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4 hours ago, Dreadnought said:

Before you ask -- I have no idea where I got them.

Uki's stuff is available through his website: http://uki-sim.seesaa.net/

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I'll take a quiet life... A handshake of carbon monoxide.

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9 hours ago, art128 said:

Uki's stuff is available through his website: http://uki-sim.seesaa.net/

@SIM-ple Jack

Yo, guy --

"art128" came through for you like a CHAMP!!

Here's your link to "uki" !

MANY THANKS TO "art128" !!

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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16 hours ago, Barroco Hispano said:

@SIM-ple Jack I have this.

MAD_1.png
 

This!!! *:thumb:

Must be from Fury Road. Don't think it was from Roo Warrior. Well, you only have 23 more to make. https://www.madmaxmovies.com/forum/viewtopic.php?f=3&t=11485

That's just for RW. Then you got God-knows-how-many for Thunderdome and Fury. You could start off simple with Mad Max. It only had the Interceptor and a handful of bikes. I actually have enough grungy lots now, to do a Mad Max region. Just need some vehicles(wink wink)

11 hours ago, art128 said:

Uki's stuff is available through his website: http://uki-sim.seesaa.net/

Gracias amigo!

2 hours ago, Dreadnought said:

@SIM-ple Jack

Yo, guy --

"art128" came through for you like a CHAMP!!

Here's your link to "uki" !

MANY THANKS TO "art128" !!

Weird coincidence. I was on his page briefly, about 3 days ago. Only went a couple columns in, and grabbed that Olympic counter(don't know what I'm gonna use it for). But I went through the whole thing today and found a bunch of other great stuff, along with the seawalls. Uki is the bomb(as they used to say).

Much thanks again to everybody involved. Seawalls look really good and grubby. I'll be using them a lot more than JENX's set, I think.

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21 hours ago, SIM-ple Jack said:

Excellent cross-texture modding.

I saw you sneak that one in! *:D

Thank you.Still working on it,It's kinda challenging to do it.

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8 hours ago, Simmer2 said:

While on assignment in Vancouver I saw a very large industrial structure in one of the city's ports.  The Alliance Grain Terminal.
Here is a section of it, still missing all the industrial machinery and piping of course. I will be posting updates in the coming weeks and months.
I will try to recreate the entire structure in 4 or 5 sections, I'm also going to see if I can render all the pieces in HD.  

Here is the beginning...
1
U6A5CxL.png

Simmer2

Hi, long time no see. I like your work

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9 hours ago, Simmer2 said:

While on assignment in Vancouver I saw a very large industrial structure in one of the city's ports.  The Alliance Grain Terminal.
Here is a section of it, still missing all the industrial machinery and piping of course. I will be posting updates in the coming weeks and months.
I will try to recreate the entire structure in 4 or 5 sections, I'm also going to see if I can render all the pieces in HD.  

Here is the beginning...
1
U6A5CxL.png

Simmer2

Grain elevators are so cool!  If you ever feel like doing more of them ...

https://substreet.org/minneapolis-elevators/

image.png.ac911f8f68ea289e61818c5e6bf8554b.png

image.png.c0ada79b8c018bd4a4ff92675c0bd5f4.png

image.png.602606e2330f9b57cce8b8fbdcf10f87.png

345-360-bunge1.jpg?itok=H8xuU16l

image.png.48cbdaadce61f64290f0edb6f7d8653f.png

image.png.15bfbb61dfd6b748eb3f72b881b28ff6.png

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Proud member of the NAM development team.

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16 hours ago, mitsos said:

It's kinda challenging to do it

Snow terrain makes it a little easier to blend. I'm finishing up a region today with Chihuahuan and Berner Oberland.

9 hours ago, Simmer2 said:

U6A5CxL.png

 

Would make a nice sound wall or levee set by itself. :yes:

 

12 Necks Park provides the locals a monthly show, as Judge Weems always guarantees a baker's dozen of desperadoes at his neck tie concertos. Visitors flock from all over the territory to witness the spectacle.

5fb1433788bb9_12NecksPark.jpg.e84fc61326de53dca8b9fb592b2d6215.jpg

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10 hours ago, Simmer2 said:

While on assignment in Vancouver I saw a very large industrial structure in one of the city's ports.  The Alliance Grain Terminal.
Here is a section of it, still missing all the industrial machinery and piping of course. I will be posting updates in the coming weeks and months.
I will try to recreate the entire structure in 4 or 5 sections, I'm also going to see if I can render all the pieces in HD.  

Here is the beginning...
1
U6A5CxL.png

Simmer2

Welcome back!!!!!!  I’ll be sure to find a place in my Port of Vancouver for this beauty!

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20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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