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Everything posted by Zephyrus22
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Thanks for sharing this. I do use the Industry Quadrupler for more jobs, not sure if that counts as a demand enhancer or not. Other than that, I don't have any specific demand enhancers unless they are a side effect of another mod (NAM, CAM, Less Abandonment, etc), yet I am still experiencing an insatiable demand for jobs that feels impossible to meet without completely ruining the aesthetics of my cities. I might try to dabble with creating something like I previously described once I have the time to do so.
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Today, after experiencing more frustration with "Abandoned due to commute time", I had an idea for a simple mod. But before I started trying to make it myself, I thought I'd ask if this already exists so I'm not wasting my time doing something that's already been done. I was thinking that I could use a program like PIM-X or Reader to take a 1x1 tile (Park, grass, pavement, etc) and give it the properties of a CO$$$ or I-HT lot with like 1,000 jobs, and just place one on every block to make jobs abundant in my city. I know this is super cheaty but I'd rather have this than a bunch of abandoned buildings. I imagine that this should be relatively simple to create (unless someone more skilled than me thinks otherwise), but I am curious if this kind of thing already exists. Years ago I found a similar mod that made utilities like power and garbage into a 1x1 tile for cosmetic purposes, so the concept has been done before. I'm just not sure if this specific concept has been made.
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You know, I thought I did have the Less Abandonment Mod installed, but now looking at my plugins I can't seem to find it. Maybe I removed it while troubleshooting something and forgot to put it back in. Hopefully reinstalling it will fix my problem. I think the Abandonment Dilapidation Mod was the one I was thinking of, but I'll go with the other one for now and try it out. Anyway, I wanted to prevent buildings from turning grey for cosmetic purposes. I just don't like how it looks during gameplay. I don't mind the For Sale sign out front, but the greyed out appearance of abandoned buildings in the game just looks unrealistic to me. Maybe it makes sense for a haunted mansion in the woods, but not for every vacant building in a given city. I guess I prefer to think of those buildings as being temporarily vacant rather than abandoned.
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Is there a mod that prevents abandoned buildings from turning grey? I seem to remember one existing, but now that I am trying to look for it I am unable to find it. I have all the typical anti-abandonment fixes applied but I still get the occasional abandoned building, and would prefer it to look normal rather than being greyed out.
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In the past, I used to add water to my cities as soon as I received the popup prompting me to, usually around 15k residents. Because the game told me I should, I figured that doing so immediately was in my best interest. However, lately I've been playing differently. Instead of adding water early on in my city's development, I purposefully delay adding it until I build out my entire city at low density development, then I add water when I'm ready to add higher density. I've noticed that my cities seem to grow better when played this way. Once I add water and higher density, I have a harder time with growing my city outward to fill the entire city tile, as the game seems to hit a wall at a certain point. But with this purposeful delay, I feel that I can control their development better, making the city feel more realistic. So I'm curious, do you have a particular strategy to adding water to your city? Do you wait until you hit a particular milestone, or do you add it from the beginning? Have you noticed any particular benefits or drawbacks to your strategy?
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When do you add water to your cities?
Zephyrus22 replied to Zephyrus22's topic in SimCity 4 General Discussion
@CorinaMarie That's an interesting strategy. I've never considered that because I worried it would cause issues in the city tile to only have some of it watered. I might have to try it in my game and see how it works. -
I can't believe this came out nearly two years ago and I'm just now learning about it. I stopped playing SC4 for a while because the game was sooo slooooww with all my plugins and it wasn't fun anymore. This mod singlehandedly changed everything. I have nearly 8gb of cc installed, and with this plugin my various menus that once took 20+ seconds to open now open immediately. My game is as fast as it would be if I had no CC at all. Thank you so much for making this! I was scared I would have to datpack all my files but now I don't have to!
