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Popular Content
Showing most liked content since 12/26/2015 in Files
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25 points
Version 1.0.7
104,505 Downloads
What does this do? Fixes a serialization bug that could corrupt the savegame, particularly when mods are installed that modify existing exemplars (i.e. Prop Pox). Resolves a crash-to-desktop when hovering NAM puzzle pieces over transit-enabled lots. Allows other DLLs to load into SC4's memory without a GZCOM framework. Requirements This fix is made for versions 640 and 641 of SimCity 4 on Windows. Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. Steam, Origin, GOG). Although v641 is supported, it has only been officially tested on Steam. Installation Unzip to Documents\SimCity 4\Plugins. To see if SC4Fix is working properly, check the title of your game window. If you are playing in fullscreen mode, alt-tab out and hover over the SimCity taskbar icon. The titlebar will show "SC4Fix (version #)" if loaded properly. Repairing cities already affected by Prop Pox Thanks to kingofsimcity for these instructions: In the region view, open the graphics settings and change City Detail to Low. Close and relaunch SC4. Open the offending city tile and save immediately. Exit to region without saving and change City Detail back to High. Close and relaunch SC4. Open the offending city tile and save again. Demonstration Click here for a video showing the ability to hover puzzle pieces over transit-enabled lots with this DLL. Development Thread and Source Code Development Thread Source Code -
9 points
Version 1.0
7,642 Downloads
Built in 1926, the Cathedral of Learning is a 42 story 163m tall Gothic Revival skyscraper located in Pittsburgh, USA. The building is on the National Register of Historic Places, and is an iconic example of the Gothic Revival Style. It is the second tallest educational building in the world, and the tallest in the US. I have tried to create the building as close to real life as possible, the only thing not on the real building are the stairs on the back side. Full Size Pictures There are lots of details in the building that are best seen in larger pictures. See full size pictures at the link below. Remember to Zoom In! http://imgur.com/a/7s18e Download Files There are two zip files for Download, one for Maxisnite and one for Darknite. Only download the file for the night mod you use. If you do not know what file to get, then get Maxisnite. If you do not have the Darknite mod, you can get it here. Lot Stats There are three lots to choose from: Landmark Landmark Effect: 20 over 30 Mayor Rating Effect: 20 over 30 Plop Cost: $100000 Power and Water: 40 Monthly Cost: 275 Pollution: 5 of each over 5 tiles Landmark With Jobs CO$$ Jobs: 1000 CO$$$ Jobs: 200 (Please note that CO$ Jobs do not exist) College Student Capacity: 18000 Monthly Cost: 1500 Dependencies BSC Mega Props - RT Vol02 BSC - VIP girafe Lindens BSC - VIP girafe Chestnuts Make sure to put the Props folder and the model file included in this download in your plugins file, they are all required. They consist of the building itself, plus a custom bush prop and custom path prop. Note: I am planning to eventually make a City Hall and University lot for my building, but haven't figured out how to properly make the script so that it can have conditions you have to meet before the lot can be placed. If anyone wants to help me out with those lots, please PM me. -
8 points
Version 1.0
1,953 Downloads
Built in 1931, the Paramount Theater is an art deco landmark in the city of Bristol, Tennessee. The building is located on State Street, which runs along the Tennessee-Virginia border and splits the town of Bristol in two. If you're curious about the history of the theater, I've got you covered. I initially intended this to be part of the retro theaters pack I released last year, but I removed it at the last minute because it didn't quite fit with the others. After spending some more time on it, I think it's finally ready. I even learned how to make custom lot icons for the ploppable version - no more sifting through a sea of zoomed-out lot editor screenshots with ugly gray/black backgrounds! This is a 1x3 CS$$ lot that is available in both growable and ploppable versions. Both versions provide 41 jobs (as do my other theaters) and can be used in a W2W setting. As always, I've included both darknite and maxisnite versions. The darknite scene requires this spiffy mod by Simfox. Use only one at a time. Otherwise, no dependencies. Special thanks to the illustrious Jasoncw, who saved the day by exporting the LODs when I ran into an ID conflict issue. Click here to learn more about my current projects. -
7 points
Version 49 (rev1)
655,384 Downloads
The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes. This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49. See below for installation details and a list of new features in the Changelog at the very bottom. In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you. RELEASE NOTES Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience. Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod. New Features for NAM 49 See the Changelog below INSTALLATION AND GENERAL NOTES Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail. For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/ The minimum requirements for running the Network Addon Mod are as follows: A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack: Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638. macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users). The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD). Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi). If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com. The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer. A system with the following specs, for each basic type of NAM installation: NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.) NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable. NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process. Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore). See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details. Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo. JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash. To install the Network Addon Mod: Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2). (This is included in the download package.) Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way). Run the NAM Installer: On Windows: If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.) On macOS: Run NetworkAddonMod_Setup_Version49.jar. If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users. On Linux: Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh. Follow the installer's instructions, clicking on each tab on the top bar in order: Agree to the mod's terms on the initial "welcome" tab to proceed with the installation. Select the options you would like to install under the "files" tab. Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine. Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!". Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod. Additional step for Mac users (optional on Windows/Linux): (Run JDatPacker to consolidate the mod's files.) If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container. On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts. Load the game and enjoy the NAM! If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead). Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker. If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container. More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file. NAM Lite As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package. The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration. See here for more details and to download NAM Lite: DOCUMENTATION For further details on the NAM and its features, visit our new website at: https://www.sc4nam.com/ Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support. Thank you all for your continued support--hope you enjoy! ©2025 NAM Team -
5 points
Version 1.0
6,427 Downloads
Former American Cement Building, by Mattb325. --------------------------------------- While this is not a recreation, this building draws heavy inspiration from the American Cement Building on Wilshire Blvd, Los Angeles. This particular building style was very popular in the 1960's and features a complex concrete latticework exo-skeleton and raised parking platform. Such treatment, as well as being decorative, provided additional structural integrity. Despite being a very common place design, they are very under-represented in SC4. It is on a 4x3 and 4x4 lot as a high-wealth commercial office (CO§§§) for medium and high density zones. It is offered as a growable mid-rise building only - on all tilesets - and competes well with many of the Maxis mid-rises. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage: 5 (medium and high density zones) Bulldoze Cost: §730 Capacity Satisfied: CO§§ 1440, CO§§§ 1008 Pollution: 6 (Air)/ 6 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 41 Mwh Water Consumed: 447 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSCBATPropsMattb325_Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
5 points
Version 1.0
6,868 Downloads
S.A.C. Commercial Building, by Mattb325. --------------------------------------- Back in 2005 when I first started batting, user S.A.C. (an amazing lot-maker and author of the legendary CJ 'Olympia') posted some pictures of SC3URK buildings to inspire batters. I saved a few of these pictures to my hard-drive: S.A.C. had an amazing eye for detail in SC3 & SC4 and it is nice to be able to add one of her Sim City 3000 inspirations to Sim City 4 all these years later. This building is a very loose interpretation of the SC3URK artwork that S.A.C. displayed. 'S.A.C. Commercial' is a 24-floor tower with a shopping mall at the base and offices above the 6th floor podium. It sits on quite a tight lot: 3x2 and 3x3 as both a high-wealth commercial services (CS§§§) and commercial offices (CO§§§) offering. It is a growable mid-rise building only and grows on all tilesets. It competes well with many of the Maxis mid-rises. Stats, links and dependencies are listed below. --------------------------------------- STATS (CS§§§): Growth Stage: 7 and 8 (high density zones) Bulldoze Cost: §1378 Capacity Satisfied: CS§ 4632, CS§§ 1160, CS§§§ 466 Pollution: 31 (Air)/ 20 (Water)/ 41 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 130 Mwh Water Consumed: 1164 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building --------------------------------------- STATS (CO§§§): Growth Stage: 8 (high density zones) Bulldoze Cost: §1378 Capacity Satisfied: CO§§ 2060, CO§§§ 1442 Pollution: 8 (Air)/ 8 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 58 Mwh Water Consumed: 633 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
5 points
Version 1.0
1,611 Downloads
Five doors with added cargo space in the back, and built upon a sturdy all-terrain platform. This is the gist of a Sport Utility Vehicle. But sometimes you don't need to follow the "Bigger is Better" philosophy. The Ford Escape is the perfect vehicle in looking for both versatility and practicality. No need to overstuff your old wagon, the Ford Escape can do it all! About the Upload- There are six vehicles contained in this zip folder. Each one is a 2014 Ford Escape. These are Mid-Wealth vehicles, given their average Blue Book value. These vehicles will appear on your road networks. Dependencies? None Required. Textures were sourced from Kelley Blue Book screenshots of the 2014 Escape. -
5 points
Version 1.0
1,612 Downloads
Back to Minnesota we go! This is a semi-recreation of the Lang-Nelson Building (at least, that's what the sign says) in St. Louis Park, Minnesota. The building is planted on a 2x2 CO$$ lot that is available in both growable and ploppable versions. It should compete nicely with the Maxis buildings of the same size, but if you discover it growing like a weed, let me know and I'll nerf the job count (currently 154). As always, I've included both darknite and maxisnite versions. The darknite scene requires this dandy mod by Simfox. Use only one at a time. Otherwise, no dependencies. Special thanks to the venerable Jasoncw, who saved the day by exporting the LODs when I ran into an ID conflict issue. Click here to learn more about my current projects. -
3 points
Version 1.0.1
4,819 Downloads
The No Grass NAM mod is an updated version of popular mods that remove the Maxis grass from your networks in-game. Using the files from my TGN (Terrain Grass NAM) mod, which aims to replace all the original Maxis grass, I was able to adapt the output to show full sidewalks instead of replacing the grass quite easily. I know a number of users prefer to have full sidewalks instead of grass. Since it was so simple to change my scripts, I'm uploading the NGN as a new, up to date mod for such purposes. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. -
3 points
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3 points
Version 03
1,137 Downloads
"U-Stor is the leading provider of clean, safe, and individually alarmed self-storage mini warehouses. We offer the affordable solution to your storage needs at competitive rates." This BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and was just sitting around on his hard drive. After talking with him, he graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- 6x7 Plop CS$, 6x7 & 5x5 Grow CS$ Growth Stage: 1 Jobs : 14 CS$ Plop Cost : $5000 Bulldoze Cost : $500 Power Consumed : 1 Water Consumed : 6 All Pollution : Negligible Flamability : 45 ------------------ Dependencies: ------------------ SHK Parking Pack (The Maxis Tree Replacement Mod is recommended to replace Maxis trees) And above all... have fun! nos.17 -
2 points
Version 1.0
7,172 Downloads
