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EffTheGrid

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Everything posted by EffTheGrid

  1. Show us What you're Working On

    Love the Estes truckyard. I live by a big one of those and the trucks are always blocking up the intersections. This will be a welcome addition to my developable marshlands!
  2. Leatherhead Pumping Station

    Beautiful art deco structure! A good showpiece----the nicest water pump in the game!
  3. Hi, lazy question... What does this error mean on import, and how can I fix it? Checked the model, no png files.
  4. Can't find it?... Ask here!

    That worked! Thank you! Bit of an obvious one..... after all these years I should learn to read the readme.
  5. Show us Your Interchanges!

    You could have designed the roadways in New Jersey. Cool ideas! Love the way you use one-way roads to make tight turns.
  6. Can't find it?... Ask here!

    I know this is slightly off-topic, but also that there are great minds lurking in this thread. I can't get PIMX to work on Win 10. This is the error I get every time on startup: What's my problem? Thanks
  7. NY Building 11

    I love LOVE this. It's very 'Manhattan' in style and shape. Nailed the windows especially. 11/10
  8. Can't find it?... Ask here!

    Anybody know if these are hosted somewhere currently? bonus points: what is the building on the right?
  9. Hey, I think my plugins are not loading properly. How do I make sure I have NAM in the megaregion?
  10. Show us What you're Working On

    They look fantastic! Could you maybe do a tiny power substation, in the same footprint? I love the size and shape of this, and it would be nifty to have a small power plant (similar vibe to this and the Maxis water pump) Thanks and cheers!
  11. Enjoying myself is an understatement. This is a very fun new way to play! And I love the way I can launch multiplayer mods separate form my regular plugins. Also very easy to use. Within 10 minutes I was up and running. I'd personally love that. I think it will generate a lot of buzz for what we are doing. Plus the cities look really cool and deserve a spot to hang on the wall. Discord is cool and useful but it would be better imo to have it right here as well, separate from the support thread. Thank you for all the work you put into this. I think it will become really popular! l could see this mod going "viral" in the community because of how cool and interesting (and very easy to use) this is. You've successfully done what SC2013 tried and failed to do with online multiplayer, as well as revolutionized the way people can share their plugins folders. Battles we've been on the losing end of for years! This also provides the opportunity for creators to host entire showcase regions. Imagine uploading your entire legacy region with plugins as a viewable, interactive city journal. You've created a whole new game! Sincere thanks for the doors you've opened. <3
  12. Just a follow up question, and forgive me if I've missed it. Is there a place to journal cities within these multiplayer regions? It would be nice to have a dedicated WIP/showcase area on the site so we can show off our work. I'm excited to be up and running! Corner Harbor is booming! Who are my neighbors over in Antokia and South Haven? I'd love to work together to plan some regional connections, if you'd like.
  13. Thanks so much that worked! Welcome to Corner Harbor I am so excited!
  14. Hey, exciting stuff! I downloaded the launcher and tried to join the server, and got error 740. What causes this? Seems like the game won't start from the launcher---SC4 is not running in task manager after the region downloads. I'm playing the GOG version, and after the launcher prompted, me I selected the correct load destination. What else can I do to get up and running? Thanks
  15. Lot - Resources / Help

    I can help you model it in sketchup, if you want.
  16. Richmond, Virginia (RVA)

    It's a beautiful and interesting map. So please forgive me if this sounds sarcastic. But this map looks more like Richmond, CA than Richmond, VA. I wasn't aware of such a deep harbor in Richmond Virginia. Did something happen with the sea level? Again nice map but I'm struggling to see Richmond.
  17. Show us What you're Working On

    Thought it would be interesting to compare my work in progress, Bayshore, with its real life inspiration in New Jersey. I'm not aiming for an exact recreation. But I love this area and wanted to capture some of its attributes for a similar geographical situation in my map. Here's a zoomed-out shot of the developed areas of Bayshore. Here's the inspiration. Union City, NJ / North Bergen, NJ. Note below, perpendicular to the river, the train tunnels travel underground through the ridge, and the Route 495/Lincoln Tunnel Approach that cuts through the center of town. These are details I tried to emulate in Bayshore. Uniting the industries at sea level underneath the city. If you're not familiar with New York City, these are the Hudson River Palisades minutes to the west of Midtown Manhattan. See more of Bayshore here
  18. Show Us Your Suburbs

    Residential area near the beach. The "cheap" lots close to the expressway.
  19. Show us your Ghettos

    Bayshore Built on top of the bay ridge, the town is surrounded by water. On the west, (you guessed it!) is the bay shore, and to the east is the Western Industrial Canal. Two expressways flank the waterfront areas of town, land-locking Bayshore's inhabitants despite its maritime name. Route 499 tunnels under the high point of the ridge briefly before ascending over the waterways once again to link the Barrier Islands with the mainland. Freight rail also travels under the city as well to link the Bay Shore Line with the areas to the east of the industrial canal. Bayshore is for "real" folks... People who work hard, get the job done, don't ask too many questions and keep to their own business. Mob connections run deeper than the tunnels here... Bayshore is a city of tight neighborhoods, like this one overlooking Route 19. The subway that runs under Shoreline Road is easily accessible to all neighborhoods, all the way from Route 19 to the top of the ridge. The areas around Shoreline Rd are correspondingly busy and dense---express buses and subway service are available on this corridor. While the tight streets off Rt. 19 are more suburban in character. Inspired irl by New Jersey.
  20. Show us Your Interchanges!

