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5 hours ago, Barroco Hispano said:

WIP

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The building is stunning! And then I notice the shoji, the grass, the trees, the stone wall, the barrels...

I left a haha emoji because I'm laughing at how good this is!!

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8 hours ago, Barroco Hispano said:

WIP

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Yo, guy --

I tried to send this earlier -- but the site went down and the entry didn't post......

This terrain is REALLY good stuff.  I've been looking at it, but never really noticed it.  Detailed -- irregular levels -- extremely realistic -- non-repetitive -- and great ground cover !!

And I like the color !!  Fantastic stuff --

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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always love some Asian vibes in SC4 :}

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My Hometown:

The coastal metropolitan city Madero-Tampico-Miramar-Altamira, Tamaulipas, México.

65396a61dcfe8_3968f30b5aa468bc8fdf0ad48589fa77copy.jpg.e3f619655e9cda591aede0990bb670cf.jpg

 

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On 8/9/2023 at 7:18 AM, Dead_End said:

Any specific lots I could check out for inspiration?

Great idea! Unfortunately the stairs in the front are part of the model, so finding the space for benches will be tricky. The church is now centered, but moving it to the side might free up some space. Decisions, decisions... *:???:

u can place the benches on the sides of the church. they don't have to be at the front. I do that with Banished. place for the parents to sit as children play in the grass while others arrive.

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11 minutes ago, Dreadnought said:

Yo, guys --

As we get closer and closer to publication of the NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- I would like some feedback from all of you to help me make a decision.

I already have one "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- with 22 entries......

UqF3TLu.jpg

 

Should I simply add more entries to the old "CJ" ?? 

Or should I open an entirely NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

PLEASE let me know what you think -- I'm not at all sure it would make sense to simply tack it onto the old one.

9QQqYEP.jpg

BdCqBvC.jpg

I'll see your CJ and I'll leave you my comment if I think it relevant to do so.

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2 hours ago, Dreadnought said:

Yo, guys --

As we get closer and closer to publication of the NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- I would like some feedback from all of you to help me make a decision.

I already have one "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- with 22 entries......

UqF3TLu.jpg

 

Should I simply add more entries to the old "CJ" ?? 

Or should I open an entirely NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

PLEASE let me know what you think -- I'm not at all sure it would make sense to simply tack it onto the old one.

9QQqYEP.jpg

BdCqBvC.jpg

I say add it into the old pack! I like having as much content as possible in one mod as long as it's all high quality.

[Edit: nvm, I missed you were talking about a city journal, I thought you were asking for input on a mod pack]

This water texture is beautiful, which one is it?

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2 hours ago, Dreadnought said:

Yo, guys --

As we get closer and closer to publication of the NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- I would like some feedback from all of you to help me make a decision.

I already have one "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- with 22 entries......

UqF3TLu.jpg

 

Should I simply add more entries to the old "CJ" ?? 

Or should I open an entirely NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

PLEASE let me know what you think -- I'm not at all sure it would make sense to simply tack it onto the old one.

9QQqYEP.jpg

BdCqBvC.jpg

Indeed, in my eyes, there is a difference between this next entry and those of your CJ. Your next entry (assuming the one you posted) looks like a previous story period for your CJs (unconcreted stone/grass dock, more basic warships (pardon my lack of culture to refer to this type of ship) , ...Unless it was a replenishment supply ship?... So!...Same time but different place and even maybe other naval functions at this time in history? ... Would he like to let us know what was the role of naval logistics at that time?


If your idea for your next CJ is to present another era or another contribution of the navy other than the naval offensive, I think a new journal would be more appropriate.

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3 hours ago, Dreadnought said:

Yo, guys --

As we get closer and closer to publication of the NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- I would like some feedback from all of you to help me make a decision.

I already have one "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- with 22 entries......

UqF3TLu.jpg

 

Should I simply add more entries to the old "CJ" ?? 

Or should I open an entirely NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

PLEASE let me know what you think -- I'm not at all sure it would make sense to simply tack it onto the old one.

9QQqYEP.jpg

BdCqBvC.jpg

I think since it's a different dockyard should treat same as if it was a diferent city   new CJ   thanks for your very interesting & informative Wilhemshaven CJ

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2 hours ago, jonnyquest said:

I say add it into the old pack! I like having as much content as possible in one mod as long as it's all high quality.

[Edit: nvm, I missed you were talking about a city journal, I thought you were asking for input on a mod pack]

This water texture is beautiful, which one is it?

