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  1. 14 points
    I'm not sure if it's because I haven't been looking hard enough but it seems that there is a serious lack of FA-based filler pieces. I randomly decided to whip up this quick set of test lots for the modular complexes challenge. This is a set of seasonal FA2-compliant diagonal fillers that joins with the Maxis open grass areas. Basically, you can build bowtie shaped parks now. Still in super beta right now though. Considering a plaza based variant for those that use the no sidewalk grass mods as well. I wish there was an easier way to vary up seasonal trees without creating like 10 different lots with unique trees though.
  2. 11 points
    Hi everybody! Glad to see the enthusiasm is still high and testing is still happening :). @BloodyPenguin and I have been working feverishly to make sure that everything is good for first release which will come soon and I know it will come soon because we are running out of things to do/fix for first release so the only thing to do after that is release. I was going to release another alpha but we are going to focus on releasing the modwithin a week. I hate teasing yall (but I secretly do doe) I want to show off another pet project that got tossed my way. Essentially, all tracks on your subways will have rendered underground platforms. A lot to iron out but what you see is what I know (except for the green floors and ceilings...that was fixed lol...It also just rained in the picture and since it rains vegetable oil in this game, the stairs look greasy)...also proof I fixed the crisscross station track missing...thing. This is a curved station I subbed off the workshop. The otherwise invisible curved track will be made into this.
  3. 10 points
    Hello, today I'm going to show You second and the last part of update from Jaruna Islands. There's no photoshop, all shots were taken during weather effects developed by JENX. And please don't miss the end! 1. 2. 3. Summer time on Jaruna Islands lasts only one month. Most part of the year is rainy and snowy. Here some autumn shots. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. And now... winter is coming! Brrrr.... 14. 15. 16. 17. 18. 19. Finally, a special GIFT for all of You, check it!
  4. 8 points
    These are all beautiful buildings. The latest I think does look overscaled in comparison to its surroundings. Consider how the building on the left side has 6-7 stories yet is much shorter than your 5-story building, while on the right side, a 6-story building is barely half as tall as your 5-story building. For many of the surrounding BATs, several too with grand windows or piano nobile, floor-to-floor heights look roughly about 1.5x the height of my cursor hovering over the image, but yours are distinctly almost 2.5x my cursor height. You can also use cornices and façade moldings from each story and see how they align...while each building can be unique, often there are commonalities and harmonies between buildings of similar style, scale, era, standards, and construction type. It's actually pretty cool both in real life and in BAT neighborhoods when these horizontal elements do align. As an alternate comparison, here is how it might look with your building reduced in scale to 75%: As it didn't fill the tile at the reduced size and stretching the walls to fill the wall-to-wall gaps would be too extreme here, I had to add a few bays. Another option that doesn't alter too much of your building would have been to just make another, narrow building that could have filled the gap. I also brought the building forwards on its lot so that the wall planes of the façades align with the façade wall planes of its neighbors, maintaining the uniform wall-to-wall discipline that all these buildings naturally have as part of their style. Over time, many wall-to-wall BAT creators have adopted an informal standard of a 1.6 meter setback from the street-facing tile edge for their façade walls. This is a setback of 2 paver squares in a Maxis pavement base texture in the Lot Editor. By adopting the same informal standard, your building will very easily fit right into the already established wall-to-wall environments of most wall-to-wall BATs. For those interested, this streetscaping element is often called a "build-to line" rather than a "setback," as setback requires something be pushed back to make uniform front space, whereas "built-to" requires it to be brought forward to maintain a uniform street wall across properties. Suburban houses with front yards often have legally defined setback lines, while dense urban buildings often instead have legally defined build-to lines. The color is strange. Nothing wrong with cool colors and blue buildings, but yours with its total blue shift almost had me wondering if the render was somehow wrong. Somewhere Jasoncw has a good tutorial or post explaining how SimCity's colors tend towards the warm side, with sampled colors read of as white actually having a tinge of pink (arrg, I can't find this tutorial or many other things on Simtropolis any longer!). I hope this helps, especially as I love this type of architectural style and can't wait to see this BAT in my cities.
