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Everything posted by mmprog
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How did the installation process go for you? @xxdita in another thread asked for my feedback on the install process/stability, but I haven't had a chance to try it yet; I'm still using a copy of NAM 36.
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@Tarkus @xxdita I finally tried NAM 37 today, with the following setup: macOS Catalina A fresh 64-bit Aspyr install of SimCity 4 (v1.2.1) Left all the NAM installer options at default (full install) Empty plugins folder and default region Then I restored all my existing non-NAM plugins and opened an existing region with lots of NAM 36 content The installation went smoothly. My only nitpick is that I didn't notice immediately that the installation had finished: the log window is pretty verbose and it didn't automatically scroll to the bottom (which may have been my fault, I think I scrolled around at one point during the install which may have disabled any auto-scrolling?). Anyway, some sort of more prominent "installation complete!" indication could be a nice UX affordance, but overall I had no problems. Gameplay was smooth also, both for the fresh install in an empty vanilla region and when loading an existing city with lots of content and plugins. No CTD or other problems. I'm looking forward to digging in to the new features! The new street textures look nice. Nice work NAM team!
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No, I open the reader itself and then use its menu to open a file. Not sure what might be going on. Do you have the WineBottler app itself installed on your Mac? Perhaps there are other resources (dynamic libraries, etc.) that the program needs in order to work correctly. I don’t have access to any other non-Catalina Mac to test running it on another machine myself, so unfortunately I think it will be difficult to figure this out. Sharing the file I made was a bit of a shot in the dark.
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Nice, that fixes everything! No CTD, capacity seems fine, train traffic can flow through the station, no abandonment.
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Yes, I get a CTD. Looks like it's caused by the Mac transit capacity bug; fixing the capacity bug prevents the crash for me. I'm attaching a copy of the SC4Lot file with the capacity bug fixed. However, after applying the fix, the station abandons and doesn't allow rail traffic to flow through. I'm not sure how exactly to fix that; nothing else stands out to me looking at the file (with my limited experience). SM2 Locomotives Refueling Station - Mac capacity fix.zip
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The town of Ranney Center, before and after a highway construction project. South of Ranney Center is the growing city of Port Blake, which just reached 100,000 residents, and just north is East Kiwassa, a large commuter town. So there is a lot of through traffic here — passenger and freight rail, regional roads, and now the highway. The old rail depot which primarily served the local farm/industrial population was replaced with a passenger stop and a smaller freight bypass, and an overpass was built over the railroad near the station for smoother traffic flow. The highway swings east of the village and a new trumpet interchange was built to serve the local population. The screen shots are aligned so you can use the arrow keys for a direct comparison. Also, when stitching together screen shots in a graphics program, I temporarily set the top layer to use the "difference" blending mode. It makes it much easier to align overlapping images — just nudge one of the layers until all the pixels turn black, and then switch from "difference" back to normal blending mode. Anyway, I noticed that it also produces an interesting visualization of a city's change over time, if you overlay two images of the same area taken at different times. The third image in this post shows the result of the difference blending mode between the first two screen shots: the highway, train station, new housing, and couple of new commercial lots are clearly visible (in addition to some train car automata). Before: After: Difference: That is looking really nice and clean! The screen shots above show some diagonal roads + farm fields with some help from the SFBT diagonal filler lots. It would be great to have some more options available.
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A "one-red-light" rural village at the end of a commuter rail line. Across the river from a larger town (not pictured), and a little further from the large city the rail connects to. You can see some typical layers of 20th century american development: a main street with the oldest houses and shops parallel to a rail line, housing subdivisions taking over some farmland, and a rural school on the edge of town. Not much industry here: all the residents commute, other than the farmers, teachers, and shop keepers.
