Jump to content

681 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
6 hours ago, xxdita said:

Should we start a pool on when the first person complains about the number of dependencies in the comments?

And . . . it's happened already.

-Tarkus

  • Haha 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yeah, that's a lot of dependencies... I don't even have half of them. Many of them seem to be installer-locked, too. Is there a way I can just extract the files from these? Also, I can't believe I'm still missing some basic prop megapacks...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 hours ago, Wiimeiser said:

Yeah, that's a lot of dependencies... I don't even have half of them. Many of them seem to be installer-locked, too. Is there a way I can just extract the files from these? Also, I can't believe I'm still missing some basic prop megapacks...

First off, the dependencies ARE the download--in fact, it's best not to think of them as dependencies.  They're the main dish.  This whole thing is basically using the Dependency Tracker to aggregate a series of files, and allow them to be downloaded all in one fell swoop.  It allows us to use existing resources and not have to mess around with permissions in order to create large, themed plugin packs.

As far as the installers go, as has been mentioned multiple times above, that's a known issue at this point, and we are going to be removing them.  Right now, this is sort of an initial test of the system, and we're going to be fine tuning it going forward.

-Tarkus

  • Like 9

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Also, CD drives seem to be obsolete now. My PC doesn't have one at all...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 3/11/2020 at 12:02 AM, catty-cb said:

....I will still post another couple of screenshots of the dependencies required for the 93 Paeng files on the STEX as I do think its relevant to this discussion on sharing plugin folders just so people can see just what's involved in putting together a plugin pack.....

Hi All

Downloading the dependencies for Paeng's files on the STEX hasn't gone any further as I have been caught up in real life activities .... and as someone has pointed out in a PM to me, there could be issues in creating a Paeng-Pack as he did a lot of relots of other people's models .... and some of his readme's say download these dependencies then deleted all the contents except this file or that file from them .... so not a straightforward process.

-catty

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
1 minute ago, catty-cb said:

Hi All

Downloading the dependencies for Paeng's files on the STEX hasn't gone any further as I have been caught up in real life activities .... and as someone has pointed out in a PM to me, there could be issues in creating a Paeng-Pack as he did a lot of relots of other people's models .... and some of his readme's say download these dependencies then deleted all the contents except this file or that file from them .... so not a straightforward process.

-catty

It can get complicated, but that's what Cleanitol is for. 

  • Thanks 1

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 15/03/2020 at 3:03 PM, Haljackey said:

Apologies, I was just referring it's not relevant to me personally at this point in time. If plugins-sharing was green-lit sometime, and I elected to partake in it, you bet I'd go through a massive scrub of my files before sharing it. I'd likely conduct a 'open beta' so that it can be reviewed by others and see how stable it was on different computers, operating systems, etc. Certainly mods like the NAM would be excluded.

-----

I wanted to thank you for your latest upload! This was certainly a huge undertaking!

When I download however, it's not all just one click. I get a ton of ZIP folders:

...But having this in one place, without searching everywhere for dependencies and individual downloads is certainly very useful. Not yet 'n00b-proof' for someone who just wants to install a ton of content with a few clicks, but we're getting there! *:thumb:

93!! Installers! I really appreciate the effort but putting these packs together is mostly wasted time. Who's going to run all those installers just for dependencies?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
36 minutes ago, fixomaniac said:

Who's going to run all those installers just for dependencies?

I see, that it didn't go through. Those installers NOT JUST dependencies. Those contain the playable ingame lots as well. 

And about the dependencies. If you were playing long enough, those are the very most common dependencies in the past 15 years for most of the custom contents. 

So where is the problem?

