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No Need to Bulldoze Stations Track Checker Removal Mod (beta)
tigerbuilder replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Nice job Cori. I wonder what else is in that LUA file, did you experiment with anything else in there? Thanks -
Your schoolwork is far more important. Don't worry about us. I hope you return when you can. You are a creative batter with excellent works. Good luck on your thesis. Cheers, tiger
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[Development] The Day Major Fantozzi went Farming
tigerbuilder replied to Fantozzi's topic in SC4 - Custom Content
I understand your feeling burned out from all the work. I'm working a similar project, and I get it. Please keep going...this is going to be a epic farm upgrade and I can't wait to see and use it. This entire thread has me with great anticipation. Your work is fantastic. Take breaks when you need to. For example, get the NAM 36 and play around on a sandbox map to see what you've missed. It could give a fresh mind to return to your project. There are more people interested in this project than you might believe. I'm sure of that. Cheers, Tiger -
As far as I understand, yes you can do it. Here are some discussions I found quickly that explain it. PMing a mod here would surely clarify it. https://www.sc4devotion.com/forums/index.php?topic=7553.msg404572#msg404572 https://www.sc4devotion.com/forums/index.php?topic=15598.0 I hear you about the resolution issue, but the examples you used above didn't seem too drastic of scale factor. I guess you would have to try them and see how they turn out. Cheers, tiger
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[Development] The Day Major Fantozzi went Farming
tigerbuilder replied to Fantozzi's topic in SC4 - Custom Content
Nice stations! Cool idea and they look great. Cheers, Tiger -
It shouldn't matter whether its a prop. You are tweaking the .sc4model itself. Then you make new exemplars and lot. You refer to the original model as a dependency because the FSH files are needed so you are not violating "rules" of copying. This is a way to do the scaling for downloaders, they don't have to do it themselves. Just an idea for you...it's a shame you would leave a good BAT out if it could be fixed. Cheers, Tiger
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First, sorry to hear of your loss, that is difficult. I love all your work, thanks for the efforts. Have you looked at "model tweaker"? Perhaps you could resize the BATs so you can use them? Cheers, Tiger
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Cool! Looks very nice.
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BAT - Troubleshooting & General Discussion
tigerbuilder replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Not really Dreadnought. Lets clarify some things here. "Replacement" (the same IID as the maxis locos) "Additional" (a unique IID from the maxis locos) So the locos you got are probably set to be replacements. That doesn't mean you couldn't go in and alter their IID's to let them be additionals, you absolutely can do it. Additionals would be mixed in randomly with the trains you're running now. I run VDK's locos all mixed together, I never know which line i'll see. If you can use the reader, it's not too difficult. Also, there is a way to make them props. It's what VDK did with his GEVO locos, have a look at his uploads. There are also some steam loco props around in prop packs, there is some posts about it in the "can't find it?" thread recently. Cheers, tiger -
@SimPimple: Here are a couple: https://community.simtropolis.com/files/file/15808-renfe-mikado/ https://community.simtropolis.com/files/file/21179-1947-yellowbelly-steam-train/ https://community.simtropolis.com/files/file/21081-db-class-23-steam-engine-train/ Some cars you probably want: https://community.simtropolis.com/files/file/21311-trolcas-train-set-rh/ I have a trolca set V2...but i can't find a link Cheers, Tiger
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Good list of some suburban/old house lots?
tigerbuilder replied to cifer00's topic in SC4 - Custom Content
c.p. , JMyers have some really good ones on the LEX, use the power search of author name. Simcoug did some relotting of them on the STEX. Another I can think of is "american four square V1, V2" here on the STEX by homefryes. Cheers, tiger -
Which train is that Mike? I've seen that behavior when I've made a modding error in the automata files...I could take a closer look at it. Cheers, tiger
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Could you share with us what the "tweak" to the script was? This sounds like a rather important discovery you've made. Cheers, tiger
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