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Who's Using the 64 Bit Version? - A Place to Get Help
mmprog replied to c4bl3fl4m3's topic in SC4 Mac Users
Happy to help out here when I can! I'm using the 64-bit App Store version on Catalina. Hardware: 15" 2012 MacBook Pro, 16 GB RAM and NVIDIA GeForce 650 1GB. I'm attempting to migrate to using this for all regular gameplay. Got all the CTD when loading a city fixed in the 64-bit version, and general gameplay seems ok so far, but I haven't played a large city tile for more than a few minutes. For a few weeks at least, I'll also have a 32-bit App Store version on Mojave available for testing/backup purposes. Hardware: 15" 2015 MacBook Pro, 16 GB RAM and AMD Radeon R9 2GB. Both have NAM 36 and a bunch of other content installed. I just ordered a maxed-out 2019 16" MBP which should arrive later this month -
I'm not certain, but I wonder if it's infeasible to install directly to the Library/Containers location due to the increasing filesystem access limitations in macOS…at least not without showing additional security warnings or permission prompts to the user. If that is the reason, then I'm in support of the privacy/security benefit of keeping the NAM installer less privileged. I see that also, with NAM 36 + a gigabyte of other plugins, though for me it's maybe 20–30 sec on first load on my 2012 MacBook Pro with Catalina, and a shorter delay on my 2015 model with Mojave. Have you tried dat-packing your plugins folder? That helps a bit in my experience, and makes a really noticeable improvement for certain gameplay interactions such as going into and out of the subway view.
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Not yet, but I saw it was out and am very interested!
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Revisiting SC4 on my Catalina Mac with my latest plugins/regions. I've tracked down one last plugin that was triggering a CTD: the Ordinance Overhaul Mod. It only CTD if you load a city with the Free Clinics, Pro-Reading, or Smoke Detectors ordinances enabled. It will also CTD if you enable these ordinances and then run the game for at least a month. Anyway, the issue was some more Float32 properties with rep=1 (Health Quotient Decay Effect, School EQ Decay Effect, and Health Quotient Boost Effect). Everything runs fine with these fixed. Attaching the fixed mod here. Also, @c4bl3fl4m3 and others have expressed interest in the "Wine-bottled" version of iLives Reader that I've been using on macOS. It doesn't seem to work on Catalina, I'm guessing it would need to be re-packaged, but I haven't set aside time to attempt this yet (if I do make progress with that, I'll start a new forum thread). Anyway, you can download the app from my personal site (it's 53 MB so I don't want to attach directly to this post); it should hopefully work for others who have access to a pre-Catalina version of macOS. The first time you run the app, you will need to right-click and select Open instead of just double-clicking, and accept the prompt warning you about running an app from an unknown developer. Ordinance Overhaul Mod - 64-bit macOS.zip
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Version 1.0.0
329 Downloads
This simply eliminates all ambient sound effects from motorcycle automata. I've found that certain neighborhoods get stuck with endless motorcycle traffic, and I think the volume level is out of balance with other traffic sounds and thus a little distracting. Not everyone may agree though! No dependencies. It should be compatible with any other mod, except for mods that specifically affect motorcycle automata. Installation: unzip and place the z_motorcycle.dat file into your Plugins folder. To uninstall, simply delete that file. Inspired by the Helicopter Sound Silencer mod. Enjoy! -
Zone size limitations - Lots touching streets
mmprog replied to ROB EIS's topic in SimCity 4 General Discussion
I did this unintentionally the other day and was quite confused that a seemingly blank area of terrain showed green in the zones data view and showed a price when hovering with the de-zone tool. Nice to know how to replicate this, and some of its potential uses. Often I'll have just one or two tiles of a transport network with no dirt/sidewalks where it traverses a small unzoned area, or sometimes even just one corner of a curve in a road. The untidy appearance really bothers me, and this would be a great way to fix it! -
Demolished a bridge while some cars were crossing it, and got an alarming/amusing animation in the style of a Road Runner cartoon. Video: Video caption: bulldozing a road bridge. Several automobile automata are crossing the bridge. After the bridge is bulldozed, the cars hover in mid-air for a second and then all drop straight down into the water.
