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ohdude

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Everything posted by ohdude

  1. ELRail Smooth Curves

    But anybody knows how is this posible? I'm trying using bullet train mod but it doesn't appear the the smooth curve @philforhockey51 where did you found this? image from https://community.simtropolis.com/forums/topic/13543-show-us-your-railroads/?do=findComment&comment=1613888
  2. ELRail Smooth Curves

    As a approach to improve the Elrail curves, and considering the difficult it has on the developmnet of the 3D models, maybe it would be a good idea to start or keep developing first TRAM smooth curves, and modular FAR diagonal rails for TRAM, like in the Real Railway mod (RRW). That would involve the development of FAR stations for TRAM as well ( @mattb325 developed some FAR stations that can be useful for TRAM, see image below). Maybe is not a difficult work as it is in ElRail development considering that we already have part of the work done as you can see in the image below. At the end (before having ElRail smooth curves) we could have the option to choose between Elevated Rail straight lines or ground (tram) FAR diagonals and smooth curves. I'm just giving some ideas of development that, in my opinion, are necessary to improve the SC4 transport to be more realistic-enjoyable.
  3. ELRail Smooth Curves

    @Lucario Boricua your forgot the Springfield monorail elevated rail... (image source: https://i.gifer.com/7RTO.mp4)
  4. Show us What you're Working On

    The Beijing National Stadium was made following the idea that @mattb325 is exposing. To me is a great idea... at the end everything is just an illusion isn't it? Look
  5. Show us What you're Working On

    Wow!!! To me, this terminal means the beginning of a new time to airport modeling to simcity4. In my opinion the older modular projects were underscaled and i was not too satisfied with them, but it does not mean that they were not great works. Do you remember WolfZe? He modeled a good scaled Hamburg Terminal but it has not nighlights. I would like to model some modular pieces to fit with matt's terminal but i don't have the modeling technique accuracy that matt has. But i'm gonna try Anyway, thanks @mattb325 for your work and motivation to keep playing with simcity4
  6. Hi there! I'm having a glitch in the region view. Anybody has this as well? @kschmidt I've seen in a post of you that you have this issue as well. Any idea about what is causing it? Thanks people!
  7. Region glitch

    @rsc204 What you say must be true. The fact is I'm playing in a resolution programed for it and the problem still persist, I mean, SimCity was designed to run until 1200 vertical resolution but i'm having that glitch even when i run the game in 1600x1200 but no at 1920x1080. Conclusion: the problem starts at > 1080 vertical resolution in my case. So why i'm having that glitch runing in a "legal" resolution?
  8. Santiago

    Wow dude! very nice work. I lived in that city during my childhood and is a great pleasure to see how you have recreated that fantastic city in the past and present. Thanks a lot for this present. Muchas gracias!!! Ohdude
  9. Region glitch

    I another post @kschmidt shows some pics about what is he working on and he has the same issues: Ok, by the moment the Glitch is solved having the last narzoul draw.dll only if the game is running at 1920x1080. At 2K (2560x1440) the glitch persist.
  10. Region glitch

    Hey Raymond! thanks for your time! As you mention, I think it is related to custom resolutions bigger than 1920x1080. What I 've done to check wich plugin or mod is causing it is trying deleting the last plugins i've installed but the problem still continued until I decided to uninstall the draw.dll ( the latest update of DDrawCompat from narzoul wich allows 2k resolutions: https://github.com/narzoul/DDrawCompat/releases/tag/v0.3.0 ). Then the problem was solved loading the game at 1920x1080. On the other hand I can't enjoy all the improvements that the draw.dll gives us like better loading times between changing one city to another. I'm gonna keep searching what i can do to solve the problem keeping the draw.dll (the last one from narzoul). Thanks again! Ohdude.
  11. Pedestrian Elevator

    Sometimes you surprise us with this pills, like a gift. excellent detail for the cities! thanks!!!
  12. CoriBoom Cori's No Kickout Lower Wealth Mod

    I've found that there is a fix that i think is a good idea to bring it back for the correction it makes to the game, and maybe can improve the game experience with your mod as well,@CorinaMarie and @Cyclone Boom Regards!
  13. Can't find it?... Ask here!

    Hi there everybody!! Can anybody tell me where can I find this kind of support for Elevated Rail or Monorail please? If i'm not wrong this picture correspond to bullet train mod. If this support doesn't exist for EL-Rail or Monorail, There is any option to transform it to Monorail or EL-Rail?
  14. CoriBoom Cori's No Kickout Lower Wealth Mod

    Ok Cyclone Boom!! Muchas muchas gracias !!!! i'm gonna try both: your modification and cori's mod and i'm gonna check in diferent scenarios wich is the best considering what Cori said, because it is true that abandoned buildings are really ugly but at the same time ugliness shows that there are some problems in the city that have to be solved. Regards and best wishes!
  15. CoriBoom Cori's No Kickout Lower Wealth Mod

    Thanks both guys for you strong help! @Cyclone Boom It is not clear to me if with the "abandonment_mod (with NKO)" I have to install Cori's No Kickout Lower Wealth mod as well considering that one (the original one) would override the other. Could you confirm this please? Thanks again
  16. CoriBoom Cori's No Kickout Lower Wealth Mod

    Hi @CorinaMarie and @Cyclone Boom and thanks for making this mod. I was wondering if this mod is compatible with @RalphaelNinja Abandonment Dilapidation mod ???? Thanks in advance!!
  17. AWA Tower, Sydney

    Maestro!! Bravo! it will proudly rise in my city!!!
  18. Dallas Apartments (Tropical)

    Amazing textures!! Tropical version is a good option to contrast the brutalist style which, in my opinion, is like a rock type pokemon. Thanks dude!!
  19. Test of various DirectX Wrappers

    Thanks @Flann. I've done what you did and now it is working for me in 2560x1440x32.
  20. Test of various DirectX Wrappers

    @Flann Does the Ddraw.dll size is 559 KB in your case?
  21. Test of various DirectX Wrappers

    That is good to know because i'm using SimCity 4 at 2048x1152 and it does not work well:
  22. Test of various DirectX Wrappers

    3) DDrawCompat from narzoul The easiest and the fastest one. Just unzip the ddraw.dll into the folder, where the SimCity 4.exe is. No further configuration setting needed. Highly recommend. But the highest resolution I got is Full HD (1920x1080). With higher resolutions SimCity 4 won't start. For me it's a bit unclear if this Wrapper is in active Development. The latest version is an experimental version from 13th July 2020. The last stable version before is from 2016, so I hope there will be further development on the experimental version. *** THERE IS A NEW STABLE VERSION RELEASED 27 DAYS AGO: DDrawCompat v0.3.0 *** Theorically it has support for large 3D resolutions (above 2k pixels)
  23. Show us What you're Working On

    Hey Matt! what a work !! I have a request considering that you're now working on it and only if you want to do it: Can you render and upload a mirror version of it? I mean, the mirror copy that you can do with 3dsmax. The reason for this request is to be able to have the option to make a larger airport terminal taking advantage that you already have the model. In any case thanks a lot for your works as always. ohdude.
  24. Show us What you're Working On

    I'm working on this,...maybe too clean isn't it?..... comming soon
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