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Cool projects everyone . Here's a little something I'm working on .pXG9SAA.jpgThanks to Twrecks for the IRM Filler pieces .


  Edited by raynev1  

Updated pic
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Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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Haha, you're welcome - glad to see you enjoy using them! :thumb: I probably sound like some sleazy salesman when I say that, but why not use the growable IRM lots, too? Of course, if you are playing in a developed region, then it would be a major hassle to bulldoze and re-zone everything, not to mention that it would probably throw the demand bars out of balance.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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The Garden City tile got crash bugged from some conflict with new addons. Oops. Boom.

Updating the config.bmp for modeling a real region is hard! Here, I am trying to make sure that bridges, highways, and highway interchanges, as well as major urban centers, towns, airports, railyards, ports are all on appropriate city tiles.kbdu8CN.jpg

 

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(Also poste on my city journal)

 

I am working on a tile that I intend to be basically an industrial city in Akuraku city, with some suburbs and a small downtown. All plopped, with traffic being eye candy and artificially generated. So far:

 

Overview:

1_zpstc5i5e1x.jpg

Downtown (will have more trees and small Residential and Commerce):

15_zpsnjaxhfpg.jpg

Residential area (will probably fill the gap between the buildings with the industry fillers):

19_zpsq5zb5ltm.jpg

Park and sport complex area (still need to work on an MMP texture and some rocks and stuff):

21_zpsvhd4gfii.jpg

Manufacturing Industry and some Residentials (I need to fill in with nature, and probably add some more lowrise residentials and commerce along the roads):

2_zpsv8vouwfx.jpg

Residential block (need to fill in with some trees and industry fillers):

12_zpskb5jcxpk.jpg

Agriculture near the above area (need to work with more MMPs obviously):

11_zpsscs6heyr.jpg

 

Thanks, and i would really welcome suggestions and criticism. This forum nowadays seems quiet, lets cheer it up a little bit ;)

 

 

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(Also poste on my city journal)

 

I am working on a tile that I intend to be basically an industrial city in Akuraku city, with some suburbs and a small downtown. All plopped, with traffic being eye candy and artificially generated. So far:

 

Overview:

%7Boption%7D

Downtown (will have more trees and small Residential and Commerce):

15_zpsnjaxhfpg.jpg

Residential area (will probably fill the gap between the buildings with the industry fillers):

%7Boption%7D

Park and sport complex area (still need to work on an MMP texture and some rocks and stuff):

%7Boption%7D

Manufacturing Industry and some Residentials (I need to fill in with nature, and probably add some more lowrise residentials and commerce along the roads):

%7Boption%7D

Residential block (need to fill in with some trees and industry fillers):

%7Boption%7D

Agriculture near the above area (need to work with more MMPs obviously):

%7Boption%7D

 

Thanks, and i would really welcome suggestions and criticism. This forum nowadays seems quiet, lets cheer it up a little bit ;)

 

 

About the image cited, I think you could archieve more realism unlevelling the road instead of the rail, considering that trains are much less slope-tolerant than rubber-wheeled automobiles. What is more, you can lose less terrain to unlevelling, because roads could be raised just to L1 instead of the mandatory L2 of the rail viaduct. I think this is specially important in a industrial region, where the loads of the trains are heavier and more dangerous if derailed.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Interesting works here lately. I like ambiance of your work SUPERMESSI. :yes:

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Looking really good so far Supermessi, I agree about the railway though. 

I've always admired your building selection, such a great variety and some lovely choices. 

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Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg     The Viceroyalty of Perseus     Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg

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I agree about the railway, would be more realistic. But i like the buildings chosen, and i think i might have to search the Japanese sites as you seem to have some buildings that are new to me. 

Here are two images from me, i am doing a Asian/Australian/American style city, Japanese is the predominant style for now, especially the suburbs that are shown. 

Avenue2_zpskjk8gkfb.png

Avenue1_zpsbhvjv8zq.png

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Still working on Portsmouth:

P1bi8GO.png

Nice, and really small. In scale, that is a CBD, an industrial borough and a couple of suburbs in a bit more than a sq. kilometer.


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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I agree about the railway, would be more realistic. But i like the buildings chosen, and i think i might have to search the Japanese sites as you seem to have some buildings that are new to me. 

Here are two images from me, i am doing a Asian/Australian/American style city, Japanese is the predominant style for now, especially the suburbs that are shown. 

