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Showing results for tags 'stairs'.
Found 5 results
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I´m using the MAC version of SC4 and actually don´t have access to a pc system with reader installed. I experienced an issue with these stairs: 1. Simcougs Stairways https://community.simtropolis.com/files/file/30425-simcougs-stairways/ 2. Stairs form MAS71 Wall Set V2 There´s alway just a few pedestrians using the MAS71 stairs. I recently switched walls in one location to the new wall set from scoty and pedestrian traffic rised significantly. So i tried a couple of available stair lots: uroncha - traffic high, marrast - traffic high, Simcoug´s stairways - traffic low? So I suspect that these stairs form MAS71 and Simcoug maybe have a very low capacity, caused by the TE MAC rep bug. Is anybody able and willing to do a quick check? Thx
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Version 1.2.0
1,224 Downloads
This plugin offers Lots of “Walls on Slopes” in 6 sets of textures: Sandstone , Granite , Brick , Concrete , Rubble and Retaining (see attached illustrations). Each set has around 35 pieces, it depends... of my mood. The textures adapt to the different shapes that the Terrain tiles can take. Lots are of several types: Straight – 1 to 3 variations, Intermediate straight (without wall, parapet or fence), Stairs - (pedestrian Transit Enable) simple and double tile ramp from MAS71, Diagonal Top - 1 to 4 variations of the ground, Diagonal Bottom - 1 to 4 var' + L|R ends of wall pieces, Inner corner, Outer corner (rare that one... isn’t it!) - with L|R ends of wall, Filler - to «close» a space or extend the parapet on the flat (or not) tiles, Transition - joining two (textures) walls, Underbridge - from the left/right for 3 terrain heights: 8, 15 and 22 m. I would like to mention here the contribution of @rsc204 which offered the small, but no less essential, Prop which made it possible to manufacture the «underbridges» quickly and easily. For your pleasure .. and mine! Speaking of Bridge, the Sandstone, Concrete and Retaining sets are «floodable», meaning that several pieces of this set can be placed on submerged Terrain tiles (Maxis water). Speaking of water, diagonal pieces (for all sets) come with either a grassy/sidewalk half or «empty»! That is to say that part of it is transparent and allows the Terrain to be seen. This implies, in a standard game situation, the appearance of the «water bug» after using the Pipes tool... Unless of course you use the solution proposed here: .. Transparent Texture (Water Bug) Fix DLL .. or .. Simtropolis <coris-partial-water-bug-fix> Topic .. You have been warned ! Installation Unzip the file to your Plugins\ directory. The 6 Sets will be in Scoty\scoty Walls Sets\ If you do not wish to keep all 6 sets, take care to always keep: MGB_UBprop_ScotyWalls.dat Use Scoty Walls sets appear in the Park\Embankment\ submenu. (without Submenu-DLL: in the "Energy - Electricity Grid" menu). The Sets and their Lots in (almost) the order in which I present them above. Each Lot has an orange arrow indicating the top of it. For so-called “Filler” Lots, this arrow indicates the interior of the zone they define (as opposed to the parapet, barrier, etc.). Like many textures of this type, the deformation beyond 12-15 m of elevation is quite strong, but the "Concrete" and "retaining" walls should support more stretching. Yes, yes, I'm a big lazy guy and a bit teasing, and you will have to rack your brains to make certain connections between textures. The ZIP contains an illustrated guide, which also shows the transition textures. Dependencies Japanese Walls Set (only JPN_Walls_Props_One-Design_mas71.dat or JPN_Walls_Props_All-Design_mas71.dat) Nams Props Pack Vol 2 BSC VIP Girafe Flora Pack .. (Daisy, Rowan, Feathers, Beeches, Bushes, Sparaxis) BSC Common Dependencies Pack .. (Grfe hedge, BSC MEGA Props - CP Vol01) SHK Parking Pack NekoPropSet03 >>> Temporary Link (02/2026) WMP Mega Props vol. 01 - Misc General Props SPOT v. 1.2 .. Submenus DLL ... and optionally Scoty Submenus & Icons Collection Many thanks to the authors of the dependencies above. -
I don't know what these things are called, but as you can see those yellow arrows should have disappeared, but no. It happen to my pedestrain wall plugins where they also have these "directional contents" that tells you what side should you put them. After plopping those plops have a big "TOP" word floating.
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I already sent mas71 a message about this, but I am not sure how active he still is, so I put it here too. I am using the walls packs of mas71 and my stairs look different. Looks like another texture (darker) and poles on the stairs. Also, in the screenshots of the jpn walls, I see a combined two stairs, not three? I am confused. When I remove the walls content, the poles are still there. I am using mas71 walls sets (jpn walls and walls pack 2) and my stairs look different than in his screenshots. Darker and one has poles in it. I added a screenshot. I hope anyone can help me out. Does it has to do with a texture and object pack?
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Version 1.0
3,237 Downloads
Description:This is a set of 9 stairway lots that allows sims to traverse slopped terrain safely (no more sliding down steep hills on your butt).There are two lot versions - one that requires no dependencies (Stairway_NoDependency_Lots) and one that only requires BSC MEGA Props - CP Vol01 (Stairway_CP_Lots). If you want to play with only the no dependency lots, simply delete the Stairway_CP_Lots.dat file and you are good to go. You will find all the lots grouped together in the park menu (probably towards the bottom of the menu, depending on your plugins). Each lot if $5 to plop, but no maintenance costs.These lots can be safely placed at almost any slope, but as you go beyond a 15m slope, the stairs will begins to look pretty steep as well.Every lot is transit enabled for pedestrians, so sims can travel through the lot without a problem.Go ahead, build your very own Sim-Stairway to Heaven. Dependencies:None - unless you want to use the Stairway_CP_Lots, in which case you will need:BSC MEGA Props - CP Vol01 Installation:Simply unzip the file and put the entire 'SimCougs Stairways' folder in your plugins (don't forget the dependency if you intend to use the CP lots). Developer notes: These lots should blend in with most towns or cities - there is a number of different lot configurations, including a simple stairway without any base texture.The base textures are compliant with sidewalk overrides. Support:For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks:A huge thanks goes out to Reddonquixote for modeling the stairs and putting up with countless failed renders (apparently the BAT doesn't like stair props).mgb (aka rsc204) was also deserves a big shout out for helping me with the transit modding.Finally, I'd like to thank uroncha for giving me the initial idea for these lots with his 'Adjustable Stairway' lot that can be found on the STEX. Enjoy!

