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  1. 20 points

    Version 1.0

    3,549 Downloads

    Jenquai Alchemy, by Mattb325. --------------------------------------- Another Maxis Hi-tech ( stalwart gets a 21st Century facelift. Jenquai goes from that small half underground building which steps back from the lot (and is accessed via a sort of draw-bridge) to a shiny, new and much larger facility. Just like the previous building which had sunken areas and elevated walkways, this new IHT factory provides a lovely, leafy sunken courtyard for employees to take lunch as well as a raised walkway connecting the two buildings. This version is a Hi-Tech growable anchor 6x6 lot (use the CTRL key when zoning to ensure the correct lot size) and will not interfere with any Maxis blockers or re-lots of the original Jenquai Alchemy. --------------------------------------- STATS IH-T§§§: Lot size : 6x6 (Use the CTRL key when zoning) Growth Stage: 3 (Medium and High Density Zoning) Bulldoze Cost: § 391 Capacity Satisfied: IHT§§§ 838 Pollution: 16 (Air)/ 6 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 117 Mwh Water Consumed: 109 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Hi Tech Industrial Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - Cycledogg V01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Texture Pack Vol01 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 To install, simply unzip the file into your plugins folder. Thankyou
  2. 9 points

    Version 1.0

    4,403 Downloads

    Simmons Bank Tower is a 40-story skyscraper located at 425 West Capitol Avenue in downtown Little Rock, Arkansas. At 547 feet (167 m) high, it is currently the tallest building in Arkansas. The new tower was born out of discussions between two ascending business executives, John Flake, a Little Rock real estate developer, and Jerry Maulden, president of Arkansas Power & Light (now Entergy). Construction began in 1984 on the $72 million building, and in 1986 the building was completed and dubbed The Capitol Tower. Currently, the namesake tenant, Simmons Bank, is headquartered in the tower with presence in various markets of Arkansas, Missouri, Kansas, and Tennessee. Flake & Kelley Commercial, the current name of the development firm of the tower, performs the management and leasing of the tower, and the Doyle Rogers Company is the special asset manager. The building was renamed Simmons Tower in April 2014. This file Includes: Functional Landmark with 4,000 CO$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugin
  3. 6 points
    So I am doing some relots. How do you all like them?
  4. 6 points
    matias93: thank you very much! So I made a test with the steps of the stairs and I got 26,5m to the tower. When testing with the men on the front measuring 1,65m I got 25,5. So I decided the real thing is about 25m. Also, it's known the building's bricks were reddish, so this part is fine SimCoug: thank you! I think this station may look good in your CJ since it has a historic look I'll export the model in HD and SD. The modelling part is almost done now - I'm studying how the windows really looked - and I think this building is very fun to do. BTW there's also a little European station on the JP's infinite projects backstage
  5. 5 points
    Yo, Guys and Gals -- I AM IN NEED OF OPINIONS AND SUGGESTIONS -- Here are three pictures of a small stretch of shoreline landscaping. I'm trying out a new style -- going for that "rocky" look on this part. Let me know what you think -- PLEASE! # 01 # 02 # 03
  6. 5 points
    Well, you certainly did ... "win" ... on that one. A sneak preview of the start for my next recreation:
  7. 4 points
    Right now I only have little time, and I'm not able to write new mods. But I want to share my knowlege about Cities: Skylines mod development with you! Mod Development Tutorials
  8. 4 points
    I feel a bit rusty but I really enjoyed it.
  9. 4 points
    A tiny insignificant village next to a tiny insignificant highway:
  10. 4 points
    MAXIMUS: Double Decker Monorail Designed for Cities Skylines. http://steamcommunity.com/sharedfiles/filedetails/?id=931642259
  11. 4 points
    Well, the work has finally started on the Service Station Mega Pack. Union 76 HESS Valvoline
  12. 4 points

