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  1. 7 points
    Welcome back to Selbring County. Mobilizing private armies against disobedient civilians since 1951. Schulmanator Thanks, and there's a chance. I've heard rumors of talks between Selbrinian leaders and Queensfery superiors. MilitantRadical Thanks a lot TekindusT Thanks Schriefer Thanks Bastet69008 Thanks, and it was pretty fitting for the scene. It's also why I made the update #1SithLord Dead on and thanks NielsC007 Thanks spursrule14 #1, #2 Thanks Hellken Lol, thanks for the .gif tankmank Lol, yeah, it's blended in pretty well with the shipping containers coolwiththecool2 Thanks, but I guess that's just the effect SimCity has on people CaptCity No probs. Linoa06 Thanks, and sorry to disappoint, I'm horrible at setting up transit networks gigius89 Thanks, I'd thought the lotting was pretty poor, but I'm glad it's not as bad as I thought it was city98 Huh? Gugu3 Thanks Benedict Thanks Ben. It's so hard to juggle different types BATs and CJs all at once, especially with an unorganized plugins folder (a reason why I can't grow cities cause they turn into an architectural melting pot ). ______________________________________ Note: Sorry for these Low Quality, lacking updates. I can only churn out a few pics at a time, especially since they're haste-sandbox cities that require extra BATing, and while at the same time, managing three active city journals, it becomes quite hectic. I'm going round to updating all my active CJs this week, starting with R&R (✓), Selbring County (✓) and finally, by about Friday or Saturday, Mass Effect: The Milky Way. So. Many. Themes. Also on a side note, I've always wanted to use Washington Tower somewhere in one of my CJs, and I've never been able to for years since I could never find the dependency. After being able to find it, and me regarding it as one of the best BATs out there, I thought I'd use it now ______________________________________ Earth. 2049 CE. And broken. It's practically the wrong time to be a lower working class individual as atrocities and crimes against humanity are virtually everywhere, rampant and uncontrolled. In order for Aristocrats of the world to keep a tight hold on global power and domination of resources and vast populations, violence becomes one of the primary points of keeping entire states and empires in check. Violence against others never seems to be going 'too far' in the minds of the super wealthy. But if it keeps them on top, the needs of the poor are beyond them. So when a revolution of any kind arises, from peaceful protests to provocation of civil war, mobilization follows immediately. No hesitation. Surveillance Attendant - Sir, I'm getting a Vigil-8 on one of my surveillance monitors. Surveillance Officer - Where? Surveillance Attendant - Z10-9382. Surveillance Officer - What? How the hell did they get into New Alister? -- Surveillance Attendant - Facial recognition is identifying approximately 350 Individuals, all GDs. Surveillance Officer - We have to disperse th- [Door swings open] Frederick Robertson - Hey, great job you guys are doing here. I just applaud the work Surveillance does to keep...have nots, from our streets. But I'm curious. Surveillance Officer - Uh, Mr. Chairman sir! What are you doing here? Frederick Robertson - Oh, well I thought I'd go all the way here to confirm some reports about an illegal and restricted public protest at New Alister. Of all the monuments in the city, the GHETTO DWELLERS choose the one in New Alister and are currently ON RESTRICTED PREMISES. Surveillance Officer - SIR! We're getting right to the situation. We've alerted the Selbring Operations Center and they're mobilizing immediately to New Alister. Frederick Robertson - Well that's great! But that's not the end of it. Open up the comms to the SOC. I'll be making some...cautionary measures to aleviate the situation as much as possible. Surveillance Officer - On it SIR. Mason. Contact the SOC. Now. Protester - Our dignity has been degraded long enough! Let not the hellish establishment that is the Pyro Corporation reign with an iron fist that strips the wealth from the class the serves those who sit on there a****s while we slave away under conditions that would kill a human within a matter of weeks! I say, TOTAL FREEDOM FOR THE WORKING CLASS! AND LET DEMOCRACY SET FIRE TO THE SELFISH LIKES OF ARISTOCRACY. The protesters gatthering is short-lived as within minutes of PISA finding out about the gathering, the mobilization of Selbring's private military causes them to disperse. Protesters are reluctant to stay, running immediately for the district walls, evading the tanks and assault units that attempt to chase them down and apprehend them. Some are even shot dead on the ground. But the horror doesn't end that night. As morning breaks over the county, The Ghetto District of Dis, where the majority of the Protesters originated from, patrolled and tormented by Selbring's military dispatch. Tanks and soldiers being marching into the district, while locals watch in horror. Unsure of what's to come next. Especially when a military occupation is on this scale. Assistant - Sir, I've got some reports from the SOC, and they've established a foothold on the District of Dis. No retalliation so far. But the military dispatch is doing as per your request. Frederick Robertson - That's some good news. Thank you for getting me the reports. Assistant - That's not all. The new artillery development project line for PyroCorp's private military sector's been completed. The artillery is being shipped to several outposts around the region. Frederick Robertson - Excellent! Everything's going according to plan. Get me on the line to the manufacturers and transporters -- and open up the SOC channel, I need to insure that this project isn't halted. I'm going to need a tight military perimeter around the factories and supply routes. Nothing is going disrupt my plans. ______________________________________ Teaser. Adelboro - Green, serene...too good to be true? I'll just let you think about it for a sec.
