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Found 14 results

  1. From the album City Showcase (S3-23-M)

    This first pic is from the corner of the region out at sea. This is my anchor city for the region which I use to generate traffic, utilities, trade, and positive cash flow. In between the MegaTowers what looks like a UFO is actually a blimp entertaining tourists, I use tourism to kick-start a region and then develop industry. The city is nuclear powered and provides utilities and services to the surrounding cities.
  2. From the album City Showcase (S3-23-M)

    The 3rd pic is the opposite waterfront area from the industrial end of town. Here ferries and cruise ships connect both locally and regionally. This would normally be a night view, but I have the night mode turned off, so its more of a romantic twilight zone. Coastal mountains seem to rise off into the atmospheric distance. This is the world of SC5 where imagination and automation endlessly create a colorful and richly textured virtual civilization.
  3. The Grand Canyon

    From the album Nature Scenes (S3-19-E)

    The Grand Canyon is one of the most powerful sensory experiences of nature on Earth. Carved over 1.7 billion years by the Colorado River the canyon is 277 river miles (446km) long, up to 18 miles (29km) wide, and a mile (1.6km) deep. https://en.wikipedia.org/wiki/Grand_Canyon CPT Grand Canyon Terrain Mod (v1.0)
  4. Modular Asphalt Park'n'Ride (Complex)

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Networked and Transit Enabled Lots for use with SC4. Includes 2 Parkades, 3 Bus Stations 3 Parking Lots, a Bus Loop and a 1x1 filler lot. All lots found in the Transportation Menu indicated with color-coded icons. Capacities are shown in the queries in-game, and a few jobs have been added to the buildings. Dependency: SHK Parking Pack Required on all lots in the zip-file download for the base textures, lighting, many of the props, and most vehicles. All other props and textures are Maxis.
  5. Natural Transitions

    From the album Waterside (S3-17-W)

    Water and Land are ever in motion horizontally and vertically throughout the biosphere and solar system, forming and being formed. Vegetation ever makes its way along the lines of transition in space and time. As our space agencies are recently discovering more, even the smallest of celestial bodies are as constantly dynamic and complex as the tiniest of single-celled living things and their molecular and atomic building blocks.
  6. Iron Arteries

    From the album Railroads (S3-16-W)

    Non-retouched image of several freight trains running through a dirty industrial area. The ancient Maxis steam engine is flanked by the classic Canadian National diesel engine.
  7. Great Wall of China Scene 2

    From the album Ancient Civilizations (S3-14-M)

    SimCity 4 scenes are based on the Great Wall of China, the world's longest wall and largest ancient architectural artifact, built over 17 centuries of transition from nomadic to agricultural society and civil structure. The wall represents much of East Asia's ancient history from about 500 B.C. to the modern world. The Great Wall is approximately 21,196 kilometers long and is a UNESCO world heritage site. Most of the scenery was composed using the following mods: •Maxis castle set •jijdlswns Korean traditional buildings •Girafe's various flora models
  8. Great Wall of China Scene 1

    From the album Ancient Civilizations (S3-14-M)

    SimCity 4 scenes are based on the Great Wall of China, the world's longest wall and largest ancient architectural artifact, built over 17 centuries of transition from nomadic to agricultural society and civil structure. The wall represents much of East Asia's ancient history from about 500 B.C. to the modern world. The Great Wall is approximately 21,196 kilometers long and is a UNESCO world heritage site. Most of the scenery was composed using the following mods: •Maxis castle set •jijdlswns Korean traditional buildings •Girafe's various flora models
  9. Stone Hedge Plaza Preview

    From the album Parks and Plazas (S3-11-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Stone hedges surround lighted gardens and fountains, transit and network enabled. Walkway connects bus and monorail with refreshment stand between.
  10. Aerial Perspective Night Scene

    From the album Night Scenes (S3-12-E)

    Light is more scattered farther away, so there is less contrast and more brightness. Objects farther away are more blue as light is receding, closer they are more red as light is approaching. Color is more saturated up close than far away, and generally farther away objects are more blurry.
  11. Depiesse's Diner Grotto

    From the album Facelift (S3-10-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Don't get depressed about Depiesse's Diner showing up repeatedly on a 1x1 CS$$ lot, just paste this re-lot in your plugins folder and instead of stark white over-franchised greasy burger joints, you'll get some foliage covered coolness to sip peacefully some aged clear substance in the shade sampling some fine sautéed shrimp and mushrooms.
  12. Nightmare on Sim St.

    From the album Thrilling Traffic (S3-09-W)

    A True Thrilling Traffic Story: There are no plugins in either folder. Can anybody tell me why there are no sims on the street going to work in the commercial and industrial zones? When I connected the residential area to the region the trucks rolled across Sim St., but still nobody went to work and neither did they move out. So who exactly is working in the commercial and industrial zones and driving those trucks? My God, they must be invisible zombies!
  13. Antarctic Peninsula

    From the album Realistic Recreation (S3-08-M)

    4 elements are combined with SC4's icy blue water to depict a polar scene, 1) a water level mod that raised the water to 1500m, 2) a cloudy sky background, 3) an Antarctic terrain mod, and 4) the SC4 Easter Egg that adds snow caps to higher elevations on Dec 25. The Antarctic seems to be the most peaceful place left on Earth. There are no major industries or defense operations, just some penguins and scientists. https://en.wikipedia.org/wiki/Antarctic_Peninsula
  14. The Alcázar

    This image is for the Tourist Attractions challenge. Late, but I was told my pic still qualifies, so don't hesitate to vote! "El heróico e impoluto alcázar de la muy noble ciudad de Aurora" (Or "The Aurora Alcázar" for short) is a former fortress/palace built in the sixteenth century by Simspanish conquerors on the city of Aurora, it's located at the top of a gentle hill on a site once occupied by a Simztec shrine. Today the building functions as the Regional History Museum, indeed the three surrounding gardens lay bare a testimony of the passage of time. The east garden shows what's left of the Simztec shrine, it's remains unearthed in 1925; the north garden, unchanged since 1867 was designed following Simeuropean (?) style, popular on the simmerican (this is getting a bit silly ) continent at the time; lastly, the west garden features a meteorological observatory built in 1906. The Alcázar is part of a major urban park and it's one of the most visited tourist attractions in the city of Aurora. Phew! built it from scratch, took me over a week to make it look decent and there's still room for improvement, but anyway, I hope you enjoy this image and it's brief history!.
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