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xordevoreaux

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Files posted by xordevoreaux

  1. Cheat: Education (Single Player Only)

    The education cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of education, including the individual buildings of the university, grade school/high school classrooms, and buses.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
    ** It's recommended that you tear down existing education facilities if you use this mod.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Classrooms (grade school)
    Classrooms (high school)
    College Sign
    Community College
    Dormitory
    Extension Wing (Community College)
    Grade School
    Grade School Sign
    Gymnasium
    High School
    High School Sign
    Public Library
    School Bus
    School Bus Lot (grade school)
    School Bus Lot (high school)
    School Bus Stop
    Schools of Business, Education, Engineering, Law, Medicine, Science
    University
    University Sign
     
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Power and water requirements greatly reduced. Garbage requirements zeroed out. Increases capacity of the library to 1,000. Increases capacity for buses to 300 students per bus. Increases capacity of the school bus stop to 300 students. Increases number of buses per bus lot to 20 buses per lot. Increases capacity for classrooms to a maximum of 9500 for grade school and 10,000 for high school.  Increases capacity for the gymnasium to 50,000. Increases capacity for the university to 8,000 students and 5,000 students per each university school (education, medicine, science, etc.). Increases capacity for the university dorms to 5,000 per dorm building. Increases capacity for the community college to 5,000 and its extension wing to 5,000. Sets university research requirement costs to 1 simolean per researched item. Research for all university projects now only require 1 student each, making research time nearly non-existent.  
    Not affected:
    Job counts Museums Flagpoles University pedestrian roads  
    Note:
     
    High school has a base number of students at 8,000 and each classroom an additional 2,500, but maxes out at 10k.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing education facilities. Same holds true if you remove the file.
     

    24,185 Downloads

       (7 Reviews)

    24 Comments

    Updated

  2. Cheat: Groundscrubber (Single Player Only)

    The groundscrubber cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow).  You may experience issues if you have also installed other mods that affect any aspect of the groundscrubber. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ground Scrubber
     
     
    What this mod does:
    No plop or maintenance cost. Power and water requirements greatly reduced Controlnet reduced to 1. Processing increased to 900 just under 6600 tons of ground pollution per hour (see screen shots for pollution removed in just a few game-hours). No air pollution. Cleans up all forms of pollution (radiation, ground pollution faster).  
    Note: I did not increase the radius of the ground scrubber.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing ground scrubbers. Same holds true if you remove the file.
     

    14,614 Downloads

       (8 Reviews)

    30 Comments

    Updated

  3. Cheat: Easy Money / RCI / Freight mod

    As with my other mods, this mod accommodates my own incorrigible penchant for extreme cheating (cough) ease of play.  Not compatible with other RCI mods (RCI plop mods are fine). Tax building values are high, pollution levels are low, freight quantities and frequency of production are increased. 
     
    -- Offline only --
     
    For all RCI buildings:
    * Tax building value set to 100,000 simoleans.  
    * Minimum workers for operation for all buildings reduced to 1.
    * Garbage reduced to 0.
    * Water capacity set to 15 and water usage to 5 (or left alone if lower)
    * Power capacity set to 15 and power usage to 5 (or left alone if lower)
    * Self-ignite threshold property set to 500, up from either 45 or 90.  


    Additionally, for all industrial buildings:
    * Transmitter amount (volume of pollution) set to 0.  Occasionally, some industrial buildings show as polluting, but nothing comes of it.
    * Transmitter Rate (how frequently a building pollutes) set to every 10 hours (600 in-game minutes).
    * Skill threshold (number of educated citizens needed for tech level) set to 1 for low, medium and high residents. 
    * The delay, in minutes, for producing the next batch of freight set to 15 (down from 36, 48, and 72).
    * Freight production doubled.
    ---> Note:  More than likely, you will need to replop existing industry.

    This mod only affects RCI buildings, so transportation, utilities, trade, landmarks, etc., are not affected.
    Compatible with RCI Plop (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package).

    Thanks to rzvsividra for identifying the instance ID#s of low tech medium density buildings, freight amount, and freight production delay.
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing industry.
     