- Tyberius

  • Like 2
  • Thanks 1

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@fixomaniac,

To expand some on what @Tyberius06 said:

A new player has a couple of choices to make as far as this compilation:

Choice 1:  Read @xxdita's description of the download, understand what the compilation consists of, and download it using the Dependency Tracker.  Then they can thank @xxdita for all the work he put into trying to compile a collection of content that one can download with one click, and hope that eventually more compilations will be available.  As @Tyberius06 suggests, just because the Dependency Tracker is used here doesn't mean everything in the compilation is a dependency

No one is forcing anyone to download this content and run all those installers, and note that not all the included content uses installers.  But if one wants that content that does consist of installers, one has little choice as that is the only way that content currently exists!  Is the content in the compilation the only custom content that exists only as installers?  Unfortunately, that is a big NO!  There is much other content that uses installers as well.  The bottom line is that a lot of the content released in the early days was released with installers.

Just because the compilation contains all those installers, doesn't mean that one needs to run them all at once.  One can always wait and install them as they are needed.  Or pick and choose what to download to begin with (which prevents you from downloading everything with one click).

If the issue is the installers themselves, one can always offer their help to @Tyberius06 in trying to clean up that whole mess.  Otherwise, he is going to be working on this issue for some time, and we'll be stuck with installers for some time. 

Choice 2:  Decide not to download this compilation and do what new players already have to currently do:  search out content they want bit by bit, and still have to find all the necessary dependencies (some of which will still include installers).

BTW, IMHO. it's quite rude to suggest that anyone's work offered on any of the exchanges (done on their own time, for free) is "mostly wasted time."  If you don't like it, or what it represents, just don't download it

  • Like 3
  • Thanks 6

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
10 hours ago, Tyberius06 said:

Those installers NOT JUST dependencies. Those contain the playable ingame lots as well. 

Watch out for dependencies where only a model is needed (not the lot that originally used it). This is a common occurrence where somebody makes a re-lot for whatever reason.


-- Jeff Fisher ><> Vancouver WA
"I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
6 hours ago, twalsh102 said:

If the issue is the installers themselves, one can always offer their help to @Tyberius06 in trying to clean up that whole mess.  Otherwise, he is going to be working on this issue for some time, and we'll be stuck with installers for some time. 

I'm not alone anymore, since @xxdita has returned, as the official BSC Custodian and one of the LEX Admins (I'm not admin or moderator on any of the exchanges, just help them out where I'm able to do) and whilest the most of the general dependencies have already been extracted, there are some other projects regarding the BSC/LEX contents which require more time to implement. This "mega pack" which can be reached with the power of the dependency tracker was meant to be a test as far as I know. I think it's working quite well, of course the installers are a bit unconfortable right now, but I still prefer the installers over the used to be general method "just drag and drop the files (!!!) into your plugins folder. At least the installers create a nice and coherent folder sturcture with a few click. 

1 hour ago, jeffryfisher said:

Watch out for dependencies where only a model is needed (not the lot that originally used it). This is a common occurrence where somebody makes a re-lot for whatever reason.

I don't think that pack would contain too many (if at all) of these "only model" dependencies. I'm doing this with most of my uploads, because I'm creating lots from scratch and making the building props based on the original models and my lot's in most cases are not relots. I have ongoing lotting projects where on one single larger lot, one can find 4-5 different building from Matt and/or Tonkso, plus the general Simmer2 dependencies. And those building dependencies require only the model files and nothing else.

That superior pack pretty straight forward in that sense.

- Tyberius

 

  • Like 1
  • Thanks 2

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
1 hour ago, jeffryfisher said:

Watch out for dependencies where only a model is needed (not the lot that originally used it). This is a common occurrence where somebody makes a re-lot for whatever reason.

This shouldn't be a problem with the BSC Superior Collection. Even when I get to the CAM Collections, I will not be including files that require much effort or thought to get installed properly. We have plenty of BSC content on the LEX to make sure that these first Collections are as noob-friendly as possible. 

12 hours ago, fixomaniac said:

93!! Installers! I really appreciate the effort but putting these packs together is mostly wasted time. Who's going to run all those installers just for dependencies?

As a player myself, I have always greatly appreciated the installers, as they are the easiest way to keep my Plugins folder organized in a reasonable manner, without having to think about it at all. This can be extremely helpful for new players. 

