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@Fatjuice The Humboldt region is fantastically massive! I toyed around with it last year but it brought my old laptop to it's knees! When I get enough spare fluff to get a new laptop I'll definitely be revisiting it.

Your port is looking great from afar. :thumb:

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Whoa whoa whoa, people. The city is made quickly - it ain't pretty (although no port city is pretty). I built it just for the kicks, not for the looks :P
 

8 hours ago, SimEMS38 said:

@Fatjuice The Humboldt region is fantastically massive! I toyed around with it last year but it brought my old laptop to it's knees! When I get enough spare fluff to get a new laptop I'll definitely be revisiting it

Well, I too play on a laptop, but end of the month, I'm getting a dekstop - powerful one, just for SC4 :D


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine, as children do. It's not just in some of us; it's in everyone. And as we let our own light shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.

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Ladies and gentlemen, this is the new standard in SC4 parking.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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The parking looks fantastic! Thanks for putting all the work you did into them.

And yes, that is funny seeing that stop sign there.

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Congrats on no longer being a lurker :P! That's a pretty nice and imposing CBD, though I'm not the biggest fan of the Maxis-esque paved areas; makes it look too clean, IMO (unless that was the look you were trying to achieve, then disregard this :P). Perhaps spruce up the spaces in-between with some more greenery?

4 hours ago, scotttbarry said:

Need to figure out how to fix the CLC parks (which are awesome) from changing textures when I zoom.  

That looks like a texture z-fighting issue, which usually indicates that there are two base textures on the same tile, or an adjacent base texture that's out-of-bounds (which ends up as a "ghost" texture). Your best option is to open the problem lot in the lot editor, delete all the base textures on the lot, and then reapply them. If that doesn't work, then you'll need to manually edit the lot exemplar file to get rid of the "ghost" texture. You can do this with Reader, though it's easier using PIM-X, since it decodes the specs for the particular property. In PIM-X, when you're viewing the lot exemplar, select a LotConfigPropertyLotObject property that begins with Type: Texture. Look for any one with an X/Y coordinate value that's out of bounds relative to the current size of your lot, and delete it.

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@scotttbarry: That's a good-looking piece of work there. I really like the feel it has thus far. Overall the few critiques I'd have are that it does feel a little bit white-washed and sanitized, and the greenery could use some more variation...but to each; their own! Looking forward to seeing how it turns out when it's done.


nZDHRVm.jpg

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Dunno, I like the white, in some places, white stones are pretty common, and to pave with it makes a nice (but very reflective) sidewalk. Put your sunglasses on! 8)


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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After a hiatus of around 10 years of not playing SC4, I'm playing out my first big city. I've called it Danbourne, and it is loosely based on Melbourne. I'm currently working on making Flinders Street station (which I still can't seem to get right! :???:).

So far I've just done the roads and avenues. I've yet to do my rail, tram, highway, monorail etc.

Danbourne Overview 2.png

Danbourne Overview.png

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10 minutes ago, IRL87 said:

After a hiatus of around 10 years of not playing SC4, I'm playing out my first big city. I've called it Danbourne, and it is loosely based on Melbourne. I'm currently working on making Flinders Street station (which I still can't seem to get right! :???:).

So far I've just done the roads and avenues. I've yet to do my rail, tram, highway, monorail etc.

Danbourne Overview 2.png

Danbourne Overview.png

Looks good!I recommend getting a terrain mod,a water mod,and enabling some usefull nam options like disable arrows on one way roads.

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Abrams124, your town looks lovely. What's the bluey-green tall building?

Here's a bit of an update from me. I've completed my circle line for my tram network, and placed a few buildings in the CBD, a highway to the east end. I'm still not able to get Flinders Street station the way I want >:(

 

Overview_Part_3.png

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Just now, IRL87 said:

Abrams124, your town looks lovely. What's the bluey-green tall building?

Here's a bit of an update from me. I've completed my circle line for my tram network, and placed a few buildings in the CBD, a highway to the east end. I'm still not able to get Flinders Street station the way I want >:(

I assume the station is this one?

In which case there is an assembly guide in the download, which I've used and is very helpful.   

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2 minutes ago, michae95l said:

I assume the station is this one?

In which case there is an assembly guide in the download, which I've used and is very helpful.   

Yeah, I've used the guide, but I can't seem to get the Swanson Street section (the long wall part) the way I want it. It keeps doing the opposite of what I want it to do! :rofl:

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3 minutes ago, IRL87 said:

Yeah, I've used the guide, but I can't seem to get the Swanson Street section (the long wall part) the way I want it. It keeps doing the opposite of what I want it to do! :rofl:

I'm don't really understand the issue. You can just rotate the building but make sure you place it in the middle track, and should form the middle platform.

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11 minutes ago, IRL87 said:

Yeah, I've used the guide, but I can't seem to get the Swanson Street section (the long wall part) the way I want it. It keeps doing the opposite of what I want it to do! :rofl:

Indeed, the building rotates itself opposite to the adequate position, you should put the mouse over the right place, avoid touching it, and rotate the building using Home and End keys. Is not easy, and requires a bit of practice, and maybe to demolish sorrounding roads to avoid auto-rotating.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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5 minutes ago, matias93 said:

Indeed, the building rotates itself opposite to the adequate position, you should put the mouse over the right place, avoid touching it, and rotate the building using Home and End keys. Is not easy, and requires a bit of practice, and maybe to demolish sorrounding roads to avoid auto-rotating.

Okay, I'll give that a try.

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17 hours ago, matias93 said:

Indeed, the building rotates itself opposite to the adequate position, you should put the mouse over the right place, avoid touching it, and rotate the building using Home and End keys. Is not easy, and requires a bit of practice, and maybe to demolish sorrounding roads to avoid auto-rotating.

It worked! :thumb:

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Currently working on a city center park for Emden --

Had to do a bit of custom lotting to get something different.  Now we build a commercial district around it!

 

Center Park 01.jpg

Center Park 02.jpg

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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