  2. 6 points
    Replies: Schulmanator, on 12 Mar 2014 - 9:19 PM, said: A nice looking industrial area. Good work. Thanks for stopping by and kind words. Glad you enjoy it. Schriefer, on 12 Mar 2014 - 11:16 PM, said: Great job Thanks for the visit and comments! Update: This is a little shot of the region, showing the areas currently under construction. There is plenty of room for growth!
  3. 5 points
    Thanks for all your comments :-) Fox, yea, long time no chat! Nice to see you around still too. So here is the final selection of the SC2013-style homes: I didnt create roof variations for the colorfuls for a few reasons, one: they dont seem to be that popular, two: when experimenting with it the variations didnt really look that good on them, three: it's also just too much work. All Maxis Nite models have been rendered now as well. Lots have been created and are being tested by SimCoug and T Wrecks at the moment. Each lot comes with the house prop as a prop family (separated only into color and neutral) to enhance variety. I also used a lot of other prop families on the lots for that reason. There are lots for the colorfuls and lots for the neutrals, so you can choose to use either or both at the same time. The lots come in different sizes in growth stages 1 - 4. They have no dependencies. Lots 1x2 Lots 2x2 & 2x4 Lots 2x3 & 1x3 Lots 2x2 & 3x2 Also, I submitted a tutorial about creating custom foundations in Max to the Omnibus on saturday. I assume it hasnt been reviewed yet, since it's not listed.
  4. 4 points
    Thanks for the comments guys! Today we're going to see a very touristic area of the region, the island of Enoshima located north of the region. Hope you liked this update!
  5. 3 points
    Neue Steiermark: Cave Canem The District of Neue Steiermark is located in north-central Schulmania, along the border of Imperial Mookimia and Mookimian Verà. The name was selected after the inspiring 2011 State Visit to Terra Canis (click HERE to see its namesake in Austria). Easy river access allows for transit west and south to secure areas for distribution across Schulmania. The Veràn capital of Kolibri is a short distance away on the other side of the river, allowing for adequate supplies and resources to maintain the military outpost and its support facilities. In this new transit hub a substantial investment has been made. Investors from Evean Vansop (click HERE to see more on this topic) from Feasty Foods have opened up a full scale cat food cannery and other cat food production facilities. The site they have selected is inland, along the Fresca River on Imperial Mookimian border and close to the city of Kolibri. The locals were not super excited that the company’s real estate agent was a dog. Thus, the site’s name became known as “Cave Canem”. The new district’s countryside The new city of Cave Canem will be quite different than the typical Schulminion city in several aspects. First, it is an industrial city. We don't really have those. Also, the material of choice for construction is predominantly local brick. This lends a distinctive hue to most of the structures in town. Red brick is definitely the 'in' color here. With a few thousand well paying industrial and support jobs, Cave Canem has been attracting plenty of new residents. To accommodate the influx, new and taller residential buildings have been built. This despite the fact that Cave Canem has actually elected a dog as mayor - a Schulmania first. Mayor Smokey has proven to be a very capable leader for Cave Canem We start with the industrial home of Central Mookimia Can Fabricators, Inc. CMCF makes the cans for the cat food canned at the Fancy Feast cannery. The Fancy Feast factory is the biggest building, and biggest employer, in town The Fido Feline Church is a distinctive red brick structure. In the spirit of canine-feline solidarity, the church was named for both groups. Services are bilingual in Meow and Bark. A bridge connects Cave Canem with Kolibri across the river to the west. The peninsula is also just across the river from East Kolibri to the south. The tallest residential structure in the nation to date is here in Cave Canem. Notice our citizen in the middle of the street. This is why we ban cars: too many feline like to go in the street and we don't want them to get hurt. The industrial heart of town Residential areas of Cave Canem and the happy residents A small castle by the bridge is the home of PROFORCE, the Protective Force, which includes police and fire protection as well as veterinary service Tartar Control Pounce is produced in this factory and is a highly prized commodity The Ossie Scratching Post Works produces quality posts of all types for the national chain Ossie's Scratching Post SlantiCorp produces things which are slanty or diagonal. That's a pretty broad category. But, they do specialize in slantiness and diagonality. Want to shop some local retailers? Try Tailchaser Corners. Specialty shops like Schriefer's Hardware, Tonraq Market, Rico's Specialty Outfitters, Huston's Mass Effect Spectrometers and More, and Ben's Lists & more have great stuff to meet your every need and want! Royal Protectorate of Harar: Simtropolis | Official Website Schulmania: National Capital Region: SC4Devotion
