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Everything posted by matias93
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That's Quito, the capital of Ecuador, and a very recent entry in the list of cities with a metro system, having inaugurated its first line on December of 2023. * * * Let's ramp up the difficulty just a bit, with a big city that it's not a country capital: (edit: I'll be trying to remake the previous images on the game, though I cannot promise they will look exactly the same)
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- city
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Funnily enough, that's the NAM neighbourhood connection working exactly as intended, as its entire purpose is to provide a return path for networks that are one-way only.
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How to build a 6-lane tunnel and 6-lane ring ?
matias93 replied to DreamMachineMan's topic in NAM & Transit Networks
If you mean roundabouts, yes, it's possible, but it's significantly easier if you do it with OWR-2 (the typical one-way road) than with OWR-3 (a variant of one-way road with 3 lanes that's included with the NAM. Probably your best option is to experiment first in an empty city, and then build your definitive project when you feel more confident about how to do it. -
Here's this season's thread:
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Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
You would need to manually promote what the NKO mod prevents. The easiest way is to demolish well established low or middle wealth buildings, plop a bus stop and plant a ton of god-mode trees near (or directly over) the now empty zones, until a shiny new high wealth building grows. As both the bus stop and the god mode trees have mostly transient positive desirability effects, the new building should tend to get abandoned soon enough. -
It looks a bit cloudy, but that makes sense for any glass or polycarbonate that has been more than a few weeks under the sun.
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That connection between high and lowlands in a narrowing of the hills reminds me a lot of the pass from Viña del Mar to Quilpué:
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I love the shapes of the buildings on the last image, they look perfect for corners!
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Looks like big concrete slabs, instead of pavers. I guess it can be a good option in some environments, but I'm not sure if it's the best fit for plazas.
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Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
Nothing that's able to run Windows or Linux will be incompatible with the game and the current mods. Being a 22-year old game, compiled to run on shoddy Pentium III computers, basically every hardware currently on sale has more than enough power to run the game at maximum settings. What can make your situation more complicated is finding drivers for that hardware that aren't designed to run software from two decades ago optimally: there are ways to circumvent this, like using a wrapper like DgVoodoo2, but another sure option at your reach is to simply run the game with integrated graphics instead of trying to use a dedicated GPU. Now, on much more practical terms, you'll want an SSD drive to put your plugins in, as it makes loading them significantly faster, but at this point, that's almost a given in any new or even slightly used computer. -
Can you show us some data views for your city, as well as a general view of it? I suspect your problem might be some utility issue, or too much empty zoning.
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Maybe it's not working because it was installed in a subfolder. @TheGreatDoge, try moving the DLL file directly to the Plugins folder. Also, as Ulisse said, check if you have installed Visual C++, as instructed by the readme, because that's the program that allows the game to understand what's written inside the DLL.
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That's more probably an effect of changing screen resolutions. Pointing devices, be them mice or trackpads, have their sensibility measured in a number of pixels by physical distance moved, and when changing from a big screen resolution to a smaller one, that proportion becomes a bigger share of the overall screen size, which makes the device feel overly sensitive. If you cannot make the game work in a higher resolution (which I don't think SC3000 would allow, at least natively), your option is to temporarily reduce the sensitivity of your mouse so that it feels comfortable in the lower resolution; an easy way to do this is by changing your system's screen resolution to the one the game uses, then go to the mouse settings and test there until satisfied, and finally check if the problem got solved in the game as well.
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- simcity 3000
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The props in all networks, including avenues, can be modified whilst keeping functionality, though the method is a bit different from making custom lots. Here's an old guide in SC4Devotion: https://www.sc4devotion.com/forums/index.php?topic=7049.0 And a more recent tool to do it: https://github.com/memo33/jondor-t21-editor But in case you want to give it a try before starting to create your own, you can check these mods: https://community.simtropolis.com/files/file/20805-peg-ut-res-com-avenue-medians/ https://community.simtropolis.com/files/file/26905-tree-lined-avenue-mod/
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That looks like custom lotting
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That looks like a perfect candidate for modular models.
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The NAM doesn't include any reskin for automatas, but you can choose any of the ones available on this STEX category, even including recreations of real-life trains: https://community.simtropolis.com/files/category/111-automata/
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- streets
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I don't think so, and if that's the case, it won't ever be, because that high speed rail mod is not in development anymore.
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Hi! The file that appears selected in your screenshot is the installer, but instead of opening it with WinRAR, you have to execute it with Java. Try installing OpenJDK with the file just underneath, and then try again.
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Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
try running the game with administrative privilegies -
Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
Let's try something: Is this table visible? no yes Does it break the forum's formatting? yes Total failure Sad but expectable no At least we didn't do damage Total success! Ok, it works making the table on HTML and inserting it on the comment with the Source button, but for some reason the borders aren't visible... -
Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
Not HD, but does Cycledogg's Missouri Breaks fit with what you're looking for? -
Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
Sudden Valley is an HD terrain mod, and will crash to desktop if installed in a game that's running with software rendering, regardless of where is installed. You have two options: modify your graphics configuration to use hardware rendering (which, for the most part nowadays, requires the use of a DirectX wrapper like DgVoodoo2), or to switch to an SD terrain mod, like the ones made by Cycledogg (also known as CP or CPT) -
It depends on the specific MMP's slope tolerance.
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