     
     

    19,728 Downloads

       (4 Reviews)

    19 Comments

    Updated

  4. Cheat: Police (Single Player Only)

    The police cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the police stations, including police drones.  All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Jail Cells
    Jail Cells (Ground Floor)
    LawDroneHangar
    Police Precinct
    Crime Prevention Center
    Detective Wing
    Police Dispatch Tower
    Police Helipad
    Patrol Car Lot (Precinct)
    Patrol Car Lot (Police Station)
    Police Station
    Police Station Sign
     
    What this mod does:
    Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Starting number of patrol cars increased significantly. Patrol cars per parking lot increased. Jail cell count increased (both starting number of cells and per jail cell plop). Job counts tweaked slightly up in some cases.  
    Not affected:
    Flagpole Premium Content (Dr. Wu, etc).  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing police stations. Same holds true if you remove the file. 
     
     

    18,130 Downloads

       (17 Reviews)

    4 Comments

    Updated

  5. Cheat: Transportation (Single Player Only)

    Transportation cheat requires both base game and the CoT expansion.  This mod zeros out plop and maintenance costs for most forms of transportation. Greatly increases passenger counts and busses per garage. Roads, rails, boats, and the airship are not modified so as to maintain some compatibility with other mods.
     
    What this mod does:
    Increases number of buses per bus garage.
    Increases number of passengers for the bus, train, maglev station.
    Increases number of passengers per bus stop.
    Reduces the amount of ControlNet needed for the maglev station to 1.
    Removes plop and maintenance cost of the airport, passenger terminal, and cargo terminal.
    Increases air cargo capacity from 54 to 540 crates of freight (does not increase the number of modules).
    Removes plop and maintenance cost of the streetcar depot.
    Increases number of passengers per streetcar depot to 2000.
    Increases number of passengers per streetcar to 2000.
    All above elements have had their power, water, and garbage greatly reduced.
    Reduces the number of employees needed to run any of the above to 1.
     
     
    Unaffected:
    Price of roads, rails, and maglev rails.
    Boats
    Airship
     
    Note: Experiment with how many garages you need at first. With 30 buses per garage, you can clog your streets really fast if you plop all of the garages. Two garages is a good number to start out and see from there. Also, because the number of buses are increased per bus garage, this mod may conflict with any mod that claims to reduce the number of agents.
     
    Note: If you do not destroy and then replop transportation facilities, and you have mods that increase the number of modules per facility, you may get weird plopping errors.  Have not tested against any mods that increase number of modules per transportation type.
     
     
    I do NOT have SUGPAK installed and therefore have not tested this against SUGPAK.
    However, this mod is compatible with the following, separate installations of:
     
    000 - OFFLINE - Roads -  Roads With No Traffic Lights - 1.5 - MaxvSk - 20140823.package
    000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar.package
    000_OFFLINE_Roads_Bi-level Streets Pack_2.0.175_MaxvSk_20141024.package
    001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package
    001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration.package
    002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon.package
    002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_RegionalBridge.packag
    003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package
    6A-Buildings-HomelessTent-1.0-Offline-SUGC_TEAM.package
    Oppie_OFFLINE_CentralTrainStation.package
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing transportation facilities. Same holds true if you remove the file.
     

    19,072 Downloads

       (5 Reviews)

    8 Comments

    Updated

  6. Cheat: Fusion Power Plant (Single Player Only)

    The fusion power plant cheat is comprehensive and requires EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the fusion power plant.
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Advanced Fusion Reactor
    Fusion Reactor Level
    Fusion Power Plant
    Standard Fusion Reactor
     
     
     
    What this mod does:
    No plop or maintenance cost Water requirements greatly reduced (from 38,000 to 38). Garbage requirements zeroed out. Controlnet set to a requirement of 1 for each component (for a maximum of 4). Amount of power needed to jump-start the plant set to 1 watt. Power plant output is at default levels  
    Not affected:
    Wave fusion power plant  
    Note:
     
    You will experience the normal duration (~ 30 seconds) for your city to recover from charging the plant, despite power jump-start requirement being only 1 watt, with the surrounding buildings losing power, etc.
    You will also still experience the plant's negative effects on desirability in the area.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing fusion power plants. Same holds true if you remove the file.
     