  6. 3 points
    Pine Ridge is a suburb on the outer edge of Messingville, and the northeastern corner of Pine Ridge has just been invaded by a bovine population. In fact, there are more cows moooving in than people. You'll notice that one of the cows is on the outside of the fence. She's udderly impossible to coral. These cows are better seen, not herd. These people like to live off grid. No Starbucks. No IKEA. They must be IKRAZY! This is the type of isolated neighborhood where horror movies take place. If some guy who claims to be a census taker is knocking at your door, don't answer! "No, I don't have any Chianti!" That bridge is nice enough to sleep under. We have a pond in the back. We have a pool and a pond... Pond'd be good for you. -Ty Webb These cows are for show and will never end up on a plate at a steakhouse. And they cownt their blessings everyday for that. Thanks for putting up with my crappy jokes. Comments and yellow stars are always appreciated.
  7. 2 points
    You might find post this a bit useless or completely unneeded, but I thought I'd throw it out there for anyone who would like to add to it. Am I the only poor soul who actually feels a bit "bad" for the existing citizens in SC4 when I tear down their houses or complete neighborhoods to replace them with whatever? Now, I don't "tear-up" or anything....but it still bothers me a little bit. I know it's all part of "the game" to do this, in fact, I know it has to be done occasionally - but ripping the homes out from under those poor people still stings. Okay, it's time to go back to the game and crush the hopes and dreams of the people who's houses I'm destroying. Tough luck citzs...
  8. 2 points
    The homes have been released Download !
  9. 2 points
  10. 2 points
    Chiyoda CBD - Toshima Chiyoda has three principal Central business districts, the largest and most important is Toshima. The area is home to dozens of skyscrapers and large office buildings. Toshima was the first areas to have height restrictions to be lifted allowing for skyscrapers up to 300m tall to be built, this has resulted in a claustrophobic area with narrow roads and tall buildings. The plaza in front of the black skyscraper is one of the largest open spaces in Toshima and is frequented by people from of the offices during lunch. Replies Militant Radical - Thanks, i hope this will satisfy, until i finish that area Shriefer - Thankyou Huston - Thanks, here is more Japanese density Luiz P. Romanini - Thanks pingpong - thanks, i do think it is a little too tall for that area, i will try to replace it with a house or much smaller apartment building DonVitoCorleone - Thankyou Gugu3 - Thanks Kisa Atsuko - Thanks, they are something that i would love to see improved and expanded upon
  11. 2 points
    Remember this: Well now its time to see how it looks now. Food Lion and Best western are now open in Sotsby Village.The neighborhood is growing and expanding at a phenomenal rate. When construction began both were built at the same time- both completed just weeks apart- now the newly constructed buildings do business on a daily basis. They open in mid February- and do quite well in there new location- With the road now complete more high dollar homes go up- and up and up- Many are panned but so far only 1 in underway- By law rather then wood framed housing- those in earthquake zones like the entire metro area are steel framed. This helps them stay anchored to the ground- And thus make it easier to stay in your home during a quake- The area is also tornado prone and at least once a year hurricanes pass through this area just 50 miles from the ocean. No wonder steel is used.
  12. 2 points
    What a very useful mod for telling the in game clock's time~!   Easily worth a 5/5~!   Any chance of a variation that will snuggly fit into an Avenue roundabout?
  13. 2 points
    Hi to all the NYBT!! Not sure if you have seen this at all, can zoom in to see more detail of the buildings. LINK
  14. 1 point
    Dontchoo just LOVE todays B I N G landing page? CLICK TO ENLARGE AND CLICK HERE FOR BING ****CLICK HERE AFTER TODAY'S BING 'PICTURE OF THE DAY' FEATURING THE STEPFORD CENTER!**** (other photo links) NY
  15. 1 point
    It will be very familiar to those who love the genre, but it will also do new things and set its own priorities and focus areas: It will be a single-player game that works completely offline. The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics. It will be affordable and will not rely on DLC. Alpha and Beta versions will be available for a reduced price. Moddability will be a priority, not an afterthought. Read more about Citybound and the technology: http://blog.cityboundsim.com/the-beginning/
  16. 1 point
    Alright.. hello everyone.. I've been trying to come up with a solution.. and I gotta say, that it really pisses me off! I mean.. to build an entire city, and being unable to do the downtown area.. well.. UGH! Im really frustrated right now.. Houston sounded so good... I try to practice at a blank map I have... But I just cant think of a good way to do the downtown area because of the stupid angles...
