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Simtropolis Returns! 05/26/2026
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Produced by me. Used a Wacom Cintiq 16. And Krita. Content developed with the help of: Kerbal Space Program GIMP Youtube Google documents Discord and of course SIMCITY4!!!! SC4 screenshots depicted in the comics: Savana Crater Lake See you next week for EPISODE #2 - PERSPECTIVE
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Welcome to Petit Census Series, my name is Dewit Petit, you may remember me from such shows as "A Kitchen on Fire" and "Jurassic Rodeo". As always I am very happy to have you here, hopefully as excited as I am, to start this journey together. Now. We might not all get together until the end, but I am positive we will have a good time and be joined by new ones on the way. Right. Let's get this show on the road, shall we? DAY ONE We depart Delfoni Settlers Bay harbor on a river steamboat. Fortunately the weather is fair and not too warm. We packed only the journalist equipment, so cameras and film, notepads, pens, and a few microphones. We will use resources in situ to minimize our footprint - the sponsors will provide the means to pay for these services, and they will also get publicity in the process. It's a win-win. The morning of the great first day is always the most nerve-wrecking. I ran through our checklist at least 10 times, even though we don't really need much more than ourselves, so, should we forget anything it's not a big deal. But perharps I should introduce our crew: - Emeline Elm. She is my long time friend, a terrific travel agent, and we worked on such shows as "Jurassic Rodeo" and "Apex Ring". It's an understatement to say I am grateful she is on this trips with us. - Verti Swivel is an experienced Wilderness Ranger. Before he started to work with me he was stationed at Rodigate, overlooking the train traffic coming from the open wild. He knows quite a bit about the monsoon and the patches of rain forest, and the creatures that lurk in there. Those are not the same as in "Jurassic Rodeo", let me tell you that. - Lionel Hammel. Fellow journalist and camera operator. We often switch roles as needed, but I definetely could not do it without him. And off we go! DEPARTURE: Delfoni Settlers Bay Port, early morning TRIP: Rodi River Delta Rielly Distributary upstream, during the day. Lots of mosquitos. ARRIVAL: Codnor, evening Codnor is barely even a town. When we arrive, one of the first things we find out is that the pier we dock at has just been assembled - for us. They go on to tell us about the harbor and railroad projects as if everyone in the village was an engineer. Come to think of it, they probably are... They offer us dinner at the tavern and we have us a small but warm party on the first night. DAY TWO The following morning we interview the project leader at the tavern and he explains to us the basics of the project: TOPIC: Quicke-Delfoni Rail Mainline connection The construction of a small harbor will serve as a stop and also as a platform for the construction of the railway bridge. The mainline will run south to Dagondale and the other bridge project. Estimated completion date: 1925. DAY THREE DEPARTURE: Codnor, morning TRIP: Rodi River Delta Rielly Distributary upstream, during the day ARRIVAL: Dagon, early evening One day and many mosquito bites later we arrive at South Dagondale. From there we are picked up by coach and delivered to the Inn. After a little R&R we explore South Dagondale and North Kendalmut This south-facing image shows South Dagondale port and railyard. The rail line travels south and uphill through a tunnel to North Kendalmut. Another south-facing image. This one shows the rail network coming together before North Kendalmut. Far left is the sawmill line and the rail yard tunnel. On the right it's the mainline. This section is currently industrial-only as it ends up in a yard, with a stub leading to the Dagondale bridge construction yard. A growing North Kendalmut at dusk, right before we settle down back in the Inn. This image is facing north. The new mainline elevated station is operating and trains have started regular shedule from Kendalmut to Rodigate and off to the rest of Soridea. DAY FOUR TOPIC: Mainline bridges and line hookup and stations North and South Dagondale have the important task of building the second rail bridge to link up the vital mainline to Delfoni. To achieve this they need to build harbors and prepare the river bed. We want strong, long-lasting bridges, right? South Dagondale has also the task of linking the mainline to North Kendalmut. There are several additional lines growing out of the need for more industry that need to be linked up to the mainline. However, the common argument against this project we hear about is that many people don't like the idea of mixing industrial with passenger lines. We think these people are not looking at the big, long-term picture: there will be dedicated lines in the future. But right now, priorities are other. So, people, hold on! DEPARTURE: North Kendalmut, late afternoon TRIP: direct train journey during early evening ARRIVAL: Rodigate, evening Once we switch to the rail line as a means of travel, the ride gets incredibly more comfortable and faster, and there are no mosquitos. However, we kind of miss the sense of adventure the river steamboat provides, by cruising upriver in those wild unexplored areas. I can imagine skyscrapers and freeways taking the place of the swamp... "Excuse me? Waitress? There must be a mistake! I ordered a main hub rail station, but all I got is this..." DAY FIVE Yeah, we weren't impressed with Rodigate's train station. The