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    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX Test Ready   09/22/2018

      Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

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Found 4 results

  1. Greetings. I picked up the game again recently after a few months of not playing it. So, I downloaded it to my Surface Book. Now, I noticed that the building types all look European. They don't look like they used to look in the original game. Offices and high density commercial look like apartments homes. Is there a way to get it back to the way it used to look or get a more American feel to the cities? Thanks
  2. There are many nice building themes in the workshop. Most of them only contain small 1x2 buildings, and only buildings of one zone type and 1 or 2 levels. The problem is that these houses are really small, and you need more roads because the ideal zone block length is 4 instead of 8. For a working, balanced building theme (soon "building style"), you need the right mix of footprint sizes, ranging from 1x1 to 4x4. The 2 default styles of the game are a good indicator how many buildings of every size are needed (see the table below). Upgrades The basic requirement for a theme is that all buildings can upgrade properly. Buildings can upgrade to a growable with the same width and a length that is equal or smaller: Example: 3x3 can upgrade to 3x3, 3x2 or 3x1 You have to make sure that every building can upgrade to the maximum level (5 for residential, 3 for other zone types, 1 for industrial specialisations). When a building upgrades, the footprint says always stays the same, and the front-/backyard of smaller assets will be expanded to match the size (see next section). For a style that covers all levels of a zone type, you will need at least 70 assets. Backyard Expansion It is important to know is that the front-/backyard of any growable asset will be expanded if there is enough free space so that the footprint length is 4 (e.g. 1x1 → 1x4). The expanded size is the one that matters when the building upgrades (a 4x3 building that is expanded to 4x4 may upgrade to a 4x4 building). In general you should always choose the smallest possible footprint size for your building, and put extras like parking lots and gardens into the expandable front-/backyard. Randomization You can create a good-looking style with only a few models. The key is randomization: Use the color variation system to vary the wall or roof color of your assetUse the Prop Probability Changer to randomize the appearance of trees and props (the vanilla houses also use this)You can also use the same building for multiple levels or zone types. The default European style contains only 17 (!) shared models for high density residential, commercial and office buildings. The rest are duplicates with different props (solar panels, pools), different color variations and sometimes a different texture. Of course, a style without duplicates looks better. [Full Size]
  3. This is a thread where building (either underestimated buildings or buildings people didn't even now of) are posted. I started this thread just because ... Because I wanted to In order to keep this thread organized I'll give you these two rules: There's a max. limit of 5 pictures per building. This will keep you post from taking ages to load. If you want to introduce more than just one building you can do that by either using one post (5 pics per post) or by using seperate posts. To avoid spamming, please only do one post a day. Also, please only post existing or demoished/destroyed buildings, no planned or U/C. If I may start: Oakbrook Terrace Tower in Oakbrook Terrace, IL
  4. Let me start by saying: I'm not an architect, I don't know anything about architecture, but I like to see different kinds of buildings and architecture, I hope this is not offensive to someone but which do you think it's the worst building in the world?, the one you don't want to be place in your city, Mine is Torre Agbar, I don't like this building. I live in Mexico, we don't have a lot of skyscrapers here.
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