    13,021 Downloads

       (13 Reviews)

    13 Comments

    Updated

  7. Cheat: Worship (Single Player Only)

    I wanted to remove garbage production from houses of worship.  Affects church, mosque, temple, new temple. 
    Reduced garbage, required workers reduced from 2 to 1, worshiper count increased from 200 to 500.  No other changes.
     
    ** Replop existing houses of worship.
     
    -- Does not affect any other cultural items (landmarks, etc.).
    -- Does not increase number of ploppable houses of worship (default left alone at 4).
     
    Houses of worship already had no associated maintenance or plop cost.
    Install in SimCity\SimCityUserData\Packages.
     
     
    * I turned off my garbage dump and walked away from my city for an hour and let it run at full speed, and the churches eventually produced garbage.
    I'll see what else will need to be done.
     
    * The increased worshiper count and required worker count is fine.
     

    4,192 Downloads

       (4 Reviews)

    7 Comments

    Updated

  8. Cheat: Sewage (Single Player Only)

    The sewage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of sewage, including the sewage sanitizer.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Sewage Outflow Pipe
    Sewage Treatment Plant
    Sewage Sanitizer
    Sanitizer Tank
    Sewage Treatment Tank
     
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the sewage treatment plant and sanitizer greatly reduced. For the sanitizer, controlnet reduced to 1 controlnet per sanitizer tank plopped (probably will never need more than 1 tank). Increased the amount of sewage treated to approximately 1,500 kgal/hour for the treatment plant (lists as 200). Increased the amount of sewage treated to approximately 4,500 kgal/hour for the treatment plant (list as 600). Ground pollution on the outflow pipe reduced to 0.  
    Note:  I set the amount of the water pumped equal to the amount of sewage treated, but there is a percentage factor that reduces water pumped slightly, and I did not change this percentage. It's still far higher than normal.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing sewage treatment plants or sanitizers. Same holds true if you remove the file.
     




    15,065 Downloads

       (14 Reviews)

    16 Comments

    Updated

  9. Cheat: Hospitals (Single Player Only)

    The hospital cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the hospital, including drones, ambulances, ambulance bays, and other facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ambulance Bay
    Diagnostic Lab
    Emergency Center
    Hospital
    MediDrone Hangar
    Patient Rooms Wing
    Hospital Sign
    Surgical Center
    Wellness Center
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases. Hospital's base number of patient rooms increased to 500 and its waiting room capacity increased to 400. Patient Rooms Wing capacity increased to 750.  
    Not affected:
    Clinics (separate cheat mod)  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing hospitals. Same holds true if you remove the file.
     

    16,435 Downloads

       (8 Reviews)

    15 Comments

    Updated

  10. Cheat: Water (Single Player Only)

    The water cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow).  You may experience issues if you have also installed other mods that affect any aspect of water.
     
     
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Basic Water Pump
    Filtration Pump
    Hydro Pumping Station
    Water Pumping Station
    Water Tower
    Water Treatment Plant
     
     
    What this mod does:
    If you plop the water pumping station and add a single filtration pump to it, then over time, the water table will first stabilize, and then grow.  See screenshots. Greatly increased the pumping station's output. Number of workers required to start operating set to 1. No plop or maintenance cost for any other water facility (tower / hydropump).  
    To use:
     
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing water facilities. Same holds true if you remove the file.
     

    14,713 Downloads

       (6 Reviews)

    5 Comments

    Updated

  11. Cheat: Fire Stations (Single Player Only)

    The fire station cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of fire fighting facilities, including drones, garages, and helipads.  All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Fire Dispatch Tower
    FireDrone Hangar
    Fire Truck Garage
    Fire Marshall Office
    HazMat Garage
    Fire Helipad
    Large fire Station SIgn
    Large Fire Station
    Fire Alarm
    Fire Station Sign
    Fire Station
    Fire Station Garage
     
     
    What this mod does:
    Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases.  
    Not affected:
    Flagpole  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing fire stations. Same holds true if you remove the file.