  5. 7 points
    Hello! Well-well! For Everybody who is interested in my SeaPort Project, I just uploaded the updated version (Heretic SeaPort Project 1.5), and you can download the Heretic SeaPort Project Expansion set as well. About the update: I changed 39 lots. I added extra props and on some lots I changed them. Recently I figured it out (and others also confirmed the issue) that CAL's straight canal prop family variation is in conflict with Glenni's megaprop pack (1), and usually instead of the canal pieces I got nice norvegian houses... I accidently changed a PEG lot (WH outer corner) when I made the first release, I fixed that now. Here is a few picture about them. About the walls. They are on the way. I'll put together a readme file with the dependencies and probably next monday I can release that set aswell. Any opinion would be welcome (after you tried the sets), if you see something is wrong, let me know about it, I can find a way to fix it or something like that - Tyberius
  6. 6 points
    Hi! While I'm working on some projects, I'm also playing with the game. So I show some picture from my city called Noir City at this time. Well I'm not making full/totally realistic cities, I like them watching in other players showcases, but for me building them is not my cup of tea. So there may be some very unrealistic results, but that is just the way I like it. This is still Work In Progress, the original city had a not so nice meeting with Mr. Prop Pox, so I had to find a back up, what wasn't affected, what meant that I had to start over everything nearly from the begining. 1. Regional Transportation View. 2. Noir City - North Harbour 3. Part of the industrial harbour with the Harbour Bridge Freeway. The actual bridge will be built into the next city tile on the South. 4. Downtown canal park and underground plaza, inner city highway, the Avenue interchange and some residental area. 5. Other angle about the underground plaza, some tram line and the main inner/cross city commuter train line (which has never been used due to game rules and specifications about commuter time. 6. The Capital Goverman District (with the beautiful Hungarian Parliment - each of the gems of my home city: Budapest) - Tyberius
  7. 5 points
    I would say SC4 with RH (or SC4D) plus NAM 35 and all the other mods now available is SC5.
  8. 5 points
    I think part of this is that the media (which is typically liberal-leaning), along with vocal celebrities and social media/tech giants, has made the conservative or religious ideology so "untenable" that no one wants to admit to holding these positions. Personally I am socially conservative, I support smaller government, but at the same time, in an imperfect world I would prefer a number of generally more left-leaning political policies (while maintaining my more conservative social positions). To me it seems that it has made speaking your mind very uncomfortable. To be a serious Christian is to be marginalized. To regard policies like affirmative action as biased is to be racist. To be a woman and not vote for Hillary Clinton is to commit the mother of all sins (per Madeline Kahn), and be labeled either a sexist, misogynist, or bigot. The problem with this is that it hasn't stopped people from either holding these ideas or values, simply made them unpopular to talk about out loud among unfamiliar company. I would suggest that, although there is strong support for liberal policies, there remains significant support for conservative policies. The media and political/ruling elite have moved left faster than their populations, and then made the alternative so distasteful that no one wants to talk about it. Except that voting booths are private, so that's where people have spoken their mind. I think another problem is that, in America at least, social and political conservatism, as well as social and political liberalism, have been bundled in the same package, yet I think you will find that most minority populations in America, particularly Latinos and blacks, tend to be significantly more socially conservative than the Democrats that they usually vote for. Part of this is likely due to their religious standing; Latinos and blacks tend to be more strongly religious (Christian/Catholic) than the average non-evangelical white person. According to the NY Times, Trump did better among minorities than Mitt Romney did in 2012, both with blacks as well as with Latinos. You can take this data with a grain of salt, since overall I think voter turnout among minorities was down despite Clinton's ground game, but it tells that lacking an inspirational candidate, the democrats did worse across the board among constituents that they expected to turn out in similar numbers in the past two elections (they still won them handily, no doubt, but the lower margins implies that the unpopular Trump supporters among them continued to turn out and vote). This disconnect between the democrats and their right-leaning (socially) base of minorities creates conundrums like Prop 8 in CA, which banned gay marriage. It won 52% to 48%, most likely because the Latino and black populations that turned out to vote for Obama also voted to pass prop 8. This is based both on preliminary polls as well as exit polling, though the preliminary polls show the prop losing, again likely because they firstly did not probably consider the minorities to be likely voters, as well as because the media had vilified the measure so much that it suppressed polling responses (since these polls have to be done either in person or over the phone). We've imagined that silence from the opposition equals consensus, and I think Trump's wins in FL, PA, MI, NC, and WI show that this is simply not the case. If that 46.9% had voted for Gary Johnson, he would be president right now. If you don't vote for anyone, you fully bear the responsibility of that decision, and deserve whoever the ones who do vote choose. As a non-voter, I was fully prepared to accept whoever won the election. It just so happens that Trump won. They're both crooks. I have no idea what he'll do in office. I fully expect to be entertained.
