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Everything posted by owl_greene
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Underground-Rail Station (NOT SUBWAY)
owl_greene commented on InCommandOfCars's file in Transportation
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- 18 Comments
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- plant
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- 18 Comments
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- plant
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- 27 Comments
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- art128
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REALLY IMPORTANT QUESTION: Is this station pathed as a [i]subway[/i] station, or will it allow [i]el-rail/GLR[/i] passengers to board and alight? If it's pathed for GLR station purpose, we FINALLY have a bonafide subway station that can be used in GLR applications! If not, can it be pathed for GLR? How fast????
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Hello! I am looking for a pair of ploppable lots. I downloaded them long ago in a past life, and I can't find them! They are one way roads, two 1x4 and two 1x6 lots that are one way rd enabled. On two lots, the left lane is parallel parking, and on the other two, the left lane is perpendicular parking. I miss these lots!!!!!
- 21,161 Replies
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- simcity 4
- custom content
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CitiesXL 2012 Announced, Modding Support Among New Features
owl_greene commented on GeneralEtrius's article in News
Can we convince em to integrate U-Drive-It and the street/landmark labeling option? Then I can get into the game! -
Have any of these GLR bridges been released, or has this project fallen off the edge of the world?
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- 89 Comments
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- NAM
- transportation
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- 15 Comments
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- transportation
- stations
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Perhaps I'm a goof, but why is it that my GLRs disappear in UDI only for the Cogeo's GLR stations and hubs and suburban stations? Am I missing a file or something? Or do they just not work?
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The work is awesome, and I appreciate the new GLR choices. However, and perhaps I'm in the minority with this, but I seldom use draggable GLR, and these stations seem to only work with draggable. Can the GLR stops be re-released pathed to be used with ploppable GLR? Or perhaps a quick patch??? I'm sure I'm not the only one who'd benefit from the ploppable!
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Rapid Transit in CitiesXL 2011 will be the NYC metro!!!
owl_greene replied to steveoo's topic in Cities XXL
As the pic proves, these are Chicago El-Train cars. Contrary to whatever the beliefs are, ONLY Chicago uses rapid transit cars that have two doors on each side. Most TAs use subway/el cars with 3 doors per side, with the NYC exception of some care having 4 doors per side. The group of multi-colored lights at the top make the cars somewhat unique, as this config's only used in Chicago and Philly. On another note, the comments about Detroit are very offensive. Yes, it's a rough town, but it's still home to the folk who reside there. No one should be making comments about bulldosing an entire city of almost a million people. I guess America's motor vehicle industry should be bulldosed too. -
This was an incredibly good idea, and it's far more functional than the other sunken light rail station (which is too wide and doesn't work between puzzle pieces). My only problem with this station is that it visually overpowers the lots placed in front of it. Theoretically, anything plopped in front should block the view, but unrealistically, you can see the station over the building. How can this be fixed?????
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Road Top Mass Transit (RTMT) - Development and Support
owl_greene replied to cogeo's topic in NAM & Transit Networks
Thanks for trying to explain that, z1. At least I know I'm not doing anything wrong. I'm patiently waiting for the forum entry that says this is fixed. -
Road Top Mass Transit (RTMT) - Development and Support
owl_greene replied to cogeo's topic in NAM & Transit Networks
Pleez help...I'm sad almost to tears that I can't get the GLR or passenger train to work (in UDI) with the underground rail connection. I connect the GLR rails to the rail-under-road pieces seamlessly using the Tram-in-Road to U-Rail/Subway piece, yet neither a GLR train or a passenger rail train will continue in the tunnel under the road. I'm confused, because I know that I can both run trains through the rail under road, and run GLRs on Passenger Rail track as long as the tracks are properly connected. What's going wrong???? ...or perhaps I have an unclear understanding of what underground rail really is. Can someone help clear this up???? -
Last month someone posted about having trouble getting both FiSHMan and GoFSH to work. I'm having similar problems. When I try to start FshMan, it says "The application failed to initialize properly (0xc0000135)." What's this mean, and what must I do to get FiSHMan to work?
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- simcity 4
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- 23 Comments
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- transportation
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