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Everything posted by mrsmartman
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Cities Skylines: Fast Growth!
mrsmartman commented on Zelgadis's City Journal Entry in Cities Skylines: First Look at Gameplay
Nice, if you want to avoid destroying houses when upgrading roads, you might build houses facing the streets instead of main road and allow some margin between main road and houses. -
Flight Sim is partly replaced by X-Plane developed by an independent studio. It is the outcome of the market competiton. It is a big loss to Flight Sim fans and the for-profit custom content providers considering the compatibility across the series. You can fly an FS 2000 plane downloaded from the Internet in FS 2004. But the series suddenly stopped. And the development of Microsoft Flight also stopped a few years later. In this sense, less damage is made by the closure of Maxis studio as there is no continuity for the latest SimCity series and we already have other viable replacement in the marketplace.
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The support for the game is more likely to be maintained by the community.
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Huston - 3 SimCoug - 3
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^ Nice picture.
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Let's get started!
mrsmartman commented on Zelgadis's City Journal Entry in Cities Skylines: First Look at Gameplay
You are definitely one of the early adopters. Looking forward to updates. -
Springsteen - A Cities: Skylines CJ
mrsmartman replied to TekindusT's topic in Cities: Skylines City Journals
The first CJ! -
Jack Welch is the king of corporate management.
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Buildings many people didn't even know they were existing
mrsmartman replied to Toothless Stitch's topic in Architecture & Urban Planning
^ I wonder how heavy this basket is.- 961 Replies
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- buildings
- architecture
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Using NPV and IRR to Make Decisions in SimCity 4
mrsmartman replied to mattfish's topic in SimCity 4 General Discussion
I like your idea. -
JP Schriefer - 4 Ln X - 0 I just feel the picture is a bit blurred.
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The Story and the City
mrsmartman commented on C4The_Architect's City Journal Entry in New France City
With all facilities, a self sufficient city. -
DeWitt County - Blasts from the Past (aka "Long Lost" CJ Images from 2003-2005!)
mrsmartman replied to Sabretooth78's topic in SC4 City Journals
It is really cool. Nice photos with illustrations of the regional development. I still remember the days when I first played SC4, then the vanilla edition. -
What a marvelous project! The above comment is well echoed here.
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- williamsburg
- new york
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Put this together. let me know what you think.
mrsmartman replied to Dewm's topic in Cities: Skylines General Discussion
Check the location for the game. We've some expectation. -
My SC4 CJ Scrapbook | Important update and news!
mrsmartman replied to BLANKBLANK's topic in SC4 City Journals
Various combinations of heavily developed areas. Great attention to details. -
Cool pics. Only old New York City would tolerate a massive elevated railroad terminal near the City Hall. That demonstrated the priority of city planning.
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I like complex infrastructural layout. The construction projects help car owners gain easy access to many areas in the city.
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My SC4 CJ Scrapbook | Important update and news!
mrsmartman replied to BLANKBLANK's topic in SC4 City Journals
Lots of cool experimentation of road and building alignment, like park inside buildings. -
Welcome to New York (No,i`m not a Recreation...sort of)
mrsmartman replied to Hotwheeler's topic in SC4 City Journals
The low rises mix well and look real. -
A major achievement. Congratulations!
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- simtropolis
- stex
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I see. Thank you. It's easier to start with flat terrain, esp. with transit networks.
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. Your statement is rather ambiguous. Do you mean like how in Cities XL, there's an existing Paris city with the Eiffel Tower, Arc de Triomphe, and Notre Dame already there? Or are you alluding to something more like Google Earth in which you simply look around the city? Or perhaps a game like Sim City Societies where you plop several buildings on their own? Do you mean Cities XL has preloaded built cities by default? Building a city from the start is usually not what mayors encounter at the beginning of their tenure. It is challenging to push forward massive projects in a densely populated region. I prefer mostly growable and some landmarks with building codes. I simply cannot process the amount of details with a majority of custom ploppable buildings. Once again, I think Sim City 4 did this best. An optional toggle feature like in CXL is good (and preferred for me), but picking styles like in SC4 is also good. Yes. I need to find some way to reduce menu complexity.
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Elevated Railway (Offline Only - replaces maglev)
mrsmartman commented on oppie's file in SC13 Game Mods
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- maglev
- cities of tomorrow
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. Your statement is rather ambiguous. Do you mean like how in Cities XL, there's an existing Paris city with the Eiffel Tower, Arc de Triomphe, and Notre Dame already there? Or are you alluding to something more like Google Earth in which you simply look around the city? Or perhaps a game like Sim City Societies where you plop several buildings on their own? Do you mean Cities XL has preloaded built cities by default? Building a city from the start is usually not what mayors encounter at the beginning of their tenure. It is challenging to push forward massive projects in a densely populated region. I prefer mostly growable and some landmarks with building codes. I simply cannot process the amount of details with a majority of custom ploppable buildings.
- 29 Replies