  9. 4 points

    Version 1.0

    1,106 Downloads

    Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. It's pretty obvious, but you should only install one set based on your current driving side. If you don't, the exemplars will conflict and you will end up with LHD lots. Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration. ------------------ Dependencies: ------------------ Neko Props Set 1 (part 1) & (part 2) nos.17 Essentials (V09 or newer) VIP Car pack vol 1 & 2 VIP Car pack vol 3 UrbanPack vol.1 MS_Motokloss_60s-70s_CarProps MS_MotoklossSolarisBus_PROPS1 R6_Prop Pack 2010_Vol1 SHK Parking Pack ------- Links: ------- For help/feedback/suggestions A Compendium of Creations nos.17 @ Simtropolis nos.17 @ SC4Devotion And above all... have fun! nos.17 Update Jan 15 2022: Update dependency links to Neko Prop packs
  10. 4 points
    Hello everyone! I'm back!! Pretty proud, however, this was made in one day so judge it accordingly! Buildup. Bbbbuuiiilllddddduuupppp BAH BAAAAAAAAAAAHHHHHHH The factory district. The watertower and one of the dock entrances. This is the only connection to the river parting the mountains. A fishery, algae farm, and a big trash dock. Warehouses and one smokestack. Some more warehouses and some old w2w buildings. (woah whats that on the side???? :]) Commercial goodness End of the commercial district. Now, for- GASP Repairs and the office. Plus the landing area Top hangars and the windsock + end of the runway. Beginning of the residential. Small minigolf. Residential Residential Baseball field and... Lawn Ball?? Lawn Bowl?? I forgot. Residential Residential Residential End of Residential Well, that's it!! Full extent of the Residential The commerce and industrial place. That is a mountain for clarity. This was made with one of @CorinaMarie's fantastic maps. I flattened the terrain for the city, that's it.
  11. 4 points
    Hey, I found this list of 10 things that are now popular again since Trump is in office. All great stuff we can look forward to for at least the next 4 years! I had been wondering what was missing from my life for the last 8 years. Now I know.
  12. 4 points
  13. 4 points
    I'll just leave here a Facebook post I wrote about the election. Disclaimer: I do not support Trump. If I were both American and of franchised age, I would have voted Democrat every election since 2000 (Gore, Kerry and Obama twice), but I would not have voted for either Hillary or Trump. ~~ "Now that the buzz has died down a bit and people have had some time to process what happened in the last 48 hours, I just wanted to put down my thoughts on the elephant (pun?) in the room: how did we elect Trump? It is a massive failure of the Left in reading the electorate. Unlike many people I see from the Left posting on social media and the like, I don't believe that those who voted for Donald Trump, save for a very small minority, are stupid. Whereas the Left was willing to attack Trump by claiming he expressed racist and sexist views, as well as acting on them, I do not believe that those voting for him took this into account when they decided to cast their ballot for Trump. I have also seen people make excuses for Hillary losing the election, by claiming misguided views such as "white male privilege" and the like. Perhaps understandably, Trump voters have placed a higher priority on economic issues than social issues. After all, where their shipyard, steelworks, auto plant or mines are closing down in the face of global downturn, how can these people place the issue of equality above when they are worried about being able to put food on the table for their family? I am personally not disappointed in the results of the election. My faith went shortly after the primaries wrapped up, after Hillary Clinton won the primary over Bernie Sanders. Although I have seen people say that she is "qualified and full of experience", this is a double edged sword; she was very closely involved with the Federal executive during the turbulent times, and it is only natural for voters to shy away from someone who represents the old corporatist view that the average American associates with feeding the top of the chain whilst slashing from the bottom. The trend appears to be continuing, where right-wing populists such as Trump, as well as Farage in the United Kingdom and Hanson in Australia are getting elected. Instead of decrying the voters as "bigoted" and "stupid", the Left needs to learn the real reasons why they are losing votes to the populists instead of chastising them. Putting your head in the sand and screaming at the problem will not make it go away. Otherwise, they will further drive a wedge between society."
