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Everything posted by SC4L0ver
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You left me speechless once again. You perfected another of the classical SC4 recreation genres. Paris recreation? Check. Japanese city recreation? Check. NYC recreation? Oh boy, smashed it. Can't wait to see what's next. Also congratulations for your previous San Francisco update. Greetings, —SC4L0ver
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Wonderful job once again!! Love how it's taking shape. —SC4L0ver
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Wow!! Love your rendition of these lesser-known (in comparison to NY or LA ) but still stunning skylines. Great job once again!! —SC4L0ver
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This has become one of my favourite updates so far. As I said regarding last update's preview, the sensation of frenziness is impressive, as well as how you recreated the city throughout the years. Congratulations!! —SC4L0ver
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That's one hell of a traffic jam!! In fact, Lagos looks like an utter traffic gridlock surrounded by buildings according to this pictures Can't wait for your next updates —SC4L0ver
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^ Nice lotting you're doing there
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^ Really nice pictures!! Where did you get that hexagonal house in the last pic?
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@The British Sausage Wow!! Looks really good so far. That overview pic is amazing, and so are the closeups. @Simmer2 Those derelict facilities looks really good, and I like how they blend with functioning ones.
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What a beautiful town you made here!! Love the attention to detail and how seamless everything looks. Great job! —SC4L0ver
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Those are some incredible pics!! I really love how you recreated those lovely landscapes and made them even more stunning. That overview pic of Bora Bora is definitely a 10/10 —SC4L0ver
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Hardcore Industry
SC4L0ver commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
Wow!! Love how you blend in all that heavy industry with the countryside scenery. Great job!! —SC4L0ver -
@redfox85 Yeah, I did that once, I was looking for a clean asphalt texture to match RHW for a custom road rest area, exported a RHW-4 texture, tweaked with GIMP and turned out to be a grey square but it eventually looked good.
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- simcity 4
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@redfox85 BSC Texture Pack 02 has some dark asphalt textures, both base textures and overlay textures, however those have cracks and stuff. If you have it installed (I guess so since you have a 8GB plugin folder ) check for this IID: 0xfb764905. Closest thing to freshly laid asphalt I could think about. Hope it helped!
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Wow! All your stuff looks incredible! Keep up the good work. I miss those large magnets used to lift scrapped cars and other stuff though. Are those planned? —SC4L0ver.
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You leave us speechless again. What a level of realism you have achieved. Congratulations! —SC4L0ver.
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- london
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I guess the Tokyo sky tree is a custom BAT made by @korver for his CJ, as he makes many custom props and stuff for it. I guess you can PM him and ask him if he could send it to you. @velrox About train stations, I'd recommend you to check out @ILL Tonkso's work, as he made many train stations for different networks, different styles and capacities. Here are a few examples: As you can see, these have few to no dependencies. There's also JENX's Gare du Nord. However, this has a couple of dependencies. Hope it helped! —SC4L0ver
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@Linus van Pelt I'll have a look, there are nice transitions and stuff in those packs. However, my idea is to create extra textures, not replacing any. @kingofsimcity I have GoFSH installed in my computer. I used it to export @Bloemkoli's textures from his .dat. I'll fiddle around with GoFSH and see what happens @matias93 Nice to see your hillside development is taking shape really well!
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About the texture pack I said some posts ago I was working on, I want to show you all a pic of the textures that made their way into the pack: I thought about releasing a reduced version of it, getting rid of some of them (there are a few pixels difference in size in some overlays and their curves compared to others, however they fit seamlessly one each other). However, it's really a PITA to work on SC4Tool deleting all textures one by one and them re-importing them, as I can't load texture previews and I'd like these to have correlative IIDs. What do you think?
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@matias93 Looks good so far! When I build a city over sloped terrain I always cover up everything with roads to smoothen the terrain as much as possible. I'd drag roads over those empty tiles and then add filler lots to mimic backstreets (with dumpsters, garages, etc). I love that funicular at the bottom, a nice choice to bridge the height difference. I'd make a park by the funicular plopping trees and some staircases, pretty much like the one in Montmartre in Paris. Muy buen trabajo!! @Linus van Pelt Wow!! That model looks impressive!! Like many people said above, I'd try to cut it into multiple props (buildings, machinery, piles of rubble and scrap metal) Nice!
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@monkeywater Apart from terraforming the hillside, it's about using slope-conforming stairs and Japanese-style retaining walls. Here are the stairs @nRVOUS used btw: @Haljackey Looks way cleaner now @Simmer2 The turbine and boiler housing looks good so far!
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Lo que hice fue exportar las texturas (creo que usé GoFSH), modificarlas en GIMP en formato PNG (recortar las curvas, esquinas, hacer los canales alfa, etc.) y luego volverlas a importar con SC4Tool. A lo mejor, con respecto a lo del rango, reduciré el tamaño del pack final (hay muchas piezas casi iguales, con unos pocos píxeles de tamaño de diferencia). No obstante, pedí un rango nuevo hace poco en el hilo de SC4D correspondiente, pero parece que no hay nadie al cargo.
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Buenas noches gente!! (en América aún por la tarde ) Igual que he publicado en el hilo show us what you're working on, aprovecho para presentaros un pequeño proyecto que he venido haciendo esta semana. Desde hace poco estoy utilizando este mod de aceras de asfalto de Catalyst: El único problema de este mod es que las texturas no están disponibles para usarlas en LE o SC4PIM para hacer lots. Por tanto, he decidido hacer un sencillo pack de texturas (de momento van 115) utilizando como base las texturas de este mod. De momento el pack consiste en secciones de calles, cruces, curvas y transiciones. No tengo pensado ampliar más el pack porque estoy a punto de llegar al tope de mi rango de texturas (no sé si se asigna uno nuevo automáticamente). Sobre el tema de subirlo al STEX, posiblemente lo haga en un futuro, sobre todo teniendo en cuenta que es mi primer mod de texturas y quizás haya que cambiar alguna cosa. Aquí os mando unas imágenes: Acera 1 Acera 2 Acera 3 Y aquí cómo se ven de cerca: Qué os parece? Un saludo, —SC4L0ver.
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Peajes RHW 8 o 10 carriles
SC4L0ver replied to Pastatu's topic in Simtropolis en Español's Plaza Mayor
Quizás llego un poco tarde a este post, pero precisamente me he acordado de un proyecto que MushyMushy está llevando a cabo, en concreto de un peaje para RHW10. Mando copia del post y el enlace de su hilo: No obstante, ni idea de cuándo lo veremos por el STEX.. —SC4L0ver. -
@Simmer2 I just ripped them from his .dat, the sidewalk mod is not a dependency. However, credit is due since what I did is just cutting pieces of his textures in GIMP and then porting them in-game. I'm posting these pics here also if someone spots any mistake or correction that should be made. My idea is to make it just a dependency texture pack.
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