Inudstrial yard is much more curated, however: Cleraly, up until now, focus has been put into the construction and freight business, rather than comfortable and reliable passenger transportation. Currently, if you're looking to travel from Delfoni to Quicke or Estar, you're better off on a ship than to venture on the precarious rail line, unless you hop on one of those big noisy freight trains that scare away even the most stubborn of creatures. We are starting to feel the need for reliable passenger rail, though, with the growth of Delfoni and the rest of the nation. A quick stay in Rodigate. Before we can have our next interview, we decide to visit all the places included in the project, so we push on to Wick. DAY SIX DEPARTURE: Rodigate, morning TRIP: ferry to Apelby, then train to Wick, during most of the day ARRIVAL: Wick, early evening And back to Rodigate the following morning, same route. off we go! Apelby. Image facing west. Wick. Image facing norh. DAY SEVEN TOPIC: train hubs and the Rodi Bridge project Once back in Rodigate we interview the project director Nil Lawrence. "The focus of this project is the Quicke-Delfoni mainline. A sub-project includes the Geite Line that will connect Delfoni with Estar via the Geite mountain range and also link Delfoni to future farmlands. This sub-project also includes a major bridge to cross the Rodi river. This major bridge will not only serve the Geite Line but provide access to the west side for regular passenger and freight traffic." He goes on to explain the project in more detail. But we thought we'd compress some of it for the sake of this series: "In order for this whole project to work Rodigate needs to be upgraded to a major train hub. We also designated Wick as mainly an industrial train hub. We liased with entrepreneur Rodni Gulli to cooperate on construction and development of Wick's railyard, with all the needed facilities to support long-range travel.[...] Regarding this: (image facing south) "We initially envisioned the major bridge as a one-off work to connect Rodigate to the opposite shore. Later on, additional commisions and requests saw us update our view and we had to abandon this old project in favor of the new one, a bigger, wider, smoother bridge, landing in Apelby." At the end of this first week we have mixed feelings already. On one hand we are disappointed and disillusioned about our current colonial situation in Delfoni. We were promised a flourishing metropolis in a safe area but we are far away from being a metropolis, and also not quite in the safe department. There is still an urgency for fences and rangers. On the other hand, though, we have clearly seen how hard the council is working to realize those initial promises. It might not have been an easy task to colonize this place, but it doesn't seem to be impossible to create a metropolis in a tropical river delta. The journey ahead of us has only just begun... So this is it for the first entry. Join us next time, and if you are into the social media frenzy, then feel free to like, comment, and subscribe.
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UPCOMING! DELFONI city CENSUS is starting a survey campaign for the welfare of the Delfonian citizens. This is will a series of JOURNAL Entries published regularly by journalist Dewit Petit, "probably the most hated Alowian on the entire Shelder", that will embark the reader on a tour of the growing and developing city of Delfoni, in the north-west coast of the country of Soridea, large sub-equatorial island off the main continent, in the year 1920 SL (Second Landing). Each JOURNAL Entry will include an overview of the scenario, one or a series of topics, and their development during the scenario. These topics may include articles with interviews. "We hope to entertain the masses and inspire the inventive ones." - princess Laura Ackely Subscribe Today! You can also provide feedback and share your opinion to the comments mailbox under #DelfoniCensus.
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Hello. New member & first-time poster... I haven't played a city-building game since the original SimCity was all the rage. Ya, the original. So ya... A Long Time Ago. I'd like to try one that can start in the 19th century or early 20th, and have some sort of evolutionary aspect to it. Like moving through the industrial revolutions, through the WW eras, into the 50's & 60's & beyond, and that has era-appropriate homes, businesses & other buildings, transportation, etc. If such a thing exists, I'd hope that I can make the settings easy and the funding plentiful so I can essentially ignore the political and budgetary aspects, and basically concentrate on zoning, placing transportation and key buildings, and high-level planning, having an effect & large influence on the evolution of the city, but not micro-managing it. (No interest in wildly futuristic stuff, major disasters, paranormal activity.) Presiding over the city layout and how it evolves over time is of primary importance. Graphics are important, but they don't have to be the absolute cutting edge, so a somewhat older game could be in play... This all may be asking too much, but I'm wondering what is out there that might come closest, as a starting point. Note that while I've done some searching & investigating both here on Simtropolis and elsewhere, it's difficult to find specific answers (for instance, a few games can start in the some of the eras I'm looking for, but I can't find info on how they evolve and for how long, or if they're essentially just stuck in that era). And determining what - that was posted years ago - is still relevant. So that's why I'm posting here now Thanks in advance.