Mini Cooper Dealership, by Mattb325. --------------------------------------- The new Mini Cooper dealerships certainly are eye-catching. Clad in dark Aluminium Composite Material panelling punctuated with brushed steel window frames and coloured, plastic-coated display boxes drawing the eye to the oh-so-trendy cars within. The showrooms are soaring internal spaces (quite the opposite of the car!) often extending three or four floors. These large showrooms really are designed to be signature spaces for urban environments. But work equally well out in suburbia. This lot is offered as a 6x4 and 6x6 high-wealth C$$$ lot. The 6x4 lot is also ploppable. Use the control key while zoning to assist in getting the 6x4 size and 6x6 sizes. The 6x4 lot may be broken up by the game if insufficient CS$$$ demand exists: hence the reason for including a 6x4 Ploppable with Jobs. Stats, links and dependencies are listed below. --------------------------------------- STATS: Growth Stage: 2 (6x6 lot) and 4 (6x4 lot) on low/medium and high density zones and a 6x4 ploppable with jobs Bulldoze Cost: $243 Capacity Satisfied: CS$ 3,208, CS$$ 804, CS$$$323 Pollution: 21 (Air)/ 14 (Water)/ 28 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 90 Mwh Water Consumed: 808 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Car Dealership/Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSCBATPropsMattb325_Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) BSC Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
2 points
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2 points
Version 1.0
5,807 Downloads
This is a six lot set of Regency terraces located in the Pimlico neighborhood of London. • 6 growable 1x2 R§§§ lots. • Four of the rowhouses are midblock lots (6-7, 9-10, 12-13, and 15-16 Warwick Square) and two of them are corner lots (22-23 Warwick Square, and a mirrored version, 22-23 M). • Ploppable lots are not included because it is not possible to make functional residential ploppables for SimCity 4. • MaxisNite and DarkNite versions. • DarkNite requires the Day and Nite Modd. Installation Instructions: 1. Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. 2. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. 3. The included files are descriptively titled. Remove the .SC4Lot and corresponding .SC4Model file of what you don't want. Click here to learn about new projects in the works. -
2 points
Version 1.0
1,254 Downloads
Description: This Mayor Mode Ploppable (MMP) allows you to plop various freight props. 14 prop models are included, with everything from stacks of boxes to pipes and barrels. Cycle through the different props by continuing to click on the same spot (14 clicks in all). Dependencies: wmp_rdock_props02.dat (direct download link) For those who prefer to find the file on your own, you can sort through all the prop files on the Working Man Production page here. Installation: Simply unzip the file and put the entire 'WMP_DockFreight_MMP' folder in your plugins (don't forget the dependency). Developer notes: This was just something I threw together while working on a different project. These props are wonderfully detailed and will add life to any city, so thought they might get additional use as an MMP. Support: For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks: A very special thanks to DocRorlach for creating and sharing all of his wonderful creations, including the props used in this MMP. RIP Doc. -
2 points
Version 1.0
4,285 Downloads
Two additional farms for your SPAM agricultural areas, featuring two barns with a distinct european flavor from Working Man Productions. LIST OF ITEMS * 2x3 Growable Farm with a long double barn (spam crops) * 2x3 Growable Farm with a short barn and silo (spam crops) Both are also available as ploppable version (no crops). DEPENDENCIES * SimPeg Agricultural Mod (SPAM) Note: If you are not using the SPAM Mod, you can still use the ploppable items. In that case, you will need only the * PEG SPAM Super Resource Pack DEVELOPER NOTES The growables will appear in your SPAM area with a random crop and fit in seamlessly with all the other SPAM growable farms (matching stats, queries etc.). The ploppable items are neutral and can be found at or near the end of the 'Landmarks' menu. INSTALLATION Unzip the files into your Plugins (preferably into the subfolder SPAM AddOns). To un-install, bulldoze all instances of these items, then remove the files from your plugins. CREDITS BATting: Doc Rorlach / WMP Lotting and Modding: Paeng * Barn models included with author's permission. SUPPORT Should you need support for these items please visit the WMP Production Forum Enjoy! -
1 point
Version 4
409,870 Downloads
In the interest of efficiency and consistancy, I have merged ALL prop packs and texture packs that I created into one MEGA Prop Pack. Some of these files were never released individually. Most of them have had minor enhancements, and improvements over time. For best results, please remove the outdated files from your system before installing this pack. This is Simgoober's BSC MEGA Props - SG Vol01 v2 v3 v4- This update on 22.06.2022 06.12.2023 28.04.2024 is part of the Project ZIP efforts. - Tyberius06 It has the same content as the previously available version, but with the following amendments: All duplications have been taken out All textures have been taken out All "Essentials" type files have been taken out Some later released SG small prop packs and small addtions which were stored in the BSC Mega Props MISC vol02 have been added to this prop pack too. The textures that were in the previous version can be found in BSC Textures Vol01* and BSC Textures Vol02* The Essential files that were in the previous version can be found in BSC Essentials* *As the SC4Devotion LEX exchange is no longer functional these dependency packs have been restored in the SC4D LEX Legacy - BSC Common Dependencies pack. With V3 some more leftover props have been added, but probably this version will be considered as the final version of this prop pack. Some additional props were recovered and added to the BSC MEGA Props SG Vol01 v4 dependency pack. For the full list of contents (which single prop packs, models and props got stored into this pack) please check the included cleanitol file. It also helps you to remove all the old prop packs which this upload aims to replace. You just need to run the included Cleanitol_BSC MEGA Props - SG Vol 01 v4.txt with the nos.17's SC4 Cleanitol or with the BSC Cleanitol TM tool. You can also find a prop catalogue image about the props which are in this pack. Install: copy/extract the BSC parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. ***Bear in mind that to avoid possible version conflicts, as of 28.04.2024, this updated (v4) version of the prop pack is identical with the updated version (v4) that can be found in the SC4D LEX Legacy - BSC Common Dependencies Version 9a pack. update 04.06.2026 to match with the version released in the BSC Common Dependencies Version 9e by Tyberius06 -
