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Everything posted by Cmonster59
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- 4 Comments
- 1 Review
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- 7
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City south of Poquoson
- 4 Comments
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- 8
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- black and white
- diagonal
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Centerville- Underdevelopment
Cmonster59 commented on Cmonster59's City Journal Entry in Clarksville
I wish they could make more diagonal buildings. I found most towns and villages with this type of design in real life.- 4 Comments
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- black and white
- diagonal
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- 5 Comments
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- 12
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- diagonal bridge
- pedestrian tiles
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I've upgraded from This. To this
- 6,753 Replies
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- 7
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- interchanges
- highways
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- 6,753 Replies
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- 9
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- interchanges
- highways
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- 6,753 Replies
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- 9
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- interchanges
- highways
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- 6,753 Replies
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- 16
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- interchanges
- highways
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- 6,753 Replies
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- 6
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- interchanges
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- 6,753 Replies
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- 6
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- interchanges
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Continuing Development
- 6,753 Replies
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- 6
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- interchanges
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Currently Under Developement
- 6,753 Replies
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- interchanges
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Is this interchange even Possible in Sim City 4. If so can I get some guidance on that?
- 6,753 Replies
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Dear Simtropolis Users For those of you who are familiar with the NAM system and the RHW I'm addressing my concerns to thereof. While playing SIm City 4 and I'm trying to make good use of the RHW and MIS in lieu of using the existing highways produced by Maxis I'm experiencing two technical issues. The first issue is that whenever I connect two cities together using the RHW system, the no sim cars will pass through other than Freight trucks. I've also tried using the neighbor connector pieces and that didn't work either. The second problem which is shown in the attached image below is the use of the Level 3 and 4 starter pieces which does not show the road textures other than the columns.
- 1 Reply
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- real highway
- network addon mod
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Network Addon Mod June 2009 Release
Cmonster59 replied to NAM Team's topic in NAM & Transit Networks
I've purchased a new SC4 game not too long ago and downloaded all the NAM mods. Everythings seems to be ok but when I place all the transit networks and roads down sometimes I get glitches. When I accidently destroy some commercial, residential, and industrial areas, I get buildings that keep reappearing when I buildose them and they never go away even if i dezone the area. Was anyone having the same problems? -
- 38 Comments
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- walkingsnake
- dependency
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Version 1.0
5,710 Downloads
Your sims would not enjoy more than a sweet place to eat that serves pasta, pizza, and italian spaghetti. If you have any questions regarding this lot please sent me a private message. The folders has two files containing the model and lot. I just updated the file and included some new features and made some changes. If you still see things wrong, send me a message. If you like this building you can also vote for my lot on the SimCity.com web page with my name Cm8600. You'll find it there. Again Cm8600@SimCity.comjust rate the lot if you downloaded it already. Or go to http://SimCity.ea.com/exchange/lots/results.php?search_avatar_id=12406561. Ok here are some stats folks! Enjoy! Exemplar Type: 2 Exemplar Name: Concerto Bulldoze Cost: 250 Occupant Size: 30.264, 21.551, 36.089 Resource Key Type 1: 1523640343, 3532738280, 131072 Wealth: 3 Landmark Effect: 55, 5 Park Effect: 55, 6 Pollution at center: 1, 1, 15, 0 Power Consumed: 60 Hospital Population vs. Distance: 0, 100, 100, 100 Flammability: 10 Query exemplar GUID: 173419013 Exemplar Category: 747617388 MaxFireStage: 1 Plop Cost: 5000 Pollution radii: 1, 2, 0, 0 Hospital Patient Capacity: 1300 PluginPackID: 588789 Landmark Effect: 40, 20 Building foundation: 0 Item Name: Concerto Italian Restuarant Item Description: Insert ploppable description here. Item Icon: 3534598456 Item Order: 1 SFX:Query Sound: 3931487207 SFX:Default Plop Sound: 1784595849 Mayor Rating Effect: 10, 256 Lot Resource Key: 3534598456 Budget Item: Department: 710570559 Budget Item: Line: 0 Budget Item: Purpose: 1247431006 Budget Item: Cost: 150 -