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Cresset River, centrally located in the region of Tuentia, is the area’s largest city. This was the first city I created in this region (and my first time returning to SC4 after a few years away), so unlike many other cities in this region, it didn’t have much of a plan and has expanded pretty organically. At this point I've filled a little over half of the available space, and most neighborhoods and suburbs are established except for areas in the north and southeast. Overview City tile size: Large Current game date: 10/5/81 Population: 161,149 Jobs: 62,129 C and 20,309 I City overview Cityscape Clockwise from top right: downtown; new development across the river from downtown; the university; and the west side. Geography Cresset River lies on both banks of a large navigable river of the same name. The river flows east to west in this area, and downtown is centered in a large bend of the river, with various neighborhoods to the east, west, and south. Blue Mountain River, a major tributary from the north, runs through the city just west of downtown before joining the Cresset. Their confluence is at the center of a triangular area between three major neighborhoods: downtown, the west side, and the university district. Just to the east, south of downtown, is a large island in the Cresset. Further upstream on the east side of the river bend is another small island with a lighthouse, an industrial harbor across from downtown, and a small lake that drains into the river. Parks, residential towers, and forests line the riverbanks in the central and western parts of the city, while to the east and south the waterfront tends to be more industrial. The rivers remain undeveloped further away from downtown areas. Physical map of Cresset River's landforms and water Most of the city, especially downtown, is quite flat, though the tree-lined riverbanks are rather high. The West Side neighborhood features several gentle slopes and small hills, and larger hills line the edges of the city in the southwest and southeast, and near the university. Several ponds and small lakes are situated among the low-lying suburbs in the northeast. Other than some minimal farmland to the northeast and southwest and deeper forests in the west and southeast, most of the land outside the urban areas is rather open. Neighborhoods The following map identifies the city's major neighborhoods: Zones and neighborhoods of Cresset River. Numbers on the map correspond to the descriptions below. Downtown (1) is the government and corporate hub of the Region of Tuentia. It hosts the city's passenger rail terminal and light rail/subway hub and a convention center. It's surrounded on three sides by the Cresset River itself. The city's largest urban park is along the west side of downtown, on the banks of the Cresset where it meets Blue Mountain River. Between the commercial core and this park is a large neighborhood of apartments and condos. Just north of downtown is Midtown, a smaller commercial district at city's historical crossroads, surrounded by quieter residential neighborhoods. The West Side (2) is Cresset River's "second downtown", featuring midrise offices and shops and rowhouses on the right bank of the Cresset, across Blue Mountain River from Midtown. The West Side sits a little higher on the river, and many of the city's tallest apartment towers are found in an arc along these banks tracing the south and east edges of the neighborhood. The interior of the West Side has parks and single-family homes following gentle hills atop some of the highest elevations of the city's urban area. The University (3) neighborhood in the southwest is anchored by Cresset College, the region's oldest and largest liberal arts institution. Several blocks of offices are found along the main avenues here, established by alma mater of the university. An eclectic mix of working-class families and creative professionals live in close quarters here. Park Avenue in the northwest winds among the houses and apartments, offering restaurants and nightlife to the young residents. Closer to the river, facing downtown, is a minor league stadium and some shopping districts, and further southeast are some newer townhouse developments following an arterial toward the airport. East River City (4) is a grittier urban area northeast of downtown. Its development follows a more regular grid pattern, with a long line of strip malls and other services following the central avenue. A variety of rowhouses and larger apartment blocks are mixed in among single-family homes. The city's first light rail line was established here, terminating at the east end of this district in a new office park development. Several industrial areas and an airport and harbor are marked with (5) on the map. The airport, due south of downtown, is linked via a short subway line to the downtown rail terminal. Uptown (6) is a growing neighborhood between Midtown and East River City on the west shore of the small lake. The light rail line to East River City passes though Uptown, briefly at-grade as a street tram among a cluster of riverfront apartments. More homes and apartments are built here every year, as families favor its proximity to jobs and schools, and new construction is eased by several open spaces formerly owned, but never used, by industrial interests. River Island (7) is split in two by a bridge linking downtown to the southern parts of the city (the bridge passes above the island with no direct access). On the west side of the bridge is an old industrial area, and the east side has some newer, expensive condos and townhouses. The Southeast (8) district is rapidly growing, fueled by the airport and a new industrial park on one side, and the new