  14. 4 points
    I hit 100k population in my MOM test city today, so I thought I'd share a couple shots.
  15. 4 points
  16. 4 points
    WORK IN PROGRESS -- THE JADE BIGHT II - HOHENKIRCHEN: (Click to make bigger.) Yo, guys -- A few more pictures of Hohenkirchen and the experiments with the "Quais" and Pedmalls. This is the north end of the main business district from the rear. I didn't carry the embankment walls completely around the area and simply left the back open. This is a residential area I built onto the back of the business district to fill in the vacant space. I left it pretty much a forested area with a small rock fall on the right. A detail shot of the marina side of the embankment walls. Here I experimented with making the embankment walls into a split-level configuration so I could use another business district to wrap around the lower end of the marina.
  17. 3 points
    I really don't understand what the launcher changes that affects the ability of the game to see your region. But indeed, if you can run with a command line switch instead, that's probably the simplest solution.
  18. 3 points
    Great question. They probably won't be ready in time for release but we will bump it up in the priorities since that station is one of a kind and I want more like it to be made
  19. 3 points
    Quick tidbit about the Societies games- they were not developed by Maxis. I realized this was the case when it turned out you needed to build up almost everything manually rather than coaxing certain buildings to develop. It's an entirely different style of gameplay but I did not care for it mostly because it was slower than a snail on ether whenever I tried running it. Spiritually, SC2013 is the successor to SC4 as it was developed by Maxis. They didn't do the Societies as they were more focused on developing Spore. But with complaints on mandatory server connectivity and maps being too small you would have to try it to decide. The web connection alone was a major turnoff.
  20. 3 points
    SC2013 was intended as a reboot of the franchise. But alas, it turned out to be a story of failed expectations. There was such a spark of interest following the announcement -- finally a decade later SimCity would be reborn for modern hardware. If EA didn't (again) dictate the project to drive their own profits, who knows what platform could've been developed. That's really the sad thing about the whole ordeal. Maxis had such potential to create an 'updated' version of SC4. We were eagerly anticipating larger connected cities, an open sandbox, and a framework for modding to thrive going forward. It was such an opportunity! But no, EA persuaded Maxis to develop an architecture solely based around online functionality, and only provided limited options for modding. Hoping the game would appeal to a wider audience as it grew, while not grasping the fundamentals to what made SC4 a success. While nice and shiny in concept, GlassBox was far too complex for its own good. Whether this was by design or not, ironically it did confine the game to strict 'boxlike' limitations. Using an agent-based simulation restricted the city size, which immediately took a step back from SC4. The online presence dominated and ran the whole show. Then by the time a single player mode was added, following the server issues, amongst others, the damage had already been done. This was even admitted: The SimCity brand has been tarnished due to selfish business decisions. Really the likelihood of a new game, at least in the immediate future, is sadly now slim to none. For communities like ours, thankfully the longevity of SC4 and the onset of C:S has softened this blow. Should one eventually emerge, we can only hope lessons have been learned. Macro realism in simulation isn't always the best path to take, and the internet isn't the solution to everything. Great software is always built on solid foundations. If this isn't right, you can't expect to change the design midway through development.
  21. 3 points
    I think it's important to look at a range of media and calibrate for the biases they have - and I have. I hate CNN, but watch it just to understand how they think. Same with MSNBC. I loath TYT, but it's interesting to get their perspective. Breitbart is a very biased source, but that doesn't mean everything there is worthless. Same with FOX. Delicious.
  22. 3 points
    That says it all. In one paragraph, he describes what I've thought for years: by and large, the news media is a failure! Of course, I've stayed away from most of these kinds of media sources. For instance, I can't say I've ever read that newspaper Joe was holding up in that show. That isn't to say that there's not bias on the other side: Fox News says "Hi." However, since pretty much all media is in fact biased nowadays, it boils down IMHO to a matter of following the media which has one's bias of choice, or else following no media at all.