It doesn't matter if it's 93 installers or 93 files or folders to move over. That's the same amount of time either way, really, so I don't have much sympathy on that. But we are talking behind the scenes about things we can do. I'm hoping that we can come up with a better solution than just to remove the installers. 

But this Collection requires absolutely no brain power. You don't have to worry about ReadMe's, because all of the dependencies are included in the download. That right there is worth its weight in gold. Whatever 450MB of gold weighs in this economy. 

I am very happy about the success of this first Collection so far. It's had over 1400 views in the first week, which has turned into over 1000 downloads on many of the files I've been tracking. In my mind, that's huge. Even better, I have had to do absolutely no tech support on any of the files included. 

So I am putting the finishing touches on Volume 2, which should be live in the next few hours. 

  • Like 4
  • Thanks 4

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Compile any files into custom made packages I have no problem with, as long as there´s a free plugins folder to choose. UserDir multiple SC4 installation directories require this freedom to run multiple versions of SimCity 4 parallel to each other. LEX Dependecy tracker sysem is only handy to track wich file is downloaded still individual file instalaton is necesary. One plugin folder closed single instalation may be usefull to simplify work for SC4 beginners. Top 20 Megaprops or Textures or Top 20 Europe or America in one package would reduce instalation and distribution time a lot still individual choice and location to install be paramount to have a choice !

Kschmidt

  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
12 hours ago, xxdita said:

We have plenty of BSC content on the LEX to make sure that these first Collections are as noob-friendly as possible.

Yes! I'm not a noob, but I like this facilities. I just wanna say this: THANK YOU*:thumb:

I note in Vol1 2 references to darknite mod: is it correct?

5e778bc4a9be1_Anotao2020-03-22124229.jpg.ce833a80447243ac40d4b0a1e06e9b19.jpg

And, a doubt: I don't use darknite; in some file is it necessary?

I already downloaded volume 2. I have a second doubt: what's means this plugin locked? Will I need this?

5e778cf6bb1f3_bscsupcolvol2.jpg.a33c4456309bba4d07455412bedf2f39.jpg

 

 

 

  • Thanks 1

"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I don't understand why there are complaints about installers   they are a good way to get new content in an organized way and then if you don't like the folder structure you are free to reorganize the content any way you prefer       this is much preferred to how some content is just downloaded without any folder structure and then you have to search through all that unorganized stuff to see what you got      thanks to all the people who are working so hard to make this game current and enjoyable

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 hours ago, sejr99999 said:

they are a good way to get new content in an organized way and then if you don't like the folder structure you are free to reorganize the content any way you prefer

Yes! We need to do installation just once time. Maybe you spend 1 or 2 hours installing all plugins, but you will do this just once to fun all the time. *:ohyes:

I have my own organization and change files of place (at my own risk), but I don't have nothing against intallations. *:thumb:

  • Like 1
  • Thanks 1

"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
11 hours ago, kschmidt said:

Compile any files into custom made packages I have no problem with, as long as there´s a free plugins folder to choose. UserDir multiple SC4 installation directories require this freedom to run multiple versions of SimCity 4 parallel to each other. LEX Dependecy tracker sysem is only handy to track wich file is downloaded still individual file instalaton is necesary. One plugin folder closed single instalation may be usefull to simplify work for SC4 beginners. Top 20 Megaprops or Textures or Top 20 Europe or America in one package would reduce instalation and distribution time a lot still individual choice and location to install be paramount to have a choice !

Kschmidt

Installers always allow the option of choosing a custom path. Providing only the Prop or Texture Packs is fairly pointless, as this provides no lots usable in the game.

 

8 hours ago, carlosmarcelo said:

Yes! I'm not a noob, but I like this facilities. I just wanna say this: THANK YOU*:thumb:

I note in Vol1 2 references to darknite mod: is it correct?

5e778bc4a9be1_Anotao2020-03-22124229.jpg.ce833a80447243ac40d4b0a1e06e9b19.jpg

And, a doubt: I don't use darknite; in some file is it necessary?