  17. 1 point
    Sounds like things are going from bad to worse to way way worse!!
  18. 1 point
    Replies: ianpaschal: Woops my bad lol.If terrain developments your thing, then read on. Moerp: Thanks, hope you don't get too anoyed in this update then. infamousjibe: I did render the entire island then the below happened lol. DonVitoCorleone: Thanks, though this entry shows some changes to the island (some being a slight understatement) Entry 2: OOC: More Terraforming Now I know this update will probably put a few people off and may even annoy some of you but once I'd tried to start playing on the last map I just didn't like it. The mountains were too pointy and I didn’t feel that they were incorporated into the surroundings to well (it was basically flat or pointy). This has led to why there hasn't been any updates this week, basically I decided to try and create a new map. Doing this led to me trying several different ways to create more transitional maps. First up I tried a wedding cake tiered approach. http://www.majhost.com/gallery/89James89/Mitagra/Map1/wip_2.jpg http://www.majhost.com/gallery/89James89/Mitagra/Map1/wip_5.jpg This worked well and gave me a large amount of control up until the point where I wanted to smooth them out. At this point I realised that without adding a tier for each height level the whole thing just looked too artificial. Back to the drawing board. Next up comes the map I'm currently working on. Deciding that using a tiered approach didn't work too well I decided to change it up and use the Steep Hill tool at a low strength to create a rugged landscape. Slowly through input from chat and my preferences the map below has emerged and is where I am at currently. Starting off with a vague and bumpy shape I started to lay out low areas for settlements. You can also see my start a mountain off randomly on the map. http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_1.jpg After getting some feedback ianpaschal showed me the wonders of Fractal mountain ranges and I went a bit crazy adding a long snaking one cutting the island in half. http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_2.jpg At which point it was pointed out that I may have gone a bit to mad with it and the snaking didn't make any sense with the shape of the island. Out came the valley tool and a while later I had a island that followed the ridge more or less. http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_4.jpg This final image shows where I'm at currently as I slowly make my way around the island adding details and ruggedness to the shoreline and mountain range. http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_5.jpg So there's the first update on the region. Sorry if the terraforming is boring for you I will get to the cities soon, I just want to make sure that if I plan to spend ages on the region that I'm really happy with the map. Till next time where we'll hopefully see the finished map. James NOTE: Please ignore the random green flat tiles. SC4 mapper decided it disliked some of the tiles and wiped them for some reason.
  19. 1 point
    I like so much this kind of thread, I enjoyed a lot reading all the comments and I was wondering, why not share with all these guys my point of view I'm playing Simcity 4 since 2005, and I always I tried to make recreations, from USA I tried with cities like Chicago, New York, L.A and one of the best for me, Detroit !! from Europe cities like Paris, Madrid, Berlin and Barcelona were on my mind...and we could not forget the biggest cities from Asia, I did recreations of Hong Kong, Tokyo and Bangkok... I just shared with you some of them, like Berlin, Hong Kong and New York... and the other recreations always ended more soon that I was expected and for that reason these cities were never shown here... Anyway I think recreations are on of the best ways to play simcity 4, and for that reason I always got a recreation on my mind... as some of you know I was recreating New York city until I lost all my plugins / regions due a problem with my computer, anyway I will do recreations until I leave this game and for that reason I like so much this thread, and I hope we can see new recreations in this great world of Simcity 4. For my part, I think you have to include Detroit in your list my friend but my vote goes to Hong Kong, why ? because for me Hong Kong is the perfect city to be recreate in this game, it has a fantastic map, a lot of amazing buildings, a great seapor and airport, mountains, rivers and sea...it's perfect for simcity 4 and for that reason Hong Kong will be my next ( I hope the last one ) project, I've worked on the map a lot of time, making little adjustments and now I think I got the perfect map, so now is time to prepare the plugins and I hope soon I can share with you my recreation guys. Hong Kong map, created by Kelis (kelistmac) Greetings and keep up this great thread and thanks cmdp123789 for start it
  20. 1 point
    For the next project, I will be building a city named Los Santos in the large plot to the north. It will have a central commercial district where the high-rises will be. Also, there will be a monorail system in the central district with some lines snaking outwards towards the suburbs. The exitsting train system will interconnect with the monorail system. There will also be a subway system in downtown. The main highways will be as follows: I-95 / I-30 connecting from Bowden will split downtown and I-95 will continue north & south while I-30 will split off the west, running parallel with I-10 to the south, Additionally, the exiting I-30 to the east of Bowden will be renamed I-30S and a new I-30N will be built to the north, running parallel with I-30S. It will intersect I-95 north of downtown Los Santos, reconnecting into a trumpet interchange west of downtown with I-30S. The western highway of the intersection will simply be I-30. I-30N & I-30S will be reconnected north of Winhold to the far east. I will post photos of the progress.