  23. 3 points
    The US imports high-end manufactured products, and exports raw materials. In that sense, the US is behaving rather like a colony. Well, here's the thing: Everyone who ever studied econ101 make assumptions. Their assumptions just seem more right, because they're covered in a thin layer of academic integrity. However, the further into the future you move, the more the economist become a soothsayer with a title. We've tried economist-run societies. They didn't work out. Why should go back to that model? It is incredible that Western democracies have spent some fortyfive years growing up (1945-1990) and then twentyfive years trying to get rid of their power. The major problem around the world is that politicians are unwilling to lead, preferring the safe status quo over doing anything that might upset their financial masters, foreign partners, media, or their own party elites. Well, if you're going to let people have a say, they might just grow tired of that. In Denmark the turnout for national elections are consistently between 80 and 90%; Norway recorded a 78.2% turnout at last national election.
  24. 3 points
    oh...It's me... I just can say I think it is beautiful...I am not know much about the model creation, I just can say I love it :~
  25. 3 points
    I created this building. I was absent for a while. It's just that sometimes I feel like creating a building and sometimes I don't. Anyway, what do you think of this building? Is the scale acceptable or is it too big? The colors also seem a little 'cold' to me, but only in comparison with other buildings from the ST Exchange. I still have to create the night renders. By the way, the building is based on a building from Amsterdam that sadly doesn't exist anymore.
  26. 2 points

    Version 1.0

    1,847 Downloads

    Introduction Here is a few more addition to the SeaPort Project, altogether it contains 19 new additional lots (6 of them are totally new). With this expansion pack you get the old PEG-CDK3 Docks and some of the other CDK3 related Lots (Acme Algea Farm, Captains Jack’s Landing, Blackies Boat Yard, Fred Ginger Fishery, Vandy Shipping Company and the two Garbage Disposal Docks) and I made two transition pieces between the PEG-CDK3 and PEG-CDK3-SP sets. After the SG-CAL canal transition pieces, I made transition pieces between game water and the original old fashined SimGoober canals, and combinated the bigger industrial rail yard type lots with warehouses and canal pieces as well. The contents: - cleanitol for removing the old pieces of the CDK3 set. - the PEG-CDK3 Docks set and related lots - two new transition pieces between the CDK3 and CDK3-SP docks - add SimGoober Canal Lock Transition (almost the same as the SG-CAL Canal Lock Transition) - add three more warehouse-seaport-rail yard lots (2 for SG-CAL Canal, 1 for SimGoober Canal) Installation The *.zip file contains two folders called Heretic Projects and Documentation. The Heretic Projects folder contains a Seaport Project folder, which contains two subfolders: Open the Documentation folder and check the Cleanitol file. If you don’t want to use the original sets and you have those files from the attached cleanitol, you can remove those files manualy from your plugin folder or you can run the BSC Cleantiol program. 2. You just simply copy the so called Heretic Projects folder from the zip file into your plug-in folder. If something wants to overwrite anything you can accept it, that’s OK. If you don’t want to use any of these lots, you just simply delete the unwanted files. Dependencies (that’s quite a long list): (the same as the Heretic SeaPort Project’s dependencies, but here is the list) SM2 RRW nsb Tex (v4) SM2 Prop Pack vol. 1 PEG CDK3 MASTER SEAPORT CONTROLLER PEG CDK3 SP Container Ship Fleet PEG CDK3 SP Pier One (Only the Resource file) BldgPropVol1.dat BSC - VIP girafe carpack vol. 1 & 2 SAM 1 Override 1.1.1 (you only need the Grfe_Cars_family_props.dat from the HD Car Props version of that upload) BSC BAT Props - T1 Vol3 BSC BAT Props - T1 Vol7 BSC Mega Props - JES Vol. 01 SuperSHK MEGA Parking Textures Tamorrs Resources v205 BNL Essential PEG PPOND Water Mill (only the Resource file) PEG Security Fencing Kit PEG CDK3 SUPER PAK PEG CDK3 SP Vandy Shipping (Only the Resource file) PEG CDK3 SP SEAPORT SUPER PAK PEG CDK3 SP Rail Fleet BSC Mega Props - JES vol. 06 BSC Mega Props - JES vol. 07 BSC Mega Props - JES Vol. 08 BSC MEGA Props Misc Vol02 MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat) Cogeo's Logistics Centre Dependency Pack BLS CAL Canal Wharves BSC Heretic-JES_Freight_Railcar_prop_families_v1.dat (included) Only for the contents of the Heretic-PEG-CDK3 Docks folder PEG CDK3 Garbage Docks (Only the PEG-CDK3_GarbageDock_RESOURCE.dat