    I like the way this one flows but I need to reconfigure the map. So it must die In memoriam, the Channel Turnpike Trumpet interchange splits traffic onto the freeway (westbound) and the tolled highway (northwestbound) Feeds into a parclo with the local throughfare. Big box retail and chain stores abound. What a convenient exit! A mile further, the highway bisects local roads again, with a nod to the Jersey jughandle. R.I.P to this suburb! It has better highways than my IRL life
  21. Show us your Ghettos

    Rosemond "Ghetto" is a harsh word. Rosemond is "inner belt"... "historic"..... an old streetcar suburb bisected by highway interchanges and urban arterials, this harborside area is built on the muddy banks of the Western Channel. Its identity as a leafy suburb has been lost over the years as standards of living changed and the region suburbanized. The highways tore through, shipping industry came in, and folks who could do better packed their things and left on the highway... Nowadays, the big box retailers provide needed jobs and more retail options in the community. "The avenues" used to be lined with grand elms and sycamores. But nobody wants to maintain new trees anymore. This former tidal creekbed was the perfect place to reclaim land and construct a new interchange. The area is now better connected by a highway interchange, bus park and ride service, a widened Channel Avenue. Light industry and more commerce populate the landfill areas. Rosemond Boulevard is unrecognizable from its heyday as a streetcar boulevard. The surrounding neighborhhods, at times, cease to exist in the path of the monstrous freeway that rips through. This was in the name of progress as the Lower Portsmouth Bridge was completed so traffic could bypass the surrounding streets. Still, Rosemond is irreparably scarred, and forever divided by the roadway. Rosemond Boulevard, pictured diagonally SW<-->NE, offers a straight shot into the city for commuters avoiding the highway. First a freight railway, then a streetcar boulevard, now it's a medianized arterial with heavy traffic at peak hours. The housing density in Rosemond is encouraged by its proximity to the urban districts and range of transportation options. It was historically a place where middle class people could buy a home and commute into the city for work. It is, however, not the most desirable area to live in as it is segmented by heavy industry and lots of traffic congestion. The surrounding areas offer more attractive housing and commuting options. As such, the community generally suffers from lack of investment. But for low-income people, Rosemond offers a good mix of safety, walkability, and access to the regional labor force. This region is a wip!
  22. Valemount, BC, Canada

    How interesting and beautiful. Two rivers meander so closely together but neither is aware of the other.
  23. Show us What you're Working On

    Thank you for receiving the critique gracefully! The LaGuardia example was, admittedly, very extreme, but colored the point well lmao. You are my hero!! Jersey shore has very fun and SimCity 4 friendly topography throughout. There is a great NHP map of Rumson/Atlantic Highlands area that exists. But it would be fun to have the barrier islands intact like Atlantic City or Seaside Heights. Maybe you could look a few miles down the coast, and do the Wildwoods/Cape May peninsula... This area is larger and more friendly for the SC4 grid. It's like a pocket sized Florida! Like maybe from Ocean City down to the cape. This area is about 30 miles, north to south, and features a mostly flat peninsula with flat land, rivers and streams, bays, and barrier islands. There's even a fun and nifty canal. I think it would be a great SC4 map to play on. Here's my area of interest Thanks again for your consideration regarding map rotations! Keep up the great work
  24. Can't find it?... Ask here!

    I find planning some "in between" areas helps to balance the density gradient. I'm working on more "missing middle" housing. It will grow on the low end of medium density, with no water. So you can really transition from medium to low density more carefully, and with low effort (zone R-medium, and don't run water pipes... presto they grow!) Below, is inspired by US 1&9 (Tonnelle Ave) North Bergen, NJ. Heavily urbanized inner-belt suburbs of NYC Coming soon on STEX. Just working on more models for the family. They can work in the city, or in 1910s style suburbs
  25. Can't find it?... Ask here!

    Thank you! I think I'll just make my own version. They're 20% larger than I'd like. So thanks---It looks like the Susan B Anthony house will be a good jumping off point for the project. I've done some similar style houses so I may just release a big "narrow lots residential" pack with 2 houses on 1x2 tile or 3 houses on 2x2. Just a bit more dense than we're used to.
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