    Version 1.0

    2,095 Downloads

    I have been asked a few times to supply this model in the past. I finally found the motivation to dig it out of my plugins folder. THIS DOES NOT COME WITH A LOT! .sc4model only! This is the model only. I have neither the game nor any of the modding tools installed at this point so you will have to do the modding and make the lot yourself. Sorry! The images show what I cooked up... 8 years ago?!? Jeez, I can't believe it has been so long. I have a full time job and another hobby that eats most of my free time, but I miss all of you that made SC4 fun for as long as I was active. This is the CJ entry where it was used:
  13. 3 points
    Replies: raynev1: Thanks and yep, plenty of room, at least 100 large tiles DavidDhetzel: Thanks and yep, always looking for good BAT's so thankyou, picked them all up (or at least I will eventually) kschmidt: Thanks and I completely agree that it has to be slow burn for the development. Not sure what sort of time period this is really based in as I've got a bit of a mix of buildings from several different time periods so it doesn't really have a fixed date in time. I do however hope to indicate some sort of change of style as we slowly grow and develop. Entry 5: Meandering Marshes So, last time we left off we were taking a look at the regions most famous pair of farmers. Well today.... has absolutely nothing to do with them so lets just get on with it shall we starting off with this exciting news that the entire area around Harrignton is now full of people, livestock and various crops (quite why we need so many different ones I don't know but nevermind). Anyway here's how it looks complete with a map of the area with all the place names, so you can be even more confused when trying to figure out where we are as I've named every small settlement! Right, so now that's out of the way, lets get on with the real content of this entry and for that, we need to start in Rilby, taking a look at its lovely ferry connection over to the nearby large town of Naplan. (Rilby is on the right for anyone who's confused by the map above or just didn't bother clicking the spoiler button). So now, we throw the lovely ferry connection out of the window and instead, decide that we need our car to travel around the several hundred metres of area that is remotely of any interest in Naplan. Thankfully for us, the ever expanding Harrignton surroundings have joined the two towns by a long, muddy, impassable for several months of the year and dangerous for the rest road that skirts some local swamp land (and by skirt I mean pretty much ploughs into it). Anyway, lets start by heading northwards out of Rilby and into the ever present farmland. Continuing north, we bypass Berrin Woods and head through the small villages of Droton and Meryat (in that order). Thankfully Droton is kind enough to give you some indication as to weather or not its a good idea to try the rest of the drive seeing as they pretty much built it in the swampy land surrounding the waterways. Then, we make a turn to the left through Bontin and in between some larger farms where the ground is actually, pretty serviceable as a road, and into Trowdin where we start to head south again and back into, well, mud. Apparently though, this area seems to appeal to people as the two towns we just past are pretty large when compared to most of the places in Harrington. Then, we head back into the boggy marshland that surrounds this wood and down towards Naplan. As you can see there's a lot of smaller farms along this track with several of the regions smallest settlements in the form of Manton and Woodbury. And, just to prove how small a settlement that these are here is Manton where you could literally blink and miss it (seriously I nearly did while concentrating on not slipping off this track). Finally, we end up in Naplan where I park up get ready to do some shopping done, only to find that its about to get dark and there's some clouds blowing in, so decide to just start heading back instead. Screw it, I'm taking the ferry next time! ~-~ Meanwhile, in other news we saw our first factories being built in the region to actually do something with the huge amount of stuff we grow. Predicatably, these have sprung up near Henburn because, why not just add more pollution to the area. Anyway thats the end of this entry. No region view as not a hell of a lot has changed to be honest just the usual little bit of spread, so..... Till next time!
  14. 3 points
    Looks like google earth !!
  15. 3 points
    I thought this was a real photo for a minute.
  16. 3 points
    You might also see the phrase "grade separation" to describe high-speed rail tracks that are elevated or otherwise isolated from their surroundings so that pedestrians can't walk on them and cars never drive across them (cars pass over or under instead).
  17. 3 points
    Hey guys! I come back with another custom build! This time is an old wooden train bridge Hope you will enjoy it! Cheers!
  18. 3 points
    Started work on a modern office building. Just a little progress so far.
  19. 3 points
    I almost called them @kingleno slums, but I figured that'd be rude...
  20. 3 points

