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Blue Keiko

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Everything posted by Blue Keiko

  1. @Charlesnew: Wow, that's amazing! Why don't you suggest a Golf Course Park? Strange that EA/Maxis never created one.
  2. Garbage Dump

    Nice. Thank you. :)
  3. Thank you for this mod. Hopefully, this will suffice for over 500.000 recycle bins per day. :)
  4. Hi, For the Maxis Manor, and the Stadiums, can it be done that once you have selected an option, that it will keep doing that option until you select something else? For instance, when you select the Motor Cross Event of the Pro Stadium, after, it will select that same event again automatically, take the money, and start the Motor Cross Event again on it's own in an unending loop? The same for the Maxis Manor? You select once, to go after criminals, and he will repeat the cycle over and over until you let him do something else? Would be handy if it could, as I often forget to start an event again. Thank you.
  5. Elegant Casino Upgraded and Overhaul 1.1

    give me your mail on private chat...so i can give you a Sleek casino Overhaul and Gambling HQ Overhaul. On Gambling HQ is firs up grade 6.000.000 mil,Second over 22.000.000 mil, and third over 40.000.000 million....will be a lot of fun and a lot of hard to open everything ... of course if you do not cheat :) You know, you should really publish that for everyone to use. I'm sure that the community would be delighted. :)
  6. Elegant Casino Upgraded and Overhaul 1.1

    Sounds interesting. Thanks for this. Coincidently, I was just about to begin constructing a casino avenue, so you timed this perfectly. :)
  7. Hi, You can dig resources in every city that has it with Orion, only, Orion always shifts the actual resource to the North-East of the blemish, and the concentration is also less, due to Orion sort of smears it out to the North-East. If you only want to temporally remove Orion, the best thing you can do is create a folder in the directory Orion is in, and move Orion's file in the folder so the game cannot read it. Hope this helps a little.
  8. Hi, I would like to ask for the 'large Horizontal Turbine' to be placed along the normal roads, and the power agents that it produces to go straight via the normal roads to the consumers. If it can be placed further away from the Wind Farm would be nice. Thank you.
  9. Marina Round Corners

    I was going to say, haha. :)
  10. Pedestrian Path Regional Tunnel

    Great. Looks nice. Thanks a lot. :)
  11. Launch Arcology NO LIMIT 1.1

    I checked can not be made and the reason is right I modified all the schools and it seems that there is a conflict, but can continue to do research ... at no additional facilities .... sorry ... but it's not up to me :) Oh, that is unfortunate. I had high hopes to be able to maintain a high education level more easily, for the high wealth high density factories. Eitherway, thank you kindly for your reply and effort. Love your mods. :)
  12. Launch Arcology NO LIMIT 1.1

    @Nikola101: Hi, I have a request. When you plop a second University, you cannot plop the module schools of, Business, Engineering, Law, Medicine, and Science. When you have time and in the mood, will you be so kind to take a look at that? Since you are so good with codes? Thanks a lot either way. :)
  13. Launch Arcology NO LIMIT 1.1

    Nice one, this one. Thanks for both the mod and your url. Now I know when The Sims 4 will be released. :)
  14. Regional WaterRoad

    Great. Thank you very much. :)
  15. Drones Package UpGraded 1.0

    Very nice. Thanks a lot. :)
  16. Hi, It would be very interesting to see this. Imagine to see sheep, cows, horses, lambs grazing in the pasture beside the roads. Also chickens. I have second thoughts about the distribution of agriculture products. On one hand it would be nice if distribution of agriculture could be an essential part of the game, if only for an extra challenge. Sims would need a place to stay, work to earn money, a way to buy happiness, and food from agriculture to live. Such a life circle would only add a little more realism to the game. But then on the other hand, I start thinking about Omega that, while there is more than enough Omega capability, the ploppable factories and commercial buildings, that I've spend quite some time on to plop, keep complaining that they're not getting enough Omega, and keep going abandoned one by one, forcing me to start over. Which is very annoying. So, unless agriculture will not spoil the game, I say, go for dependency. Hope to see some soon.
  17. Regional Subway Tracks

    Thank you for this one. :)
  18. Regional MagLev Tracks

    Haha, I thought that after regional subways, that the Maglevs themselves wouldn't take too long after. Thanks so much. :) One question, plopping Maglev Stations in the 2k boundary deletes the adjacent ploppable RCI buildings. On the other hand, there where there are Maglev Stations, no RCI ploppables can be plopped. Do you think that that can be worked around? Thanks.
  19. (Offline Only) Freight Functionality Mod

    Very nice mod. :)
  20. What mods do I need?

    Hi, You can use this mod for the roads. For railways you can look for the BOC mod, or Orion. There are other more specific mods, but I do not know their names. Maybe others know. Hope this helps.
  21. Bi-level Streets Pack

    Oh, this is nice. Plopping Maglev Stations erases ploppable RCI, so this can be a nice alternative. Thanks a lot. Nice mod. :)
  22. Garbage Truck 10t Upgraded 1.0

    My, one nice mod after the other. Thanks a lot. :)
  23. Low and Medic Drone Hangar Upgraded

    Wow, More drones to work with. Now those criminals won't stand a chance. Thanks a lot. :)
  24. Wow, that looks nice. Are you guys planning to add some market stalls too?
  25. Hi, Say, the water plant cannot be modified to work without a water table, can it? It would be so handy if it could. The Sewage Sanitizer often is not sufficient enough. Providing water is really the only one issue left.
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