file you need from this download) PEG CDK3 Blackies Boatyard (Only the PEG-CDK3_BoatYard_RESOURCE_100.dat file you need from this download) PEG CDK3 Capt Jacks Landing (Only the PEG-CDK3_CaptJacksLanding_RESOURCE.dat file you need from this download) SM2 RRW Lottex SW v1 Only for the lots with SimGoober Canals: MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat) BSC Canals - Base Set (only the SG_Canals_Brick.dat and the SG_Canals_Brick_Variations.dat) BSC Brick Canal Set Add-on - Locks (only the SG_Canals_Brick_Lock.dat) Network Addon Mod (z0_PEG_CDK_Ferry.dat) Only for the lots with SG-CAL Canals: CAL Goobers Canals 2007 Baseset BSC (only the Baseset.dat and Straight PropFamily.dat) CAL Goobers Canals 2007 Extras (only the Extras.dat) Heretic_SG_CAL_Canal_Straight_PropFamily.dat (included) Credits & Special Thanks Thank you for: - Simmer2 for his amazing RRW NSB Overlay texture set as that was the main inspiration of this project. And of course for his nice barrier props and other RRW overlays what he made. - Pegasus and the PEGPROD team for their work on the original Seaport set, on the models and props. - MBG204/rsc204 for the very nice RRW rail tunnel model. - Tamorr for his prop families and his original ideas about SET Endings, canal transitions. - NBVC for making the original Modular Container Port set. - FrankU for his nice prop families. - Kingofsimcity for his work on SuperSHK parking textures. - CAL and Simgoober for their work on canals - Girafe and the VIP team for their car props. - Jesstarr and the BSC team for the amazing industrial related props among them trucks and railcars. And me, Heretic/Tyberius for the LOT Modifications and the new additional seaport Lots. Thanks for the support, oppinions, suggestions, criticism for everybody!
  27. 2 points
    A lot of subway lines in Asia using diamond crossovers Here is an example in Nagoya, Japan
  28. 2 points
    I didn't mean it in a negative way; for what it's worth you can argue that it doesn't burden your CPU as much as it would with full 3D. If it wasn't working, we wouldn't have over 10,000 files to choose from that were made for it! I think with games that gained a huge modding base, it was because they released the tools or at least the know-how on making changes. Without those tools, SC4 would have stayed the same game aside from the content officially released by Maxis and their plugins would have stayed lost.
  29. 2 points
    While mods have helped to help keep it relevant; I believe the way it operates will keep it from becoming what would be closer to a SC5, which implies another leap ahead in the mechanics of it. All you get in SC4 are four locked orientations at rigid zoom levels and if you open a SC4Model file in the ilive reader you'd see the way buildings are rendered mean it was made specifically for that rigid setup. The type of gameplay that you see in Cities Skylines would be the target metric with total 3D viewing and construction that isn't bound by a grid if they thought to bring on a true SC"5". I'm still dedicated to SC4 because it's a simple game that you want to keep building on until you forget you've already been on it for half a day!
  30. 2 points
    Yeah the user-created Network Addon Module for SC4 is somewhat like an expansion of the Rush Hour expansion and does indicate that many users are interested in the traffic networking and transportation construction aspect of SC4. As well, the general consensus seems to be we want the game to be primarily stand-alone, not having a 'mandatory' or 'third-party' internet connected (DRM) as @airman15 points out. I've started playing SC2013 a bit again lately, and although Origin/EA have at least fixed/updated the internet interface recently, its still a bit sluggish and may overheat low-end integrated GPUs.
  31. 2 points
    No harm in throwing this out there I suppose... Has anyone considered recreating Walkup Tower from SC4 for C:S? It's a beautiful building through-and-through (and that pergola-esque covered walkway at the bottom left of the following example image is bloody awesome).
  32. 2 points
    Today's menu: - Side arches, front section of east and west wings:
  33. 2 points
    Short little mountain-town. I love the water-runway. Not many people have done it and I wanted to get on top of that. another valley town
  34. 2 points
    A few shots of some interchanges in my Metro Overhaul test city: 
  35. 2 points
    @MillionSeven, that is most definitely the correct mod. After removing it, did you rebuild your affected roads? Rebuilding any affected roads will refresh the T21s on each tile, which with the mod removed, will no longer show Porkie's trees. Just clicking with the road tool every few tiles should do the trick.