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Prologue II High above the Earth, the massive starship that is home to the Celestials placidly orbits. Oneg the Prober has concluded his analysis on the planet and the Celestials have gathered to assess the potential for their chosen species. “<Report, Oneg.,” the one Above All bids. “<The candidate species is distributed across parts of the major western landmasses. Migratory pattern modeling predicts 98.73% likelihood of spread to all habitable regions. A confirmation of Ziran’s postulate; the species has the potential for significant evolutionary mutations and should readily adapt to our experiments. Where the Eternal genome meets ideal conditions the host will be a meta-being in every way. Typical mutations will include near-immunity to disease, enhanced physical attributes, extraordinary intelligence, psionic awareness and mass and/or energy manipulation. In some cases, multiple combinations of meta-abilities will manifest. The Eternal branch will benefit from a significantly increased lifespan; a near-immortal. Further, there exists a possibility of generating a Celestial among them.>” Oneg pauses to allow comment on the startling revelation. While no Celestial offers any thought, each is mindful of the implication; this species could become one of their greatest successes. Oneg continues, “<The Deviant genome will be more prevalent than the Eternal. Although many of the Deviant mutations will be similar in characteristic to the Eternal, the Deviant branch will be unlikely to achieve the same degree of longevity. Their greater numbers will offset their relative impact on the success of our experiments as compared to the longer-lived Eternals. Extrapolating data provided by Tefral and Ziran, this world is estimated to be capable of supporting a maximum of ~10 billion apex hominins. At an anticipated occurrence of 1 Deviant per 10 million, a peak population of 1,000 meta-individuals can be reasonably expected.>” “<At such a rate, this world would far exceed either Skrullos or Chandilar, where the Shi’ar have thrived. Explain.>” “<This species has higher genetic diversity than any we’ve previously experimented upon. Though there is a naturally occurring warp-space portal near to the system, there are no near-field malevolent phenomena, such as neutron stars, x-ray and gamma ray bursts or singularities that are likely to adversely impact development. Therefore, the species should enjoy near-unrestricted advancement and evolution, adapting well to minor incidents such as impact events and other small-scale natural phenomena.>” “<Tefral the Surveyor reports a number of impact events that have led to likely mass-extinction events.>” “<Hargen the Measurer has catalogued the system and compiled a detailed analysis along with Nezarr the Calculator. There will be no further extinction-level events due to cosmic impacts for at least the following 14 million yearly cycles.>” “<You have done well Oneg. Your analysis has been thorough and we will commence experimentation.>” End Prologue To be continued...
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Dawn of Humanity is a town-building strategy game that puts you in control as you experience the growth and development of your hunter-gatherer tribal settlement into a prosperous town fit for a modern civilization. Starting in 10,000 BC, you must ensure that you evolve and grow your village through the perils of prehistoric Stone Age to the challenges and opportunities presented by the late Middle Ages up to the Renaissance era. The player will have a choice of four different civilizations and cultures in which to develop their town that will be based on the climate and geographical location of the original settlement. To secure victory, the player must ensure that all available resources are used to their best potential in order to have a healthy, happy and productive population who will be the backbone of your success. Check out more details on Kickstarter and feel free to contact me if you need any more details Kickstarter Facebook
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Hello everybody, i come here to show you a city builder game project. It's on kickstarter and wait for fund to be the next gen city builder game. Evolving world Kickstarter Help this project to make it happen.
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This forum thread is for the debate that spun off of the Kentucky Museum thread. It is for intellectual discussion only. Matters of religion will be discussed in a civil and polite manner, and I trust those that post here will keep things in a respectful tone. That being said, here's some ground rules: 1) Your beliefs are your own. Please respect those of your fellow Simtropians, as you would have yours respected in a similar manner. 2) Stay on topic. 3) No insults. No flaming. Let's keep the tone and choice of words civil and respectful. 4) Please cite sources for any claims that aren't your own. Don't plagiarize or quote someone offhand. If you get your information from a source, provide a link (or reference.) The topic under discussion is the fundamental arguments behind creationism vs. those of evolution in today's society and their impact on our education, the fields of science and religion, and their effect on us and our beliefs. Discuss.