    Version 1.0

    4,107 Downloads

    Former First Federal Savings and Loan California, by Mattb325. --------------------------------------- It's not only "old" buildings that are demolished in the name of the progress. This building was constructed in 1959 and used to stand at the corner of Hollywood and Highland Ave, Los Angeles. It formed and framed a famous part of the view from Graumans Chinese Theatre down Hollywood Blvd. It was demolished in the late 80s for the Hollywood & Highland project (i.e. where the Academy awards are filmed now). While this is not an exact recration of the old First Federal Bank, it is a good example of the Southern Californian mid-century, heavy-set, mid-rise office building. The beauty of these buildings is sheer quality of their materials: polished limestone with contrasting highly polished granite base, crittal steel windows and polished marble forecourts, but "progress", as well as the need to expensively retro-fit many mid-century buildings in shaky California saw these gems consigned to the wrecking ball. To make it a little bit different, I've angled it 45 degrees for a corner lot as there really aren't many such taller buildings in this game and by doing this it complements a lot of the taller angled residentials from Sim Fox, Bixel, HKABT et al. This building is offered as a growable high-wealth mid-rise building on all tilesets. It grows easily, but as it is limited to a 4x4 corner lot (there is one for both left and right corners) it isn't weedy. Hold the CTRL key while zoning to ensure that you get the lot size. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage: 6&7 (medium and high density zones) Bulldoze Cost: §869 Capacity Satisfied: CO§§ 2,479, CO§§§ 1,735 Pollution: 10 (Air)/ 10 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 70 Mwh Water Consumed: 758 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod: --------------------------------------- DEPENDENCIES: *BSC Mega Props - CP Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  21. 2 points

    Version 1.0

    2,761 Downloads

    Quay House, by Mattb325. --------------------------------------- Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style. The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock. The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 4 (Medium and High Density Zoning) Bulldoze Cost: §481 Capacity Satisfied: CS§§ 565, CS§§§396 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 16 Mwh Water Consumed: 184 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building STATS CLINIC: Lot Size: 3x3 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §1,850 Jobs: Jobs§24; Jobs§§60; Jobs§§§19 Bulldoze Cost: §100 Power Consumption: 6 MWh Water Consumption: 22 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 784 Hospital Population vs. Distance: 100 / 100 Hospital Effectiveness vs. Average Age: 8 / 8 Hospital Patient Capacity: 2,900 Hospital HQ Boost: 11.52 Catalog Capacity/Catalog Monthly Cost: 2,900 / § 1,200 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be). --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  22. 2 points

    Version 1.0

    4,367 Downloads

    Pedriana Pharmaceuticals, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Pedriana Pharmaceuticals deserved a new 're-imaging' for the 21st Century. After all, the in-game structure that has been filling up any I-HT zone for almost 15 years does not reflect the grandiose commercial buildings which bear its name, so it is probably overdue for a facelift and some rebranding. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor building is substantial and only comes as an 8x8 lot (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on high density Industrial zones and provides 1,079 jobs. The building itself is fictional, but draws inspiration from the Voestalpine Stahl Service Center in Austria. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 3 (high density zones) Bulldoze Cost: §266 Capacity Satisfied: IH-T 1,079 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage) Pollution Radius: 6/7/0 Power Consumed: 133 Mwh Water Consumed: 124 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Textures CP Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Mega Props - Mattb325 Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *PEG CHAINLINK RESOURCE: To install, simply unzip the file into your plugins folder.... Thankyou and enjoy.
  23. 2 points

