Jump to content

hugues aroux

Recovery Team
  • Content Count

    953
  • Joined

  • Last Visited

  • Most Liked  

    11

Everything posted by hugues aroux

  1. Scoty Modular Parking

    Version 1.3.0

    1,729 Downloads

    This plugin mainly offers prefabricated parking modules (ortho) Straight or Angled. To which are added 240 Lots (1x1) for lovers of precision, and adapt your POP parking to the geometry of the roads and surrounding spaces. (ortho and diagonal). An included guide provides all the details, here is a summary. Composition of the pack: POP. Prefabricated Orthogonal Parking. 21 Lots of 1x3, 2x3 and 3x3. Everything you need to build a large parking (ortho bays) or a simple 3x3 parking, in just a few clicks. Bus prefab A, bus prefab B, Road Station. Prefabricated bus Parking. car parking, bus stop and subway station Small Parkings. Mini parking lots when space is scarce. Parking of 1x1, 2x1 and 2x2 ; Rural and urban Loop Parking. 3 Lots : entrance, middle and end, for variable length. Alley Parking. 8 Lots to make ... meandering alleys between the buildings. Lane of 2 tiles wide (2x2, 1x2). StreetSide A. 14 Individual parking lots (1x1) joining together to form ortho and angle parking along street. The bus tile is a bus stop. StreetSide B. 7 Individual parking lots (1x1) joining together to form parallel parking along street. StreetSide C. 10 Lots of the «Alley parking» type but in 1x1. The tiles can either form an alley or a «streetside». Meadow. 23 lots for rural parking. Failing to be useful as a parking lot, for decoration near fairgrounds, concerts, ... Finally… 240 Lots, base set for ortho car parkings. Orthos and diagonals entries. Diagonal parking. Angle parking. Ortho and diagonal lateral lanes. Back yard. .. on the occasion of the textures update - see the Scoty MP textrues dependence - and the related "Fabrik",I've added a new set of icons and a few minor modifications on Lots. DEPENDENCIES Scoty MP textures (Essential ! ) Scoty MP essential (and is dependencies) Grfe Flora pack Grfe Hedge & Grfe UrbanPack & Mattb325 : BSCBATPropsMattb325_Vol02 Helpers SPOT SHK parking pack OrangeTSC MegaProp V.01 >> v. 1.3 SFBT_Haltestellen_Fluggi_khoianh_Props.dat (can keep only the SFBT_Props\ dir.). << New file/link Nams PROPS PACK Vol 2 Nams props pack vol 1 LRMv5 .. Only "Models & Props.dat" and "LightCones_MaxisNite.dat" or "LightCones_DarkNite.dat" Simgoober stations .. only SG_BusStopLg.dat >> v. 1.3 .. Submenus > Submenus DLL .. and optionally .. Scoty Submenus Take a look at the guide ! INSTALLATION and selected files. Unzip the “Scoty” directory in your “\Pugins” directory. Then go to the “scoty modular parking” directory. The plugin includes lots for RHD and LHD, so delete the sub-directories (nnnn_nnn_[RHD/LHD]) which do not correspond to your driving direction. Also choose the second submenu directory to keep: SMP_SubMenu_LHD|RHD. As you have downloaded the dependency "scoty MP textures": .. then in the directory \scoty_textures\SMP_base_texture_CHOOSE_ONE -> (!) choose one of the 14 background texture and delete the other files. .. Keep one of the street: Maxis, Tarsealed Street of Rivit or WestWindStreet -> Files scoty_MP_tex_Str_[Maxis|TSR|WWS].dat - delete others ! About the plugin (without Submenu .. All the Lots of Scoty MP appear in the Menu: Utility - Power). Almost all the Lots are for decoration (park). With the exception of the two StreetSide A and B packs, only Entrance Lots are effective. They are symbolized by a yellow triangle on their icons in the menu.. All Lots use SPOT helpers (little yellow cubes) to ... help you position Lots relative to each other. They indicate the traffic lanes and the direction. And … This plugin has been optimized for Mac 64bit. Thanks to all the Modders: @Girafe (cars and flora ... ), @RebaLynnTS (SPOT), @Orange_o_desespoir (props), SFBT Team (props), Andreas (camping RV), @namspopof (props), @MandelSoft (LRMv5), @moto.kloss (bus), @SimCityFreak666 (euro bus), @mattb325 (station, props), @SimGoober (stations)
  2. Seba's submenus

    @nikoxlaux and @kergelen, Just so you know... my plugin already includes its own submenu!!
  3. Show us What you're Working On

    @Barroco Hispano wow the tiled roof is .. Wow realy superb !!
  4. Show us What you're Working On

    .. exactly the same as @11241036 , a beach bathed in low, slightly red light (too much for everyday use?!? Probably ), and as for the texture... su-perb !!
  5. New Modern 3D Camera Plugin

    Aaaah Yes ! It's really great to be able to switch between views like that! Well done! Merci !!
  6. Scoty's small tinkering

