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Everything posted by gfvsims
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Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
gfvsims replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
That video... I can't even. I need this in my life! -
Network Skins (Coming 2016)
gfvsims replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Congratulations, @boformer! That's lovely news. -
Badi_Dea's Workshop - Post Office Released
gfvsims replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Fantastic! More parking buildings are definitely needed in this game.- 129 Replies
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Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
gfvsims replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Holy game changer, Batman! This is going to be another must have mod. -
That looks great, Bipin!
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Congrats! I see a couple of names in there that are familiar. All the best to you all!
- 55 Replies
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- announcement
- simtropolis
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
This looks amazing. I can't wait to see it textured. Reminds me a bit of the train station here in Wellington (New Zealand) - although that is tiny in comparison to this!- 159 Replies
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That looks so good!
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Bad Peanut sometimes makes things: [RELEASED] Solar Freaking Highways
gfvsims replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
Holy crap - that is awesome! I remember walking past it when I was in Melbourne once - such a beautiful building. -
Do you have any of Matt Crux's (aka Shroomblaze) semi-trucks in your game? Some of them were causing vehicle flickering for me. Once I removed them, my game was back to normal. These are the ones I had problems with: Safmarine, Honda, Toyota, Hitachi, Bridgestone, Pepsi, and Coca-Cola
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Tutorial - Merger Lane - Slip Road - British Motorway
gfvsims replied to PUGG3RS Gaming's topic in Cities: Skylines Showcase
I had no idea you could move roads with Move It - as you can tell, I haven't played with it very much! Thanks for that tip and for this whole tutorial, in fact. -
Learning asset creation - American House
gfvsims replied to barcasam7's topic in Cities: Skylines Modding - Open Discussion
Yes! More billboards! I hate them in RL but want to put them everywhere in my cities (to make them look realistic). LOL -
Darn - I keep missing your stream. That is looking really good, though!
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Scrapyard - what category should it be?
gfvsims replied to _Beardmonkey's topic in Cities: Skylines General Discussion
How about RICO? -
Maybe try for a "peeling paint" look on the houses? That would definitely make them look more run-down.
- 24 Replies
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SamsamTS mods. New mod: Find It!
gfvsims replied to SamsamTS's topic in Cities: Skylines Modding - Open Discussion
Your mods are fantastic! Thank you and welcome. -
Absolutely stunning.
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
What a gorgeous train!- 159 Replies
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Fantastic! Thanks to all of you.
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Do you ever stream when you're working, Avanya? I'd love to see how you mesh and texture your models.- 800 Replies
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- cities skylines
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I watched your stream for a little while the other night (you were texturing the roof) and I was so impressed at your skills! I can only hope to be that proficient in Photoshop one day. Nice job!
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Diorama-Builders vs. Simulation-Lovers
gfvsims replied to boformer's topic in Cities: Skylines General Discussion
I like my cities to look good, but they also have to function. I love playing with transport lines, for example, and when I see a traffic-flow problem, I love trying to fix it. I can also be a bit lazy when it comes to placing props. Some areas end up nicely detailed but not all. I guess if I had to choose, I'd class myself as more of a "diorama-builder". But I like to think I have a balanced approach to playing. -
(WIP) (REL) gio's custom vehicle garage
gfvsims replied to Giovanni E's topic in Cities: Skylines Modding - Open Discussion
Yes! We definitely need more ships. Looks great!- 10 Replies
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Cimtropolis Mall - Potential collaborative project
gfvsims replied to squirrelarmyuk's topic in Cities: Skylines Modding - Open Discussion
I'm very excited to see how this turns out. I wish I could help but my modelling skills are very limited. I could try to help with the texturing, though, if you like? I'm quite proficient in Photoshop. -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
This is absolutely amazing, Avanya! I can't wait to use this (just have to grow my current town a bit larger first).- 800 Replies
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- cities skylines
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