About This File
The hospital cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the hospital, including drones, ambulances, ambulance bays, and other facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
Modified instances: (see screenshot for SimCityPak).
Ambulance Bay
Diagnostic Lab
Emergency Center
Hospital
MediDrone Hangar
Patient Rooms Wing
Hospital Sign
Surgical Center
Wellness Center
What this mod does:
- Number of workers required to start operating set to 1.
- No plop or maintenance cost
- Drone hangar capacity increased to 500.
- Power and water requirements greatly reduced.
- Garbage requirements zeroed out.
- Job counts tweaked slightly up in some cases.
- Hospital's base number of patient rooms increased to 500 and its waiting room capacity increased to 400.
- Patient Rooms Wing capacity increased to 750.
Not affected:
- Clinics (separate cheat mod)
To use:
Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file.
If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
If you use this file, delete and replop any existing hospitals. Same holds true if you remove the file.
What's New 1.1
Released
- 1.0 Initial Upload
- 1.01 Fixed a potential issue with power cycling. You can now only plop 4 out of 4 ambulance bays (previously I think it was 4/5 that you could plop).
- 1.02 Had left out min employees to start working at 1 in version 1.01.
- 1.1 Fixed an intermittent power issue. Increased ambulance bay count from 4 per bay to 20 (which also results in the base number of ambulances, prior to plopping ambulance bays, going from 4 to 20). Increased count of ploppable wellness vans from 4 to 5. You are able to plant all parts of this hospital without any module disappearing (total module count is not exceeded). You must destroy/replop any existing hospitals.
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2

Supported