    Version 1.0

    3,716 Downloads

    WanWan Apartments, by Mattb325. --------------------------------------- Inspired by the old Won Won Apartments on the Asian Tileset in SC3000, Wan Wan apartments have that real retro vibe of 1980's apartment buildings. These are tall apartment complexes come in at 12 floors to capture the views and are solidly constructed from brick and coloured concrete infill panels. Each building also has underground parking, there are two apartments on the ground floor, four apartments per floor from floors 1 through 9, and the four apartments on 11th and 12th floor apartments are 2 story penthouses with a lovely sun-terrace to lie down and soak up the rays before the 1990's rolled around and everyone was told not to sun-bake. This version is not a 100% accurate copy, but it is true to the language of the architectural style of the original building and this is simply one that I made for myself, but have decided to share with the community. The lot and models come in a few variations: all of them are growable R§§ iterations and there are both orthogonal - and - because it's a SC3000 building, a 45 degree version as well. The larger 6x6 and 8x8 lots are landscaped, and to help these grow, use the CTRL key while zoning. All lots are designed to grow on the Houston and Euro tilesets only. --------------------------------------- STATS R§§ Orthogonal: Lot size : 2x2 & 2x3 Growth Stage: 6 & 7 (Medium & High Density Zoning) Bulldoze Cost: §697 Capacity Satisfied: R§ 929, R§§ 514 Pollution: 4 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 7 Mwh Water Consumed: 20 Gal/Month Building Style: Houston/Euro Occupant Group: Medium Wealth Residential Building STATS R§§ DIAGONAL: Lot size : 6x6 and 8x8. Use the CTRL Key while zoning to get the correct lot size. Growth Stage: 4 & 5 (Medium & High Density Zoning) Bulldoze Cost: §697 Capacity Satisfied: R§ 2,502, R§§ 1,382 Pollution: 11 (Air)/ 5 (Water)/ 5 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 19 Mwh Water Consumed: 52 Gal/Month Building Style: Houston/Euro Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - Cycledogg V01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  24. 2 points

