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Everything posted by gfvsims
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David Edgren (Dedgren) - Life Changing Accident
gfvsims replied to Craig-Abcvs's topic in Community Goings-on
This is my first time on Simtropolis in a long time as well. This is awful news to read! If you see this, David - I really, really hope that things are improving for you. Wishing you a full recovery! -
Californian Desert - More Ghost Town!
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
That looks so cool! I'd love to wander around in a place like that. -
Californian Desert - More Ghost Town!
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Oh, wow! I haven't been here for a while and I come back to find this glorious little town! Nice work. Keep it up! -
Content Creator Pack - European Suburbia
gfvsims replied to Avanya's topic in Cities: Skylines General Discussion
Congrats! These buildings look great. I'll definitely be getting this pack. -
Absolutely brilliant. I can't wait to use them!
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Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
gfvsims replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
Awww yeah! Those signs look fab. Can't wait to see more pics!- 127 Replies
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PJC Cities XXL to Cities: Skylines asset conversions
gfvsims replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
Yes! A driving range! My dad would be pleased. This looks like something I'd place in every city I make. -
mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
I need the "boat in repair" so badly. It is gorgeous! -
mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
That looks so good! -
PJC Cities XXL to Cities: Skylines asset conversions
gfvsims replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
Oh cool - I didn't realise they could be made with textures attached. And now you mention it, it would look better as concrete. Doh! Anyhow, I look forward to seeing it. -
PJC Cities XXL to Cities: Skylines asset conversions
gfvsims replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
Great use of the Procedural Assets mod! I downloaded a heap of concrete textures yesterday - looks like I'll need to get some metal textures in anticipation of this bridge. -
Darfs buildings | New releases
gfvsims replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Nice job once again. Great idea to put a helipad on top! -
mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
I'm loving the look of that boat storage - I know just where I'll put it! Hope your Internet is working again! Always a pain when that goes down. -
Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
gfvsims replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
Another fantastic building! Perfect for small town America. Re: roof props, I appreciate these being added by creators as it's something I always forget to do myself! Plop the Growables and Disable Zone Check are now must-have mods for me. I do use RICO on small buildings when I want to change the number of households or employees, though.- 127 Replies
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Everything you make is perfection.
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Mic has a question about adding walkways to an quay asset
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
I've tried laying paths across the vanilla quays with no success. Hope you manage to get it working somehow, but even if you don't, I'll definitely use these assets because they look really nice! -
Wonderful terraforming! I'm envious of anyone who has the patience for such things as I get so bored/frustrated doing it myself.
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PJC Cities XXL to Cities: Skylines asset conversions
gfvsims replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
Fantastic! So glad to see another talented asset maker join the ranks. Regarding vanilla vs. custom, I think you should use whatever you think looks best with your building. If there's a vanilla prop that would work, use it, but if not, there are many wonderful props on the Workshop. As far as I can tell, it's not a game-breaker if we choose not to install all the "required" props for whatever reason. -
Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Wow, wow, wow! That comparison with Google Earth shows just how wonderful your attention to detail is. Phenomenal!- 371 Replies
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mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
Wow! That looks really cool. I've been parasailing a couple of times and it is so much fun! Great idea to have it as a ferry. -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Just catching up on this thread - sorry to hear about your hand! Hope it's all better or at least on the mend. The garbage props are great! (I think I already said that on the Workshop, but oh well. )- 800 Replies
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Mr_Maison's Creations [Metropolitan depot 2, 5/21/2021]
gfvsims replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
So true! We are absolutely spoilt.- 402 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
I hear you about commenting, David. I'm not always the most vocal. Sometimes I feel like I don't have a lot to say, except "wow, I love it". I don't want to sound too repetitive, so I end up using the "like" button a lot. I will try to make more of an effort, though.- 371 Replies
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Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
gfvsims replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
I think that sounds like a good compromise re: props. I'm looking forward to seeing your new buildings once you've textured them!- 127 Replies
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Disable northern lights at night time
gfvsims replied to bonzibuddy's topic in Cities: Skylines General Discussion
The northern lights seem to have stopped appearing in my game. I changed the environment using Environment Changer a few more times, so maybe something just finally clicked. Very odd.