Avenue2_zpskjk8gkfb.png

Avenue1_zpsbhvjv8zq.png

Das very nice!


nZDHRVm.jpg

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I agree about the railway, would be more realistic. But i like the buildings chosen, and i think i might have to search the Japanese sites as you seem to have some buildings that are new to me. 

Here are two images from me, i am doing a Asian/Australian/American style city, Japanese is the predominant style for now, especially the suburbs that are shown. 

Avenue2_zpskjk8gkfb.png

Avenue1_zpsbhvjv8zq.png

Das very nice!

Thanks, i try to make it all look nice, shame about the 4X4 cut off in the first picture though. I should be getting some more stuff shown soon as i grow this city, ti only has about 50,000 people spread over two large tiles at the moment. 

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Some pictures from the city of Pickford that I've been working on for the past two weeks.
Pickford Agricultural Fair.
Pickford-Jul.%2019%20141445125598_zpsktr

St. Mary's College Pickford Campus.
Pickford-Aug.%2012%20281443490565_zpsjre

Apartment complex in northwest Pickford.
Pickford-Jul.%2021%20141445125686_zpscqt

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The region I am working on. I have only manage to open SC4 six times in the past three months with four of those occurring this week alone. 

rESgw1J.jpg

The southeast corner reminds me of the Carizzo Plain in California.

Medieval themed park in my CBD. Still need to make a few custom lots for it and add mmps.

k9tF4mT.png

Awesome! Can't wait to see the completed work!


nZDHRVm.jpg

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Looking good Militant!

I'm working on this new Euro city, with lots of retaining walls!

Screen_Shot_2015-10-25_at_10.22.55.thumb

 

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Looking good Militant!

I'm working on this new Euro city, with lots of retaining walls!

Screen_Shot_2015-10-25_at_10.22.55.thumb

 

It reminds me of Lausanne, with the uneven terrain and the overpasses right on the city centre


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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I am just starting to build my central city now, and for that I went on a downloading spree on the LEX for some high-rise buildings. In addition, I expanded on the highway system and some more landscaping is required... Overall, I am happy on how it is progressing so far.

Norshire Heights_thumb 3.png

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Come see my City Journal here: *:)

Mistral Isle
 

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Putting a township onto the Calidore map. (Old West USA - Townships and Ranges https://en.wikipedia.org/wiki/Public_Land_Survey_System). I wanted to try something small for an attempt at fictional realism. The pink squares are quarter sections with 1-tile easements (as described here: https://community.simtropolis.com/forums/topic/37578-district-of-wenzel-update-116-ouisconsin-county-morgan-town-rival-to-the-south/?page=32). The unshaded area is one township of 36 sections.

HKI900u.png

I have been assuming that rail lines (like highways after them) mostly ignored the older section lines, and I checked on some old maps which seem to confirm that assumption. Laskey Rd and Westwood Ave have some parallel lines, but most of the railroads on this Ohio map don't follow section boundaries. Notice the numbered sections prominent at upper left.

ToledoTerminal1944-100.jpg

And here's what the quarter-section roads look like on the main city core map (basically sections 15,16,21,22 and the western parts of 17 and 23).

pDyZXSu.jpg

Here's an old map that shows some of the effects I am going for:

es-glovers-birdseye-map-portland-oregon-

Deforestation patterns can be seen clearly in many of these old style maps:

map-portland-1881.jpg

Here's what it looks like on that tile (development north of the river has only just begun)...

l4acSKl.jpg


  Edited by CT14  
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Following yesterday's post, I might as well show off how things look on the other side, too. Remember, this is still a work in progress. Medium/low res will fill in most of the foresty areas when finished.

7caca66c58.jpg

 

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 1947 - 2016 

 

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@Artimus  That is a cool region you're working on 

 @CT14 Looks like you have a plan there , can't wait to see how it turns out and I love those old maps .

@_B That is coming along very well .   


Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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Been working on a small rural town. Anyone has a fix to this problem?

 

Clipboard02_zpsw5rllbed.jpg

 

Clipboard01_zpszlqlwmar.jpg

Not on a flat enough surface? I had such problem with peg ponds and documentation blames this as reason.

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I have had this same problem with Peg Ponds , not as bad though . I just posted pics in Show us creeks,rivers and streams , with similar glitch . Still looks good . 


Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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