1 point
Version 2.45
2,656 Downloads
This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. TSC/Orange Pyrenean (PY) Version Click these links to download either the Appalachian, Berner Oberland or Sudden Valley versions of TGN. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod TSC/Orange - Pyrenean Terrain Mod My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place. -
1 point
Version 2.0
7,126 Downloads
Hello Simtropolis! I am back here again with a not so new BAT I have created. This is a redo of my previous release of Burger King. I have went back and pretty much redone everything there is do on this BAT. It is a CS$$, on a 3x4 Lot. I hope you guys enjoy this small update! Thank you all so much! Dependencies: BSC MEGA Props - Misc Vol01 BSC MEGA Props - Misc Vol02 BSC MEGA Props D66 Vol01 BSC MEGA Props D66 Vol02 BSC MEGA Props - JENX Vol01 BSC MEGA Props CP Vol01 BSCBATPropsMattb325_Vol02 -
1 point
Version 1.0
9,219 Downloads
Audi Dealership, by Mattb325. --------------------------------------- Since approximately 2009, Audi dealerships have undergone refurbishments to a design standard known as 'Audi Terminal'. The design is very similar the world over - an Audi Dealership that adheres to the 'Audi Terminal' standard will roughly look the same regardless of whether it is in Sydney, Orlando, London or Mumbai. Audi’s new 'terminal' dealerships combine the efficiency, performance and luxury that the brand has become known for in its vehicles. They are ultra-modern, clad in corrugated, perforated steel and aluminium with angled plate-glass windows for maximum light within the showroom. Like Audi’s vehicles, the new Audi terminal dealerships are crafted with efficiency in mind. The square, stackable design of the showroom efficiently uses space in both a crowded urban downtown setting and an open suburban community. The showroom literally fits as perfectly into the third floor of Chicago sky-rise building as it does off a California highway. This lot is offered as a 3x3 and 4x4 high-wealth C$$$ lot. Use the control key while zoning to assist in getting the 4x4 size. An additional benefit of having a 4x4 lot is that as your city grows, its footprint can easily upgrade. Stats, links and dependencies are listed below. --------------------------------------- STATS: Growth Stage: 2 & 3 (low/medium and high density zones) Bulldoze Cost: $249 Capacity Satisfied: CS$ 788, CS$$ 199, CS$$$82 Pollution: 5 (Air)/ 3 (Water)/ 7 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 23 Mwh Water Consumed: 203 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Car Dealership/Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot, Prop or Desc files (which are in their own sub-folder)! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSCBATPropsMattb325_Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) BSC MEGA Prop Pack CP Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) BSC Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
1 point
Version 1.0
274 Downloads
Here is My 2nd released Bat Building,A Medium size House based off of my Great Grandfathers House(built around 1978).This building is My First Bat to be released With night Lighting in the form of 2 night windows & some lighting around the house to brightin it a bit at night.I am going to improve the lighting in The next version(V2) as well as add anything else. I am planning on releasing a cities skylines version of this house if i can get a good export & get it to work.This will hopefully be released soon after this upload as a seperate file upload. This House has both a landmark lot & 2 Growable Lots all different sizes.The landmark lot is located under the landmark menu & is ploppable. The Growables will grow only & are not ploppable.I was not able to fully Test the growables so if you can't get it to grow at all post a message via the comments or via one of the options in the included readme. This file has No dependencies. Install instructions are in the readme. The stats are in the included readme but I will list them here: The stats for all are: Landmark Lot stats: Budget Cost:150 Bulldoze Cost:100 Plop Cost:10,000* Lot Size:3x4 Growable Stats: R$$1_3X2 Stats: Bulldoze Cost:200* power consumed:2 water Consumed:12 worth 500* construction Time:20* Growth Stage: 4 Resident Capacity: 7* Lot Size:3x2 Wealth level: R $$ R$$2_2x3 Stats: Same as above Except: Lot Size:2x3 *I set these values I got the pictures of the growables by using the extra cheats dll plugin & plopped the lots.You can find the dll here on simtrop. (Note: plopping residential lots does not work correctly so the lot will abandon. I created this House model in 3dsmax.This House is finished for now. (Thanks for Downloading) & Happy New Year to all of You Enjoy © 2016 Biwdc Architechs Inc. Check Out my Bat Thread Here: https://community.simtropolis.com/forums/topic/63602-biwdcs-bats-models/?page=1 -
1 point
Version 1.0
3,717 Downloads
*DISCLAIMER* - This is a "reskin" of the Honda Civic texture, with a whole new 3D model based on the original which is belong to mikeseith. - The Toyota AE86 in the screenshot belongs to FANTA1990. - Modified vehicles speed with reference from cromaster / NK. What is a city without street racing? Here is something really small in a city, but interesting enough to be noticed among all the other ordinary-single-color-cars. I've remade the whole set with larger texture & new 3D model; also street racing version with added neon lights! Just unzip the .dat file into your plugin folder. They will appear in the low wealth My Sims' cars list. -
1 point
Version 1.0
1,769 Downloads
INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Empire Leather Works by jestarr 1 - INTRODUCTION/OVERVIEW This is the 18th upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For this upload, I turned Empire Leather Works by jestarr into an entire family of no fewer than 10 lots - from a single compact W2W factory to large complexes with multiple buildings.. The lots will provide 80 I-M jobs (Empire Leather Works 1), 96 I-M jobs (Empire Leather Works 2), 160 I-M jobs (Empire Leather Works 3 and 4), 208 I-M jobs (Empire Leather Works 5), respectively. Here's the lot breakdown: 1x2 straight, stage 1 [Empire Leather Works 1]4x2 left corner, stage 1 [Empire Leather Works 2]4x2 right corner, stage 1 [Empire Leather Works 2]5x4 left corner, stage 1 [Empire Leather Works 3]5x4 right corner, stage 1 [Empire Leather Works 3]5x4 left corner, stage 1 [Empire Leather Works 4]5x4 right corner, stage 1 [Empire Leather Works 4]6x5 left corner, stage 1 [Empire Leather Works 5]6x5 right corner, stage 1 [Empire Leather Works 5]6x6 straight, stage 1 [Empire Leather Works 5]In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this downloadSave all the cities and exit the game when you're done bulldozingRemove the associated files from your plugins folderHint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need BSC Mega Props Jestarr Vol. 06 to see the buildings: BSC Mega Props - JES Vol06 (v1.0). It doesn't only contain the train cars etc. you can see in the screenshot, but also all the required building models. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS It's not the first time I'm writing this, and it won't be the last: credits to jestarr for this BAT! T Wrecks, December 6, 2015 -
