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Everything posted by MeMyself&I
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Take the Highway:New Cardiff Part I
MeMyself&I commented on vintagamer's City Journal Entry in New Cardiff
You have some interesting and inspiring ideas and layouts. I subscribed to your yt channel and will stay up to date on your work. I like the "funkychange" and I really like how smooth your curves and corners are, especially. I agree with @raynev1 that the interchanges look inviting to build around. Should work nicely and I'm looking forward to seeing it develop!- 6 Comments
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Geez, korver. I don't know where to start! This is simply stunning on so many levels! I have looked at this over and over and over again - and I still don't think I've seen it all! I have to comment on the night shots though. Truly amazing! The colors and the reflections on the water are just beautiful. I really love how you worked the MMPs seamlessly into the city itself without a hitch from every direction. Definitely an inspiration! I really love the boats, especially the sailboats in the channel. Are those plopped? Thanks for sharing your hard work with us. I really enjoyed this!
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Entry 42 : Ashford Metro
MeMyself&I commented on Linoa06's City Journal Entry in Skylines of Cathnoquey
Really nice detailed work here. I'm not a player of Skylines but I do like looking at what it can do in the hands of people who use it well. You have really made a city that seems very real. I love the trains, of course, and the subway map is a superb touch! I really enjoyed this. Thank you for sharing your hard work!- 14 Comments
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I love this picture! It's simple, but beautiful and the colors really pop in the snow, as they should. The sled tracks are awesome, as are the sleds themselves and the straw bedding is a nice touch. Besides, I have Huskies so it's close to home for me too. I hate to say this and I sincerely hope you don't get upset with me, but your dogs look kinda like sheep. I'm not criticizing - really! Just sayin'.
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- winter
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I don't know what is happening to my roads all of a sudden but as I was playing my game this evening I found that I can no longer drag out wide radius curves in any network because they break up like this: I've never had any issues with curves in any network since I've been using NAM until now. Puzzle pieces work fine as long as I don't try to drop them on top of these broken curves. If I keep the original tight curves I can drop the puzzle curves on top. Any ideas on what is causing this all of a sudden?
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Success! A custom re-install of NAM 35 seems to have taken care of the problem with my wide angle curves. Not sure why but, I'm just happy that they're working again. I've also attached the updated log file in case you need or want to take a look. Maybe there's something there to give an answer?? Thanks, @Tarkus install log.zip
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Thanks for looking at this for me. I ran the Controller Compiler and took out everything except the RHW and NWM and then tried to make the curves but nothing changed so I will do a reinstall and see what happens.
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I'm assuming I'm going to need to reinstall NAM 35 to fix this issue with my curves but, I need to ask; is there anything I need to do before reinstalling it? I mean, do I just reinstall over it or do I have to remove anything?? I'm guessing not but I want to be absolutely certain before I do this.
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I don't know. When I looked into CAM originally over at SC4D I saw on the list of incompatible mods https://www.sc4devotion.com/forums/index.php?topic=1925.0 that it was incompatible with MTP residential and commercial replacement mods and I decided that I'd rather have those and I never gave CAM another thought. That's all I'm saying. Just going by what I read but maybe I read it wrong.
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I've been meaning to ask this for a while but always forget but, now that we're on the subject. . . can you use Google photos or, should I say, is there a reason NOT to use Google photos??
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Ok. I somewhat understand about this incompatibility issue a little better now. When I first started looking at mods I really loved the SPAM and wanted to use it and I found by poking around a little, the link I posted above from SC4D about incompatibility and SPAM wasn't on the list - but I still have shied away from CAM anyway . . . just to be safe. Besides, I did see that it was incompatible with the MTP mods anyway so, that sealed it. From the article you linked here it seems that there has been a LOT of discussion about it all around.
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It's one of the farm mods that is compatible with CAM but, as @EdwardUV noted, it can make it more difficult to use properly. There's a list of incompatible mods with CAM here: https://www.sc4devotion.com/forums/index.php?topic=1925.0 I don't use CAM myself because it is not compatible with many of Pegs other mods like the MTP which I use.