    Oh... and I almost forgot to mention... a small update (new icons, ...) on...
  7. My little things along the way. My little tests, creations, according to my desires of an evening, weekend ... which may not yet deserve an edition in "Plugins" ... that you will want to criticize or just pick here ... or not My little showcase ! And to start, today it was partly "ripple" modding but I'll come back to it later ; and a soil cutting (cutaway ? .. not sure of term) : scoty_cutaway_04.dat @CorinaMarie may not have enough to open a cutaway shop yet, but it's still one more ... pffuu the sixth .. seventh one ?
  8. Scoty's small tinkering

    WWTram .. Test version 0.2.49 accessible on my OneDrive >> ...a few small additions have been made: NAM pieces, common basetexture of the "tiling" type (0810xxxx, ...); .. Corrections to the generative script for the "S" TOR and TIR -> fixes the blur (what an idiot to forget 2 lines, pfff .. it must be the heat!) ; .. Addition of 3 TIS options (or TOS for purists): TIS Firenze (SAM8-Firenze paving), TIS TSR (Rivit Street) and TIS Maxis! Therefore (TIS in 4 options) the TIS WWS files - previous version - change their name: WWTram - TIS opt_WWS.dat, ... Have a good sunday !
  9. New Modern 3D Camera Plugin

    Oh... already! How quick! Regarding WASD (uh, w|a|s|d !)... This is just my opinion: at first .. I'm not sure they're useful, since the arrow keys (which I never use ) already do the job, as does [M2] when moved laterally...! Furthermore, the WASD keys are assigned to various RCI zones (see the keyboard INI file)! And this also bypasses [ctrl]+!! OK... However, if you point out in your Guide/notice/readme that this option interferes with the usual use of W|A|S|D, ... an alternative !? ... (I just tested it ->>) The solution is: a right-click (M2) + [a] which restores the use of the "Residence Zone $" tool, and the same for the use of the other 3 keys!! You have to finish with a [?] to hide the currently active tool! ... So ... w|a|s|d certainly a good option for some players !! Another point... when I try to open the UIs in Reader (0.9.3 or 1.5.4), it crashes immediately! Only the 3dc070[1|3|7] panels are accessible. Therefore, I won't be able to "adapt" your UI panels to make them compatible with my Carbon-skin interface (or Blue-skin), nor the next one in development! If Null45 understands the content of your "Native UI Research", I... don't ! And yes, a good old PNG would be perfect for the buttons. yes yes yes... Is there a way to make your files readable with older tools like Reader? So that a simple graphic designer can easily make changes.
  10. New Modern 3D Camera Plugin

    Perhaps I didn't express my idea very well... (google translate) The "modern" mode allows for rotation and tilt changes within a single mouse movement—which is great for generating different viewpoints—but by holding down a key like [Alt] or [Ctrl] (since [Shift] is used for movement speed), we could maintain the rotation (with the smooth motion you're proposing) without altering the elevation! This way, we would preserve the viewing angle intended for the current zoom level. (I don't remember exactly, but I think Maxis applied a 45° angle in Z5...!?! But this value might not make sense with your DLL.!?!) A little drawing might make it clearer... I hope so.
  11. New Modern 3D Camera Plugin

    I'll say it again here... this camera handling is top-notch. Modern! .. .. But since I like the usual camera angle (I know, old habits die hard) - and to avoid 3D distortion -, I was wondering if you could suggest rotating the view, while keeping the base angle, by pressing a key while rotating with M3. >> [shift]+Mouse3 ?? Or, an indicator (cursor change) that tells me the camera is in the Maxis angle...!?? Yes, yes, you put in a "Reset" button... but, I'm a very, very lazy person... Thank you for this plugin.
  12. SC4 Modern Camera

    Excellent! In two minutes I found the zoom sensitivity settings and other things that suit me! Immediate use, it's great.
  13. Carrick Square

    Waaa, The transparency of the blinds.. Awesome!
  14. SC4 Terrain Extensions DLL

    Bridge approach tool !?! .. oh yess, Topissime ..
  15. Scoty's small tinkering

    So, as they say: "Photo not contractual" (it's a JPG with some compression) .. But ... Yes yes, you have a good eye; even at Zoom 4, the rails are heavily blurred on its main layout; the contrast is more pronounced on other surfaces .. and this choice is fully deliberate. To limit the DXT3 artifact, I chose this color and grain ; There are too many variations around the world, so... I have to choose. And above all, I noticed in numerous aerial photos of about twenty (or more) cities that at this altitude (zoom 4) the railway tracks are no longer clearly visible! It's all about light... and humidity . That's perfect, that suits me fine ! Notice how well the rails catch the light at zoom level 5... I hope you will find it satisfactory despite this "fading" of the rails.
  16. Scoty's small tinkering

    @Kel9509 .. As with my WWStreets plugin or my SAMs, this plugin aims to cover the entire GLR Network - new textures ! - of the NAM of course! I modified only one NAM file to allow for more variety (I played with the existing ones) and a couple of graphical tricks (alpha layer) to allow players who are proficient with GoFSH to adapt it to their environment (paving and grass). ..I may need to modify the "Paths" ... and I need to see how I can manage the catenary (T21s).
  17. Sharer HQ: File Sharing Collaboration