Yo, guy --

That is the "PEG" Brigantine water MOD.  It takes a bit of getting used to -- but produces some excellent, subtle, differences.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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I haven't been playing SimCity 4 for a while now –which is also the reason for the lack of updates in my CJ, apologies for that!– but I decided to reopen it and work a bit on Bahía Medusa, the city currently being showcased in my region.

The transit in BM is a bit of a mess: there's a lot of subway lines, but the last mile connections seem deficient, with bus stops haphazardly placed in small streets while the avenues are underutilised. I decided to relocate some bus stops to these avenues, away from the streets, in order to better balance things out.

But there's one big issue: the main transit hubs are also not well located. Case in point: this lovely Spitalfields station, built right in the middle of the main boulevard of the city.

64d7af04aafb2_EstacinAntes.jpg.28d18f9a2e1299c73d63da51740da742.jpg

The hub is really well located… if you travel by car. But getting there by foot seems impossible, and it only really serves the bus lines running alongside the boulevard –which already has a tram line in or under it, so what's the point? There's a large diagonal avenue to the south where bus lines should get rerouted (see above), so it would be in our best interests to build steady connections to this avenue, plus increasing pedestrian connectivity.

Demolitions begin. I love underground rail so, so much – it's a shame to see it's been all but deprecated.

Durante.jpg.39fea8ba08c2a42766f6f5d844f41f0f.jpg

Now it's time to make a pedestrian connection to the south avenue… except there's no pedmall under monorail? I was so sure there was at least a puzzle piece! Oh, well. Let's just get a reasonable bus connection going and call it a day.

Except, wait! The station is always to the left of the street. Sims are lovely darlings who use it anyway, but this won't do. Time to flip the streets around it!

Spaghetti.jpg.e3645c2bdabd3681efc7581e2298e511.jpg

And here's the end result. It's a bit spaghetti-ish, arguably, but I got rid of one at-level crossing, made simpler connections to the southern avenue and enabled routes to go around the station without it being too complicated or funneling all traffic in both directions through a single, two-lane road. This should encourage more people to use buses. Now it's time to unpause simulation and see how things turned out!

Success!.jpg.27fe4301565e7c4f70aed00abdb4df9b.jpg

Up yours, SC4.

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Check out Isla Bonita!

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On 11/8/2023 at 7:45 PM, Dreadnought said:

Chicos --

A medida que nos acercamos mas y más a la publicación del NUEVO "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- me gustaría recibir comentarios de todos ustedes para ayudarme a tomar una decisión.

Ya tengo un "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- con 22 entradas...

UqF3TLu.jpg

 

¿Debería simplemente agregar más entradas al antiguo "CJ"? 

¿O debería abrir un "CJ" completamente NUEVO -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

POR FAVOR, hágame saber lo que piensa : no estoy del todo seguro de que tenga sentido simplemente agregarlo al anterior.

9QQqYEP.jpg

BdCqBvC.jpg

 

On 11/8/2023 at 7:45 PM, Dreadnought said:

Yo, guys --

As we get closer and closer to publication of the NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- I would like some feedback from all of you to help me make a decision.

I already have one "CJ" -- "IMPERIAL DOCKYARDS: WILHELMSHAVEN" -- with 22 entries......

UqF3TLu.jpg

 

Should I simply add more entries to the old "CJ" ?? 

Or should I open an entirely NEW "CJ" -- "IMPERIAL DOCKYARDS: CUXHAVEN" -- ??

PLEASE let me know what you think -- I'm not at all sure it would make sense to simply tack it onto the old one.

9QQqYEP.jpg

BdCqBvC.jpg

Dreadnought. I am looking forward to reading your new entry to the city journal. I think it should be in your diary. Greetings.

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On 8/13/2023 at 1:09 AM, Barroco Hispano said:

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I'm going to start working on my terrain mod as I see a lot of interest. *:thumb:

Sorry, I had a small heart attack looking at this! Your eye for detail, is it a third eye!? 

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On 13/08/2023 at 6:13 PM, Krisman said:

Giving the great wind turbine creations of @AP a try ...
 

IQoAIr1.png

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this makes me really happy! love how you arranged it!

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On 8/11/2023 at 5:29 PM, sejr99999 said:

I think since it's a different dockyard should treat same as if it was a diferent city   new CJ   thanks for your very interesting & informative Wilhemshaven CJ

Yo, guy --

Makes good sense -- I'll start re-numbering and cross-referencing the chapters......

THANX much -- *:thumb:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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16 hours ago, Samu64d said:

8 years after a SC4 breakup I'm back. Work in progress, they are not perfect, some little tweaks are still needed. Palermo.

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Cattura.png

welcome back   happy to see your renewed interest in this old but still fun game

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