1 point
Version 1.0
9,918 Downloads
12/16/15: This was originally released as a PLEX exclusive, and has now been added to the STEX "as-is". Original Readme: Stanley Seawalls: Base Set ~by: blunder This is a simple set of seawalls inspired by and (loosely) mimicking the seawalls in Stanley Park, Vancouver BC. Menu Locations: Transportation > Water Item Order: -10 (near the top) Pieces Contained in this set: 1x left endpiece 1x right endpiece 4x ortho pieces (empty, lightpost only, light and flower planters, light and park benches) 1x Outer Corner (soft) 1x Inner Corner (soft) sadly the soft inner corner doesn't quiiiiite line up right. I've been unable to fix this feature, but will release a hard Inner Corner piece in an upcoming expansion. This set is provided 'as-is' meaning it is not perfect. Graphical flaws exist in this set which can usually be solved by rezooming or changing your viewing angle. What can i say? The game can be funny when displaying narrow geometry. dependencies: none! Feel free to drop any feeback in my BAT thread at simpeg: RIP simpeg. which is where i'll be most likely to see it. Cheers. -
1 point
Version 1.0
2,299 Downloads
Happy New Year everyone! This is a set of pre-programmed land and water-based (barge) lots, allowing you to create your own custom firework displays. It works by adding over 30 different fireworks triggers, which have all been set to launch at specified times, and for varied durations. There are 4 types of lots, with a combined total of 84 fireworks launch points. What makes this different than the numerous fireworks lots already on the STEX? The main difference is the logic behind the effects. The Automated Fireworks Display Mod creates new instances of the default fireworks effect, which are then programmed according to the launch plan (see the "Logic" diagram above, please don’t show this to Dr Vu). One issue of existing fireworks lots is the duration and variety of the launch sequence. With the default effect lasting just 3 simulation days, it only allows the equivalent to launching the grand finale at the beginning! This mod hopes to correct this problem. In total the display lasts for 244 simulation days, equating to just over 7min 30sec in real time. How is this useful? This mod may come in handy for a City Journal, to help your Sims bring in the New Year, or just for plain old festive entertainment. Who doesn’t like a few fireworks once in a while? After all, your Sims are getting tired of the lacklustre display at the Mayor’s house! USAGE There are 4 “stages” of lots, with each one containing a greater number of fireworks (both visually and based on the number of triggers). For an optimised display, the lots are designed to be placed in a diamond formation, as the below image demonstrates: However, this is just a suggestion, and the lots are flexible to being placed in any custom formation, or just randomly scattered throughout your city. Feel free to experiment with using a combination of both the land lots and barges. The land-based lots can be placed on any terrain, and will auto-level on slopes. And of course, the barges must be placed on water. For a more diverse display, place more of each stage type (1-4). The display is synchronised based on the game’s simulation date. It’s programmed to start each year on Jan 1, and runs through to Jul 30. This means it’s a good idea to pause the game just before New Year’s Day, setup the lots how you’d like, and un-pause once ready. All lots can be placed and bulldozed free of charge, and have a zero monthly cost. They can be found in order at the bottom of the Civic > Fire menu. I thought this’d be a better idea than further cluttering your parks menu. BARGE LOTS DEPTH VERSIONS One limitation with using effects on water is the issue of depth. A building on water (in this instance the barge model) will appear to float normally on the water surface, but the effects will still conform to the sea bed. This means they’d appear to launch from the surrounding water, rather than the actual barge. To get around this, 5 depth versions have been created, from very deep (5) to shallow (1): All versions have the fireworks effects raised (as props), with this being exaggerated for the deeper ones. For example in a shallow harbour area, you may find the Depth 1 version is best suited, as deeper areas may work better with the higher-numbered depths. Each version is equivalent to one press of the game’s “Raise/Lower Terrain Level” tool. If you’re unsure over which depth(s) are suitable, I’d suggest to first experiment with all 5 versions. They don’t conflict with each other, and will appear in order in the Civic > Fire menu. PERFORMANCE NOTE The mod is compatible in both hardware & software rendering, and is designed with performance in mind. For example, using the suggested diamond formation, only at the finale will more than 5 fireworks launch at once. For smoother transitions, it works best with visual effects set to “High”. Depending on your computer, and the city size, using more than 5 lots at once may cause the game to lag. N.B. The fireworks will not show with visual effects set to “Low”. DEPENDENCIES The only external dependency is for the barge model of the water lots: PEG CSK Barges Prop Pack If you only intend to use the land-based lots, this model isn’t required. INSTALLATION Copy / move fireworks_logic.dat to your "Documents\SimCity 4\Plugins" folder. Land Lots Copy / move AFDM_Land.dat to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within the DAT file. Water Lots AFDM_Water_DepthX.dat Select the version(s) you’d like and copy to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within each DAT file. Copy / move PEG_Channel-Barges_205a.dat to your "Documents\SimCity 4\Plugins" folder. Have fun! -Cyclone -
1 point
Version 1.0
6,843 Downloads
Chevrolet Dealership, by Mattb325. --------------------------------------- All Chevrolet Car Dealerships have recently undergone a refurbishment across the United States, bringing a clean, modern look to the iconic US caryard. Despite the use of Aluminium Composite Material panels on the façade in cobalt blue and silver, most of the Chevrolet Dealerships are still very bland, boxy structures when compared with a lot of the other showrooms being built. This lot is offered as a 4x4 C$$ lot. It does not grow on the Euro Tileset. Use the control key while zoning to assist in getting the 4x4 size. An additional benefit of having a 4x4 lot is that as your city grows, its footprint can easily upgrade. Stats, links and dependencies are listed below. --------------------------------------- STATS: Growth Stage: 2 (low/medium and high density zones) Bulldoze Cost: $151 Capacity Satisfied: CS$ 599, CS$$ 152 Pollution: 5 (Air)/ 3 (Water)/ 7 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 147 Gal/Month Building Style: Chicago/NY/Houston Occupant Group: Commercial Car Dealership/Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSC MEGA Prop Pack CP Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) BSC Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) --------------------------------------- To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