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Game crashing to desktop after datpacking BATs; Need help with troubleshooting
Zephyrus22 posted a topic in SC4 Bugs & Technical Issues
Apologies if this is in the wrong section; I wasn't sure if this was better suited for this forum or the custom content forum, but decided on this one since the game crashing is my ultimate problem. I should also note that prior to posting this, I searched several threads throughout Simtropolis, Reddit and the Steam forums and was not able to resolve my issue. I recently decided to try datpacking some of my files to make the game run faster. I followed this tutorial to datpack my lots only. A few notes on how I went through this process: After taking these steps, I tried loading my game. The game loaded quickly, but when I try to open a city tile the game crashes during loading. Some initial googling suggested the issue was the 4GB patch not being applied to SimCity4.exe. I thought this was something I had already done since I thought it was a requirement for NAM, but I figured I'd try reapplying it anyway. So I downloaded the 4GB patch from the NTcore site and navigated to where I expected my game's .exe to be on my computer (I have a 64-bit Windows 11 PC and am using the Steam version of the game, so the location should be C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe\Apps.) I am only showing the SimCity 4 Application file (which I understand to be the same thing as .exe). But whenever I try to apply the patch I get the error message "Couldn't open executable", leading me to believe I'm not doing something right. Edit: I was able to apply the 4GB patch, but the game is still crashing whenever I open it and try to load a city tile. So my questions are as follows: 1. Besides updating the 4GB patch, what other issues could be causing the game to crash after datpacking? 2. Regarding datpacking, is there a problem with me packaging BATs only without their respective dependencies? I'm not sure if this would be a cause for the game crashes but figure it's still worth asking. Thanks for your help!- 3 Replies
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Game crashing to desktop after datpacking BATs; Need help with troubleshooting
Zephyrus22 replied to Zephyrus22's topic in SC4 Bugs & Technical Issues
Thank you for your assistance. I will try again, this time DATpacking only one folder at a time before testing in-game to diagnose which exact files might be causing the issue. I think some of my folders may have been too big despite still being under the technical limit.- 3 Replies
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Thanks, I will edit my post to remove that it was created by you
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I took a crack at answering some of them, mostly to test my own SC4 knowledge (been playing since 2006 but have only been sporadically active on Simtropolis since 2009). I only made it to the H's because the weather is beautiful today and I'll be very disappointed with myself if I don't get outside and take advantage of it while I can. I might try to answer the other ones later. Please fact check my answers because some of them were educated guesses based on various sources I found online. I skipped over some of the more self-explanatory ones. --- /cbg/ - A board on 4chan dedicated to discussing City Building Games $5 sales - The game can frequently be found on sale for $5 on Steam 10MB download limit - I think this is supposed to be 10MB Upload Limit. This game came out in the mid 2000s when internet data usage was different than today. Due to the era in which the game came out, sites like Simtropolis had a 10mb data cap on uploads to the site, both due to dialup internet constraints and because of the cost of data storage back then. 2008 Simtropolis Site Hack - A hacking of the Simtropolis website that occurred between May 23 and May 28, 2008. According to the SC4 Wiki, a hacking group originating from China inserted malicious code into the site, and caused data like City Journal entries to be lost or damaged. 3D Camera Mod - For years it has been a meme to request a 3D camera mod for the game. This was thought of as something that would enhance a 20-year-old game but that was impossible to implement. On April Fools 2024 someone released a 3D Camera Mod for the game which everyone thought was a joke at first, but when they installed it they realized that it was a real mod that actually added a 3D camera to the game. 4GB Patch - A third-party patch designed by NTCore to allow old programs to access 4GB of RAM on 32 bit executable files. A lot of programs from the 2000s were designed with 2GB of RAM and this limits how long one can play the game due to data constraints. The 4GB patch doublies the amount of RAM making it easier to avoid crashes and data limit issues. The patch is not limited to SC4 but can also be used on other programs with the 2GB cap. A Nonny Moose - A prolific member of Simtropolis who was always kind and eager to help others with their SimCity 4 questions. He passed away in 2016, and many remember him fondly and miss him dearly. Abandoned due to commute time - A common issue that seems to happen constantly in SC4 despite one’s best efforts to avoid the issue. The game is unable to find a path for Sims from residential lots where they live to commercial or industrial lots where they work, causing their residences to become abandoned. There are ways to minimize this issue (such as installing NAM for improved commute routing, and mods such as the Less Abandonment Mod and Industry Quadrupler mod, etc) but the issue is very hard to avoid completely and arguably one’s of the game’s most frustrating issues. Acronyms / glossary for in game names, mods, forums - There are too many to list here. I guess the obvious one I can think of is BAT (Building Architect Tool) being the word for player-designed buildings and is named after the Maxis-made tool to create said buildings. Adding water not at sea level / waterfalls - Typically in the game “sea level” is hard programmed into it. Water is supposed to only appear when you lower the land a certain amount. But using various water puzzle piece mods you can add things like small rivers, canals and waterfalls at different elevations. Advisor popups - Just like in a real city, in SC4 you have seven mayoral advisors