  36. 2 points
    Looks great! If you have the time, you could always create some yuuuge prop families with dozens of trees in each. As long as you don't mind (potentially) a different type of tree showing up each season, that would probably be the easiest route.
  37. 2 points
    Ah! Okay, thank you so much, rsc204! I am very new at doing any configurations to the game so the various folders were a bit confusing to me. Thank you for being so patient. Now an interesting development . . . I launched the game from the Origin folder and I can now see the neighbor connection in the large city. I don't know how that happened and I swear I looked the entire length of that border and it wasn't there. Perhaps, the computer gods have smiled on us. As the launcher utility doesn't seem to recognize my new region, perhaps I should just launch the game from the apps folder and add these command lines to the target: -intro:off -CPUCount:1 -CustomResolution:enabled -r1600x900x32 (these are my settings) From what I've seen on this site, this should work and the game should run smoothly . . . . if Origin plays nicely with commands. It is a shame about the Launcher, though--I really love the auto-save feature as I do tend to forget to save when I'm really concentrating on growing the city. I really appreciate the time you've taken to help me with this and I hope it hasn't been a waste of your time. I know how busy and generous everyone is here. Thank you so much!
  38. 2 points
    Best thing to do with your predictions right now is sit back, relax, let things happen, then come back and say "told ya so" in a few months or a year. It's happening. Told ya so. Hate to make such a generalization, but the left will not learn from their mistake. In fact they seem to be sinking deeper into their delusion. Marxist revolutionaries have taken over the left wing. They've polluted their minds and all they can see is race, gender, and sexuality. Before the left can take on the right they need to sanitize their ideology, then they need to start actually listening to the arguments the right is making instead of yelling "das raciss" or "misogykees". But I doubt they'll do that because they can't let go of the oppression narrative, it's the only thing that makes them feel special and morally superior. You were looking at the wrong polls and you weren't analyzing the internal data. People have been saying for months that the polls were over-sampled with democrats and they re-weighted many of them to give Hillary a lead. Check out Bill Mitchell's twitter timeline, he predicted 100% Trump victory weeks ago. LA Times Tracking poll and IBD poll both had Trump very close and ahead of Hillary. Here's a pretty good, self-reflective, breakdown of why the media got it wrong.
  39. 2 points
    Looks great! And though it might have been a pain to work on, the next complex asset you do will be easier. Keep up the good work!
  40. 2 points
    Well here I am, sitting in an office and wishing I'd be taking a hike along that path instead, and enjoying the idyllic scenery. Beautiful work! I also like your attention to detail - those are cow pats, right?
  41. 2 points
    I think most of the textures look good now. For the dirty brick, you could decrease the white output in the levels setting, something like this, maybe less. For the noisier textures overall you could try and apply the Gaussian Blur filter very slightly, like 0,2 and see how that looks. Brown brick 2 looks a bit dark indeed. I would just increase the brightness with like 5 .