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Yes, that's a great perspective and one that I probably wouldn't normally consider seeing as how I'm not all that familiar with European cities. I like the idea of city edges being close to farmland and you do see stuff like that occasionally here too but it's definitely not typical. I have a few cities where the farmland goes right up to the highways with medium density zones on the other side so they would easily see the farms but not zoned in and amongst the farms. The U.S. is largely suburban when it comes to residential area and that takes up a lot of space but it's a mix of all densities, mostly low and medium. I guess what I was trying to say is that rural is not suburban nor city. It's rural and the very definition of low density. I'm not saying that rural and city can't be side by side, of course they can but, it's about traffic and demand going up. If you zone medium IN rural areas they won't stay rural for long. Medium density would, by definition, negate rural. I guess maybe I'm just too literal when it comes to building cities and I don't see anyone IRL building medium density in rural areas. Next to, close by, not far from . . . sure. But not IN. There's just no demand for it but, as @CorinaMarie pointed out; it is a game and not real life. As long as your RCI demand is satisfied it really doesn't matter how you build it.
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Ok. Here is my NAM 35 install log if anyone is curious to take a peek. Thanks! install.zip
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See, the thing is, you're going to find in the future that as those zones develop more and the population near the agricultural zones increase because they're zoned denser so will your traffic and commercial demands which will force you to build more stuff in rural areas which will then not be rural anymore. That's fine if that's what you want but, if that's the case you probably don't need the SPAM. You can achieve all that with just the Maxis farms which are much simpler to use and don't develop into their own entities, per say. SPAM is an agricultural mod that is almost stand alone in it's function. You can build entire thriving, growable agricultural regions with good income that are much more functional and exceedingly more realistic than the Maxis farms if you use the SPAM but if you're going to just develop the land down the road anyway you can save yourself and your plug in folder a lot of aggravation by just using the vanilla farms. The game requires planning ahead when you zone and if you zone for medium or high density at some point you will be pressured to accommodate all the sims living there with more jobs, commercial services, bigger roads and mass transit to move them around. If this is near farms you may end up tearing them down to fill these needs. If you don't fill the needs then the sims will move out. The point is; you don't need to use SPAM if that is what you're going to do. If you want to build agricultural regions with low density population then SPAM is the ideal mod. There is no right or wrong in this, it's all personal choice. Just trying to help you understand what happens when you zone densely. You might not see it right away but as they move in the demand for other stuff increases and that can interfere with your farms big time. You've got the right idea with building dirty industry in another city. That's a very smart move, especially at the start. Good place to stick landfills too if you can
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That doesn't really make sense though. Why would you zone medium density residential next to farmland and low density in a municipality? The game might fill the zones eventually but they'll look goofy and out of place, plus, you'd have to account for traffic and then commercial zoning as well. Where do you build the other jobs for all the sims living next to farms because they can't ALL work the farms. They're going to need some commercial or industrial jobs and stores to shop in nearby too so, then you'd have to toss up a few clothing stores and burger joints between barns because they don't want to travel far for it. I zone low density close to and around farmland and the medium density demand will rise by the time I expand away from the farms to the towns and villages and there I satisfy it. Where I come from you would never see medium density zoning of any kind close to farmland other than maybe some light or medium industrial, mostly because there would be no demand for it IRL. Most people don't want to live near farms unless they work them. They're dirty and they smell and, biggest point IRL is there is usually no water or sanitation on farms other than wells and septic systems. But, SC4 is well known for building residential lots just about anywhere, even right next to landfills and dirty industry so, why not farms too? Even though the manual says they won't live there, they will. But also, if you fill all your medium density residential zones close to farms then you're forced to build your towns and villages with low density, like you have been doing. That's kind of the opposite of how it's supposed to work, especially in the long run. Personally, I don't see why anyone would want to zone medium density residential or commercial anywhere but in a city or at least suburbs anyhow. But, the great thing about Sim City is that it's your game and you can do whatever you want with it. If you like apartments and condos next to your fields and barns instead of farmhouses then go ahead and build them and if your sims choose to live there then everyone's happy! Just be prepared to deal with lots of traffic on those country roads if they fill up the farm-side apartment complexes and don't forget the strip malls and mass transit you'll be required to create in time next to those farms too.
