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Everything posted by ohdude
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Version 1.0.0
1,860 Downloads
Valdivia is one of the oldest, cleanest and most beautiful and rainy cities in Chile. https://en.wikipedia.org/wiki/Valdivia This is a 32 x 32 km map of a real 35 x 33 scale map of the Valdivia area. So it is not a full 100% real scaled map but the intention was that. I made it using VTBuilder program and modifying it with gimp and photoshop to correct some rendering mistakes. So at the end I modified it a bit to make it more playable. Feel free to improve it if you want. It's not a perfect map but very approach to a real scaled map. IMPORTANT NOTE: you need Wounagaine SC4Mapper to install this map. You can download it from SC4devotion web: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2880 Sorry for my english. Enjoy and Stay well! Ohdude. -
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I was wondering if anybody can do this building with 3dsmax an darknight light effects (no nightlight fotos of the building, sorry ) Edificio Banmedica, Santiago de Chile (El Golf area):
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I love CN Tower, left: maxis CN Tower; right: @kellydale2003 Cn Tower. Considering the measurement of maxis, the kelllydale2003 version of the tower should have more than 600 meters tall.
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@11241036 Ok dude! smart and simple solution. So, it seems that the grass area is just a prop. I was thinking that was a texture mixed with the road. Thanks for that!!
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I think that with this cheat what you can do if you don't want to wait to much and keep active is applying it by 200 in 200. For example: ctrl + x : flora blast 200 200 200. It only will take 4-5 seconds. This won't add much trees but you can try again if you don't feel satisfied. So again: ctrl + x : flora blast 200 200 200, and again: ctrl + x : flora blast 200 200 200, and again: ctrl + x : flora blast 200 200 200...... until you feel tree satisfyed To me 4-5 times is enough. Good luck!
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Hi @11241036! I've found very interesting this project i would like to know how you made it to have diagonal medians between two one directional roads. It happens that in Avenues there are not diagonal medians when you drag it, so i'm interested on this because you solve that problem. Thanks dude!
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Hi! This is one my first mod project based on T21 exemplars creation and edition whose tutorial was made by @Xyloxadoria. I'm working with @mattb325, @Girafe and @Porkissimo props. The project is consisting on the addition of plants on the median of the NWM AVE-2 for the Uniform Street Lightning mod (a special patch to fix the overlightning problem which i can't find now). ) T21 tutorial: https://community.simtropolis.com/omnibus/SimCity-4/modding-information/how-to-create-t21-exemplars-r183 Uniform Street Lightning mod: https://community.simtropolis.com/files/file/25925-uniform-street-lighting-mod/
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Hi Mr. @Barroco Hispano There is any place where you store the finished projects you are doing? I'm interested on the trees you do. Are very good projects.
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Such an amazing Bat. I'm with a great hope that it will be published soon. Thanks in advance
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solarpunk Dawnville (part 3)
ohdude commented on Terring's City Journal Entry in Welcome to Fairview
@Terring Waaa!! Many thanks dude!! I appreciate it a a lot!! -
solarpunk Dawnville (part 3)
ohdude commented on Terring's City Journal Entry in Welcome to Fairview
How do you do for having a continued and regular position of the street trees as in the pic ??? THANKS IN ADVANCE -
SFBT street tree mod not working as it should
ohdude replied to Gugu3's topic in SC4 - Custom Content
I have the same problem and i've checked the "Tree Props" folder. I just have the maxis street tree files that i want. But in the game appears shorepine, ponderosa pines, etc even when i remake the streets with the street tool. Thanks in advance for any help. -
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