town of a region, which'll be featured in future city journal entries:
  15. RULES FOR THE ELECTIONS: * Voters can be anyone on Simtropolis * Candidates must be followers of this city journal. Send a PM if interested * Elections will be held if there are more than five (5) candidates. The five who get the most votes wins * The term for the elected positions will be for the seven (7) city journal entries after the one with the election results. * Deadline for nominations will be January 17th, 2015, elections will be for January 24th should more than five nominations happen. And now for the next report for the Great Council: PROGRESS OF FORT IMPROVEMENTS AND OTHER DEFENSES: The main fort has finally been restored! The east wall was repaired in unison with earthworks and the addition of the second ring of walls. This will allow defenses to withstand much longer sieges, such that the fall of the outer wall does not mean the end of defensibility of the position. The fort also got a new pier, allowing supply lines to use the bay as an alternative to the overland path: The north side of the bay has started construction of the crossfire fort, this one will have a moat and three wings to provide coverage in multiple directions while thwarting progress of invaders: The southern auxiliary fort has also begun construction, providing coverage for the newly formed agricultural lands and protection for the land route that will enable supplies and manning of the lighthouse and the main fort: Finally I'm extremely proud to announce that our shipbuilders have completed four new Aquamare ships! We may now have a force large enough to attempt the capture of the town of Tarazed! This includes the eight new ships and the ships stationed at Drakonfaucem. GROWTH OF CANOPUS: As Drakenburguoise refugees escape the harsh rule of their new Hydrakoneian overlords they have brough manpower, families and dreams that contribute to the growth of Dragon's Head Island. They have been settling on this town, which so far looks quite promising in terms of growth. Once it reaches a population of 12,500 inhabitants it will be eligible for a City Charter: In order to sustain our military efforts and the growing population the Town Assembly approved a large expansion of agricultural activity, essentially tripling the land producing crops and feeding livestock: Reports from the other towns and cities in Dragon's Head Island are yet to arrive. From what local townspeople have made known to the Council there's a petition to establish two more settlements within the Island, they fear the existing settlements of Drakonfaucem, Phecda and Canopus will not be able to house the huge influx of new residents; while military advisors recommend ensuring as much of our shores are in active control, rather than remain as natural lands. Which of the three proposed settlements should we build first, if any?