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OOC More Terraforming

89James89

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Replies:

ianpaschal: Woops my bad lol.If terrain developments your thing, then read on.

Moerp: Thanks, hope you don't get too anoyed in this update then.

infamousjibe: I did render the entire island then the below happened lol.

DonVitoCorleone: Thanks, though this entry shows some changes to the island (some being a slight understatement)

Entry 2:

OOC: More Terraforming

Now I know this update will probably put a few people off and may even annoy some of you but once I'd tried to start playing on the last map I just didn't like it. The mountains were too pointy and I didn’t feel that they were incorporated into the surroundings to well (it was basically flat or pointy).

This has led to why there hasn't been any updates this week, basically I decided to try and create a new map. Doing this led to me trying several different ways to create more transitional maps.

First up I tried a wedding cake tiered approach.

wip_1-small-.jpg

wip_2_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitagra/Map1/wip_2.jpg

wip_5_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitagra/Map1/wip_5.jpg

This worked well and gave me a large amount of control up until the point where I wanted to smooth them out. At this point I realised that without adding a tier for each height level the whole thing just looked too artificial.

Back to the drawing board.

Next up comes the map I'm currently working on. Deciding that using a tiered approach didn't work too well I decided to change it up and use the Steep Hill tool at a low strength to create a rugged landscape. Slowly through input from chat and my preferences the map below has emerged and is where I am at currently.

Starting off with a vague and bumpy shape I started to lay out low areas for settlements. You can also see my start a mountain off randomly on the map.

wip_1_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_1.jpg

After getting some feedback ianpaschal showed me the wonders of Fractal mountain ranges and I went a bit crazy adding a long snaking one cutting the island in half.

wip_2_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_2.jpg

At which point it was pointed out that I may have gone a bit to mad with it and the snaking didn't make any sense with the shape of the island. Out came the valley tool and a while later I had a island that followed the ridge more or less.

wip_4_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_4.jpg

This final image shows where I'm at currently as I slowly make my way around the island adding details and ruggedness to the shoreline and mountain range.

wip_5_-small-.jpg

http://www.majhost.com/gallery/89James89/Mitigra/Map1/wip_5.jpg

So there's the first update on the region. Sorry if the terraforming is boring for you I will get to the cities soon, I just want to make sure that if I plan to spend ages on the region that I'm really happy with the map.

Till next time where we'll hopefully see the finished map.

James

NOTE: Please ignore the random green flat tiles. SC4 mapper decided it disliked some of the tiles and wiped them for some reason.



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Really good work! :) 
Been doing a lot of terraforming myself and it is a tedious but rewarding job :)

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I like that you've put a lot of thought and time into deciding how your region is going to look and i think it has paid off, i can't wait to see the cities in this region  

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