    Version 1.0

    2,911 Downloads

    Kane Tiberium, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Kane Tiberium deserved a new 're-imaging' for the 21st Century. After all, the in-game dumpy little structure has been filling up any I-HT zone for almost 15 years, so it is probably due for some extra space. Given the initial rather pointless reference to an external game with the naming of this building, I doubt that such an industry could survive all this time in the real world. So in my version, Kane Tiberium makes NutriliteTM vitamins, minerals & dietary supplements products to turn a buck. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 4x3 and 4x4 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides between 300 jobs. The building itself is based on a boxy mid-century modern design and brings a retro flair to your industrial zones. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §264 Capacity Satisfied: IH-T 300 Pollution: 7 (Air)/ 3 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 55 Mwh Water Consumed: 51 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - Mattb325 Vol03.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 *PEG CHAINLINK RESOURCE - To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  25. 2 points
    Here is a scene I figured I would share . Shhh. Don't tell , I left the grid on .
  26. 2 points
    Cool images everyone . A lot of inspiration in this thread . @Dreadnought I think that looks very nice . With so many mmp sands , rocks and vegetation . The sky's the limit . Here is something I've been working on . Bulldoze , zone and repeat . Many , many times . Some mmp's and I think I can call it done .
  27. 2 points
    Wow, you were quick on the reply. I wound up going thru the calendar part, selecting another date cause the triangle thinger was giving the same error and now I'm getting files again. (I had deleted my post, but I put it back since you replied to it.) Edit: All C done. Total is now 2,153 buildings with 100% success so far.
  28. 2 points
    I think I got similar messages when I was trying last year, sometimes coming back later and trying again works, other times tho it appears they are lost for good .... still without the wayback all of them would be gone
  29. 2 points
    I believe that part could spark some philosophical debate. Perhaps that is one particular self imposed goal rather than the one and only goal of the game.
  30. 2 points
    I am building a metropolis too. 8x8 large tiles. Only I am using GIGS of mods and a natural growth historical approach, so mine isnt really a "Fast and furious" way to reach over 1,000,000, but i'm planning on definetely more than that. Also the mods I use are mostly realism oriented, buildings, fixes, NAM, CAM, MMPs... My advice to Stellaris and everyone if I can contribute is, whatever playing style or goal, to ENJOY THE GAME. If you bought it and joined this forum maybe you like it a little bit, so why rush into building megalopolis with trillion people in it and a vast ocean of skyscrapers when you can enjoy taking your time to shape the scenario? I see SC4 as a train set model or a diorama or whatever you call them. People spend months working on single trees and grains of sands to make a little hill. It takes patience, yes, and after hours you look at it and it doesnt evoke anything other than frustration. But then you compare pictures a week later and your jaw drops and you feel fuzzy inside. I checked my own pictures of the first post of my journal and compared them with the ones i took the last few days and... oh my god! These couple of months have really been worth it. I can start to feel the city alive, breathing, talking, asking me. It's not about the numbers. It's about the feel. Stellaris88 you repeatedly said that SC4 cities look ugly and that you don't want to spoil your city with mods. Ok. To advice you I can say that you might try to avoid the "grid" and I mean trying to avoid to make neighbourhoods that look like a grid, like an infinite picture of suburb LA or Manhattan. On paper they look really boring, but of course in real life they have a variety of skyscrapers and monuments and the roads themselves have several different functions and styles, from alleys to massive avenues to expressways to urban interstates. Try first to adopt a non-flat map. Terrain is the NUMBER ONE factor in the uglyness department. My first metropolis project was a DIY flatmap and no matter how creative I was with NAM RHW and NWM avenues it just look stale. Browse the internet and find a good map that fits your taste, one with hills and woods, or maybe a bay. A mountain pass. A coastal map. Make your own (although more patience needed). My metropolis named Branny i took the map from the internet, it's the estuary of a big river in a bay. Really sparked my imagination. There are hills although not very pronounced and there is just a hint of a mountain range in the southwest. I adopted a mediterranean climate overhaul and downloaded lots of MMPs and refined my painter skills (ahahah). Even without laying a single road or building the map is already beautiful to look at. You can do this without mods. Just get a good map that doesnt look boring or ugly and spend some time giving it character BEFORE you lay roads. When you get to start building, dont just lay endless grids or RCI. Use a little bit of common sense and place things where they have a function. Use your imagination. Cities look good if they are realistic. A endless ocean of industry in a grid just looks like a copy and paste effort. Invent. Maybe over there has been opened a coal mine. Put a rail line close to it and connect it to an industry park somewhere else and build a coal power plant. Build also a warehouse and leave space for coal deposits so trains can unload and go back to the mine. You build a port? Then terraform the land around it to ease naval traffic and to build naval docks and shipyards. Connect everything with rail. Make a rail siding with several tracks and warehouses around it. These kind of things give life to the aestathics of the city, makes it look more believable. With or without mods. Obviously there are mods that add buldings, MMPs, puzzle pieces and kits, all sorts of things you can use to embellish or give character or to add functionality. But all of this can be done without mods. I used to. Just remember that the main factor in uglyness is the "grid". Hope it helps!
  31. 2 points
    Thanks a lot. @RRetail has helped me a lot. It actually not very hard after you get a hold of things. I have many idea, and if you have some let me know. Im planing on doing 1 or more lot with each Relot. Thanks, Evan
  32. 2 points
    I'm glad you have started to learn this. You seem to have a lot of ideas from your requests. I would suggest you take it at a slow pace and try to learn from the more experienced lotters here to be sure you're doing the best work possible. I'm sure that's your goal. Doing lots as fast as you can just to upload isn't going to be a successful path. Please take your time and get proper feedback from your friends here...it's really going to help you become an expert. Cheers, tiger
  33. 2 points
    Released... http://steamcommunity.com/sharedfiles/filedetails/?id=931900112
  34. 2 points
    Is this a coincidence? I tweeted this a couple hours ago. Although my video won't be about modding specifically, just about running scripts and changing some values for testing probably, for complete beginners. So it still could be useful since browsing mod tools and making temporary scripts is how I get mod ideas. My vote was for the written one, since then you could explain the process of making a mod from scratch, depends how inexperienced your target audience is. The problem I see with some tutorials in any field is that some things are not explained and it's "just do this because I said so". I guess there are people who want that but I'm not betting on those actually getting anywhere with modding. If people understand why the code is what it is, it's more likely they can apply this knowledge to their own modding ideas.
  35. 2 points
    Yep. That's it exactly. Sample from real life: Basically that says that all portions of all walls must be above ground level to be counted in the above-grade living area. (The next paragraph there let's us break that rule for bi-level and tri-level style homes because the market reaction is that since the lower levels are partially above grade and the quality of finish is commensurate with the other levels the buyers and sellers themselves do not consider the lower level as a basement.)
  36. 2 points
    Back with just a few homes in the Vining area - the desert town around the interstate exit with access to the mountains. There's a tire shop a bit further out of town towards the landfill and directly opposite of the scrapyard: On the edge of town there are the best properties with an unobstructed view of the Sierras: And this guy likes classic cars...
  37. 2 points
    Thanks a lot @Judazzz! Finally finished the generic tree pack! 6 trees for when you just want to fill an area with some random relatively young trees. They range between 330 and 880 tris, which isn't that low-poly considering they aren't that big - but they should get the job done. At least it paves the way for later projects (haven't forgotten the linden tree @AmiPolizeiFunk!) http://steamcommunity.com/sharedfiles/filedetails/?id=931378862
  38. 2 points