I already downloaded volume 2. I have a second doubt: what's means this plugin locked? Will I need this?

5e778cf6bb1f3_bscsupcolvol2.jpg.a33c4456309bba4d07455412bedf2f39.jpg

 

 

 

The Dark Night mod is optional. @mattb325 and @Girafe both have models that give you the choice of Dark Night or Maxis Night. 

Sam Essentials has been incorporated into BSC Essentials. So that locked plugin won't be an issue. 

  • Like 2
  • Thanks 1

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 22/03/2020 at 4:33 AM, xxdita said:

It doesn't matter if it's 93 installers or 93 files or folders to move over. That's the same amount of time either way, really

I'm sorry, but that's just flat out not true. If instead of installer .exe files all of these were simple .rar or .zip or even .7z files one could install all 93 packages with a few clicks. Just select them all, right click extract and point it to your plugins folder. Done. And the default behaviour of most extraction programmes is to keep folder structure intact so the result is the exact same as if you were running an installer. This is not difficult or complicated.

Anyway it seems the installer problem is acknowledged and worked on. That's going to be the game changer in my belief. I greatly admire all the work being done, and don't get me wrong that 450MB download with the dependency tracker is a really good idea. My problem is only with the installers which scare off 99% of people who want to get started with mods. If at the end of this new players can, with a few clicks, install almost all dependencies they need and a bunch of the best mods with them I can guarantee a flood of new players.

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I prefer .zips over .exes. Not because scary, because because it's more efficient than .exes. This is even pronounced when you're working with dozens or hundreds of mods. If .exes could be automated, I would prefer .exes. But, lots of mods doesn't have .exes that can be automated, at least what I know. Making things worse, mods have different .exe installers. One team uses Clickteam. Another uses NSIS. Obscure mods uses obscure installer. I don't suggest every .exe have same installer. But, at least they have some standard things, one of which is silent installation for automation.

Thanks.

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Most exes don's work for me anymore, it turns out they're coded exactly like WannaCry.

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

LONG time lurker here.

Perhaps I’m the only one that thinks this, but I feel that mods within the SC4 community could be FAR simplified than what they are.

For example, everyone knows dependencies in any site are an absolute minefield, likewise installing a group of about 40 .exe files is cluttering and a pain to say the least, especially considering they usually leave start menu icons, etc and other bloat. Not to mention the confusion of which mods should load before others, etc.

This is a huge proposition which will likely never happen due to the free and varied nature of modding, and I understand and respect that it would take far more server space and time, but instead of dependencies being a separate thing at all, how about just standardise an installation structure for the plugin folder and a set of guidelines submitters must follow to upload to Simtropolis or SC4D? No .exe files, just ZIP, RAR, or 7ZIP. 
 

In essence what I am saying is that rather than separate dependencies existing, include all required files as separate DAT files with each building / mod download (for example a ZIP download could include a building in one folder, and all props in a well structured dependency folder within Plugins. All downloads would follow this format).

If modders old and new followed this clear strategy, then separate dependency packs wouldn’t need to exist at all, at the sacrifice of some extra server space, as all required files would be included in all mod downloads and with the standardised format in the plugins folder, if two buildings needed the same props, upon installation of a new building with the same dependencies, the props would simply overwrite themselves in the plugins folder so no risk of two copies of any dependency. No more endless lists of required props etc, and this could seriously clear up the daunting task of custom content within SC4. A huge undertaking, but a highly beneficial one if we was to all pitch together. It would revolutionise the community and welcome potential newbies in, in a similar user friendly fashion to Skylines on Steam.

However, the only issues with this would be extra space on the server (unless there was magically a way to dynamically work out which files needed to be downloaded with a tracker).

if anyone needs any clarification let me know and I’ll be interested to hear your thoughts. 

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hello guys! I hope all are well.