  21. 1 point
    @cmdp123789, @SimRico: As it has been said before on this thread, the vast majority of times the recreation cannot be full. Finding a compromise between RL and SC4 is something inherent to city recreations. Sometimes, you have to settle recreating a small part of a city. I just consulted Houston's layout on Google Earth, you guys are right. But I think that, if you make the recreation in a blank map, with the orthogonal roads fitting SC4 grid, I think you can have a pretty decent thing. Just my 2 cents, of course.
  22. 1 point
    I sure hope the people have an uprising. Time to cancel TV shows and murder CEOs.   Those tanks rolling down the street are quite intimidating. Cool entry.
  23. 1 point
    "Fundamental changes in society are sometimes labeled impractical or contrary to human nature: as if nuclear war were practical or as if there were only one human nature. But fundamental changes can clearly be made. We are surrounded by them." Carl Sagan
  24. 1 point
    FLYYYYY YOU FOOLS! THE ARMY IS COMING! GREAT JOB HUSTON! +1
  25. 1 point
    When I read the description in the STEX upload list I thought: this is a nifty deep diggin mod by Rivit. How did he manage to dig up this clock? But the use of the time dependent props.... I could have thought of it myself, But hey, that's what everyone says about paperclips, aspirin and the theory of gravity. Only a true great minds thinks of things like this.   Thanks!
  26. 1 point
    You're running out of names, aren't you :P   Looks great :D
  27. 1 point
    I've been playing for as long as the game has been out. I still have twinges of conscience when I demolish something unless it is an abandoned building. One gets involved in the "lives" of the Sims, will ye, nil ye.
  28. 1 point
  29. 1 point
    Oh thank god, I'm fluent in bark. My meow's a bit rusty, and the cats here in Japan speak a very odd dialect of it that's difficult to catch at times. Very pretty place, as always! I like the higher density, it's very cool amidst all the green!
  30. 1 point
    Wow, I just adore your city creations art. They're always so realistic and well put together, and for that, bravo :D I also have to admit that this CJ is so underated here at ST. It deserves more praise ;)
  31. 1 point
    Cool, big update.
  32. 1 point
    Yes, very nicely done and realistic! 
  33. 1 point
    First time I've seen a good looking double decker shot!
  34. 1 point
  35. 1 point
    Also, you can post .png pictures in the forum (using an image host like you have), it's just generally discouraged due to bandwidth/loading times/etc. In small amounts it's fine, though.
  36. 1 point
    That is correct. This type of intersection can be made when using a combination of the RHW-3 transitions and the RHW-3 cosmetic pieces. In fact, I implemented these pieces into the latest NAM, although in a slightly different form: What you've shown is a concept drawing from Riiga, which never came into realisation in this form. Best, Maarten
  37. 1 point
    That city is looking good.
  38. 1 point
    PBGV103- Thank you!!! Schriefer- Thank you!!! Vlasky- I understand I will get back to it soon. T Wrecks- Lol!!!! cmdp123789- SimCoug- Thank you, I'm not working on the old buildings, it will be cool to do that. Tower 67 Apartments Here's about three hours of work on the building not including the work on the box model in the previous render.