who give you advice on different areas to improve your city such as utilities, finance, city planning, etc. Whenever there is an issue in your city, there will be a popup window on the screen alerting you of the issue at hand. This can be very annoying, as this is a relic of the 2000s when things like popup ads were more commonplace and can interrupt gameplay. However there is a way to turn off popups in the game’s settings. Advisor reactions when things go to shit - The SC4 advisor avatars are animated, and when something bad happens like a fire or power shortage, the avatars look enraged. It’s very dramatic and funny AmbiguousAmphibian's crazy SC4 scenario videos - Ambiguous Amphibian is a youtuber who does silly challenges in video games, mostly ones from the late 90s and 2000s. He has several videos of challenges done in SimCity 4. ANT- additional network tool- Also possibly called the Alternate Network Tool, this was a rural road/street network that Maxis/EA created but never completed. It was left in the game in a locked state, and the NAM team used it as a basis for the Rural Highway Network part of its mod. April Fools releases - Over the years, there have been many mods that were released on April 1 as a joke, such as the SC4Undo plugin (which just prompted a popup that said “Happy April Fools” when you tried to use it) to a Disaster Addon Mod (DAM) to expand the types of disasters in the game, all of which were fake. The most famous April Fools Joke is the 3D Camera Mod, which subverted everyone’s expectation by being an actual real mod. BATs using stolen models - Early on in SC4’s history, it was not uncommon for some modders to use models from other modders’ BATs without permission and upload them as a new file to download. Stealing other BATers’ models is frowned upon, and many of these lots have been removed from sites like Simtropolis to prevent stealing. BATs with broken/overpowered stats - since BATers can make the stats of a lot whatever they want, it’s possible for them to release a lot with super overpowered stats that impact the game in unpredictable ways. I’m sure there are famous examples of this but I can’t think of any. Best of STEX disc - As a reward for people who donate money to Simtropolis, they are given one of five “Best of STEX” discs. This used to be a physical CD that was mailed to you, but today it is a link to secret BATs that are not available on the normal STEX. These BATs are made by lots of well known/prolific creators like JBSimio, mattb325, jasoncw, etc. Beta/cut content - There is a lot of content that was in the game in beta copies that never made it to the final release. One example is how the City Hall was supposed to have three stages of growth, but it was replaced with a singular building. Another example is the Additional/Alternative Network Tool that was cut from the game and used as the basis for NAM. There are also other models and features that were never made available in the final release. Big Dig - This is a mod to make underground roads and highways utilizing the game’s subway feature. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads. “Blow Your Socks Off” NAM teasers - I couldn’t find anything for this. Would be appreciative if anyone could give more information. Bonus landmarks, hosted on the official SimCity 4 website - Maxis/EA created several bonus buildings that were not released in the main game, but were available for download on their website. This includes both real-life landmarks (like the Seoul City Hall and the Adler Planetarium in Chicago) and fictitious ones (like Shorty Burger and Lucky’s Hang Ten). Over the years the official SimCity website was updated and the official download links were lost. However, the files have been preserved and can be downloaded today from Simtropolis. Braun Llama Dome - Refers to a reward building from SimCity 2000. I’m not sure what the connection to SimCity 4 is, so please let me know if you know! Breaking the grid - SC4 has a fixed camera view and only allows zones to face in cardinal directions, even on diagonal streets. As a result the game is heavily based around grid city designs. Breaking the grid is a strategy to circumvent the game’s grid-based core to make more meandering street designs. This is desirable from a realism standpoint as there are lots of places that don’t have gridded streets (such as old European cities, post-WWII US Suburbs, etc.). Some BATers, like EffTheGrid, specialize in this sort of grid-breaking content. Bridge Building being super annoying. Can't place two bridges together - Kind of self-explanatory. You can’t make diagonal bridges and you have to work at it to make bridges look good and function as intended. Bridge too low for ferries (despite being really high) - This relates to the above point. When building bridges, there is an indicator that tells you if ferry boats can go underneath or not. However, you have to elevate your bridges very high to make them compatible with ferries, which makes bridge building frustrating. I really wish this game had drawbridges. BSC becoming elitist / controlling - From my limited understanding, BSC was an early BATing collective that consisted of a lot of the game’s top creators back in the day. I wasn’t able to find any specific information about BSC being elitist or controlling, but if anyone has any information please let me know! I’m sure this is probably old drama from the game’s early days. BSC Cleanitol - In 2013, BSC released Cleanitol, a tool for removing nonessential filies from your SC4 Plugins folder. A new version of the tool was released in December 2023 with expanded functionality. Cleanitol is a popular tool that improves game performance. Buggi - A member and modder of Simtropolis. They are best known for the Extra Cheats Plugin, a mod that is actually a Maxis-internal tool used during the game’s development. Buggi reportedly contacted Maxis and received their permission to make the program available publicly. This mod provides features like the ability to plop any building in the game, and is essential to a lot of SC4 players. Bugs caused by playing SimCity 4 at its minimum specified RAM (512MB) - I wasn’t able to find anything about specific bugs caused by this. Let me know if you have any examples! Building a City From Scratch - A YouTube series by Haljackey, a prominent SC4 player. Bullet Train Mod (BTM) / Shinkansen as a replacement for the monorail network no one uses Cannot place over occupied tiles (but there's nothing there?) Capitalsimcity - SC4 used to have various fan sites for players of various languages/countries. Capitalsimcity is a Spanish-language citybuilder fan site that is still active to this day. It has several BATs that are only available on this site. CDs no longer working - Due to the advancement of technology, CDs from the game’s release do not work on modern hardware (plus many modern computers don’t even have CD drives). Most modern players use digital copies of the game to play. Cities Skylines release - The Cities:Skylines franchise has largely taken over the SimCity franchise as the face of the citybuilder genre. The game has not outright replaced SC4 due to different goals of the respective games (SC4 being more of a city management simulator, while C:S is more of a urban planning game). I’m not sure what the release of Cities:Skylines refers to specifically. City Journal pages vs forums - City Journals are a way for players to share photos and stories of the cities and regions they build in their games. Originally this was just a section of the Simtropolis forums. But over time City Journals became their own section of the Simtropolis website. In the City Journals section, entries are structured less like a forum thread and more like chapters of a book. People have different opinions on which presentation method is better. City Journal unions / alliances / nations City journals with Photobucket hosted images - One issue with a lot of old forums is the breaking of image hosting links. In the 2000s and early 2010s, Photobucket was one of the more popular image hosting websites. However, over time due to link rot, many of these old images have been lost to time, making these old city journals incomplete. Today, Imgur and Imgbb are the popular image hosting sites. City Showcases - The SC4 Showcase forum is a place to share images of your city themed around various topics, such as industrial areas, parks, etc. By far the most popular thread in this forum is “Show Us What You’re Working On” which has significantly more activity and views than the other threads. City Spread means trouble ahead - This is one of the popup messages that advisor Neal Fairbanks tells you. The popup essentially says that sprawl is bad. This popup annoys people because there isn’t really any issues in the game with building a sprawling city, and it’s actually advised to build out before building up. It’s adding increased density that makes trouble start popping up in cities, so this message is seen as pointless and a waste of time. CMLs (custom member labels) - The Simtropolis admins can assign you a custom member label for accomplishments like winning a Trixie award. I honestly didn’t know this was a thing, it appears it was more popular in the late 2000s/early 2010s. Compatibility glitches with a certain generation of nVidia GPUs Constantly posting on City Journals on the forum to put them on top of others CoriBoom' team saving Simtropolis - CorinaMarie and Cyclone Boom are two prominent Simtropolis members who have a joint modding team called CoriBoom, and are currently site admins. I wasn’t able to find out a lot of info about this, but apparently at one point they took over the site from another user named Dirk/Dirktator, who had owned the site for nearly 20 years and was ready to move on. Without them stepping in to take over, Simtropolis would have probably went offline like so many other SC4 fan sites have over the years. Covid-19 pandemic popularity boom - During the Coronavirus pandemic, lots of people were stuck at home with nothing better to do but consume media. Presumably the game increased in popularity during this time. I didn’t know anything about this but I’m willing to believe it, as this happened to a lot of media during that time. CPUcount: 1 - I am assuming this has to do with old games like SC4 being designed to run on single core computers, while modern computers are often quad core. Apparently this entry refers to commanding your game to only run with one core to prevent crashing. I don’t really understand this as I thought the game was already designed to run on one core, but maybe this makes more sense to someone with a better knowledge of computers/coding than myself. Crazy traffic crashes / train derailments - If you are playing the game and sit still and watch traffic, sometimes you will see crazy automata car crashes at intersections with high traffic usage. This might occur with trains as well, but if you go into U-Drive-It mode, select a train and go as fast as possible, you can create your own crazy train derailment. CSG Design website - From my understanding, CSGDesign was a modder/BATer who had their own website that is no longer offline. Not sure if they hosted content on the website that is now lost media or not. CSGdesign Natural Growth blog - This is a thread on the SC4Devotion forums by user CSGDesign. It is a tutorial on how to naturally grow a city in a realistic way. Link: https://www.sc4devotion.com/forums/index.php?topic=9440.0 CTD bugs with Monorails in NAM when High Speed Railway (HSR) mod is also installed CTD hovering a puzzle piece over a TE Lot (fixed) Custom content on STEX from banned users - Self-explanitory. Not sure if this means this content is lost media, or if it’s just unsupported due to the creator no longer having access to updating it. Cutting funding results in visuals like potholes, striking workers, criminals, etc DarkNite - a popular mod by SimFox that alters the look of night mode in the game. There are a lot of BATs that are designed to work with this mod specifically. I have never used it since I only play in day mode, but it is apparently very popular. Datpacking - I might be wrong about this, but my understanding is that Datpacking is taking the files in your plugins folder and using a program to combine them into fewer individual files, which improves game performance and load times. Demise of SC4D, rise of SC4E - SC4Devotion was one of the main English-language SC4 fansites, alongside Simpeg and Simtropolis. In June 2023, the website went offline. From my understanding, this was due to the web host requiring an update that the site’s team wasn’t able to implement. The site’s owner has instead opted to replace the site with a new