    Version 1.0

    3,257 Downloads

    Tsvirkunov Electronics, by Mattb325. --------------------------------------- Another Maxis Hi-tech stalwart gets a 21st Century facelift. Tsvirkunov Electronics goes from that small angled blue building with the red decorative pillars to a shiny, new and much larger facility. Just like the previous building which had outdoor employee space, this new IHT factory provides a lovely, sunny sunken courtyard for employees to take lunch. This version is a Hi-Tech growable anchor 6x6 lot (use the CTRL key when zoning to ensure the correct lot size) and will not interfere with any Maxis blockers or re-lots of the original Tsvirkunov Electronics. --------------------------------------- STATS IHT§§§: Lot size : 6x6 (Use the CTRL key when zoning) Growth Stage: 3 (Medium and High Density Zoning) Bulldoze Cost: §307 Capacity Satisfied: IHT§§§716 Pollution: 14 (Air)/ 5 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 108 Mwh Water Consumed: 101 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Hi Tech Industrial Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC MEGA Props - SG Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Texture Pack - Cycledogg V01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Texture Pack Vol01 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given a number of comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  39. 2 points
    Small pier area for small town. A nice place for local people to spend some time and also serves as break point for rarely coming tourists. There is a bus stop close to this location but I suggest you to walk next to river to get here if you have time
  40. 2 points

    Version 1.0

    2,500 Downloads

    Europa House, by Mattb325. --------------------------------------- This is an otherwise dumpy little post WWII inner-city low-mid rise building which is transformed by an unusual (for SimCity at least) butterfly roof on the eighth floor penthouse. The butterfly roof was a design classic of the late 1940's to mid 1950's that created amazing, soaring, light-filled interior spaces that forced the eye up and out along the inverted plane of the roof line through dazzling clerestory windows. A lot of modern buildings are also reviving this simple trend. After WWII, buildings called 'Europa House' seemed to spring up in cities everywhere: perhaps it served as a bricks and mortar reminder of the horrors of war and the constant need to vigilant against extremist views and ideologies (a lesson we seem to have forgotten). Whatever the case, if these buildings still stand today, they are usually fairly low-value commercials, and this is what I have created for the game. The lot comes in two 2x2 flavours: a growable LOW-WEALTH Commercial Services and a growable MID-WEALTH Commercial Office. And, with a name like 'Europa House' this grows only on the Euro tile-set. --------------------------------------- STATS CS§: Lot size : 2x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: §423 Capacity Satisfied: CS§ 312 Pollution: 3 (Air)/ 1 (Water)/ 9 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 7 Mwh Water Consumed: 64 Gal/Month Building Style: Euro Occupant Group: Commercial Services Building STATS CO§§: Lot size : 2x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: §436 Capacity Satisfied: CO§§ 175 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 4 Mwh Water Consumed: 45 Gal/Month Building Style: Euro Occupant Group: Commercial Offices Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  41. 2 points