  39. 1 point
  40. 1 point
  41. 1 point
    cmdp123789- Thank you!!! Schriefer- Thank you!!! Possible Apartment Plans Here's a number of apartments, That would be lovely to bat for Sim City 4, I have been thinkin it over and over, I have been looking at these buildings for months and for some a few years now. The problem for me will be speed and the render speed, that's something that will beat me down. One Sherman Square Apartments One Sherman Square Apartments was completed in 1972 at 42 stories replacing two old and beautiful buildings, one of them is known as Sherman Square Hotel, the one on the left picture below the One Sherman Square Apartments render. Google Map link https://maps.google.com/maps?hl=en&ll=40.777755,-73.98011&spn=0.005484,0.013078&layer=c&cbll=40.777756,-73.982164&panoid=TJ0zjOKgUubd5oz2X52CZw&cbp=12,278.42,,0,-32.45&gl=US&mapclient=apiv3&t=h&z=17 Tower 67 Apartments One Sherman Square Apartments was completed in 1986 at 49 stories. Google Map link https://maps.google.com/maps?hl=en&ll=40.775806,-73.983692&spn=0.00195,0.00327&layer=c&cbll=40.775806,-73.983692&panoid=qa1NBE7HavX1GF2QYjXFiA&cbp=12,118.76,,0,-27.54&gl=US&mapclient=apiv3&t=h&z=19
  42. 1 point
  43. 1 point
    I remember this :P I like it :P
  44. 1 point
    Kant01 had a neat little BAT thread over at SC4D, but I'm afraid that these will never see the light of day
  45. 1 point
    Welcome back to Selbring County. Rooting for Aristocracy and Corporatism while abolishing Democracy and oppressing the lower classes since 1934. Benedict ~ Thanks Ben, it's interesting to see how people thought Selbring was contiguous 111222333444 ~ Thanks Carl, and yes. Yes it does TekindusT ~ Thanks. Lol, Ikr? Parks aren't as common though on the outside of affluent walled districts nirwanda ~ Thanks spursrule14 ~ Thanks. Sandbox regions are always easier to do since it requires less of an...effort? Ace❤ ~ Thanks Ace. Yeah, and I did look over Endorra...it was spectacular. I read it at least 8x before I actually left the MD. The art, the story, everything...so captivating. Makes you want to keep reading and keep observing all the little details in the picture. All the pure cyberpunk badassness you'd want in a CJ/MD. It's great to see that Selbring even comes close to reminding you of Endorra raynev1 ~ Thanks, I've been playing around with the storyline to see what fits, but I've finally got it now Hazani Pratama ~ Thanks Hazani, always great to see you reading Hellken ~ Thanks a lot, and yeah, the region shot isn't the most impressive out there RepublicMaster ~ Thanks a lot Will. The university is definitely fitting, exactly why I decided to use it. Looked pretty good for a evil headquarter And, lol yeah, such an "amazing" region shot GeometryMath Algebra ~ I just had to haha It's a hopeless city after all And Thanks! pingpong ~ Thanks a lot, good to see that the part was fitting in the scene. I wasn't to sure about it at first Brickitect ~ Thank you SimCoug ~ Thanks a lot SimCoug spursrule14 #2 ~ Thanks for the BOTB __________________________________________________________________ In the farther edges of the western districts of Selbring lies the ghetto district of West Harkin. The district is called home by over ninety to one hundred thousand people in a dense jungle of corporate owned structures and project housing. People from all walks of life live in these apartments, but all with one common factor in their lives. Each and every individual lives miserable working-class lifestyles, and inhabit destitute apartments with often, more than just one family. The oppression and stress from the higher-class aristrocrats push these people to the edge, many who of which are considered as mere slaves to the corporate world. In the West Harkin Ghetto, life is hard, brutal and dangerous. Crime is rampant and law enforcement is almost non-existent, whereas if present, always extremely corrupt with bribery being accepted 100% of the time. If not, brutal force and public beatings would be the common consequence for any reason. West Harkin is no more than another battleground in the world, where people fight for the few resources that exist, and kill store owners for their food and possessions. It's what the aristocrats had reduced the residents of the city to. Leaving them with what little Humanity they had in their tainted blood. Gangs in Selbring are at the heart of the homicide stage, where they dominate large turfs and land which divide the poorer district of the city and along the borders, war between them erupt. Outside this housing block, there is a small gathering with one of the gangs that dominate 4 structures in the area. More project housing rise from the ground. The empty playgrounds and recreation area are a sign of ominous things to come. Typically, there is likely to be a shoot out between two dominant gangs. Outside the ghetto residential area, businesses and other rundown apartments of the West Harkin area lie over a concrete wall. The store-owners of this area are often prime targets for burglaries and are often targets by gangs for bribe money as a sign of 'good faith' on behalf of the gangsters themselves for not sacking their businesses. The empty streets seem to only create an even more tense atmosphere. Along the walls of the ghetto, anti-aristocratic movement and pro-freedom graffiti and gang tags are marked all over. Propaganda posters posted by the PWA or 'Pyrocorp Workers Association are pasted in repeated tiles, to remind the people of West Harkin where their place is and what the consequences of 'freedom' seem to be. Back at the project housing area of the ghetto, large smokestacks stand high in between the apartment complexes. Day begins to transition into evening as the sun sets over the city. The project housing appears stretches over a vast distance. By nightfall, dispatched hovering surveillance drones make their way through the streets of Selbring's ghettos. Once at their marked destination, a giant holographic warning and timer inform the residents in advance that the established curfew for West Harkin in particular is in effect within the last 10 minutes. Curfew times can vary between districts, while few of the more obedient areas have no curfew at all. Some of the local residents returning from their jobs are now making their way hastily back home. Otherwise, the consequences could be dire. At the project housing area, traffic from returning workers is heavy within the the last few minutes before active curfew. Streets begin to clear. But inside...it can be all out violence. Then again, it's just another day in West Harkin Ghetto, Selbring. _________________________________________________________________ Thanks for viewing.