website, SC4Evermore, and has been slowly uploading files that were hosted on SC4D and are currently lost media to the new website. Interestingly the new site’s name is very similar to SC4Ever, an old SimCity fan site that closed down over a decade ago. Dependencies needing Dependencies needing Dependencies (inception) - Dependency files are files containing custom assets used in custom BATs. Sometimes the dependency trail runs deep and gets complicated. Destruction De Saint Orano - A YouTube video from 2011 showing the destruction of a city called Saint Orano. Utilizing both SimCity 4 and The Sims 3, the animation is very impressive and looks great to this day. Digging a 'hole to China' if a puzzle piece isn't placed on flat terrain - I’m assuming this is some sort of glitch with puzzle pieces that makes deep holes in your game. I haven’t encountered this personally but I can see how building on uneven terrain could do this Dirk / Dirktator - The previous admin of Simtropolis who founded the site. They aren’t around much anymore and the CoriBoom team are largely in charge now. Disasters - In the game you can inflict a number of different disasters upon your city. Some are realistic, like earthquakes and tornadoes, whereas others are more fantastical, such as UFO invasions and robot dinosaur rampages. DLL mayhem / renaissance - a DLL (Dynamic Link Library) is a type of file containing code that can be used by multiple programs at once. I’m not sure what the mayhem/renaissance bit refers to, but DLLs have been used in SC4 modding for years. DollyLlama - Cheat code that turns the in-game advisors’ avatars into llamas. Dr Vu - a supervillain in SimCity. In SC4 he is the subject of various “evil” missions that you can do in your city. He is referenced in various builds but surprisingly has not had a huge impact on the Sims franchise as a whole. Draw paths - “drawpaths” is a cheat code that shows automata paths on streets. This is apparently used for NAM debugging. Drive-ins being built right next to skyscrapers - Since there are only three levels of zoning, you don’t have a lot of control over what exact buildings get built in your city, leading your city to have weird buildings next to each other. I call this the Houston phenomenon, after Houston Texas which famously does not have zoning laws and has weird land uses like this in real life. Dropbox multiplayer - Apparently some people play multiplayer SC4 by uploading a city to dropbox and sharing it with their group, who works on the city cooperatively. Not sure how this would practically work since presumably only one person could update the file at a time. Early NAM puzzle pieces - I’m assuming that this either refers to old pieces that were removed in subsequent releases, or pieces that were somehow broken and needed to be replaced. This one might be better answered by a NAM historian. Empty highways yet clogged roads - I assume this refers to the base game routing system, which only considers the absolute shortest path despite more practical routes being available. This would lead to instances of everyone using a small street to travel when an adjacent highway is empty due to it being slightly less direct. NAM largely fixes this issue by incentivizing Sims to use higher density roads over absolute shortest distance. Eternal Commuter Loop - A glitch in which sims near the city border will go to an adjacent town to look for work, then go from that town to the next town over, etc. until they are traveling in an eternal loop instead of going to work. This is because the game only looks at the current tile being played and not the region as a whole. The glitch can lead to commute time abandonment. One solution is to build more job centers near city borders. Executable installers for most mods - In the early days of SC4 modding it was very common for BATs to have executable installers. While it may have made sense at the time, today it is a major nuisance as these take significantly more time to install compared to simply extracting a file to your plugins folder, especially for simple BATs with small file sizes. Most modern BATs don’t have this issue, but downloading old content still presents this frustration. Exporting a SimCity 4 small tile to make a Sims 2 map - You can apparently use SimCity 4 to create a neighborhood map for The Sims 2. While there are restrictions as to what exactly can be carried over, it is a clever piece of cross-collaboration between games. Extra Cheats - A mod created by Maxis that expands the in-game cheats options. See the “Buggi” entry for more information Fireworks on New Years / city founding - You will see fireworks every New Years in your game. Forum Drama - A very broad category. Someone with more knowledge than me should provide some juicy examples. Freeway Experts dividing the NAM team and other bickering within various mod teams Fun sound effects when querying specific buildings - Usually things like hearing a doorbell when clicking a residential lot. It can be annoying with some BATs that have custom sounds (looking at you, SimGoober movie theater with the loud THX Deep Note that can’t be muted) Garbage chute pushing your trash off the city tile edge - A fun classic mod by Pegasus that creatively utilizes the game’s tile system to create a visual gag. Giant farm structures that look nothing like real life - Farms in SC4 are weird. The buildings on these farms are definitely not common in real life. Giant wild life - The scale of the animals in this game is very disproportionate. Go Away Advisors - A somewhat controversial mod that turns off advisor popup notifications. Not really necessary since you can just turn this off in the game settings. Graphical bugs with certain Intel and ATI integrated graphics (Windows XP era) Haljackey's SimCity 4 Archives - Haljackey has been creating their famous freeway interchanges for a long time! Helpdesk / Simtropolis Help Squad - Appears to have been an account that would help users with game issues. Was active between 2005 and 2011 Herman Cain 9-9-9 tax plan - Herman Cain was a candidate for US President on the Republican side in 2012. During his campaign, he proposed 9% taxes for three categories: Personal income, federal sales, and corporate taxes. In SC4, the default tax rate is 9% residential, 9% commercial and 9% industrial. Some accused Cain of copying SC4 for his tax plan.