    Version 1.0

    4,527 Downloads

    Max's Microchips, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Max's Microchips deserved a new 're-imaging' for the 21st Century. Please note that this doesn't interfere with the original Maxis files and will also work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 6x6 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides 1,184 jobs. The building itself is strictly fictional; although I drew inspiration from the some of the Industrial developments that are springing up in SE Asia where large areas of the building activity and function are contained underground. This is one such building as evidenced by the sloping driveway and reflective pond covered roof punctuated by air intake vents. The two floors visible from street level are for office and reception space. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 2 & 3 (medium and high density zones) Bulldoze Cost: §264 Capacity Satisfied: IH-T 1,184 Pollution: 19 (Air)/ 7 (Water)/ 6 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 139 Mwh Water Consumed: 130 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Industrial Hi-Tech --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: Or: http://gizmo.aplaceforwebsite.com/index.php (please note Gizmo's site is no longer operational) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Textures Vol01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  42. 2 points

    Version 1.0

    3,539 Downloads

    Havoc Bioenhancements, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Havoc Bioenhancements deserved a new 're-imaging' for the 21st Century. After all, the in-game structure that has been filling up any I-HT zone for almost 15 years does not reflect its grandiose name, so it is probably overdue for a facelift and some rebranding. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 5x5 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides between 468 and 1,120 jobs (depending on the lot size). The building itself is fictional, but draws inspiration from the typically cheap, prefabricated modern aesthetic. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): LOT SIZE 5x5 Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §270 Capacity Satisfied: IH-T 468 Pollution: 11 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 85 Mwh Water Consumed: 79 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building LOT SIZE 8x8 Growth Stage: 2 (medium and high density zones) Bulldoze Cost: §318 Capacity Satisfied: IH-T 1,120 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 135 Mwh Water Consumed: 127 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *PEG CHAINLINK RESOURCE: https://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/ To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  43. 2 points

    Version 1.0

    3,468 Downloads

    Stratton Biotech, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Stratton Biotech deserved a new 're-imaging' for the 21st Century. After all, it has been filling up any I-HT zone for almost 15 years, so it is probably due for some extra space. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 4x4 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides between 204 and 1,122 jobs (depending on the lot size). The building itself is strictly fictional: I have used exposed steel girders, a false wall and false window panelling to shelter a central courtyard. This lends a more substantial air to the front façade. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): 4x4 LOT Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §289 Capacity Satisfied: IH-T 204 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 38 Mwh Water Consumed: 35 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building 8x8 LOT Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §1,066 Capacity Satisfied: IH-T 1,112 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 135 Mwh Water Consumed: 126 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: Or: http://gizmo.aplaceforwebsite.com/index.php (please note Gizmo's site is no longer operational) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Mega Props Mattb325 - Vol03.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 *BSC Texture Pack Vol01 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 *PEG CHAINLINK RESOURCE - To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  44. 1 point
    Update. I got one of the very first burger kings on here a re-lot. I had a hard time with parking and the drive thru but I made it. I placed it next to the Lowes Foods to show that this is also a Prop a Lot relot.
  45. 1 point
    Looking at what you want to do, I think you want to make a custom prop family for use with SHK's props, which is reasonably easy to achieve. Start by working out exactly which props you want to appear on your lots and collecting the prop exemplars for them in a new DAT. Then in reader highlight them all, right click and select "Generate new group and instance", which will give them all new unique IDs. You might want to edit the prop names at this point, to differentiate them in the lot editor. Now just replace the current Building/Prop family with one of the unique id's assigned to you. You might want to use multiple families that do different things. Also you should note that the ones used by SHK are in timed groups, so the cars change throughout a day. Although if the plan is simply to remake the SHK groupings so that the flash cars aren't part of them, you don't need to concern yourself with this overly.
  46. 1 point
    There is now a button called Toggle Underground Bulldozing. It was added during the 1.7 update.
  47. 1 point
    Oh yeah, gimme more dependencies. So my 16 GB ram and 2TB hard drive can just go to work. Have I mentioned my 4.3 GHz processor? Do me, do me right.
  48. 1 point
    you are pumping out Stuff like crazy
  49. 1 point
    Like this residential tower development well done 5/5... pointing out the lotting particularly and the previous 'europa' building window material texture work... 5/5
  50. 1 point
    Sure,tell that to Korver,LN X and Michael...
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