  46. 1 point
    Welcome back to Selbring County. A city with no bounds, unless directed and proposed by your masters since 1936. Schulmanator ~ An Alliance with Queensferry will be setup immediately 111222333444 ~ Lol Carl, Thanks Benedict ~ Thank you Ben, and it was great to see Selbring in the BTT blunder ~ Wow, it's great that I can change your perception on photoshopped SC4 images Mama Luigi ~ They're indeed watching, so you better stay in line naftixe ~ Thanks Forthwall ~ Thanks a lot Shub APSMS ~ I actually checked Endora, and it was surreal, amazing...I can't even really describe it with words. It's a lot to say the the photoshopping quality in my City Journals compares to antimonycat's infamous CJ. Thanks a lot Hazani Pratama ~ Thank you RepublicMaster ~ Something either really good, or really bad , I'm sure Thanks Will! gman28 ~ Haha, no, Selbring was feeding you lies raynev1 ~ Good to see another follower! Thanks a lot pingpong ~ Thanks, it's been a long run trying to master PS effects, especially since I'm using the first version of Adobe PS TekindusT ~ Haha, close enough glad you like the twist, it's the only for Selbring to make any real sense KingGab ~ Eh? spursrule14 ~ No superhero can save this city (nor the world Selbring resides in for that matter ) Hellken ~ Thanks sucram17 ~ Thanks a lot neighbor, Selbring's got some terrible civil engineers and city planners... they just couldn't care which is really a sad thing. If you want an overview of the city, here it is I'm not so fond of making a contiguous city and it's usually in a messy, broken up region __________________________________________________________________ The apex of Selbring's oppression is centered in the one district that matters. The designated "Vertigo District" is an area of affluence and intimidation. Have-nots are weeded out from these areas and tight security ensures the safety of its residents and assurance that they are not threatened by anyone or anything. It's virtually safe from threats by the lower-working classes and the still oppressed middle-classes. It's not only the epicenter of wealth and security, but it also heralds the greatest structure in the city. A marvel in engineering and an architectural wonder. It's the one structure in which the lower classes despise highly. The Pyrocorp Headquarters. The corporation's headquaters, it is the base of operations for the greater Selbrinian Metro and wider County area. They direct and manage the city while also running a business which works with the greater international community in a world that is run by fierce capitalism gone awry. A world no longer divided by ethnicity, religion, nation-states or ideologies. Those barriers have been long forgotten. No, the Earth and human civilization itself has taken a turn and is now determined by corporate borders and aristocratic powers. It's not the world you know. The Vertigo District in all its beauty. Despite the pollution, it's still much more livable than most other Selbrinian districts. Yet it's nothing more than another walled security tight city within a city; and it's not the only one in the county. Below the towering headquarters of an oppressive corporate power, is Green Tree park. It's well maintained by lower-working class citizens who are paid poorly for a such a physical job. The affluent residents of Vertigo enjoy the sites of Green Tree, while on the side, many enslaved residents from the ghettos and slums of Selbring work to maintain the park for these demanding aristocrats. The clean blue lakes are almost devoid of any pollutants as dumping here is strictly prohibited and one who does break this regulation is fined heavily or is sentenced to community service. Those working around the park then have to get down and dirty and remove the trash from the lakes with whatever makeshift tools they are provided. At the base of the headquarters is the grand entrance. Besides the refurbished sign depicting Pyrocorp's logo, is an inscribed slogan "Work to Live - Live to Work". A simple slogan which can mean life and death for a ghetto dweller. The headquarters is indeed a massive structure. Tight security insures that it cannot be infiltrated nor be threatened by attacks from anti-aristrocratic movement members or terrorists. As night falls, the lights of Vertigo illuminate the atmosphere. The headquarters in particular lights up in spectacular form with the Pyrocorp logo shining brightly over the skyline. The Pyrocorp sign above the entrance illuminates along with building and lights shine on the slogan which continues to stand as a message of hopelessness to the hapless and ill-treated working class. The lights of surrounding structures in Vertigo flood the skyline with light. Cranes aiding in the construction of new skyscrapers stand high besides the other corporate towers that are out of the reach of many lower class residents. And above the tower is a beam of blue light that goes to infinity signifying the stability of the PyroCorporation and their tight hold on control of the wider Selbring County claim as well as the security of the district of Vertigo. _________________________________________________________________ Thanks for viewing.