riverfront stadium on the other. Through the middle, a highway and elevated rail line are under construction. A large cluster of cranes can be seen across the river from downtown where a mix of apartment towers are being built. West Cresset River (9), beyond the West Side, was once a separate town. While it has retained a small downtown core, it is now linked to rest of the urban area. Its population is steadily growing with expanded suburban development. Transportation The two rivers separate the city into several disjoint neighborhood grid systems. Some grids are more structured than others as they were laid out independently and at different times in the city’s history. Eight major road bridges and four rail bridges link these neighborhoods; most of these bridges handle heavy traffic loads. The two islands are also linked to the mainland via smaller bridges. An extensive bus system serves all of the urban areas of the city. The only limited-access highway that crosses the entire city is found along the north side with a spur that ends near Downtown, and another smaller spur connecting to East River City. A new highway is under construction in the south and should eventually form a partial beltway. Clockwise from top right: The city is known for its bridges; highways and heavy rail bypass the city on the north; freight lines and highways near the airport; the passenger rail/highway/Purple Line commuter hub in the northwest; the airport with its light rail link to downtown and future high speed rail right-of-way; the Blue Line passes at street level through Uptown. The city was established along rail lines and in its early years its growth was linked to these railroads. Thus, passenger and freight lines run straight through Downtown, the West Side, and the University area. Chemnitz Station, the region's largest passenger rail terminal, is found in the center of Downtown. There are also commuter stations in Midtown, the West Side, near the airport, and in East River City. Travelers can connect to Raquette Falls and Port Blake from Chemnitz Station with a number of intermediate stops in suburbs and riverside towns. A proposed high-speed rail would provide a direct link between these three cities; the airport's light rail/bus terminal would be expanded to connect directly with the HSR line. As the urban area spread and the economy evolved, freight traffic was eventually diverted around the city center to lines along the north and south edges of the area. A small passenger ferry network allows pedestrians to cross between the various neighborhoods. Many dockworkers commute via ferry to the harbor and River Island districts. Clockwise from top right: the Blue Line's terminus is a passenger hub in the East River City office park; the harbor connects to downtown via ferry and rail; the Blue Line's elevated rail along the warehouses near downtown; the busy commuter station in the West Side. The city has a long-term comprehensive plan for subway and light rail transit, anticipating at least five primary lines. One line is complete: the Blue Line, starting at Chemnitz Station as a subway, then following the east edge of downtown via road-top elevated rail, crossing Uptown as a street tram, running the length of East River City on separate right-of-way, linking to East River's commuter rail station, and terminating at the office park on the edge of the city. The partially-completed Purple Line runs as a subway and street tram from Chemnitz Station northwest through the denser residential neighborhoods of downtown, then returns to subway to cross under Blue Mountain River and link various residential and commercial streets of the West Side, terminating at the commuter station and highway interchange on the north end of the West Side. The remaining proposed lines link all of the other major neighborhoods in a hub-and-spoke pattern centered on Downtown. The booming Southeast district is a microcosm of the city's evolving transportation network: a large bridge crossing River Island, smaller local street bridges, the airport link emerges from the underwater crossing near the top of the photo, new highway and elevated rail construction along the left edge, ferries carry passengers across the river, and on the right side are Downtown's historic brick streets near the convention center. Future Plans The most intensive development is in the southeast near the stadium; a new transportation corridor will link the entire south side with East River City and other points east and south. Suburbs and smaller growth extends along various outer edges of the city. The central urban cores have already run out of space, so it's likely that some rebuilding will be necessary to accommodate denser downtown development. The long-term mass transit plan will extend for many years; more heavy rail will be replaced or supplemented with subway and light rail. More housing is needed near the university, and a new commuter town is being planned for the far southeast area. Construction has begun on a network of waterfront greenways and biking paths. Some of the bridges need upgrading. Overall the city is in good health and has a strong budget for all these plans; the major challenges are prioritization, balancing the flow of jobs and residents, dealing with commuter traffic, and managing gentrification and stagnation. __________________ Mods, custom content, and play style: I'm using NAM 36, Lowkee's Appalachian Terrain mod, Gobias's beach and water mods, CycleDogg's seasonal flora MMP, and SM2 Sands MMP. You'll see a bunch of custom lots, mostly from mattb325, spa, SM2, jestarr, ITS, SFBT, as well as BSC/NYBT/SHUR content, among many others. Cities here are all played in easy mode, no notable cheats other than occasional god-mode terraforming.
