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Found 8 results

  1. SC4 Earth Maps Grayscale and SC4M

    Version 1.2.0

    350 Downloads

    5 Various maps of the Earth for rendering in SC4, and including one SC4M file. MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps 01_Earth_257x257_1x1_Signature.bmp 02_Earth_513x257_1x2_Hemispheres.bmp 03_Earth_513x513_2x2_Squared.bmp 04_Earth_769x513_2x3_Continents.bmp 05_Earth_769x513_2x3_Relief.bmp All files listed above and below are in the same sequence as the previews. Folder: Regions Earth Signature 1x1 Earth Hemispheres 1x2 Earth Squared 2x2 Earth Continents 2x3 Earth Relief 2x3 The following text is contained in the zipfile in readme.txt and HTML. INSTALL the REGIONS Folder: SC4M Earth 2x3 Relief I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder. To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'. SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file. A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates. Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.' FOR ALL OTHER MAPS using the SC4 in-game Map Renderer From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user '/Documents/ SimCity 4/Regions' folder. Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder. Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region. The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile. This folder also contains 1 city file (662k) named 'City - New City.sc4'. This region does not have to be rendered and may be viewed and used immediately in the game. The city has not been 'Start'ed so is still named 'City - New City.sc4'. All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format. The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map. If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under. Instructions for rendering the maps with SC4 can be found at the bottom of this page. SCALING in SC4 3D SPACE: The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height. Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view. One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km. Grid lines in city view may be toggled on/off by pressing the 'g' key. Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'. Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m. There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting. In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers. Actual scientific measurements indicate about the same depth. Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth. Objects below about 160km in orbit are considered to be below "Low Earth Orbit". The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth. INSTALL INSTRUCTIONS: 1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 2.) In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner. 3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder. 4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'. (The exact file names of the region and map must match) The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete. --/--
  2. Greetings everyone, I have setup a new tool called Simple Mapper, which aims to be an alternative to terrain.party for generating heightmaps. It also has the feature of producing transparent road maps which can be used as an overlay in game to help with making roads. Follow the link below to learn more and start making realistic maps easily. https://www.googledrive.com/host/0B_eKj0yj3xkJaDRQOVYxNldueW8
  3. Atlantis Region Map

    Version 1.0.0

    349 Downloads

    The Previews above from left to right show, 1) Atlantis as SC4 Mapper displays it in Region view, 2) The config.bmp file as it was enlarged and used as the shape of the island, 3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added, 4) A map of the Region as seen in SC4 Mapper, 5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view, 6) The default texture generated by SC4 when the grayscale is manually loaded using CTRL+SHIFT+ALT+R, and, 7) A view of a partially developed region. Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis. The region is mostly flat land with lots of access to water. This download includes both an .SC4M file, and an 8-bit .bmp, 256 indexed grayscale heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with. The above preview images and basic instructions for manual installation also included. _______________________________________________________________________ EDIT Feb 28, 2017 An alternate Atlantis map can be found below. The grayscale can be rendered in SC4, or loaded into SC4 Mapper. The map below may be considered to be more specific to the story, or at least to the popular versions of it. Its a flat map made up of concentric circles divided into sections. For more info and discussion of methods of map-making and installing see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie
  4. Dove Islands

    Version 2.0.0

    137 Downloads

    This map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale height-map could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. Thanks to @CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape. From there, I developed the 'Dove Islands' region theme with a city layout (config.bmp). Included in the zip-file is the preview image, install instructions (readme.txt), the Dove Islands region height-map, config.bmp, and region.ini file. Also included is a file for the cloud background in the preview. The 'region_bg_1-clouds.dat' may be placed in the Plugins folder where the game is installed. For more about creating grayscale heightmaps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 Install: 1. Place 'Dove Islands' folder in user account Documents/SimCity 4/ Regions folder. 2. Load SC4 and select 'Dove Islands' region 3. In region view press CNTRL+SHIFT+ALT+R and navigate to Grayscale Heightmap subfolder. 4. Select Dove_lslands_513x449.bmp 5. Wait for SC4 to render the map and create the city files.
  5. ArcoDonut Region Map

    Version 2.0

    70 Downloads

    This file includes the following readme.txt file and an HTML file with info and resources for map-making. Install instructions: 1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want. Save the region by clicking Create Region and exit SC4. 2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region. Inside the folder are two files: config.bmp, region.ini. Delete the config.bmp file and replace it with the one found in the unzipped folder. Leave the region.ini file as it contains the name given to the region. 3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner. 4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file 'Z_ArcoDonut_833x769.bmp'. The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete. 5.) Before starting a new city, the terrain may have to be raised by one increment in the large cities to give you plenty of area to build on, depending on what terrain mods are installed. ___________________________________________________ Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project. For more discussion of methods of making maps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 ____________________________________________________ NOTE: The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region.
  6. Hello. This is my first Question. I have many addons on Sc4 rush hour, and I know how to create configuration.bmp for a long time. To create properly a map of region from an image file, it seems that Ctrl-Alt-Shift-R open a dialog box in order to load a greyscale bitmap, no special version or addon required. With this combination of keys, nothing appears. Does someone else have this problem? On other topics,deficient dialog box bug all the game. Thanks for an accurate answer.
  7. Well, Boston is on hold. It still looks deserted with 80% of all trees that disappeared (Why only me? That's so unfair!) and all the bus network that is completely broken. Let's see when I get the spirit back to continue. In order to relax a bit and to make sense of all that snow (I still haven't bought the DLC though) I'm working on an idea of a small Rocky Mountains settlement - somewhere in Colorado or Wyoming - very detailed and without public transport except for a school bus... Now - I started to mess around with the map and theme editor and immediately hit one of those incredibly stupid and unnecessary brick walls in the game: the 1024 meter limit for the altitude range. Really? How pathetic is that? It seems to be impossible to create dramatic mountain ranges like around Jackson Hole WY or the valleys around Ouray CO. Hm. Is that hard-coded and unmoddable? Why is that? Does one of our modding geniuses ( @boformer ) have an idea? Can we change this? I would surrender and get Snowfall if it was possible not only to recreate the Finnish tundra but real mountain ranges and dramatic scenery. Help!
  8. So I've been searching the web for a map of Japan, but every map I come across has some of the south cut off or the islands ommited. I'm looking for a heightmap or SC4M file that contains all of Japan, all the way down to the Okinawan islands, and all the way north to Hokkaido. I really like building in Japan, and I want all of it to build on so I can make my own Tokyo, Kyoto, Okinawa, Nagasaki, Sappuro, etc. I'd be greateful if someone knows where I can get an entire map of Japan, or if someone could make one. I've tried making heightmaps before from real world data but I've never even gotten close. It'd be nice to have a fairly large map if possible, Japan may be small but it doesnt need to be tiny like I've seen some maps/regions. The best I can do for a heightmap is make a flat map
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