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Recently I've been wanting create a custom airport for my region. I was interested in trying out Mattb325's Nice International Airport Modular Pack, but it contains a dependency that I am unable to find: Osturland Chancellory. The original link no longer works because it was originally hosted on the LEX. The file is listed on the SC4 Devotion LEX Files Cross Reference list, but it seems that it hasn't been mirrored on SC4Evermore yet. Is there another place where I can find this file?
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Thanks for sharing your file! These stores will look nice in some of my immigrant neighborhoods. But yes, ideally I am looking for supermarkets that are at least a few stories tall and don't have a huge parking lot in front, maybe with a few other storefronts mixed into the building like an urban shopping center. I feel like there's a lack of this kind of mid-rise commercial development on the STEX, so it would be cool to have more options in this regard.
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Request: Urban W2W Grocery Stores Why it would be beneficial to have in SC4: There are tons of grocery stores on Simtropolis, but almost all of them are designed to go in a suburban style environment. But urban sims need to eat, too! I've looked around for urban grocery stores and the only one I am aware of is a Sainsbury's by SimGoober, but it would be nice to have some more variety in the game. I'm looking for a W2W-style lot that has parking incorporated into the building as a parking deck rather than being a separate sea of parking in front. Here are a few pictures of what I am thinking of, for inspiration: Google Street View Google Street View Google Street View Google Street View Google Street View
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I made this request a year ago, but I wanted to "bump" it in case there is any renewed interest in the idea.
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I am looking for two different types of buildings: 1. Modern urban residential buildings. Specifically looking for walkup/nearly w2w buildings that look similar to these: 2. Mid-rise tech office buildings. I'm trying to build a neighborhood similar to Fulton Market in Chicago (former industrial area converted to tech office hub) and am trying to find modern medium/high density offices and stores that might be found in such a neighborhood. A lot of buildings I've found on the STEX and LEX are too tall and look like something that would be in a downtown area rather than a former industrial tech hub. Here are the "style" of buildings that I am looking for (not necessarily these exact buildings but something that is similar):
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There are a few BATs I've downloaded that I like; however, they are W2W residential lots that are growing in low density zoning. I want to change the lots so that it only grows in medium and high density zones. I've tried doing some research on this and found this thread, which says it is possible to change the numbers using the Reader program. However, I am still not understanding exactly how to change the density. It looks like this can be done by tweaking numbers, but my understanding is that this category is for changing the stage rather than changing the density that the building grows in. This isn't really what I'm looking for, as I don't want the building to grow in low density stages at all, only medium/high ones. Can this be done in Reader or PIM-X? I'm pretty new to editing existing lots, so I appreciate any advice you can give me!
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Part 02 - A Tour of Zephyropolis' Central City
Zephyrus22 posted a City Journal entry in Zephyr Bay Metro Area - Zephyropolis, Groveport and Beyond!
Welcome back to the Zephyr Bay Metropolitan Area journal! In the second entry to the series, we will be exploring the central part of Zephyropolis, the region's largest city. The city of Zephyropolis is commonly divided up into four "districts": Central, which is home to the Central Business District and some of the city's most popular destinations, North, a largely affluent concentration of the city's wealthy residents with an extravagant park system, East, a sprawling plain filled with residences of various incomes, and West, an isolated district separated from the rest of Zephyropolis by a river. This entry will focus solely on Central Zephyropolis, also called the Central City. As the region's premier business, shopping and nightlife destination, the city's core is a great place to discover what makes the city so great - and the challenges that the city faces as an emerging metropolis. Modern-day Zephyropolis stands at a dynamic point in its history. As the city and region have grown, so too have the various factors affecting the city. An increase in suburbanization has created a push to develop freeways through the Central area. So far only one Freeway, the Edmonds Expressway, has been built. However, plans are in place to build more freeways throughout the East and North Sides, and city planners want the new freeways to connect near downtown. While community activists have began fighting such efforts, the city's urban fabric faces an uncertain future. At the same time, the Central Business District (CBD) has began to grow noticeably denser over the past decade. It seems that the buildings downtown keep getting taller and taller. With every new addition to the skyline, the city's "world class" aspirations become ever closer to reality. Many cities pride themselves on being "a city of neighborhoods," and Zephyropolis is no exception. The city has many dynamic districts that cater to different types of people. In the Central City, the most central areas that made up the original city limits are divided into four "Wards", numbered consecutively. After the four wards were established and the city grew outward, city planners took a more creative approach to naming the city's numerous districts. The city's focal point is Central Circle, visible here at the left side of the image. Mitchell Monument stands tall in the circle's center as an inspiration to all who visit the city. Mitchell Monument serves as the starting point for not only the city's grid system, but also the city's crown jewels: Central Park and Zephyr Park. The two sprawling parks are an