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I think it looks great! Thanks for sharing your work with the community
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Turns out this was one of seaport enabler files I removed from my Plugins folder to trim down my game menus. Anyway, attached is a screen shot of what the "v3_Enable Inland General Port, SG Canals.dat" file looks like (I wasn't sure what specific thing you were interested in with this file).
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Ah I only checked the STEX and neglected to look at the LEX, so I missed your update. Thanks for posting it The problem was in "BSC Functional Seaports, Version 3.1.dat", which I guess is the controller file? Among the dozens of LotConfiguration exemplars in that file, exactly one of them had some slope configs with Rep=1: "PLOP 10x8 Inland General Port SG Stage 2".
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Fixed the Float32 with Rep=1 problem in all of my plugin files that I knew were causing a CTD (downloaded the fixed St Pauls file, and fixed Vogue + BSC Functional Seaports + Appalachian Terrain mod + NAM HSR stations myself; my fixed files are attached below). Mixed results: The good news that the 64-bit game does not immediately CTD when I try to load any city tile. I can play the game normally, build/save/load cities with significant content, and it seems quite stable. Verified that I can plop the fixed lots, the AT mod looks good, etc. The bad news is that if I try to play a large region been working on, it will still CTD when opening most existing cities. My first thought it was cities that have the affected lots in them and I would need to bulldoze those lots before opening the city in the 64-bit game, but unfortunately that's not the case. I haven't determined any pattern to which cities cause a CTD. The crash itself looks identical to the ones we all reported earlier in this thread. Same stack trace. I'll continue to investigate. Regarding the Appalachian Terrain Mod: I noticed this caused a CTD. I went hunting through its files for Float32 values with Rep=1, and found a single offending value: TemperatureRangeFactor. Note that the Mac version of the AT mod includes 32 different controller files, you choose a single file with the combination of effects that you desire. I updated all 32 files, but I only tested the one that I actively use, which is LK_AppalachianTerrain_Snow_Coast.dat. BSC Functional Seaports mmprog fix.zip LK_AppalachianTerrain_MAC mmprog fix.zip NAM stations mmprog fix.zip (Vogue building zip file removed; it's already been updated on the LEX)
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Yeah, I'll put that on my todo list.
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Great work @xxdita! I'm not surprised it's a Rep problem that got more severe with the 64-bit change. I've fixed the station capacity bug in a few transit station lots so I'm familiar with the sort of problems unexpected Rep values can cause on macOS.
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This file works!
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I was able to run the game with this lot, and even got it to grow. Occupancy and all other functionality was as expected. No CTD
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I'll see what I can do. Nice, I'll test that lot either tonight or tomorrow.
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Hello! Guess I should post something here before I'm no longer "new". My first SimCity experience was on SNES. I remember seeing someone playing SC2000 on a PC and it blew my mind. Spent a bunch of time on SC3000 several years ago, then finally got around to SC4 last year and have been enjoying all the great custom content found here. Thanks to everybody who has contributed so much to this community. So cool to see such an old game still flourishing. In my spare time I tend to doodle fictional city maps, and I've been messing around with creating my own city simulator in Javascript with 2D pixel art, in the style of SimCity Classic. Terrain editor is fully functional but attempting even the barest minimum simulator engine itself is an imposing task. I have even more respect now for the work that went into the complexity of modern city sims.
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