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Everything posted by jestarr
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sign up Calling All Volunteers!
jestarr replied to Cyclone Boom's topic in Simtropolis Recovery Project
I've re-uploaded the Englehardt Shirt Factory. All the included files are the same as the ones in the SC4D LEX Legacy - BSC Jestarr Industrial, Freight Rail and Power Utilities Compilation.- 63 Replies
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
jestarr replied to Cyclone Boom's topic in Simtropolis Related
Fixed it. Set ipv4 preferred over ipv6.- 1,129 Replies
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
jestarr replied to Cyclone Boom's topic in Simtropolis Related
Unfortunately it didn't seem to work. I'm going to disable ipv6 and see if that makes a difference.- 1,129 Replies
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
jestarr replied to Cyclone Boom's topic in Simtropolis Related
Not sure where the problem is with this, but since coming back on line I've had a problem logging in with linux. The distro doesn't matter nor the browser as I have three of each and it's the same for all. This is what I get: Simtropolis Security System Invalid Access Please return and click the Login button directly. Time ID: 1780423179 The only thing that changes is the Time ID. Windows doesn't have the problem so it has to do with linux [at least on my systems].- 1,129 Replies
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Do you have jes_ResourcePack_Vol27 v6 installed? That's a required dependency for Jones Bros. Installing that may also fix some of the other texture problems.
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Version 1.1
564 Downloads
Englehardt Shirt Factory Here you have the Englehardt Shirt Factory - If it has sleeves, Englehardt makes it. This comes as an IM$$3 regular growable, an IM$$8 CAM growable and as a plop. All are BTE enabled for industrial manufacturing and clothing and will contribute to those reward chains. The lot was designed to be on a canal or waterway and looks best that way, however it's not necessary. Canal props weren't added, so you can use the canal version of your choice, if you wish. Lot Details and Information: Lot size: 16 x 3 tiles Building style(s): Building: Industrial, Building: IM, Industry: Anchor, BTE: Ind - Manufacturing, BTE: IM - Clothing, BTE: CAM-Stage8 - Manufacturing Growth stage: 3 & 8 Menu position: Landmarks Occupants: IM$$ - 2,029 Bulldoze cost: $542 Building Value: $7,683 Construction Time: 54 days Max. Fire Stage: 4 Power consumption: 61 MWh/month Water consumption: 907 Gallons/month Air pollution: 60 over 9 tiles Water pollution: 40 over 13 tiles Garbage pollution: 10 over 0 tiles Compatibility: This download is only compatible with SimCity 4 “Rush Hour” or SimCity 4 Deluxe. Installation: Unzip the downloaded file and place it in your plugins folder. The readme file and images should be moved to a separate folder or deleted. To uninstall the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in your plugins folder. BSC MEGA Props - CP Vol01 BSC Mega Props - JES Vol01 BSC Mega Props - JES Vol02 BSC Mega Props - JES Vol04 BSC Mega Props - JES Vol05 BSC MEGA Props - SG Vol01_v2 BSC Textures vol03_v3 The above files are available at https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack/. Colossus Addon Mod 2.1.0a Windows Installer v2 [only for the IM$$8 version] The above file is available at https://www.sc4evermore.com/index.php/downloads/download/26-gameplay-mods/51-colossus-addon-mod-version-2-1-0-windows-by-invisichem/.- 3 Comments
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The textures for these lots should be in the BSC texture .dats included here. However these appear to be relots using my buildings so I may be mistaken.
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So, after a week+ of ice storm and no power, it's back to making container port/freight yard props. This is a small sample of what I'm making. They'll all be rendered in various orientations.
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Making of: Three League Island
jestarr commented on simmering's City Journal Entry in Aulton - Never Finished
You've done a really good job on this. Nice work with the parking and MMPs.- 7 Comments
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@ncamferdam I'll be using those cranes, the ones from tag-one and also the those pegasus made. Variety right. That said since I've pretty much moved to linux, I'm setting up blender 5.01 now that memo has b4blender working.
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Working on the diagonal dock props. The corner piece still needs work and there will be a right corner piece too. Actually, almost every piece will have a diagonal piece. The prop pack will be around 25MB give or take a bit.
