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Everything posted by Golan0
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Processor HQ: File Processing Info & Discussion
Golan0 replied to Cyclone Boom's topic in The Planning Commission
Ok, so something like: "We assume old images are lost forever. So new ones must be good enough to replace them" rather then "We do some placeholder until old ones are restored"- 22 Replies
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Processor HQ: File Processing Info & Discussion
Golan0 replied to Cyclone Boom's topic in The Planning Commission
Also, how many images we should recreate? Some files have multiple missing images, with some random descriptions. One is enough for now? We can make multiple, but it will make restoring files longer, and usually we don't know what they were originally.- 22 Replies
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Yes, it is exacly what I wanted. Thank You!
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Hi, I'm looking for specific files, dependency for PGX Softball Fields. It's probably part of bigger prop pack. sidenet_diagonal-0x6534284a-0x5c6f3086-0x7d08c0e0.SC4Desc and sidenet_straight-0x6534284a-0x5c6f3086-0xbd08c0e3.SC4Desc
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sign up Calling All Volunteers!
Golan0 replied to Cyclone Boom's topic in Simtropolis Recovery Project
Hi, I can help in sharing part and processor. However how much I can help depends on my work.- 63 Replies
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Hi, This is custom lot made from modular concourses found here:
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It was familiar, but it took a while for me to find it:
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Hi, It looks like MNC Tower
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There was An-225 created by Tabi, hosted on his site (http://homepage2.nifty.com/tabinohito/ - defunct) and on SC4 Devotion. I don't see it was restored on SC4 Evermore, unless it was merged into SC4 Airport Common Dependency Pack https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/348-sc4-legacy-airport-common-dependency-pack
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Feeling overwhelmed...
Golan0 replied to TheMurderousCricket's topic in SimCity 4 General Discussion
Hmm, Overbuild commercial buildings may suffer from too few customers, causing abandonment, especially when there are no employees. Industrial on the other hand are limited only by freight capacity of transport network. So anyway, it looks like in modified games You can build city without any Sims. Once (in very modded game) I created healthy, functional industrial zone with ~50 000 jobs and no single employee. Fully automated luxury communism -
Hi, I think it is Cape Newenham:
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Honestly I am surprised how few diagonal planes exist. I could find these, but You have to use props on Your own custom lot: https://community.simtropolis.com/files/file/29618-american-airlines-megapack/ (2 diagonals) https://community.simtropolis.com/files/file/29616-airbus-a320-megapack/ (1 diagonal) https://community.simtropolis.com/files/file/29619-boeing-family-megapack/ (1 diagonal) http://community.simtropolis.com/files/file/36278-dhl-air-freight-centre/ (1 diagonal) There is also this: https://community.simtropolis.com/files/file/36653-diagonal-planes-pack-1/ But You can't use this props on runway.
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Hi, Rail ramp is MGB RRW ramp https://community.simtropolis.com/files/file/31255-mgb-rrw-to-subway-ramps/ @CahosRahneVeloza is right. It is not seawalls but ploppable canals. These are CAL Canal walls, found in BSC Canal Collection. https://www.sc4evermore.com/index.php/downloads/download/14-park/277-sc4d-LEX-legacy-bsc-canals-collection
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Maybe try this: Or try to use PEG Security Props
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It looks like Maxis WalkUp Tower, but it should be growable not ploppable.
