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Everything posted by gfvsims
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Did anything recently disappear?
gfvsims replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
I use a program called Remove Empty Directories. It's useful for getting rid of the empty folders that get left behind when I unsubscribe from something, but it's also useful for alerting you if something's been deleted, as the empty folder would remain behind. As you most likely know, the folder names are their Workshop asset number, and most of the time you can Google this number to find out what the asset or mod was. Hope that makes sense. Also, for the record, I got the large update today as well, but nothing has been deleted as far as I can tell. (If you want to try that program, set it to scan this folder: D:\Program Files (x86)\Steam\steamapps\workshop\content\255710. Change the drive to whatever drive your game is on.) -
I never had the opportunity to get to know him, but it's always very sad losing a member of the community. It sounds like he made a deep impression on a lot of people and will be very missed.
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Darfs buildings | New releases
gfvsims replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Oh, I love this! It's divine. -
donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Fantastic! Thanks, donoteat!- 159 Replies
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- cities skylines
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-KingLeno's assets: Sears opens!
gfvsims replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
Sorry to hear you had troubles with your game. I had the same thing recently - and couldn't find a solution for two days. Majorly frustrating. Sounds like you really need a break. EDIT: Just wondered if you are planning to release the police station before your break? -
BoldlyBuilding's Assets (Update & Harold Washington Library)
gfvsims replied to boldlybuilding's topic in Cities: Skylines Modding - Open Discussion
@boldybuilding I just tried the Titanic demo and I am absolutely gobsmacked. That is probably the most beautiful video game environment I've ever seen. You should be so proud! I can't wait to see more. And I will definitely be contributing when I can.- 370 Replies
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- boldlybuilding
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These are so cool! I've just started a new US map and can't wait for my city to grow big enough to use these.
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Try disconnecting from the Internet after opening Steam, but before loading the game. Once you've got your city loaded, you can reconnect. I've had to do this since the last Steam update. Your city looks really good! I hope you manage to continue it.
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- city journal
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
@Lost_gecko and @Avanya: Thank you both! I'm quite excited to try meshing for this game.- 800 Replies
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Tree Controller Mod Thoughts
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
You guys are seriously amazing! I swear I was just thinking about this yesterday, wondering if anyone would ever make such a mod. -
BATs by Bipin: Skylines Edition
gfvsims replied to Bipin's topic in Cities: Skylines Modding - Open Discussion
Yeah, I still have to disconnect from the internet before starting the game. I've never played a game quite as finicky as this one. That garage looks awesome, @Bipin! Can't wait to get my hands on it. -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Thanks. I'm familiar with Milkshape and Wings 3D, but only recently started playing around in Blender. I've meshed in the past (for Sims 3 and 4) but I'd really like to give it a go for CSL. Do you (or anyone else reading this) know of any tutorials that would get me started?- 800 Replies
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I wish @dedgren was around. He'd love this thread! Fantastic pics, @Mr_Maison.
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-KingLeno's assets: Sears opens!
gfvsims replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
YES! We definitely need more schools. -
donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Damn, that looks gooooood!- 159 Replies
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- cities skylines
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Paid mods? Or paid extra features?
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Yes, that's what really annoys me. That minority (?) who want everything for free and never even bother saying thanks to the creator, who has put hours and hours of work into something that they are sharing for free. I guess I just want to see creators properly rewarded for their efforts, even though I know that most, if not all, of them don't expect to be paid. I do like the idea of those who donate maybe getting a say in what's made (Gula did something like this) or getting early access to a mod/asset. That way no one ultimately misses out on anything. -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Very cool, thanks! Quick question: what programme do you use to create your meshes?- 800 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
That looks great!- 159 Replies
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Please Help: Loading game is slow, when i get to the actual game the map wont load (Just stays blue)
gfvsims replied to KMoNeY01's topic in Cities: Skylines Technical Help Q&A
Very odd. Your graphics card driver doesn't need to be updated, does it? (The slow loading thing is normal, though, at least for me.) -
Art Deco DLC made by Shroomblaze!
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I think it could work like this: all the really good creators get a chance to make one pack of DLC (maybe this could be a monthly release schedule), which they then make money off everytime it sells. They could then go back to creating for free/donations (how it is now). That way those who can't (or don't want to) pay don't miss out completely, and the creators still get a bit of income. I'm not sure if this is how Paradox intend it to be, but personally, I think this would make sense. (And yes, I am a bit of an idealist! ) -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
You are a machine, Avanya! I was going to suggest a sign but looking at the inspiration photo, I think you've pretty much nailed it.- 800 Replies
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Paid mods? Or paid extra features?
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
That sounds like a really good idea, Boformer. I think Gula used to do a similar thing (before he got a new job). I also don't mind the idea of paying a small amount for a mod, if it's definitely going to be maintained. -
They look great, Sobern! I've been hoping for some compact low-res housing like this.
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Art Deco DLC made by Shroomblaze!
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
You make some good points, @Judazzz. I guess we'll have to see how it all plays out. In the meantime, I'm eagerly looking forward to the new Art Deco buildings. -
Network Skins (Coming 2016)
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I would love to try my hand at making textures for this game and this just might be the mod that gets me started.