1 point
Version 1.0
10,740 Downloads
Oran-Nayar-Blinn Research Center, by Mattb325. --------------------------------------- I really like the in-game research center, but I dislike the fact that it generates radiation, reduces residential desirability, lowers your mayor rating and is something of a NIMBY building. It seems like a lot of sacrifice for the benefit of increasing High Tech Industry (IHT) demand and desirability. So, I've made another research facility which has all of the benefits with none of the draw-backs. The Oran-Nayar-Blinn Research facility is a strikingly designed ultra-modern building situated on a leafy 7x7 campus-styled lot. It is just as suited to the middle of an industrial area as it is in a suburban or ex-urban space. In addition to providing your sims with many highly desirable civic jobs, it will help alleviate the IHT demand caps that can hinder city development (by increasing IHT demand by 130,000 places). It has also been modded to provide some residential and commercial cap relief by providing both Park and Landmark effects. All these benefits do have a cost (which is only fair). In addition to the §25K outlay, this will set the city back §250 per month. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. * It DOES NOT over-write the in-game Advanced Research Center (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis reward. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. --------------------------------------- STATS: Lot size : 7 x 7 Plop Cost: §25,000 Monthly Cost: §250 Budget Item: Government Buildings Occupant Groups: Reward, TV Magnet, YIMBY Demand Created: Jobs§: 0, Jobs§§: 523, Jobs§§§: 274. Landmark Effect: +125 over 37 tiles Park Effect: +15 over 37 tiles Mayor Rating: +30 over 220 tiles Pollution: Air 20 over 2 tiles, Water 30 over 3 tiles, Garbage 60 over 0 tiles Power consumed: 131 MwH Water consumed: 358 Gallons/Month Bulldoze Cost: §10,480 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props Mattb325 Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy! -
1 point
Version 1.0
70,078 Downloads
After a record-breaking stock market crash sent all of SimNation's infrastructure to the ground, three of the region's biggest telecommunications corporations came together and lent each other some assistance in getting their businesses back up and running. After recovery, they split up again, but recently, each corporation moved to a new headquarters building, all based on the same design, but with different nighttime lighting colors. The three corporations are "Westpoint Communications" (silver-lit), "Shiner Corporation" (blue-lit), and "Narumo Incorporated" (orange-lit, also referred to as the 'Gold Point Tower', or GPT). This set is provided as three CO -
1 point
Version 1.0
4,799 Downloads
MERRY CHRISTMAS! HAPPY HOLIDAYS! Standing at over 328 meters, the Sky Tower [Auckland, New Zealand] is one of the tallest man-made structures in the Southern Hemisphere. It boasts a restaurant and nightlife complemented with a observational viewing deck to look over the downtown Auckland area and the city's skyline. It also functions and broadcasting tower, with a mast that adorns the tower. This BAT is available in both Maxis-nite and Darknite. It comes with two files for each night setting. You can install both light settings without confusing your game -- also be advised, that this version only includes the white lighting for the meantime. Not-So-Fun fact: This BAT was initially meant to have 6 color schemes, which will hopefully be implemented slowly in the near-future -- So keep an eye out for any new updates! Three proposed schemes are displayed above, May be there'll be a Christmas themed lighting for tomorrow? Basic Lot Information: Landmark (Non-functional) --------------------------- Lot Size - 4x4 Type - Landmark Plop Cost - §380k / §385k Dependencies BSC MEGA Props CP Vol01 by CP LRM Prop Pack 02 by mandelsoft SimFox Day and Nite Modd [Optional] by SimFox Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie.TRP or The Random Project in this case] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any The Random Project BATs (an exception for TRP Prop models), contact me for permission before releasing the lots.** -
1 point
Version 1.0
5,530 Downloads
Kia Car Dealership, by Mattb325. --------------------------------------- This building was inspired by a building of a Lexington, KY, Liquor Barn (yes, a liquor barn) posted in the forums. It is an unusual and eye-catching building, so I took a bit of artistic liberty with the building and adapted it to a car-yard; as there is a distinct lack of these in SC4. This lot is offered as a 3x3 and 4x4 CS$$ lot and grows freely. Use the control key while zoning to assist in getting the 3x3 or 4x4 size. An additional benefit of having a 3x3 or 4x4 lot is that as your city grows, its footprint can easily upgrade to larger buildings. Stats, links and dependencies are listed below. --------------------------------------- STATS: Growth Stage: 1 & 2 (low/medium and high density zones) Bulldoze Cost: $155 Capacity Satisfied: CS$ 291, CS$$ 75 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 6Mwh Water Consumed: 73 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Car Dealership; Medium Wealth Commercial Services --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot file! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSC MEGA Prop Pack CP Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) BSC MEGA Prop Pack CP Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) BSC Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) To install, simply unzip the file into your plugins folder. Thankyou and enjoy. -
1 point
Version 2.45
3,486 Downloads
This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Lowkee's Appalachian (AP) Version Click these links to download either the Berner Oberland, Pyrenean or Sudden Valley versions of TGN. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod Lowkee's Appalachian HD Terrain Mod My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place. -
1 point
Version 1.0
764 Downloads
