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Everything posted by gfvsims
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Replacing the Default Theme Editor Map?
gfvsims replied to boldlybuilding's topic in Cities: Skylines Modding - Open Discussion
I was bemoaning this the other day while I was playing around in the theme editor. I'll have to check out your guide, @TPB!- 6 Replies
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- map themes
- editor
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(and 2 more)
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Red Rock, Colorado - Episode 8 "Neighborhood Watch"
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Glad to hear it! I was just thinking about this town the other day. In the meantime, enjoy your Summer.- 53 Replies
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- city journal
- rural
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Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Nice job! And yay for more offices! -
I'm not sure how much longer I'm going to work on this map. I'm itching to start on a new one with either a British or more rural American theme. Anyway, here's what Franklin currently looks like from above. The suburbs have only recently started to spread out from the downtown area.
- 396 Replies
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- cities skylines
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I finally got around to posting the promised pic of Miyagi Motors, @Avanya!
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Damn, Avanya! That looks SO good!- 800 Replies
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- cities skylines
- building
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Sorry, can't help with the roof problem. I'm not familiar with modding for C:SL. Just wanted to let you know that looks really cool. Hope you manage to get it sorted!- 159 Replies
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- cities skylines
- buildings
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Mr_Maison's Creations [Metropolitan depot 2, 5/21/2021]
gfvsims replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
Beautiful, as usual!- 402 Replies
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- cities skylines
- mods
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-KingLeno's assets: Sears opens!
gfvsims replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
Belated welcome! I love your creations - especially this modular shopping centre. -
donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Congrats on getting it finished! I look forward to trying it out.- 159 Replies
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- cities skylines
- buildings
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
I think I'm going to have to start a new city. It's a bit tricky trying to fit them into my current city, and I really want to use them!- 800 Replies
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- cities skylines
- building
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BATs by Bipin: Skylines Edition
gfvsims replied to Bipin's topic in Cities: Skylines Modding - Open Discussion
Thanks, Bipin! They look great. -
Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
I love the small strip of green tiles. Can't wait to get my hands on these! Who on earth would downvote you and Avanya? You two do wonderful work. Must be jealousy, I guess. -
Wow! That's one of the most realistic layouts I've seen yet, @cs_k3! Nicely done.
- 396 Replies
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- cities skylines
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Entry 1 - Arriving to the Valley
gfvsims commented on mb1.0.2's City Journal Entry in Snake River Valley
So realistic! -
Entry 2- The Tale of Dagger Creek
gfvsims commented on mb1.0.2's City Journal Entry in Snake River Valley
Wow! Reminds me a bit of Red Dead Redemption. Nice work! -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Absolute genius! I can't wait to test these out. Thanks, Avanya!- 800 Replies
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That would be amazing if you could do that! I don't mind where you share them - whatever's easiest for you. EDIT: I just realised that you may have been asking whether sharing them here would be allowed? If so, I have no idea, but I hope so. The more people that have access to them, the better!
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
That looks fantastic! 12 units would be about what I normally use but any lengths you make would come in handy, I'm sure.- 800 Replies
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The industrial revolution project (22/7-16: Another factory hall released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Love it! That reminds me, I must post a screenshot showing Miyagi Motors in my city. It looks fab! -
Pretty sure it's this one, but I'll doublecheck when I'm in the game next: http://steamcommunity.com/sharedfiles/filedetails/?id=694110330 EDIT: Just checked and yes, that's the one.
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The two buildings on the right are the tallest in Franklin so far. Don't think I'll build much taller - I'm going for a medium-sized city vibe, not a metropolis.
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Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
Love it! Can't wait to get it into my city. Thanks! -
Feindbolds Buildings
gfvsims replied to Feindbold's topic in Cities: Skylines Modding - Open Discussion
That looks fantastic!