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Version 1.0.6
1,011 Downloads
This is a consolidation of my latest SD props & newer textures to keep your plugins file neat and tidy. I'll be adding to this over time. There's a cleanitol file included. Installation: Unzip the file into your plugins folder. The documentation file should be moved or deleted. Files to be removed: •BSC_PropPack_JES_Vol27.dat •BSC_TexturePack_JES_Vol27.dat •jes_1x1_IndustrialResource.dat •jes_ACMEPool&GardenSupplyResource.dat •jes_ACMETireRecappersResource.dat • jes_CentralCo-opCreameryTextures.dat •jes_GibsonTextures.dat •jes_RussianFactoryResource.dat • jes_WeldingShopTextures.dat •jes_WhizzResource.dat -
@simmering I've never looked into FA2 & FA3 props and I'm not sure what's involved. I've seen a few lots for them but that's all. As for diagonal dock props, that's already in the works; it just takes time since I only have one windows pc. My others are linux and I'm unsure if gmax will work in wine.
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A few Dock Props I'm making for my port lots. These are the 32x32 props. There are also various 16x32 and 16x16 pieces.
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This pic is from the game 10 minutes ago. I'm using the Real RailWay (RRW) Reskin from here. https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/207-ncd-bsc-realrailway-texture-pack-by-eggman121-and-rivit and my Mega prop packs for the buildings and other props. The jes_ResourcePack_Vol26 v6 isn't needed for this lot.
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This is the latest iteration of the warehouses I'm making for my freight/port lots. I'm making 2x4 versions with warehouse doors on both sides, only one side, both ends and only one end. I'll also be making additional versions with different windows and textures. These may be slightly delayed as I'll only have one pc running windows 10 [not connected to the internet]. The other four will be running various linux distributions. My irritation with windows 11 necessitated this.
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@ncamferdam The last building is the CalFame Packing Shed. It's in jes_BSCMegaProps_Vol02 found here. https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack/
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Version 1.0.0
153 Downloads
A simple 4x2 truck maintenance yard. It comes as an ID$$2 growable and as a plop with jobs. Both are BTE enabled for industrial reward chains. Lot Details and Information: Lot Size: 4x2 Tiles Building style(s): Building: Industrial, Building: ID, Industry: Anchor, BTE: Ind - Dirty Growth Stage: 2 Menu Position: Landmarks [Ploppable] Occupants: 7 - ID Bulldoze Cost: $139 Building Value: $51 Construction Time: 13 Days Max. Fire Stage: 2 Power Consumption: 3 MWh/Month Water Consumption: 5 Gallons/Month Air Pollution: 1 over 16 Tiles Water Pollution: 1 over 20 Tiles Garbage Pollution: 4 over 0 Tiles Dependencies: BSC Textures Vol01 The above file is available at https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack/ -
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Fooling around making a 1x1 park. I made the tree and vegetation with xfrog.
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Here's something for you. It's not part of the freight/port lots I'm making; I just had a spot that didn't grow anything I liked. Also, I while rearranging my work folder I found a folder that I thought was empty. Sadly it contained 31 props that should have been included in my latest prop pack and weren't. Gah!
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BAT - Getting Started Guide / FAQ / Resources / Help
jestarr replied to Jasoncw's topic in SC4 BAT & Lot Workshop
@Rott I had less problems with windows 11 and many 32 bit programs after downloading and running Win11Debloat-2025.10.06 from https://github.com/Raphire/Win11Debloat/releases. If you use it, download the source file as it has all the files required. -
Okay, so I finally got it together and uploaded this lot along with the needed prop pack. This is the first in a series of freight/port lots I'm making. There will be five to seven lots depending on how ambitious I am.
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Version 1.0.0
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Shippers of various products large and small. This comes as an IM$$2 lot and a plop with jobs. Both are BTE enabled for industrial reward chains. Lot Details and Information: Lot Size: 6x3 Tiles Building style(s): Building: Industrial, Building: ID, Industry: Anchor, BTE: Ind - Dirty Growth stage: 2 Menu position: Landmarks [Ploppable version] Occupants: 27 - ID Bulldoze cost: $154 Building Value: $199 Construction Time: 15 days Max. Fire Stage: 3 Power consumption: 9 MWh/month Water consumption: 22 Gallons/month Air pollution: 2 over 16 tiles Water pollution: 1 over 20 tiles Garbage pollution: 4 over 0 tiles Compatibility: This download is only compatible with SimCity 4 “Rush Hour” or SimCity 4 Deluxe. Installation: Unzip the downloaded file and place it in your plugins folder. The readme file and images should be moved to a seperate folder or deleted. To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in your plugins folder. BSC Textures Vol 02 BSC MEGA Props - JES Vol02 v2 The above files are available https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack/ -