This is the map of Bogotá, Colombia. Bogotá is the capital and most important city of Colombia. About 6.700.000 people live there. The size of map is 14x16 This mapis of imagen satellital DEM, TIFF. - INSTALLATION 1. Unzip the file. 2. Open SC4Mapper. If you don't have the SC4Mapper you can download it here. 3. Choose "Create Region" and last "SC4M", search the file and open it. 4. When the file is open, you can modify the cities or go to "Save Region" and save it. 5 . The region is ready. Open the game, search the region and to play. Este es el mapa de la capital de Colombia, con 6 millones de habitantes. El tamaño del mapa es 28x20 Este mapa es creado de una imagen satelital TIFF, DEM. - INSTALACIÓN. 1. Descomprimir el archivo. 2. Abrir SC4Mapper. Si no tiene el SC4Mapper, puedes descargarlo aquí. 3. Escoge la opción "Create Region" y despues "SC4M", busca el archivo y lo abre. 4. Cuando el archivo este abierto, puedes modificar las ciudades o ir a "Save Region" para guardarla. 5. La región ya está lista. Abrir el juego, buscar la región y a jugar. -
1 point
Version 1.0
529 Downloads
Spanish Median Fillers Pack (SMFP) by Peperodriguez2710 - English Hi, because some members asked me to release a filler pack for S RHW networks that I did for myself, here it is! It's made to be like the medians found all around Spain, especially like the ones found in the arid areas of Castile and the Meseta, known as secarrales, so all the pieces with Weeds and the pieces with Bushes have dry-looking weeds like the vegetation found there. Because I know that you may not want to see that dry weeds, I used seasonal props that only appear on summer. All pieces have reflecting posts. The pack consists of 18 fillers located in the Misc. Transport menu, with three different types of vegetation: Weeds, Bushes and Flowers, and two types of barriers: Guardrails and Concrete separators. There are pieces with freeway lighting too, but it's merely cosmetic so them don't light actually. Then there are some turning area pieces and some ending pieces. Almost all lots are neutral, except the turning area radar lots, that provide some money because of the fines. The lots are classified with letters: W: Fillers with only dry weeds on summer B: Fillers with bushes and dry weeds on summer F: Fillers with flowers G: Fillers with guardrails C: Fillers with concrete dividers L: Fillers with freeway lighting Because of it was made for personal use, there's a lot of dependencies: ·Rush Hour Expansion ·BSC - VIP girafe wheat (v1.0) linkie ·BSC MEGA Props - MJB Vol02 (v1.0) linkie ·BSC MEGA Props - SG Vol 01 (v1.0) linkie ·BSC - VIP girafe carpack vol. 1 & 2 (v1.0) linkie ·Light Replacement Mod (LRM) v4.0 Mega Pack (Only the props) linkie ·RHW-6C Steel Barriers Mod v1.0 (Only the props) linkie ·Overhanging Parkings 1.01 (Only Grfe_Cars_family_props.dat is needed) linkie ·Nams Props Pack Vol 2 linkie ·R6 - TSC - Prop Pack Vol.1 v V2 linkie ·NAM RHW Props (Included with NAM installation) The installer and readme are available in both English and Spanish For further information, read the Readme provided after the installation, and if you have any issue or suggestion, ask here or by Message. Enjoy! ----------------------- Pack Español de Fillers para Medianas (SMFP) por Peperodriguez2710 - Español Hola, como algunos miembros me pidieron que pusiera en el STEX mi pack de fillers para las redes RHW S que me creé para mí, ¡y aquí están! Los he creado para que sean similares a las medianas que se encuentran a los largo y ancho de España, especialmente los encontrados en las áreas áridas de Castilla y la Meseta, conocidas como secarrales, por lo que todas las piezas con hierbajos utilizan matojos secos como los encontrados allí. Como sé que probablemente alguien no quiere ver esos hierbajos, he utilizado props estacionales que sólo aparecen en verano. Todas las piezas tienen reflectores. El pack consiste en 18 fillers localizados en el menú de Transporte Misceláneo, con tres tipos diferentes de vegetación: Weeds (hierbajos), Bushes (arbustos) y Flowers (flores), y dos tipos de barreras: Guardrails (guardarrailes) y Concrete separators (separadores de hormigón). Hay piezas con farolas, pero son decorativas y no iluminan realmente. También hay piezas para áreas de giro y para piezas finales. Casi todos los lots son neutrales, excepto los lots con radar, que dan algo de dinero por las multas. Los lots se clasifican con letras: W: Fillers con hierbajos secos en verano B: Fillers con arbustos y hierbajos secos en verano F: Fillers con flores G: Fillers con guardarrailes C: Fillers con separadores de hormigón L: Fillers con farolas Como los creé para mi uso personal, las dependencias abundan: ·Expansión de Hora Punta ·BSC - VIP girafe wheat (v1.0) link ·BSC MEGA Props - MJB Vol02 (v1.0) link ·BSC MEGA Props - SG Vol 01 (v1.0) link ·BSC - VIP girafe carpack vol. 1 & 2 (v1.0) link ·Light Replacement Mod (LRM) v4.0 Mega Pack (Sólo se necesita los props) link ·RHW-6C Steel Barriers Mod v1.0 (Sólo se necesita los props) link ·Overhanging Parkings 1.01 (Sólo se necesita Grfe_Cars_family_props.dat) link ·Nams Props Pack Vol 2 link ·R6 - TSC - Prop Pack Vol.1 v V2 link ·NAM RHW Props (Vienen con la instalación del RHW en el NAM) El instalador y el Leéme están disponibles en inglés y español Para más información, lee el Léeme proporcionado tras la instalación ¡Disfruta! -
1 point
Version 1.0
3,575 Downloads
Welcome to Bel-Air metropolitan area. It's my first map, my first contribution to this amazing world of SimCity. Even if the name Bel-Air is inspired by one of Chevrolet most beautiful car the '56 Bel Air, this region map is based (it's not an accurate recreation) on my hometown - Constanta city, capital of Dobrudgea Region, Romania. The map consists of 54 large cities (6x9) and it was entirely build by hand tile by tile. It has some seaports, some marinas, some river and lake ports. Also it has two rivers (the Danube - Black Sea Cannal), some small islands and smooth beaches. Hope you enjoy it and any constructive criticism is more than welcome! -
1 point
Version 1.0
1,383 Downloads
Description: This Mayor Mode Ploppable (MMP) allows you to plop various Semi Truck props around your towns and cities. There are 4 MMP files - one for each orientation that Mushy created. The icons will show up in your Mayor Mode flora menu. The MMP cycles through 12 total trucks. The final click is a blank prop to reduce the need for bulldozing. Dependencies: -HD North American Semi Truck Cabs Vol.1 by MushyMushy Installation: Simply unzip the file and put the entire 'Semi_Truck_Cabs_Vol1_MMP' folder in your plugins (don't forget the dependency). Feel free to remove any of the orientations that you wish - each MMP works individually or in any combination of the four files. Developer notes: MushyMushy's great looking trucks can now be plopped anywhere around your cities and towns. Enjoy! Support: For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis. Special Thanks: A very special thanks to MushyMushy for creating this great set, and including so many variations and angles. -
1 point
Version 1.0
10,262 Downloads