    15,610 Downloads

       (10 Reviews)

    1 Comment

    Updated

  12. Cheat: Clinics (Single Player Only)

    The clinic cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of the clinic, including the ambulance bay and other clinic facilities.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
    You must tear down existing clinics.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ambulance Bay
    Clinic
    Patient Rooms Wing
    Clinic Sign
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Clinic waiting room capacity increased to 150. Clinic patient capacity increased to 200. Patient Rooms Wing capacity increased to 200. Ambulance bays increased from 4 to 10 (be sure to tear down existing clinics first). Garbage requirements zeroed out.  
    Not affected:
    Job counts Power and water requirements Hospitals (separate mod)  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing clinics. Same holds true if you remove the file.

    11,316 Downloads

       (8 Reviews)

    11 Comments

    Updated

  13. Cheat: Garbage (Single Player Only)

    The garbage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of garbage, including the garbage trucks, atomizer and incinerator. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Garbage Dump
    Garbage Atomizer
    Garbage Truck Garage
    Garbage Incinerator
    Garbage Truck
    Dump Zone
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the garbage dump greatly reduced. Garbage capacity increased to approximately 6,000 tons (5.9k) per garbage dump zone (lists as 600). Atomizer controlnet requirement reduced to 1 with a capacity of 900 tons per hour. Incinerator capacity increased to 900 tons per hour.   Air pollution still lists as high but actually isn't. Dump truck capacity increased to 50 tons. Unaffected:
    Garbage dump roads  
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing garbage dumps. Same holds true if you remove the file.

    16,740 Downloads

       (14 Reviews)

    11 Comments

    Updated

  14. xordevoreaux_civic_education_K8_0001.dat

    Simple .dat mod for the elementary school.  No pollution, flammability, plop cost, or monthly cost.  Student capacity 20,000.  School coverage radius 900.  School EQ boost 150 (very high).  Did not modify school effectiveness vs. average age.

    4,020 Downloads

       (18 Reviews)

    4 Comments

    Submitted

  15. xordevoreaux_civic_education_HS_0001.dat

    Simple .dat mod for the high school.  No pollution, flammability, plop cost, or monthly cost.  Moderately increases demand for jobs. School student capacity is 20,000.  School EQ boost is 150 (very high).  School coverage radius is 1000.  I did not modify the school effectiveness vs. average age property, I left it at default.

    3,094 Downloads

       (15 Reviews)

    2 Comments

    Submitted

  16. xordevoreaux_civic_policedeluxe_0001.dat

    Simple .dat mod for the deluxe police station.  20 dispatchable cars, low monthly cost of $1. 100 inmate capacity, 80 cells show in the description.  Increases demand for jobs.  No pollution, plop cost, or flammability.  The dispatch center strength and the dispatch exterior strength are both 250 (near 100% effectiveness from the location of the station all the way to the edge of its influence).  500 dispatch radius. 
     
     
     

    3,152 Downloads

       (10 Reviews)

    2 Comments

    Updated

  17. xordevoreaux_ordinance_youthcurfew_0001.dat

    I wanted the youth curfew to be more effective.  No enactment/retractment cost.  Crime dampening effect is near 100% for small towns.  Slight crime with larger towns.  Mayoral rating has been reversed, and it is now a positive thing to have the youth curfew.  Does not affect any other ordinance. 

    2,122 Downloads

       (9 Reviews)

    6 Comments

    Updated

  18. xordevoreaux_utility_recyclingcenter_0001.dat

    Simple .dat mod for the recycling center.  No plop cost, no pollution, no flammability.  Capacity 5,000,000 sims at 100% (could not figure out how to get the description to say other than 20%).

    3,988 Downloads

       (10 Reviews)

    7 Comments

    Submitted

  19. xordevoreaux_utility_power_wind_0001.dat

    Simple .dat mod for the wind power plant.  Increases capacity to 10,000,000 mw/h. No pollution, no plop cost, no monthly cost. 

    3,363 Downloads

       (11 Reviews)

    5 Comments

    Submitted

  20. xordevoreaux_utility_water_tower_0001.dat

    Simple .dat mod.  Affects water tower only.  10M water capacity, no plop cost, no pollution.
    Mistakenly initially uploaded this to CitiesXL but it's a SC4 upload.

    2,550 Downloads

       (9 Reviews)

    3 Comments

    Submitted

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