attraction in themselves and host a multitude of events throughout the year. Spanning four city blocks, Central Park can be seen in the above image. Central Park was once the center of an historic, upscale shopping district. Over the years, as the business district grew, the shopping district migrated North (or down, from the perspective of this image) along Tradewinds Avenue, the thoroughfare in the center that goes outward from Mitchell Monument. Today, only one major department store, Charlesworth's, is still located along the park loop. At the point where Central Park and Zephyr Parks meet stands the Zephyropolis City Museum, which serves as a southern frame to Central Park. This museum is a major attraction, drawing crowds from far and wide. Zephyr Park contains a number of amenities, such as a separated bike path and an amphitheater. The reflecting pool is popular with museum patrons. A busy ferry terminal provides frequent service to Shorewood and Groveport. Another view of the museum and amphitheater. On the park's west side, a large promenade serves as a gathering spot for residents and visitors alike. Several festivals and cultural events take place here throughout the year. Near the water stands the Sculpture Garden, with works on display from both local artists and nationally-renowned masters. In the First Ward, Donnelly Beach is a popular place to relax and enjoy the sunny weather. As a beachfront neighborhood adjacent to the CBD, the First Ward is an affluent, desirable place to reside. As such, it has grown into one of the city's most exclusive and expensive areas. The beach, however, is public property and open to all - much to the chagrin of some of the residents. Immediately to the North of the First Ward is the Second Ward. Largely residential, the center of the neighborhood is the location of the city's Entertainment District. Zephyrus Field is where the Zephyropolis Zephyrs play. Zephyrus, Inc., headquartered in the city, insists this alliterative naming convention is merely a coincidence. A budding theater district nearby is in its early stages of growth. Many well-off Zephyropolians reside in the Second Ward as well, attracted to the proximity of both the Entertainment District and Tradewinds Avenue. The Third Ward is home to the city's emerging Financial District. Many of the city's tallest new towers are located here, as is the city's Stock Exchange. Many residents of the First Ward work here. Surprisingly, the Third Ward is still not a very desirable place to live - the city's former industrial and vice district, Third Ward Docks, was located directly to the west and is only now being redeveloped - so the area still has a large amount of low-income housing. Those days are numbered, though, as new luxury housing has already began to pop up on former industrial land. The Third Ward Docks was once one of the city's major manufacturing districts, and also had a reputation for vice as well. For several decades it was a major industrial jobs center by day and a place to go for illicit goods and services by night. In recent years, many of the old industrial buildings have been demolished as part of urban redevelopment initiatives. However, one holdout has stood the test of time: the Third Ward Market, a prominent vendor's & farmer's market, has grown even more popular with the onset of gentrification in the Third Ward. Well-established in the community, the market has even become a popular tourist attraction - a notion that people thirty years ago would have been shocked to consider. There's even a cruise ship port right next door! The Fourth Ward, when compared to the other three downtown wards, is rather sleepy by comparison, being mostly residential. The neighborhood has historically been an eccentric mix of blue-collar and middle-class residents, with downtown office workers living next to factory workers in dense flats. In recent years, the rise of the Financial District has residents concerned about gentrification and displacement at the hands of the people who are getting priced out of the First and Second Wards. Technically a part of the Fourth Ward, Chinatown is a culturally distinct neighborhood at the Fourth Ward's Northwest corner. The community's main street became so popular that the street was converted into a pedestrian-only walkway. Zephyropolis' Chinatown is a vibrant, bustling community. Sadly, in recent years the neighborhood feels more separated from the Fourth Ward than ever before. Why, you ask? The recent construction of the Edmonds Expressway has not only created a physical barrier between Chinatown and the Fourth Ward, but has also divided the neighborhood of Millview completely in half! These two images show what the area looked like before the highway construction compared to today. Fortunately for the Fourth Ward and Chinatown, their portion of the expressway was elevated, making travel by foot or bicycle more accessible. The residents of Millview were not so lucky. The ground-level highway has made travelling across the neighborhood only possible at two points, and nearly impossible without a car. The neighborhood of Millview - along with Harpertown, its sister neighborhood to the North - has historically been a working-class community. Millview was named after its proximity to the factories in the district now known as The Junction. With so many of the neighborhood's residents working at the local factories, Millview was known as a sort of pseudo-company town. Sadly, Millview experienced disinvestment and depopulation as changing social and environmental factors made the community less desirable. The recent division of the neighborhood by the new freeway has further cemented Millview's status as a fractured neighborhood. In recent years, Millview has seen some signs of gentrification. As the new Junction Research Corridor begins to take shape, Millview is expected to become a more desirable community to live in - or, at least the land west of the freeway will be. On the west side of Central City, adjacent to the Fourth Ward and Millview, stands The Junction, a mostly industrial neighborhood that is beginning to see changes. With the rapid changes occurring to the south in neighboring Third Ward Docks, the city wants The Junction to transform into the city's new hub for tech and innovation. The Junction was chosen as the site of the new Junction Research Park facility, which is expected to be a catalyst for further