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Coyote Seven

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Everything posted by Coyote Seven

  1. I'm really sorry if this has been covered before, but my search fu seems to be quite weak today! In my city, I've got a lot of raised highway in my downtown area, which lowers to a sunken highway as it moves out to the immediate suburbs. While it's quite functional this way, I really don't like the look of all that grass and columns underneath a raised highway in such a dense urban area. I've tried to obscure it a little with sound barriers, but I think it still looks pretty dinky. I had the idea that I could raise the land up and use ground highway instead. Pretty much the inverse of how I made the sunken highways! But I've been running into snags so far. My very first problem that I have to address are all the avenues that run under the freeway. It's a bit too cramped to use tunnels, I think. I'm not sure if I can raise the land high enough to cause small bridges to form to go over the avenues! And I haven't even figured out how I would place on and off ramps this way, yet. It's kind of a cramped space I have to work in. The freeways are inside long strips of otherwise empty land that is only 4 tiles wide. That's enough for the freeway and sound barriers, though as I said I think that looks kind of ugly. There's gonna be other problems I'm sure. Namely with the freeway interchanges and the suspension bridges over a huge river. But I figure I'll ask for help there later. Right now I just want know if what I'm trying to do with all those avenues running under the freeway is possible! Thanks!
  2. Raised ground highway over avenue

    OK! I think I've gotten RHW over avenue down, now... Besides the overpasses, I also attempted a bridge. I originally made an MHW bridge; but besides not being able to choose a suspension bridge for some reason, the transition from that to RHW looked incredibly stupid. So I deleted that and made an avenue bridge. The transition from that to RHW looks a heck of a lot better! Now I must figure out onramps and offramps...
  3. Raised ground highway over avenue

    Your help has been totally awesome. I really appreciate it.
  4. Raised ground highway over avenue

    Thank you! I shall pore over this. Though what's stumping me right now is just how do you get this RHW to run off a slope and over an avenue!
  5. Raised ground highway over avenue

    I've been trying to figure out just how you do this sort of thing with RHW, but so far I remain clueless. I've tried searching for tutorials on this, but again... weak search-fu. :(
  6. Raised ground highway over avenue

    Yup yup, I've already made a backup before I made the modification I showed here. Right now I'm trying to figure out how I can rework the city's entire freeway system to use RHW, without destroying too much of what I've already built around them.
  7. Raised ground highway over avenue

    No, it really was the constraints I had on space! You see I started this city a very long time ago and now I'm determined to finish it. But, now that I see your particular example, I'm wondering if I want to just start all over again. Ungh, man... decisions!
  8. Raised ground highway over avenue

    Oh? I'm all ears! Or eyes, rather...
  9. Raised ground highway over avenue

    OK, how does this look? I wish I could pretty up the slopes under the freeway, though I must admit this looks way better to me than the normal raised highway did!
  10. Raised ground highway over avenue

    You just made me realize that I should perhaps update my copy of NAM, haha. I shall do so today. Thank you!
  11. Show us What you're Working On

    Actually I should probably show the part of this city that I've been focusing on the most in the past few days... That Dr. Vu Industry building was a bit of a pain to get in right. Also I discovered that I could not properly query it in order to make it historical. It took me a bit of digging but it turned out there was a third "BSC Essentials" file that had been made between the time I stopped work on this city and now. Downloading that, and going in and picking out the smaller plugins it replaced, did the trick! Yay!
  12. Show us What you're Working On

    <p>Years ago I'd started work on Myrtuel City. I think I even tried to start a journal here about it. But then I got interested in what was happening in Paragon City and I spent most of my gaming time playing City of Heroes.</p><br /><p>Then there was a sudden announcement a few weeks ago that the game was going to abruptly end. It was too depressing to log in there anymore. But I didn't wanna just not play anything. I remembered that I was once building a city. I re-installed Sim City 4 and recovered my old plugins and save files, and loaded up the game. I had a new CPU, motherboard and RAM now, so the game loaded up a lot faster. There was Myrtuel City, just as I had left it. It was time to go back and finish what I had started!<p><br /><p><a href="http://ic.pics.livejournal.com/coyoteseven/537318/81789/81789_original.png"><img src="http://ic.pics.livejournal.com/coyoteseven/537318/81789/81789_600.png"></a><br /></p><p><a href="http://ic.pics.livejournal.com/coyoteseven/537318/74806/74806_original.png"><img src="http://ic.pics.livejournal.com/coyoteseven/537318/74806/74806_600.png"></a><br /></p><p><a href="http://ic.pics.livejournal.com/coyoteseven/537318/76241/76241_original.png"><img src="http://ic.pics.livejournal.com/coyoteseven/537318/76241/76241_600.png"></a><br /></p><p>So this is what I've been doing for the past two weeks. I'm attempting to make almost all the commercial buildings in that downtown area unique, along with a lot of other tweaks. And this is just the south end of the city. The north end is virtually untouched as yet; just lots of empty land.</p><br /><p>I have to do something with the highways. The sunken highways look great as-is, but the raised highways look kinda dumb. I might have to go in and bulldoze all the raised highway (and the bridges, which I remember being a PITA to get in right, ungh!), and use raised land with ground level highway. That ought to be a project in and of itself! So I will likely hold off on doing that until the entire south side of the city is otherwise complete.</p>
  13. Hokyldaryon Row Home

