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Honolulu

Recovery Team
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    321
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    18

Everything posted by Honolulu

  1. Show us What you're Working On

    I use the one from VIP Terrain.
  2. Show us What you're Working On

    Work in progress at the Marina.
  3. Got a quick SC4 question?... Ask here!

    Hello everyone, Is there a trick to correctly align the diagonal pieces of the NBVC Marina please? Thanks.
  4. Metropoint South

    Perfect as always... "ADG Cars"? Did you mean AGC Cars?
  5. Show us your Nature!

  6. River and Shoreline: Part 1

    The mastery, precision and tasteful creativity with which you create your scenes are remarkable. Congratulations.
  7. Show us What you're Working On

    Beautiful..... No doubt.... It is much better than what I made ...... and I will undoubtedly await its publication with great impatience .
  8. Got a quick SC4 question?... Ask here!

    Problem solved. Caused by the Terrain mod. I reinstalled it, adjusted to the values of the previous one. Et voila! Thank you all for being always ready to help.
  9. Got a quick SC4 question?... Ask here!

    Thank you very much @Dono . I was missing a few DLLs. But the problem persists. I don't understand how it went from this to this with a simple reinstall of the game. I'll have to investigate. Any suggestion is welcome.
  10. Got a quick SC4 question?... Ask here!

    I had to reinstall the game and since then I've had this problem of the sea joining the beach. Do you know why?
  11. Show us your City's Details/Close-ups!

    A small industrial sector of my harbor.
  12. Scoty's small tinkering

    You're right. I just applied the patch and it's working like a charm now. Many thanks, my friend.
  13. Show us What you're Working On

    I apologize for the lack of clarity in my explanations. I'll try to remedy that. I don't do this in the game. These are textures I make from other textures which I then use for my lots. For instance: On the left are the original textures (the first two are by @hugues aroux (scoty) and the last one is a FAR section from NAM). As I don't want to see the white lines of the second texture, I correct the alpha by blackening the two white lines at the top (texture no. 3, second line). Using the BMP x PNG command in the GoFSH tool by @rivit, I obtain the transparency that allows me to superimpose these three textures to obtain just one in the end. My lots are not “functional”. They're useless for simulation. They're just eye candy. Hopefully I was a little more explicit this time. Don't hesitate to ask again if it wasn't the case.
  14. ICA Lantlig

    I really like your lotting in general... Sober, elegant and really in the SC4 style.
  15. Got a quick SC4 question?... Ask here!

    Hello Everyone, Is there a dependency containing FAR lighting? Thank
  16. Show us What you're Working On

    It's nice because people like you do wonderful things. The credit goes to you and not me.
  17. ¿Qué estás haciendo?

    Valparaiso....su puerto, sus cerros, su funicular, ect.... Me gustaría hacer eso en el futuro... Es un reto trabajar las pendientes pero poder realizar callecitas como esta es una delicia...
  18. Show us What you're Working On

    Thank you... These are montages of overlays that I adjust as needed. In this case the FAR of the NAM and the "Scoty MP Textures" that I mistreat, cut, torture,..... (please forgive me, @hugues aroux). I'd like to take this opportunity to ask you to forgive me in advance, as some of your BATs will be “Tweaked”.
  19. Show us What you're Working On

    I'll have to cure my obsession with publications of parking.
  20. AGC BAT Thread

    I think the same thing... Phenomenon of capilarity perhaps?
  21. Show us What you're Working On

    In the process of defining traffic flows within a company that makes things that are put into blue bags.
  22. simcity 4 Autopista de la Bruma (Highway 6)

    A beautifully creative piece of civil engineering
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