  42. 2 points
    Oh wait i have more detail shots!This time from the current city i'm building
  43. 2 points
    That hat fitted me; being a leftist, militant on a leftist party, and once frequent protestor (remember chilean students on 2011?), I feel in many cases, the protesting youth (millenials if you want, I don't understand that categorisation anyway) are moving exactly for the wrong causes, in the wrong moments, in a way that strongly reminds of the leftist protests that helped Nixon to the presidency in 1968 (this Vox's article is a first person testimony of those actions and its consequences, a great read). Have I the right to say frightened and saddened people not to mourn their political loss? No. Have I right to dismiss the reasonable fear of minorities about the triumphant rage that is being already unraveled, calling them 'crybabies'? No, in any case. What I'm claiming to have a right to be displeased about is to see intelligent, capable people, that has been prepared for years to be the intellectual elite of its country, being incapable to articulate a sensible argument, and instead moving into their comfort zone, denying half their compatriots a fair and legal electoral victory, no matter how deplorables, racists and xenophobes they could be. Having all the capability to do something productive and creative, to raise awareness about the importance of the values they are repressenting, to frame their fight into one that every american could embrace as own, they just recede to their 'safe spaces', self-segregating themselves, and cry injustice. Injustice is a fact, a social ill that eats lives every moment on empoverished communities, on isolated minorities, on people systematically abused. The real Injustice, the one that's worth fight against, does not reach your university campus (nor mine), does not hit us, the systematical winners of the history. The point is: Trump didn't win because of him being the biggest bad, there is no sinister plot or conspiracy behind: there was a legitimate political outcome of an accorded and accepted procediment (no one raised the worry of the election to be stolen from Clinton on the electoral college until after the results came out, when they know whom would have benefited from a rules' change). Once questioning the electoral process becomes a massive hobby, there is no coming back: no result can be ever considered fair. Maybe I'm worrying too much, or being absurdly exaggerated about what can perfectly be just a bunch of bad losers expressing their feelings without implicit risk. But I born and grew on a family that was hit by both an untold political crispation and a subsequent long and sanguinary dictatorship, and I've always listened stories that make an horrible fit with what's happening now in the US: both the persecution to minorities and the loss of the bare minimum confidence on democracy were, and are part of the same tragic phenomenon. Is too easy to go blind to the ways oneself brokes democracy apart, to not to look at the ulgy tribalism that oneself preaches and practices. Until is too late, of course... My critic, harsh as it can be, is not a mocking dismissal: I'm not saying US youngsters are incapable of doing anything good for their country; I know they can, and they must do it. But the only way they will accomplish what their country, unknowingly, demands of them, is by going outside their safe spaces, to talk away of their echo chambers, to be intellectually challenged by the same people they have dismissed as dumb, crazy or guillible. There is no hope for politics if the social fabric isn't woven again, and the only way to do it is by finding the common 'one' into the rejected 'other'.
  44. 2 points
    The texturing timelapse of the Kachidoki bridge is finally up:
  45. 2 points
    Hmm, I'll have to try that! I've got a little progress on my power plant. Some very rough texturing and added a bit more detail. Nothing really final yet, but it looks a bit more interesting than a grey blob now.
  46. 2 points
    A little someting I've been working on a couple of days, haven't posted anything in months.. More to come
  47. 2 points
    Norfolk & Western HL class hopper cars, in HD.
  48. 1 point
    When Odainsaker has posted before you, you know the job is done. So I'll limit myself to seconding his post and welcoming you back, Aarsgevogelte! It's good to see this thread has only been inactive, but isn't dead.
  49. 1 point
    Someone said "Metro as highway median"? And some proof that even "Sharp Junction Angles" works like a charm on those tracks
  50. 1 point

    Version 1.0

    3,237 Downloads

    Description:This is a set of 9 stairway lots that allows sims to traverse slopped terrain safely (no more sliding down steep hills on your butt).There are two lot versions - one that requires no dependencies (Stairway_NoDependency_Lots) and one that only requires BSC MEGA Props - CP Vol01 (Stairway_CP_Lots). If you want to play with only the no dependency lots, simply delete the Stairway_CP_Lots.dat file and you are good to go. You will find all the lots grouped together in the park menu (probably towards the bottom of the menu, depending on your plugins). Each lot if $5 to plop, but no maintenance costs.These lots can be safely placed at almost any slope, but as you go beyond a 15m slope, the stairs will begins to look pretty steep as well.Every lot is transit enabled for pedestrians, so sims can travel through the lot without a problem.Go ahead, build your very own Sim-Stairway to Heaven. Dependencies:None - unless you want to use the Stairway_CP_Lots, in which case you will need:BSC MEGA Props - CP Vol01 Installation:Simply unzip the file and put the entire 'SimCougs Stairways' folder in your plugins (don't forget the dependency if you intend to use the CP lots). Developer notes: These lots should blend in with most towns or cities - there is a number of different lot configurations, including a simple stairway without any base texture.The base textures are compliant with sidewalk overrides. Support:For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks:A huge thanks goes out to Reddonquixote for modeling the stairs and putting up with countless failed renders (apparently the BAT doesn't like stair props).mgb (aka rsc204) was also deserves a big shout out for helping me with the transit modding.Finally, I'd like to thank uroncha for giving me the initial idea for these lots with his 'Adjustable Stairway' lot that can be found on the STEX. Enjoy!
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