    ..I'm bouncing back .. boing-boing-paf ..and I'd like to point out here that I reviewed the 600+ entries that appeared - yesterday - on the page "Tracker" proposed by CB, and that I have stored what I indicated I possess, in the OneDrive directory indicated on the "Calling all volunteers" page, >>> OneDrive - HA in \Files_for_STEX. Unfortunately, I have practically none of what's missing! Sorry !
  18. Scoty's small tinkering

    WestWindTram It's not that I'm reaching the end, ... noooo, ... but I'm getting closer! You will find it on my Drive [ WWTram_0-1-49.zip ] .. Package (TEST !) of my WestWind version of the GLR network. For those who haven't been following, this includes the two network variants (Drag) and the two additional variants, with pieces for (NAM) TIR, TOR, TOS for WWStreets (often called TIS), and TIA. It also includes various "Puzzle" pieces, texture coverage for Lots (SFBT, NAM, Tyberius, Cogeo, etc. – if I've - certainly - missed any, please let me know with ref'), and the four tunnel entrances. It also covers intersections with other networks (SAM variants) ... (Choose your road option: Europe or USA >> z_EU or z_US !). Coming soon (+- )... all the tweaks you suggest, the associated T21s, the version for SENT, and maybe some options ... I cannot conclude today without specifying that it would have been much longer and more tedious (another word comes to mind ) without the preparatory work that Rivit has done! And yes Ron and Phil, I've often thought about... river textures... By Esus, ooh yessss ... he he... afterward...!
  19. Show us What you're Working On

    ...in June 2024 you showed us a region with 50 million inhabitants and then...bam...10 million more in 2 years!! A region with 100 million inhabitants by 2034, ... if there's still a little room left !!!
  20. bugs Simtropolis 9.0.x - Bugs & Issues Report Thread

    ... ! ...And thank you for the diagnosis... and I will wait... (but I'm keeping my lightbulb hammer handy).
  21. bugs Simtropolis 9.0.x - Bugs & Issues Report Thread

    .. Or perhaps this bot has short-term memory problems! Is it serious, doctor? Seriously ( ) ... This applies to all (my and not only..) uploads updated since Saturday! And it comes back every +-4 hours!
  22. bugs Simtropolis 9.0.x - Bugs & Issues Report Thread

    Although flattering ( ), I'm noticing a lot - a really lot - of Stex-Bot downloads... approximately 60/70% of the total volume ... Not essential during these restoration times, just keep it at the bottom of the to-do list! Thanks ... Have a good day
  23. Show Us Your Videos!

    Driving... how to say that !? ... uh... energetic and a tad aggressive... "Get out of my way or I'll send you flying!" ... Apart from that, I still love your cities so much!
  24. Scoty's small tinkering

    As of May 30th, ... all Scoty and WestWind files have been restored... only a few ZIP files that appeared throughout this thread remain to be reloaded... I'm waiting to see if CB can provide us with a reloading tool from "My Attachments" or some other solution...
  25. Scoty Sports Fields Tex

    Version 1.0.0

    92 Downloads

    Basetexture and overlay package distributed across 18 files for creating the following outdoor sports field surfaces: Athletics track: ortho ; javelin, shot put, hammer throw variations, etc, which can accommodate Rugby, Football, ... game markings (off-center) in its center. Rugby: ortho and dia ; plus off-center for athletics track. Football: ortho (white, yellow) and dia ; plus off-center for athletics track. Junior Football: ortho (white, yellow) ; plus off-center. American Football: ortho and dia ; plus off-center for athletics track. Australian Football: ortho. Cricket: ortho. Lacrosse: ortho, dia women’s, men’s (white, yellow) ; + off-center for athletics track. Field Hockey: ortho, dia. Baseball: ortho & dia ; 2 surface options available. Softball: ortho and dia ; 2 surface options available. Basketball: ortho, dia, half ; + centered ortho in various surfaces. Volleyball: ortho, dia in various surfaces, sand, grass. Tennis: ortho, dia and centered ortho in various surfaces. Handball: ortho, dia (white, yellow) and artificial surface. Golf: Tees, modular greens, modular fairways on a roof (with roof option). For several of these sports, I offer various grass and surfaces: 4 patterned turfs: 62 shapes (Soccer, Rugby, Baseball, Softball, Lacrosse). 5 standard turfs: 36 shapes (All sports). 1 tennis turf: ortho and dia, 10 shapes. 5 surfaces of soil, sand and clay: 20 shapes. 4 artificial surfaces: 20 shapes. Court wear: (Soccer, Tennis, etc.) 17 shapes. Some textures incorporate «SuddenValley» grass, which can be recalculated using the Fabrik. Note that many textures, such as line colors and the 9 main types of grass .. and more .. are easily modifiable in the >> Fabrik << (50+ BMPs are accessible and editable). The scale of each field is a clever compromise between its actual dimensions, its integration into the Maxis grid, and the ability to combine it with 130% scale Buildings and Props. To see what's in this package: details (Scoty_SFT_notice.pdf) are available on my drive.
×