    [quote name='KonstantinII' timestamp='1347574032'] As usual,awesome futuristic buildings with tongue-twisting names. [/quote] Ho-Kill-Darion
  14. Vu Laboratories

    Deleted my old comment 'cause I figured out the problem. Everything is A-OK! This is going across the street from Dr. Vu's medical research building.
  15. Flynn Ltd FIXED Darknight

    Is there a non dark nite version of this?
  16. Caprica City

    Hey there! I had to spend some time away from fun things like Sim City 4, but now I'm able to devote some more time to this hobby and I was wondering about a few things about modeling buildings, which is the one thing I haven't done yet! I'm way interested in making the buildings you see in Caprica City: I kind of wish I had access to the models they used; I'm rather certain it was an entirely CGI'd city afterall! The other building I'm interested in trying to make is Eyrie building from the Gargoyles TV show, which you can see on its Wiki: http://gargoyles.dracandros.com/Eyrie_Building I suppose, also by extension, Castle Wyvern. But I'm more interested in fantasy skyscrapers.
  17. PEG Power Substations

    Wow. I'd been using that 'transformer facility' hi-tech industrial lots to visually mimic these. Bit this is even better than that. Awesome!
  18. Myrtuel City

    Hello there! My city is still not ready for primetime, I think. But I also thought I should start sharing it perhaps. Especially since so much of what I use to make it has come from Simtropolis! I don't have anything really exceptional ready as yet. But I have been chronicling development in my own LiveJournal. http://coyoteseven.livejournal.com/tag/myrtuel+city The Mayor's name is Farda Yox. The entire land used to be owned by a farmer named Galatious Myrtuel, and that farm is now a large industrial corporation controlled by his descendants. I will go into much further detail very soon
  19. DK1 Grusom Casket Co

    This looks just like the HO scale Grusom Casket model I had for my layout so long ago. Neat!
  20. Sydney terrace houses

    Did anyone ever notice that some of the filenames in this archive are too long? I don't know about anyone else's copy of WinXP Home, but mine won't accept filenames beyond a certain length. I just removed the hex numbers, so I hope that doesn't mess anything up!
  21. The Greater Terran Region

    Mind if I ask, but where did you get the Haruhi Suzumiya Bunny statue? I didn't know anyone made such a thing for SC4, haha!
  22. DK1 JCPenney

    I really really like this one a lot! I just wish it was also a prop as well as a building so that I could add it to a custom built GigaMall. Hint hint! ;)
  23. Money Office

    This is something one could do themselves, isn't it? That being the case, I'd use Uncle Scrooge's Money Bin. :D
  24. Show us your airport!

    Originally posted by: neongamer Coyote Seven: For a Space Shuttle runway, you should have at least 220 tiles of runway length at your airport. That can also just about handle a 747 aswell .quote> Looks like I picked the wrong week to quit drinking. Oh well, I can always move the main city to a new region and start over! The spaceport, not the city I've been working on, that is. If I'm gonna make a runway that long, it might as well be a proper international airport! EDIT: As well, from my quick and dirty research on the subject, a runway that's about 3,048 meters long should be enough for any aircraft. That works out to 190.5 tiles. Scale isn't a perfect match for the real world in SC4 though, so I could probably go as low as 150 tiles and it should still look ok. I have to work out what the taxiway for the shuttles would look like though, to take them back to the launch tunnels.
  25. Show us your airport!

    This a wonderful thread. Just what I was looking for. I'm at work so I can't create any image links from here. But I'm attempting to make a small airport linked to (gasp) a spaceport, using Somy's objects! It's so the shuttles can land there as well as take off. But I'm making it so it can handle smaller jets too. At least, I'm trying to do that. And it's all on reclaimed land in a mid-sized region. I hope I have enough tiles for the runway....
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