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Tysons4

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Everything posted by Tysons4

  1. the regions need to go in the documents folder/simcity4/regions... not the directory for the game
  2. Sexual themes? How?!

    there is also some woohoo going on in one of the heart shaped spas from the sims 1 in some backyards
  3. A random disaster every 100 years would keep me playing a city just to see what happens and if i can recover. it would also add a challenge to see how old i could grow my cities
  4. This is awesome. Would be really neat to tie it to the Game year so that every 100 years in game time you get a random disaster. kinda like how they say irl that every 100 years there is another disaster (flood, earthquake, massive fire, robot attack) i miss the way sc3000 did disasters
  5. Northern Andean Countries

    Your entries are on another level
  6. is there any way to get trees to grow and spread naturally after going to mayor mode? is there a mod somewhere that turns the tree grow algorithm on? would this be a simple mod to create?
  7. awesome. just tested it it's crazy to still be learning stuff about this game.
  8. Argentina

    You are amazing... If I could make a request i would love to see California from the rural parts to the mountains, the central coast's ocean towns, and the cities that dominate it's terrain. Your projects are always amazing
  9. Coming back to CSL

    nope, sc4 is the best at simulating a city cs is a city designer
  10. City services and city growth

    what's cool is it's a simulation so you can test theories like these. I would say sims don't like being segregated as in R$$$ need r$$ just as much as they need r$. so when i build one city that has everything and another city of all r$ it inevitably fails. but when i use parks and services to beautify sections of a city rather than the whole thing i can entice a more diverse mix of sims to occupy my residential zoning region wide.
  11. is a nonny moose in there? should be immortalized with this mod. john hensall winterton male not sure of sign you know the moose avatar
  12. This is great. i can't wait to move everyone into my regions
  13. My avatar hasn't changed and probably never will and would love to be a sim in one of your cities, CorniaMarie. i am a fan of all your work and all you do here. I think we share the same systematic programing city design style and am excited to be a part of something you are doing. I would love to have something next to the coast... private beach would be nice. rural setting for sure. far from neighbors. Tysons4. Male. Capricorn.
  14. It depends on what you have built in the city and if it already has a power source. I usually start our as independent cities but as i fill the region i like to start focusing utilities into areas and if you buy in sell in a chain and put a lot of demand for power on a city it will then demand a surplus when you load it. that's when you know you have a regional power source. now as cities age i can remove the old dirty power and shift to wind power and still get a lot of power from a regional power network.
  15. Show us What you're Working On

    I downloaded this map off the STEX a long time ago and thought i'd build a city and i wanted to really plan it out whats been done: ctrl+shift+c to see the height lines and develop between the water layer and the first contour line. All cities are zoned completely residential between these areas. odd areas are zoned industry. city connections are heavily monitored to make all the regional connections a tree to avoid commuter loop.In the beginning each city managed its own power and garbage. if zones didn't develop i'd zone the flattest res areas to industry.sparse educational facilities with no bus funding.traffic is manged by only streets are upgraded as needed to roads and roads to avenues. No NAM-spam-cam plugin free maxis style region. currently one city is powering 25 cities in the region as those cities power facilities aged. this may be the city the powers the entire region. i need to plan a my regional garbage city and it's routes. and i also want all water to be managed by one city in the region. this is what i've been working on
  16. Help with Fast video card

    the resoultion you are trying to run at is unsupported... just go 1920x1080x32
  17. Basic rural map 101

    From the album Vanilla Only Challenge (S3-01-W)

    Take a drive down our main street and stop at the ice cream parlor to taste the vanilla.
  18. You know how when you render a map with a map creator it makes an ugly green map that is rendered once you click and open it? what if it was cloudy like we see in games like civilization and rendered properly once you open it? and not only the unrendered cities but also the backround grid the city sits on? im sure that someone has already created a cloud image to put back there. but you know how when you tab away from sc4 and when you come back you get those clouds... is there a way to put them only over unrendered cities and the region border?
  19. Can't complete the Rush Hour tutorial

    you need to drag across the river to the other bank, there should be some yellow squares over there too... zoom out by pressing -
  20. i have been working on a region since about 2005... made entirely without mods. it's 738 cities in total and about 1.23 gb. i have it in rar format and you can also download the cities if you feel inclined. could i release this on the stex. i know they have a pretty strict rule about putting regions on, but then again this is done without any mods (apart from the maxis released) here is a link to what i have https://community.simtropolis.com/journal/1633/entry-7271-story/ should i post a link to download? it's from my google drive also is this the right forum?
  21. no i would just post a link to the region. i have uploaded it to my google drive and can let people have access to it, but should i do this?
  22. Post Modding Requests Here

    i would really love a mod that overwrites all the maxis lots so the driveways connect to the roads... i know there are the overhang driveways that do it, but if someone wants to create a mod that does all the maxis lots that would be awesome
  23. I always thought a cool idea for multiplayer for a city sim is where you can run for a particular board and then play through your role say city x needs a revamped water system they could put out a call looking for someone to elect and choose someone looking to fill the roll that person then comes into your city and plans an area for water pumps/treatment ect and propose a plan. if the mayor of city x likes the plan then they can commission the person to implement said plan in their city taking control of the cities water this could be done with every tool, from roads, to power, to water, police, fire, zoning ect.. till you could just sit back and either approve or deny plans and just watch your city be grown by people you've elected to control whichever function they are elected into of course you can always throw them out of office and take control of it yourself, but not without repercussions if before election time (lower mayor rating, less candidates running for office in your city, ect) Edit: have the entire map be the size of the earth, $1 would get you one square mile to play on, and $1 to choose its location ($2 two square miles+2 for location ect) . large investors in your project would get nations, which they could then allow or disallow other players who have invested in the game to be a part of their nation (and since they are playing on their land they could dictate what federal land would be dedicated to) and of course if you want to play but don't want to invest you could still run for a particular board, and if someone elects you into your region you would only control what you ran for.
  24. experilous Design: Traffic Simulation Tradeoffs

    The traffic simulator has always been the hardest part for city simulators, but i have a few ideas on how it should be... my dream have you lets say you have 4 types of automobile used networks street, road, and highway (one way roads) and specials street would allow cars to park on the side. roads would be wider and allow more traffic. and highways would be high volume in one direction, the specials would allow on and off ramps, not creating intersections but allow traffic to merge onto a network I always liked how in simcity 3000 when your dragged 2 roads next to each other they would create an avenue, but i always wanted to take it a step further. dragging a street next to a road would allow parking on the side of the road you placed it against. dragging 2 roads next to each other would create an avenue (like simcity 3000)3 roads, an even wider road, 4 roads and streets on either side and an extra wide avenue with parking ect. highways would have to be built one side and then the other and could go under or over any network, or use them as one way roads in a cities core. and the special road network would be there to create slip lanes and on/off ramps. as for the simulator side, i think simcity 4 got it right. have it display roughly how much traffic is using that corridor, and when you route query show how much traffic and where it's headed. as for other forms of transport: pedestrian only networks, footpaths and crosswalks, footbridges and what have you. rail: above, below ground at various levels and elevated at various levels with 2 different types for the sims and their freight keep the network interface simple but make the mechanics complex so we can have fun seeing what develops when we drag a road on either side of a street with a rail next to it and a highway going overhead with special lanes connecting it together. ill keep my ideas simple for now, but really want to see you create something amazing for this community that is dying for an honest city simulator... i wouldn't even care if a city ran in real time and projects took as long as they do in real life as long as we had a planning mode to get all our ideas out and then let the sims get to work when i decided to let the simulation run
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