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3 hours ago, Krisman said:

I might think about releasing this ... although i didn't really keep track of the dependencies so not sure how to figure out where all the props came from *:???:

I the meantime, some more shots as i've also completed the surrounding area (the much needed vines for a winery).

ESPJT5y.png

h8dyeaX.png


@SneakyDeaky : the roads used are not a mod (or transit enabled) - it's all lotted.

 

If you have sc4tool and or SC4 DataNode, those tools are able too read lot files and list the dependencies. 

Or alternatively you can send the file to me in a DM and I am happy to track the dependencies down. The only thing that is important whether you used custom prop families and textures created by you, or you only used props and textures from existing dependency packs?

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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On 25-8-2023 at 10:11 PM, AP said:

are you using a noise transformer?

I guess the tricky part is getting the shape of the pile right in general... like the slopes and angles it would stop rolling and start piling...

I will try this out! thanks

On 25-8-2023 at 11:03 PM, Dreadnought said:

Yo --

This looks like it's going to be a real beauty!  I've always wanted to see someone carry a large seaport through the various stages of operations -- but the pieces were never in the game.  Everyone seems to get obsessed with skyscrapers and super-highways. 

You're doing a fantastic job !!  I see a lot of "custom" work -- and it looks like a lot of hard work went into it.  BUT -- it looks very much like it's worth the effort.

Could you give us a zoom-out picture so I can get some idea of the scope of the thing ??

Thanks! I don't have any other pictures right now, but will provide them in the next update. But that could take a while, I have very little time unfortunately.

On 26-8-2023 at 3:14 AM, Ulisse Wolf said:

My god. But it's great. This mod will take the construction of specialized ports for minerals to a higher level. So we can build more realistic steel centers and power plants. Don't forget to add night lights

Yes, I have been looking at steel plants in Google Earth... If I ever finish this set, then maybe that's worth a try..

As for night lights; when (if) I ever figure out how they work, they will be added ;)

On 26-8-2023 at 5:22 AM, Brad said:

did you check out PAENG's master mine? there are several coal piles that might help you in his list. 

Thanks for the tip. I found out I actually already have all the Bat's listed in that file, somewhere in my plugins mess.

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9 hours ago, Dreadnought said:

No offense meant, Sneaky --

But you might want to edit that comment......

There are some rather young members in the community -- so we don't use "Army language" on the site.

My apologies -- and no offense intended -- honest......

Orson Welles GIF - Find & Share on GIPHY

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Currently: Viewing Topic: Show us What you're Working On
 
17 hours ago, Barroco Hispano said:

 

image.png

... the treasure is under the cross! second! ;-) Congratulations again on this superb collection!

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What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

>> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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Hello everyone,

I've been trying to build a runway with @Scaley McSlither's Diagonal Runway Project though I'm struggling to find the filler between each piece of the taxiway...

Likewise I can't find any ended round taxiway for each end of the runway... I downloaded the dependencies. Can someone tell me if I'm doing something wrong here?

Thanks!!!!

Sans titre.png

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19 hours ago, Paulus said:

As for night lights; when (if) I ever figure out how they work, they will be added

The operating system of the lights works in a very simple way especially on 3DS Max. However I bring you the description on the problem of the lights on GMAX that I had when I made the model of the Gotthard base tunnel 

Okay, so I am no master of gmax, but there are a couple main types of lights 

  1. spotlights (free spot and target spot) that make light cones that come from a single point. Can either be pointed at a single surface (target spot) or just in a general direction (free spot) 
  2. omni lights: these fill the entire space that they're placed in. I found that these work best for the interior of buildings 
  3. self illumination: use this only for windows of a building 

For your tunnel I think it would be best to start with the target spot lights and see how that looks because they give you the most control. First you create your light - select "target spot" from the lighting menu and click to place the origin, then drag to set where the light will point. You can also change between other types of lights if you have already placed one (click the light, go to the modifiers tab, and under "general parameters" you will see a dropbox labeled "type" where you can swap between them). Once you have placed the light make sure to rename it using "nitelite" as a prefix. So for instance Light001 becomes nitelite_Light001. By adding this prefix, you will set it so that the light will only turn on at night. Still under the general parameters header, you will see a checkbox labeled "on" underneath the light type selection field. Make sure that the box is checked on to enable the light (it should be enabled by default). Also make sure that the "cast shadows" box is checked. You will see a larger box immediately to the right of the "on" box - this is where you can set the color of the light. You can change the RGB value in the fields below. You will have to play with this a bit because the renders never look exactly how you would expect based on the RGB values, but perhaps start with something around 242/201/131 and work from there.

The last main thing is the field called "multiplier." This is just the intensity of the light and will also need some experimentation. Depending on the type of light you use, you may find that the correct value may vary widely. For the picture I posted before I had an array of 5 lights spaced closely together, so I cut the multiplier down to 0.75 so it wouldn't be so bright. But even for a single light start small (single digits) and work up as needed. You can also control how the light will fade over distance. Under the general parameters header you will see "spotlight parameters" where you can set how the light will attenuate. The "hotspot" field refers to the radius of the brightest part of the beam, while the "falloff" field is the radius at which the light is no longer visible.