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Actually, I've never zoned all of the residential around the farms medium density so I can't say for sure what will spawn there but, in the lots that I have zoned med-res they usually develop into estates or something like that, not nice farmhouses, when they do get around to developing. Occasionally I have gotten an apartment building on a 2x2 or 3x3 med-res lot near the farms (I don't zone them that big but they will take multiple lots if nothing builds there right away) but they are low income and not very nice so I just zone low density and get nice 1x1 or 1x2 farmhouses and colonials quickly. There are actually some very nice farmhouse BATs for the SPAM to download and they look great next to the farms. I will zone medium residential in the towns or hamlets nearby if I need to and they will put out apartments and multi-sim dwellings like normal. The SPAM likes having low density houses right close and they develop faster and look better than estates and low income apartments next to fields of pumpkins and cabbage. If you're going for realism and aesthetics in farms which is what SPAM gives you, you probably don't want medium or high density anything nearby. Maybe I will try my next farming tile zoned with only medium density residential around the SPAM farms and see how it goes, just for kicks!
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I use SPAM and it does indeed create more I-A jobs but, as @rsc204 mentioned, it also requires more low density res lots nearby to accommodate the workers. They will develop nicely though if they have water, fire protection, education and healthcare. Problem is; your farms will cover more area with the added housing so less room to develop other zones. Not an issue for me as that is what I'm looking for but if you're looking to create a lot of city alongside your farms you will be pressed for prime real estate. I love the SPAM and there are a LOT of really great add ons to go along with it, but it's not for the casual farmer or someone looking to use agricultural lots to start a new city like the Maxis farms. You can check out this link over at City Builders for lots of SPAM add ons: /clubs/26-city-builders-website/cb-documents/11-catalog-by-website/98-simpeg-exchange-url-updated It's more consolidated to find Peg's stuff than the STEX is, IMO
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Only small industry buildings growing
MeMyself&I replied to olegario39's topic in SC4 Bugs & Technical Issues
4 billion simoleans in your city's coffers and demand is still through the roof all the way across! I have never even hit 100 million myself, even with a super metropolis -
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- simcity 4
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Does anyone have an idea as to why this rhw/avenue connection has changed it bridge textures? It was fine until last night when I opened my city and started looking at the highways. I deleted the intersection and built it again with the same issue. It seems to be working fine according to the traffic manager but the bridge textures are just weird now
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Bridge textures on SPUI intersection
MeMyself&I replied to MeMyself&I's topic in NAM & Transit Networks
Hmm, curiously enough, I was clicking around the overpass and the best I could come up with is this: It changed the texture back to RHW4 on the bridge - but in the wrong direction. The piece, as you can see, has the fog line on the left and the yellow line on the right in that one tile. If I continue clicking all around I get it to go back to the RHW2 tile. Traffic still flows through it though, according to the transit query, oddly. I'm not terribly concerned about it as long as it works and looks better than it did before. Just thought I would post this to show you what's happening with it. Also, if I hover the transit query tool over the overpass it shows it as rail, not RHW, but only on certain tiles. I tried to get a snapshot of that but it removed the query bubble when I snapped the pic. -
Bridge textures on SPUI intersection
MeMyself&I replied to MeMyself&I's topic in NAM & Transit Networks
Ok, I can live with that. As long as it's functional and it's not something I did to break it I'm fine with it and it is much better than it was at first. I didn't realize about the cosmetic pieces blocking starters either so I learned something new today too! Thanks for the help, guys! -
Bridge textures on SPUI intersection
MeMyself&I replied to MeMyself&I's topic in NAM & Transit Networks
Ok, so I destroyed the entire intersection including the cosmetic pieces and rebuilt it all from the ground up placing RHW4 starters at the very end of the overpasses on each lane of direction. It's all fixed except for the one stretch of the very top of the bridge in one direction. I'm not sure what I'm missing but I am sure it's right in front of my face
