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Found 6 results

  1. I am not finding the best greyscale to edit my regions. Can anyone throw me a bone? Maybe a tiny biscuit? 1025 x 1025. I only have Windows paint on this entirely old as the hills rig. Please help and a huge thanks to all of you, who support this community.
  2. After browsing hundreds of greyscale topography, I finally decided on, making my own custom map, using Adobe PS CS and Bryce 6.0. I will not be using Adobe Photoshop filters, as they tend to make the same generic conditions, that are simply not natural enough nor unique enough for my personal tastes. Not finished, but here are my results so far:
  3. SC4 Earth Maps Grayscale and SC4M

    Version 1.2.0

    722 Downloads

    5 Various maps of the Earth for rendering in SC4, and including one SC4M file. MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps 01_Earth_257x257_1x1_Signature.bmp 02_Earth_513x257_1x2_Hemispheres.bmp 03_Earth_513x513_2x2_Squared.bmp 04_Earth_769x513_2x3_Continents.bmp 05_Earth_769x513_2x3_Relief.bmp All files listed above and below are in the same sequence as the previews. Folder: Regions Earth Signature 1x1 Earth Hemispheres 1x2 Earth Squared 2x2 Earth Continents 2x3 Earth Relief 2x3 The following text is contained in the zipfile in readme.txt and HTML. INSTALL the REGIONS Folder: SC4M Earth 2x3 Relief I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder. To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'. SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file. A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates. Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.' FOR ALL OTHER MAPS using the SC4 in-game Map Renderer From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user '/Documents/ SimCity 4/Regions' folder. Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder. Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region. The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile. This folder also contains 1 city file (662k) named 'City - New City.sc4'. This region does not have to be rendered and may be viewed and used immediately in the game. The city has not been 'Start'ed so is still named 'City - New City.sc4'. All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format. The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map. If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under. Instructions for rendering the maps with SC4 can be found at the bottom of this page. SCALING in SC4 3D SPACE: The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height. Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view. One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km. Grid lines in city view may be toggled on/off by pressing the 'g' key. Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'. Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m. There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting. In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers. Actual scientific measurements indicate about the same depth. Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth. Objects below about 160km in orbit are considered to be below "Low Earth Orbit". The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth. INSTALL INSTRUCTIONS: 1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 2.) In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner. 3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder. 4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'. (The exact file names of the region and map must match) The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete. --/--
  4. Africa

    Version 1.0

    1,368 Downloads

    Map of Africa. Zip contains greyscale, SC4M and config file. All large cities.. Lots of them.
  5. SC4 Novelty Region Map Collection

    Version 2.1

    204 Downloads

    This file includes a collection of novelty region maps for SC4. There are 4 regions in this package, each one is an 8-bit grayscale indexed bitmap, the 'Donut Mesa' and 'River Valley Delta' also include SC4M files which may be opened and installed using SC4 Mapper or Terraformer. Upon installing the region folders the regions will appear at the bottom of the list in-game as they are each named with a leading 'z' in the 'region.ini' file. z Bridge Loop Plains z Donut Mesa z River Valley Delta z Tileset Metro Bridge Loop Plains ----------------------------------- A map specialized for connecting large tiles through bridges and tunnels on small tiles in-between. This may correct the Eternal Commuter Bug, or it may just be a great map for building visual networks and large cities. Donut Mesa ----------------------------------- This is the original novelty map I made when I first studied map-making in SC4. I began by drawing a 'config.bmp' in the shape of a donut and then enlarged it to grayscale map size, painting the elevations by hand in MS Paint. This map now includes an SC4M version. At that time I wrote a tutorial on map-making which was included in the map package, but is now published on Simtropolis linked HERE: River Valley Delta ----------------------------------- Many major cities in the world throughout history are built on delta lands near the ocean. Here's a blank one to start your own civilization. The map was drawn and lightly contoured using MS Paint. Tileset Metro ----------------------------------- This map is similar to the map layout in SimCity 3000. There is one central large tile with 4 large tiles on each side of the square. I originally designed this map to demonstrate the 4 tile-sets in SC4. For a complete inventory of each tile-set see the 'SimCity 4 Building Index' HERE: The four tilesets are: Chicago 1890, New York 1940, Houston 1990, European Contemporary __________________________________________________________________________ Indexed Grayscale Height-map This region folder includes a demo of the indexed grayscale heightmap showing the water and land heights rendered according to the indexed shade of gray used. Also showing the best land heights for building bridges. The original demonstration can be found on Simtropolis linked HERE. Also featured in the Simtopical section HERE ___________________________________________________________________________ SC4 Mapper The folder named SC4M contains files for the 'Donut Mesa' and 'River Valley Delta'. These files were made using SC4 Mapper. INSTALL instructions are in the readme.txt and html file in the zip package. ___________________________________________________ Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project. For more discussion of methods of making maps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 ____________________________________________________ NOTE: The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. ____________________________________________________ More of my novelty regions maps...
  6. Hello, I don't know if somebody has already solved this problem, sorry if I'm repeating it. Maybe my problem it's created because of a stupid reason, I don't know, sorry I've been creating a custom region using parts of other regions and sculpting in SC4 Terraformer. After finishing it, I created the config.bmp, saved it as a SC4M file, and as a PNG greyscale in the region folder. When I entered SC4, the region was displaying the city borders acording to the config.bmp, and started rendering the greyscale PNG image. When after an hour it finished, the region was all water tiles or land tiles with no elevation changes, completely flat. I tried using .bmp and tried rendering without any open program open or process active at the same time, but results are the same: the region is a flat ocean with sometimes flat land tiles. And I don't think it's the water height problem, because cities are completely flat, and the region has pretty big mountains. I also tried to use a jpeg greyscale, but SC4 didn't read it. (I don't include pics of that flat regions, but I can add them, though I think it's not necessary, my explanation it's exactly what it is) I don't know what to do! Any thoughts? Is the issue realated with the greyscale image (I add it if is needed)? Thanks in advance ^^
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