Credit @IDS2
 

 

7 hours ago, leonardlechien said:

Hello everyone,

I've been trying to build a runway with @Scaley McSlither's Diagonal Runway Project though I'm struggling to find the filler between each piece of the taxiway...

Likewise I can't find any ended round taxiway for each end of the runway... I downloaded the dependencies. Can someone tell me if I'm doing something wrong here?

Thanks!!!!

Sans titre.png

You will find at the bottom of the airport menu the pieces you need. In case I recommend you install Ultimate Ariport Modpack Version 1 which contains updated versions of dependencies

https://www.sc4evermore.com/index.php/downloads/download/19-transportation/7-sc4d-LEX-legacy-ultimate-airport-pack

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On 8/26/2023 at 8:10 PM, Dead_End said:

Love the tarsealed streets by @rivit, but optional crosswalks didn't entirely fit in with my Nordic themed region. A short trip through Google streetview resulted in this bit of inspiration from Norway:

Inspiration.JPG.e2ccb421b13c82f301543ba962d4df93.JPG

Based on that I made this texture (left the high density lot, right the low density lot):

Screenshot_Crosswalk.JPG.149966bac89aeddad70c8567d7a0891d.JPG

Still needs some fine tuning with the props (IIRC @rsc204 used signs similar to these in his crosswalks?), but overall I'm happy how these turned out.

 

In the streetview screenshot you can also see a bit of tactile paving to assist people who are visually impaired. Figured that while I'm fine tuning this, I might as well include that too. Does anyone know of a texture or prop pack that already has something like that?

Edit: Just clarifying: An exact match with a prop or texture would be fantastic, but even something that could pass for tactile paving would be great.


  Edited by Dead_End  
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Finally caught up with all the entries from April! The most interesting thing was the updating and tweaking of JENX's plobbable terrain pieces. If their kinks could be ironed and more textures added then the entire game would change.

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8 hours ago, The British Sausage said:

The most interesting thing was the updating and tweaking of JENX's plobbable terrain pieces. If their kinks could be ironed and more textures added then the entire game would change.

Yup! My suggestions- a textured grass brush(maybe 2 wealths) like the dry grass version, a dark earth and sienna dirt brush and maybe an expansion on the Lake brush to include a few colors closer to plop water. For fun, a debris brush.

 

Well, dodged another hurricane, a measly CAT3. But it was still noisy enough to wake me up at 3AM. My progress today-

boVvkwc.jpg

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59 minutes ago, SIM-ple Jack said:

 

Well, dodged another hurricane, a measly CAT3. But it was still noisy enough to wake me up at 3AM. My progress today-

Had no idea you were that far south...

But WE thank you for sending the rain our way......us folk up in the Carolinas were gettin' a bit parched.  *:D

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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"History is but a pack of tricks we play upon the dead." --- Voltaire

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Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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On 8/30/2023 at 6:48 PM, Dreadnought said:

Had no idea you were that far south...

But WE thank you for sending the rain our way......us folk up in the Carolinas were gettin' a bit parched.  *:D

Be glad to send you some of this 100% humidity too, if your lacking. *:D That's all it ended up being here, just a couple of rain days. The storm blew out my neighbor's water heater, which I had to show him how to re-light. The excitement never ends at Jack Acres! *:D

 

How about another city park, for the entertainment of, apparently no one here...

C3uGFQr.jpg

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14 minutes ago, SIM-ple Jack said:

The storm blew out my neighbor's water heater, which I had to show him how to re-light. The excitement never ends at Jack Acres! *:D

It could have been worse -- at least you've still got your eyebrows......gas water heaters are good at removing them! *:lol:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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I have been working on this expressway interchange with a toll plaza by @riiga.

 

It came to life with the MMPs*;)

 

Bellinstrade-Aug-8-481693176331.png


Bellinstrade-Aug-8-481693176305.png

 

Bellinstrade-Sep-21-461693160299.png

This railway depot is at the confluence of several major regional and urban railways. 


Bellinstrade-Sep-21-461693160367.png

NWM mods from SimCityChina:

 

JackXu88

http://www.SimCity.cn/thread-108982-1-1.html

lrdcq

https://www.simcitychina.com/thread-83513-1-1.html

 

Maxis Highway T21 Pylon mod:

AdolfPikachu: 

http://www.SimCity.cn/thread-99748-1-1.html

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2 hours ago, Hellken said:

I have been working on this expressway interchange with a toll plaza by @riiga.

 

It came to life with the MMPs*;)

 

Bellinstrade-Aug-8-481693176331.png


Bellinstrade-Aug-8-481693176305.png

 

Bellinstrade-Sep-21-461693160299.png

This railway depot is at the confluence of several major regional and urban railways. 


