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Trylk255

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Everything posted by Trylk255

  1. Region : Isle 001

    Unfortunately, the region view is very hard for me to take, I am actually making a demo of the region so you can play on it. EDIT : The demo map is going to be removed because it gives me a double load of work for one map. SORRY!
  2. I challenge you

    I am coming my buddy!
  3. I have made a mod for this wich increases storage capacity and more placement for modules with a larger placement radius. https://community.simtropolis.com/files/file/30887-more-trade-depots/
  4. It ain't you simply have to carefully check versions, pick a new refion, use Regional Bulldozer mod.
  5. https://community.simtropolis.com/files/file/30887-more-trade-depots/
  6. Alright, I'll make a mod for this! Edit: the mod is already done, I only have to publish it.
  7. As far as I know, not yet... Textures you can extract are the materials... Well, no custom colors I guess... Sorry!
  8. Well, I can make you a mod that can fix this for you. Also, try deleting the building and re-plop it. Replopping should work, if not tell me here.
  9. Drones for a region

    I can try to make this for you if you still want!
  10. I'm still modding. For your request, wind can't be changed because it requires a map "constants" modifications ; Wind is considered as a "constant". Wich the game automatically resets. Although, the best thing to do would be to create new modules with a higher electricity production rate. Do you have Cities of Tomorrow Expand pack ? If you do, I could make an extra here.
  11. Cheat: Groundscrubber (Single Player Only)

    There's already a way ! I am working on it!
  12. Cheat: Groundscrubber (Single Player Only)

    Just a thing : Why so much "Controlnet usage : 1" ?! You can't even just enjoy this little feature ? I am about to make it better... :S
  13. Fixed Maglev

    Are the MAGLEV tracks OUTSIDE the city BOUNDS? If yes, that is the problem. Otherwise, check your mod parameters to see if the "bulldozable" as an "ability" (somethign like this) is currently added. Although, you gotta add the "Bulldozable" thing.
  14. Hello people, today i'd liek to announce you that I am starting a big project. This one have a main goal : open possibilities for further modding with CUSTOM researches. YES you heard me : CUSTOM! The reason why is I played Anno 2205 and I felt SimCity could be improved that way too! So let get started. First of all, this is how it gonna work : The contrelnet main building will allow you NEW researches wich will unlocks NEW COT buildings. After that, a short video ? Ask for a video if you want...
  15. Can you pick a screenshot of your city with the WindMap ? So I can analize your city.
  16. Check your Wind Map, Fire Map, crimninal map, and sewage map.
  17. Extended Road Upgrade

    Very nice idea! I like the purpose to add "Upgrade to 1-way road" etc. More interesting would be adding a menu on Road Upgrade. Example : Select Grass basic road : Upgrade to : Medium Density Road , Medium Density 1 way Road etc­.
  18. Hey, this is experimental and think I found out how to plop the crowns at differents levels on megatowers. keep informed! i know this interest you a lot! Hopes this is going to be real! Not you ?
  19. Topic closed, the current Game Engine doesn't allow me to mod such a thing. It just simply reset itself. --- Now, instead of trying to make more levels for Megatowers, I will attempt to make myself a new Megatower (3(upcoming) instead of 2(actually)). Be #hypped !
  20. I can make that for you, but take note that mod won't work ONLINE ! That means you will have to use it for OFFLINE ONLY.
  21. assets Transportation tracks - by Trylk255

    Steam versions has been suspended for a while, commenting this project when I'll get it back.
  22. assets Transportation tracks - by Trylk255

    STEAM Version of the game received! Now you can expect more content. I'll, today and tomorrow, be working on a further update in order to make the project compatible with Steam.
  23. assets Transportation tracks - by Trylk255

    Let me to know if there is any issues with v.1.0a-r04   Thanks !
  24. [This message will be frequently updated, date will be changed for latest modifications] Latest changes : (MM/DD/YYYY) 04/22/2015 Hi there, Trylk255 here for a new presentation of a project I started a 15 minutes ago. I think it will highly interest a lot of players for Cities Skylines, even mappers than city builders to asset makers. So, what is this again about ? Now, if you saw the tags, there is the "themes" tag. But what does "themes" means right here ? It means "catrgory", fkx example "highways" is a theme. A YouTube video will come soon for more infos on this, a presentation, explanations and setup. Images time ! Yes, of course bro! https://www.dropbox.com/s/bb6f6qcf34le76a/Y%20intersection%20%23000.png https://www.dropbox.com/s/ri6iag6gue46nug/Y%20intersection%20%230002.png https://www.dropbox.com/s/y5m34kba2fcyqgl/Y%20intersection%20%230003.png
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