HD North American Semi Truck Cabs Vol.1 by MushyMushy This is a prop pack containing 64 unique HD semi truck cab props, all of which are based on North American models of various years. All models are rendered at 90, 45, 22.5L, and 22.5R angles with reasonably tight LODs to provide maximum flexibility. This pack only includes truck cabs, later packs will include various trailers and possibly other cabs. Please note that as this is a prop pack, there are no Lots included - you must put the props on a Lot using the Lot Editor for them to show up in-game. All props can be easily found in the LE by typing "MM_" into the search bar. Contents: Mack MR688 - USPS, White Mack CH613 - Black, USPS, White (also has a white variant with an aerodynamic cap added to the roof) Kenworth T800 - Black, White Peterbilt 352 - Black, Red, White Peterbilt 359 exhd - Black, Blue, Red, White (also has a special black variant with extra chrome customizations, a longer sleeper, and a tridem setup in the rear) Dependencies: None, this is intended to be a dependency Recommended Installs: I'd suggest downloading these to add more versatility and variety to your fleet of trucks: HD North American 40ft Semi Trailers Vol.1 by MushyMushy HD North American 53ft Semi Trailers Vol.1 by MushyMushy Install Instructions: Unzip the downloaded file and place the included folder into your SC4 plugins folder. No readme is included due to the simplistic nature of this download. Enjoy! -
1 point
Version 1.0
3,243 Downloads
Description:This is a set of 9 stairway lots that allows sims to traverse slopped terrain safely (no more sliding down steep hills on your butt).There are two lot versions - one that requires no dependencies (Stairway_NoDependency_Lots) and one that only requires BSC MEGA Props - CP Vol01 (Stairway_CP_Lots). If you want to play with only the no dependency lots, simply delete the Stairway_CP_Lots.dat file and you are good to go. You will find all the lots grouped together in the park menu (probably towards the bottom of the menu, depending on your plugins). Each lot if $5 to plop, but no maintenance costs.These lots can be safely placed at almost any slope, but as you go beyond a 15m slope, the stairs will begins to look pretty steep as well.Every lot is transit enabled for pedestrians, so sims can travel through the lot without a problem.Go ahead, build your very own Sim-Stairway to Heaven. Dependencies:None - unless you want to use the Stairway_CP_Lots, in which case you will need:BSC MEGA Props - CP Vol01 Installation:Simply unzip the file and put the entire 'SimCougs Stairways' folder in your plugins (don't forget the dependency if you intend to use the CP lots). Developer notes: These lots should blend in with most towns or cities - there is a number of different lot configurations, including a simple stairway without any base texture.The base textures are compliant with sidewalk overrides. Support:For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks:A huge thanks goes out to Reddonquixote for modeling the stairs and putting up with countless failed renders (apparently the BAT doesn't like stair props).mgb (aka rsc204) was also deserves a big shout out for helping me with the transit modding.Finally, I'd like to thank uroncha for giving me the initial idea for these lots with his 'Adjustable Stairway' lot that can be found on the STEX. Enjoy! -
1 point
Version 1.0
10,953 Downloads
I have taken a very long hiatus from BATting and focused mainly on playing the game whenever I had some free time. There came a point when I needed a couple of corner buildings that would fit nicely at the intersection of avenues, which looked good at night too. So I went back to BATting for the first time in years, and just managed to finish these tonight. There are two twin buildings (not identical though ), and their respective bases. I chose to make the pavements separately from the buildings in case any of you decide to use them on corners with different shapes. The lots are landmarks and will appear on the Landmark Menu. I hope you enjoy these Lot size: 4x4 (plus corner overhang) Plop cost: §180,000 Bulldoze cost: §8,500 Monthly cost: §250 Air pollution: 18 over 5 tiles Water pollution: 18 over 6 tiles Garbage pollution: 18 over 1 tile Radiation pollution: 0 over 0 tiles Flammability: 45 Power consumed: 125 Mw/month Water consumed: 1.250 L/month Landmark effect: +70 over 50 tiles Park effect: +25 over 40 tiles No dependencies! -
1 point
Version 1.0
1,624 Downloads
*DISCLAIMER* - This is only a "reskin" of the Mazda RX-8 texture, with some enhancement of the 3D model which the original belongs to mikeseith. It will be nice to have the sporty & stylish Mazda RX-8 roaming around your city. Once again, I've found this from mikeseith's Japanese Car Mod, it was so wonderfully done years ago. I love it so much that I've decided to give it some more improvements by simply making a larger texture & enhancing the 3D model. Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list. -
1 point
Version 1.0
1,777 Downloads
*DISCLAIMER* - This is only a "reskin" of the BMW 525i texture, with some enhancement of the 3D model which the original belongs to mikeseith. BMW 525i is so elegant that it becomes the dream car of many people. I've found this from mikeseith's European Car Mod, it was so wonderfully done years ago. I love it so much that I've decided to give it some more improvements! Well, what I did was just simply making a larger texture & enhancing the 3D model. Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list. -
1 point
Version 1.0
2,126 Downloads
*DISCLAIMER* - This is only a "reskin" of the Nissan Skyline texture, the 3D model belongs to Simfanatik. - Modified vehicles speed with reference from cromaster / NK. What is a city without street racing? Here is something really small in a city, but interesting enough to be noticed among all the other ordinary-single-color-cars. As many of you will know, these customized vinyls & painting are adapted from the movie Fast & Furious; many details includes the neon lights! Just unzip the .dat file into your plugin folder. It will appear in the low wealth My Sims' cars list. -
1 point
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1 point
Version 3
6,373 Downloads
Palm Trees set. For use in those tropical regions. Palm Trees Set 2 Palm trees by Tunafish n74704 Palm Family By N74704 Flora Prop Pack kd5rax KD5Rax tree set https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=Prop&Str=Flora%20Prop%20Pack Tuna fishes Palm tree pack https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=Prop&Str=Palm%20trees https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=Prop&Str=Palm%20Trees%20Set%202 thanks go to Tuna Fish for his wonderfull palm trees and thanks go to N74704 for his creative palm trees. Thanks go to KD5rax for his palm trees Fixes Now these tree lots are now free to maintain as they are simply trees The lots with the colored lights trees will now show a no power zot as these lots will need power to light up the trees. Lowere water demand also lowered the cost of ploping the lots as well. I have also added two more tree lots to the pack 2x2 lots with palms and yuccas for ground cover to give more of an island look. total of 11 lots
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