Bellinstrade-Sep-21-461693160367.png

NWM mods from SimCityChina:

 

JackXu88

http://www.SimCity.cn/thread-108982-1-1.html

lrdcq

http://www.SimCity.cn/viewthread.php?tid=83513&extra=page%3D1%26amp%3Bfilter%3Dtype%26amp%3Btypeid%3D11

 

Maxis Highway T21 Pylon mod:

AdolfPikachu: 

http://www.SimCity.cn/thread-99748-1-1.html

It's very good, the idea of that highway interchange is great, it looks good!!
By the way, how did you manage to enter simcitychina? I see that you published some modifications that you used, and they are from that page, could you tell me how to enter that page? is that there are several buildings and other items that I would be interested in downloading

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4 hours ago, pedroac20c said:

It's very good, the idea of that highway interchange is great, it looks good!!
By the way, how did you manage to enter simcitychina? I see that you published some modifications that you used, and they are from that page, could you tell me how to enter that page? is that there are several buildings and other items that I would be interested in downloading

Thank you so much! *:8)

I downloaded these a long time ago from SimCityChina. Unfortunately it's extremely difficult to get an account at SimCity China now. The website has to obey China's Communist Party laws. You need a QQ account too which requires your personal data. And under Chinese law now they have to share that with the Chinese government. You also need an invite from someone inside the forum / QQ to get an account. I don't have any of those sadly. 

Anyway I will leave them here given how difficult it is to access the site if you're outside China. You can see the SimCityChina links in the attachment to respect the creators.  SimCityChina is a special case so I hope this is OK since it's unobtainable elsewhere. 

 

JackXu88.rar

lrdcq.rar

zz_Highway Pillar MOD 2 Adolf Pikachu.rar

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10 hours ago, Hellken said:

¡Muchas gracias! *:8)

Los descargué hace mucho tiempo de SimCityChina. Desafortunadamente, ahora es extremadamente difícil obtener una cuenta en SimCity China. El sitio web debe obedecer las leyes del Partido Comunista de China. También necesita una cuenta QQ que requiere sus datos personales. Y según la ley china, ahora tienen que compartir eso con el gobierno chino. También necesitas una invitación de alguien dentro del foro/QQ para obtener una cuenta. Lamentablemente no tengo ninguno de esos. 

De todos modos los dejaré aquí dado lo difícil que es acceder al sitio si estás fuera de China. Puedes ver los enlaces de SimCityChina en el archivo adjunto para respetar a los creadores. SimCityChina es un caso especial, así que espero que esté bien, ya que no se puede conseguir en ningún otro lugar. 

 

JackXu88.rar

lrdcq.rar

zz_Pilar de la autopista MOD 2 Adolf Pikachu.rar

I understand, i thank you for sharing

 

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On 8/31/2023 at 8:08 PM, Dreadnought said:

It could have been worse -- at least you've still got your eyebrows......gas water heaters are good at removing them! *:lol:

If we ever meet irl, remind me to show you my "light a cigar with my thumb" trick. *:thumb:

GWSqGg0.jpg

 

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Catalunya project Llorett de Mare area update !

Little progres, today I liked to work little on the Lloret area, develope river and beachfront area. Summer holiday, outside enjoy, little need for gameplay very much ! Lloret special to last update is a MMP beach as it´s 45dgr angle there´s no ready bat wich cover these, so enjoy !

tLudF2B.jpg

uN2nTdy.jpg

riamyWq.jpg

o4uSeYB.jpg

jBGsgqu.jpg

Enjoy !

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1 hour ago, Honolulu said:

Very slow progress, too slow in my opinion. Unfortunately, I can't devote all the time to it that I would like.

Shot62.jpg.d47dc91dd51db6620f93fe38ae6b11a2.jpg

Shot63.jpg.fe79483ec5e08ab2e44d146ef6b10df4.jpg

Shot64.jpg.49eae62ddccd8779e74d157be2867c66.jpg

View of the region

Shot61.jpg.9755a60aa52de8313d287d7f3aa268ba.jpg

Wow, those are some awesome custom lots for sure for farms and rural/agricultural areas. Have you thought about releasing some of those?

Nice work anyhow!

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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@Honolulu I like what I'm seeing a lot!

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I'll take a quiet life... A handshake of carbon monoxide.

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1 hour ago, Tyberius06 said:

Wow, those are some awesome custom lots for sure for farms and rural/agricultural areas. Have you thought about releasing some of those?

Nice work anyhow!

- Tyberius

Thanks @Tyberius06!

Release those? Why not... But I have to make sure they are well "balanced". These are lots that I have grownable with SC4PIM (an Englishman from the South Oxfordshire district gave me several tips on using SC4 tools) and they only have the basic values. I need to learn more about adjusting values based on the size of the lot. I'm sure to find what I want by searching @rsc204's posts. (I'm not sure of the translation.... I hope it's understandable)

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44 minutes ago, art128 said:

@Honolulu I like what I'm seeing a lot!

Thanks @art128!

Because there are great baters (o batters?) in this great community.

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