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9 hours ago, Simmer2 said:

Etwas, das meinen Supertanker ergänzt. Noch in Arbeit.

Perfect. It will looks great in an Industy Harbor. Go on with your great Work.

Thanks for all

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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I have to understand how I can insert elements such as columns, sculptures in buildings without them being damaged in Gmax by pixels ^_^

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On 12/2/2020 at 2:49 AM, Simmer2 said:

Something to complement my supertanker. Still work in progress.

TBgfj7z.jpg

You weren't looking at your ceiling light when you came up with this idea, maybe? *:D

Since I researched the Mad Max universe for my latest map, I am now doomed by Google to receive every update pertaining to the films in perpetuity.  So I am sad to announce that Hugh Keays-Byrne, who played Immortan Joe in Fury Road and Toe Cutter in Mad Max died yesterday. Not a good week for movie villains with David Prowse (the "body" of Darth Vader) passing earlier this week. RIP to both.

how-hugh-keays-byrne-ended-up-playing-2-

0_SWNS_DAVID_PROWSE_003.jpg

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1 hour ago, Josh6 said:

Also, I'm trying to embed this without any success. Anyone know how?

just add the link and the forum interface does the rest:

 

 

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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9 hours ago, davide1983it said:

I have to understand how I can insert elements such as columns, sculptures in buildings without them being damaged in Gmax by pixels ^_^

It's really a scaling issue, certain details, especially on smaller objects, just never get seen in-game. If a line or such of an object is not coming through in the render, make that object Taller, Wider and/or Higher, until it does. You soon get a feel for what works and what doesn't, but it's kind of a trial and error process.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Time to learn the texturing part... (unless I screwed something up in the modeling part)

image.png.b6d5351b89c2e7756286b526ff5d679c.png

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23 minutes ago, Simmer2 said:

Just a few more items left (including the oil loading arms) and its done.

63Vld7w.jpg

Looking very nice, can't wait. Just a thought, I could see the current form used on land next to some rail lines or so.

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Kloudkicker
Life's cold and I'm chillin
Kloudkicker's Lot Creations
Kloudkicker's Tech Tools, News and More

 

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I think its Debussymans Mexico City Cathedral with some additional photoshopping.

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Impressive cities. 

Does that industrial section above have mass transit to enable workers to get there efficiently from residential areas?


Kiwiwriter

aka Dave Lippman

By Day: Senior Press Information Officer for Newark, NJ

By Night: Occasional SimCity builder

 

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