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Natural Growth Philosophies / Mindsets
Golan0 replied to Daeris's topic in SimCity 4 General Discussion
There is no closed list covering all factors influencing natural growth. I can suggest a few additional items for your list: Landscape and climate - population in flat floodplains in temperate region will grow faster and to higher level than in tundra or desert Technological advancement - mechanization of agriculture and fertilizers create surplus food production, medical advancement reduce death rates Political - capital regions of large nations, ports, etc. increase local population, beyond local carrying capacity Immigration/emigration - over long time it can seriously affect local population growth, You also have to remember about negative factors: Industrialization - mechanized farmer do not need 8 children to support its family farm Wealth - Fertility rater goes down when society becomes wealthier Four Horsemen of the Apocalypse - War, Famine, Plague, Death- 394 Replies
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Hmm, from my experience, IRM should work fine with CAM. IRM don't affect files other than lot and building examplars. Are You sure that IRM load after CAM? CAM files are on .dat format, so they always load after .sc4lot files, regardless of file structures. Also - IRM lots are usually bigger than base Maxis lots - maybe they can't compete with smaller lots with more jobs
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TMC's Drawing Board - plan first, build later
Golan0 replied to TheMurderousCricket's topic in SimCity 4 General Discussion
Hi, Some sugestions/ideas 1. Surround Old Town and Castle with park (slightly bigger Hunting Grounds) - to represent old, abandoned city walls and fortifications, repurposed to recreation, like here: https://www.google.com/maps/@51.1094379,17.0336721,1518m https://www.google.com/maps/@50.0583233,19.9377632,2436m 2. Create Baroque Summer Palace with a big park somewhere in eastern title: https://www.google.com/maps/@52.21323,21.0339925,1468m https://www.google.com/maps/@52.5232008,13.2929088,1702m https://www.google.com/maps/@48.8113653,2.1038683,4308m 3. Move CDB to west, across small bay. City will have ~250k citizens, so it can be a bit smaller, created in 2000s. Replace current CDB with some Plattenbau - to represent 1950-1990 development 4. If the lake trade was important in Your city history, maybe move Old Town near lake and create an old port here (now tourist trap): https://www.google.pl/maps/@54.3484091,18.6573662,814m 5. Create new industrial port further from city center (maybe in industrial area, or across the lake?) -
It's not just CAM/SPAM that needs update. Airport and seaport controllers are decade old. I updated airport controller for my personal się, and someday, when I find free time, I willa publish it.
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Hey, It was made by WolfZe but later on removed from STEX by author request.
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I can't wait to see all this buildings in my cities.
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Found it! International Foreign Trade Centre https://en.wikipedia.org/wiki/Guomao_Building
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I was expecting this answer, but it is sad to hear anyway. I am re-lotting 11x11 lot, and this props would be nice addon. Thank You @Tyberius06
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Hello, I am looking for this files: Hu_MassEffect_HSA_Soldier_A2-0x6534284a-0xde69e9a7-0x10f41d26.SC4Desc Hu_MassEffect_AllianceMemorialBuilding_Bushes-0x6534284a-0xde69e9a7-0x111a67f8.SC4Desc Hu_MassEffect_AllianceMemorialBuilding_HumanSystemsAllianceFlag-0x6534284a-0xde69e9a7-0x111a680d.SC4Desc Hu_MassEffect_StandardHumanColonialPrefab_Silver-0x6534284a-0xde69e9a7-0x7062ee6a.SC4Desc Hu_MassEffect_AllianceMemorial_HearseSkycarCompany-0x6534284a-0xde69e9a7-0x711a6739.SC4Desc Hu_MassEffect_StandardHumanColonialPrefab_WhiteDoor-0x6534284a-0xde69e9a7-0x90757def.SC4Desc Hu_MassEffect_StandardHumanColonialPrefab_WhiteDoordiag45-0x6534284a-0xde69e9a7-0x90757e24.SC4Desc Hu_MassEffect_HSA_Soldier_A1-0x6534284a-0xde69e9a7-0x90f41d1a.SC4Desc Hu_MassEffect_ColonyMinorShipLandingZoneGrate-0x6534284a-0xde69e9a7-0xb01c8c75.SC4Desc Hu_MassEffect_UttukuAralakhCompanyPost_Prefab3opened-0x6534284a-0xde69e9a7-0xd08e7639.SC4Desc They are dependencies for Terra Nova Spaceport by @Huston, but I can't find it in any of his prop packs.
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How to determine BAT useability?
Golan0 replied to TheMurderousCricket's topic in SC4 - Custom Content
From my experience, if building stats were created by PIM-X, it will work properly in game (99% time). Just open Reader ald check if building have property "Filling degree". Otherwise, it is hard to tell. Also, old lots (especially with blank models) always need careful check.- 1 Reply
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