high tech development in the area. Currently, however, it is still home to a number of factories that have so far resisted displacement. In the center of the city, directly north of Mitchell Monument/Central Park and between the Second and Fourth Wards, is the Tradewinds Avenue Shopping District. This multi-block stretch is home to a variety of department stores and attractions. Locals and tourists alike flock here to shop and dine. The Galleria Grand Central Station, a major terminus for the region's commuter rail network, is located here. The Divenere Tower, once the city's tallest building, stands as the tallest building in this part of the city. Finally, the last stop in our tour takes us to the neighborhood of Hortonia. Somewhat similar in layout to Millview, Hortonia became an upper-middle-class community early in the 19th century. As a result, a variety of boutique condo towers were built in the western part of the neighborhood, closest to Tradewinds Avenue. Over the years, Hortonia has managed to avoid the same fate that has plagued Millview. However, with the onset of new highway development proposals, the people of Hortonia are apprehensive about changes that might destroy the community's urban fabric. A grassroots community organization, Protect Hortonia, is dedicated to fighting against highway expansion into the neighborhood. Whether or not they are successful, however, is anyone's guess. --- This concludes our tour of Zephyropolis' Central City. We hope you've enjoyed learning about the various neighborhoods in this part of the city, as well as their histories and the issues that they face. Next time, we will be exploring the North Side of Zephyropolis, where a grand boulevard and parks system has given the district a sense of oneness with nature. I hope to see you in the next tour. In the meantime, feel free to post any questions or comments below, and I will hopefully not take so long to get the next journal entry posted. Thanks for reading! EDIT: for formatting corrections- 2 Comments
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Part 01 - Introduction & The Birth of a Region
Zephyrus22 posted a City Journal entry in Zephyr Bay Metro Area - Zephyropolis, Groveport and Beyond!
When it comes to ideal places for a great metropolitan area to be born, one would struggle to find a plot of Earth so qualified as the Zephyr Bay region. First colonized in the 1600s by explorer Arcemus Zafiropoulos, The region is endowed with several desirable geographical benefits. Zephyr Bay, the eponymous geographical feature, unites with the confluence of the Portabeek and Motostoke rivers to form an ideal place for ships to shelter and dock. Mountains surrounding the region provide respite from the region's sprawl - or, the sprawl that will one day encompass the region, anyway. At this point, Zephyr Bay is in its early stages of development; however, two cities are proving to be the primary economic powerhouses of the region: * Groveport, at the point where Zephyr Bay meets the ocean, has become a prominent port city. * Zephyropolis, farther inland along the shores of Zephyr Bay and the Motostoke River, has attracted significant population gains and is destined to become a great global city. The rest of the region has proven to be regionally significant at best, but that does not mean that these cities are unimportaint. Stay tuned for future updates on the growth of this metropolitan area as it matures into one of the world's greatest!- 2 Comments
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Request: Neighborhood Gateways Description: Gateway arches to denote ethnic/cultural neighborhoods Why it would be beneficial: While SimCity 4 is a great game, one of its weaknesses is its lack of sense of place. It can be hard to designate culturally unique neighborhoods in the game. In real life, cities have distinct community areas that cater to people of specific demographics. One well-known example of this is how many large cities have a Chinatown neighborhood. Fortunately for us, SimCity has a lot of Chinatown-themed objects, such as this Chinatown Gate: My idea is to expand on this concept to create arches for other ethnic/cultural communities to better distinguish them in the game. One real-world example of this is the gateway to Chicago's Little Village neighborhood: This is Chicago's primary Mexican neighborhood, and the arch helps to give Little Village its sense of identity. I'd love to see an arch like this in SimCity 4 to distinguish my city's Mexican neighborhood as well. Humboldt Park, the city's Puerto Rican neighborhood, also has an archway depicting the Puerto Rican flag. A third example is the Chicago Union Stockyards Gate, which was the entryway to Chicago's infamous Stockyards. While the real-world gateway was used for a meatpacking district, this wouldn't look out of place as a gateway to a private upscale community. Other ideas for cultural neighborhood arches include: German LGBT Black Indian Korean Industrial Corridor Financial District
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Thank you for your response! I appreciate the links. I haven't had time lately to think of any requests, but if I do I'll be sure to let you know!
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The one on the bottom is Greystone Church by Equinox. I am not sure about the others.
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Hi - back again with another request. I am looking for diagonal corner building lots that will fit in a corner as depicted in the below image: As you can see, I have one corner lot, but I am looking for others and am having a hard time finding ones that aren't low density lots. I know I've seen lots like this on the STEX before, but now that I am actually trying to search for them (using search terms like "diagonal corner" in both Simtropolis and Google Search), I have had no luck finding anything. If any of you know of diagonal lots that fit in the spaces above, please let me know! To clarify, it doesn't necessarily have to be in the same style as the above building, and in fact I'd like to find more modern buildings that fit diagonal corner lots as well. I'm also aware of the work of EffTheGrid, and while I do like their work, I am looking for medium/high density buildings rather than low-density ones. Thanks in advance for any suggestions you are able to provide!
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