  47. 1 point
    Evillions - Thank you very much! Spursrule14 - Thank you! MamaLuigi945 - Thank you! Zulu2065 - Thanks so much! Heitomat - Thank you! Dab_City - Thank you, My thought are with them too. ThomasSimpson - Thanks Thomas! TimEpke15 - That's an interesting story, It was such a tragedy that no one can forget. Hahei - Thank you, and the grass is from CP's floral collection I think. Its somewhere on the LEX or STEX, I always have a hard time trying to find it StephenPullen - Thanks, here it is Simbourgeois - Same thoughts. Adrianor - I agree, and Thank you. TekindusT - Thanks you so much! It means a lot coming from you! Halenbyname - Thanks! Titanicbuff - Amen, neither will I and the rest of the world. Bastet69008 - Such a saddening story. +It's called Trajan Pro. JabezScratch - Thank you very much! Whysomadyo - I agree, although no matter the person's opinion, People died in a tragedy, and it's nothing people should be debating about. It's a time to remember. Jsimcity4 - Welcome all again to another update on America's worst place to live. We are here now in the districts of Vallence and Felicity in town in Selbring. Vallence is an area which is covered vastly in Industrial factories (Not that the city isn't full of it)and is the Main Power Core of the City. Felicity is the opposite, and is the financial heart of Selbring, with progressing high-rises and construction afar, and covered in residential abodes and commercial hotspots. This still doesn't increase the image of the city, but in other matters, these two place are called the "Choking Twin cities," both who are killing each other in its indifference. Then again, the entire city is suffering. Vallence is full of factories, all bordering each other closely with no accounts of who's space is who's. Here they process and store coal which is distributed across the county to people who order and to the rest of United States. The CEO of this company doesn't care about the factory being so close to the Nuclear Plant, he's just in it for the money, not to worry about the well-being of his employees. Here in Vallence, the one thing here that is Oh so memorable is the Nuclear Power Plants. Since it's a danger to the entire city, it's placed on the edge of Vallence where it is no harm to the people. (Yeah, right.) Just East of Vallence is Felicity. This area is the more low rise area, which harbors a small variety of stores, abandoned factories, and the sewage plant. Yep, blame the Zoning Commissioners and City Board for placing it there, yes, this county is very corrupt. In the more central zone of Felicity is the Financial Area, which holds the main office buildings, future sites of company headquarters who are stupid enough to establish here, and Stores from as far as the I can see. If you were here, you'd be jumping with joy, it's a haven here sometimes. Safer, Enjoyable, slightly cleaner air and an economical paradise. You can earn a lot here if you have the right stuff. Thanks for viewing, and keep an eye out for the next update!
  48. 1 point
    Adrianor: Thank you very much! Evillions: Lol,I guess it does NMUSpidey: Thank you, and I second that. K50dude: Thank you so much! Ah, and the reason I do that is I feel that it should be as dark as it is in RL, I guess it's unfortunate though that you can't see it. I'll make it brighter so that the towns are visible. Bluemoose: Thank you very much! 10000000000000: Lol, Thanks! ) Ummi desi: Thank you! And I brushed it using a collection of CP's field flora PontiacFiero84: Thank you! You can find those houses in these links: CP Tenement ResCP Early 19th Century Tenements CP Early 19th Century Small $ Houses Welcome again to another segment of Selbring County. Tonight I only have a teaser, two pictures which are of the next stop around Selbring. Adelboro is outside of the city limits. Adelboro and its several hundred residents control its development in the long run. Many here who dwell in its glory make a living on farms and very small shops, many here much happier then those who work in the 'big city' as most recall it. Take a look at a part of this pollutant free, clean air, low density town and its agricultural vastness. It's a simple life here. Keep an eye out for the real update! Thanks for viewing! )
  49. 1 point
    Your Introduction to the City of Selbring Here is yet another City Journal which mimics the style of New York's back alley's, cramped apartment lots and vast horizons of Classic American Architecture, and here is the first snapshot of Selbring City. Its not much yet, but I hope you will like it. Thanks for viewing!
  50. 1 point
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