It took me several days between the action, the registration and this posting and I'm finally here to report my experience with the 3 collections launched. *:yes:

First of all, I would like to thank @xxdita who, besides the effort in assembling the packages, promptly took my doubts and was available for other questions. *:thumb:

Next, I want to make my general objective very clear with the SimCity plugins: bringing variety of buildings and constructions to cities, so packages like these interest me a lot. *:)

1. So, here are some topics of observations and comments based on my experience with collections:

  • Easy to assemble consecrated and incredible buildings in a single package, without having to be looking for dependencies and picking the buildings themselves: this is a very big time saving and extremely motivating to have varied buildings in the city. *:party:
  • In my tests, using maxis building blockers, I found my city much more beautiful and realistic in residential and commercial areas. :wub:
  • The industrial areas, despite the greater variety, I thought ugly, with more gloomy buildings :meh: (well, maybe it is more realistic and I don't know hehehehe), but I liked the appearance of more industries occupying small spaces that were often vacant. *:thumb:
  • Time to perform the installations: 3 hours and I did not install everything :dead:; you have to have a lot of patience and availability, you can't do everything at once, however, it is still a time saver if you were to manually pick up one by one. 
  • Mess of the rewards and landmark menu: ok, mine was a mess because I already have many plugins, but it got worse; I imagine a novices being frightened by this. :boggle:
  • Some dependencies didn't come: maybe I downloaded it in the past and discarded it, so the dependecy tracker didn't add it to the package. :whatevs:
  • Detection of viruses in some installers o.O (it was not suspicious or heuristic, symantec gave the name of the virus contained in the installer): I did not take any chances and I did not install these. 
  • I didn't install NAM, CAM and darknite during this process: if I were to do them all, it would certainly take me much longer. I remember that NAM it took me almost a month to study the options, understand, know how to use and only then select what I wanted. Taking a month to start playing is deadly for someone to be interested in a game they don't know. :uhm:

2. Conclusions:
Now I understand why @CorinaMarie insists novice people so much to start with vanilla: it is impossible to keep the interest in knowing something for a hobby and take more than a month to start using and having fun. On second thought, in fact, the game is ready even without what we consider essential. *:party:
The package is sensational, a praiseworthy and unprecedented initiative, I was satisfied and recommend it because it facilitates and helps a lot those who aim to have different constructions like me, *:yes: however, it is still not something for lay people and people who do not have time to dedicate themselves to the game. 

3. Suggestion:
The download file, which today is just a txt, could be a .bat file to perform all installations: this would free people from the chore of running more than 100 installers and I believe it would be easier than extracting everything from hundreds of installers. *:idea:

4. Expectation:
Packages of residential and commercial skyscrapers not CAM (ok, this is almost an demand hehehehe) *;)

Obs: Sorry if there is something strange in the text: I used the google translator and I didn't have time to proofread. If something becomes incomprehensible, feel free to take the doubt with me.

  • Like 1
  • Thanks 2

"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, htharker1 said:

LONG time lurker here.

Perhaps I’m the only one that thinks this, but I feel that mods within the SC4 community could be FAR simplified than what they are.

For example, everyone knows dependencies in any site are an absolute minefield, likewise installing a group of about 40 .exe files is cluttering and a pain to say the least, especially considering they usually leave start menu icons, etc and other bloat. Not to mention the confusion of which mods should load before others, etc.

This is a huge proposition which will likely never happen due to the free and varied nature of modding, and I understand and respect that it would take far more server space and time, but instead of dependencies being a separate thing at all, how about just standardise an installation structure for the plugin folder and a set of guidelines submitters must follow to upload to Simtropolis or SC4D? No .exe files, just ZIP, RAR, or 7ZIP. 
 

In essence what I am saying is that rather than separate dependencies existing, include all required files as separate DAT files with each building / mod download (for example a ZIP download could include a building in one folder, and all props in a well structured dependency folder within Plugins. All downloads would follow this format).

If modders old and new followed this clear strategy, then separate dependency packs wouldn’t need to exist at all, at the sacrifice of some extra server space, as all required files would be included in all mod downloads and with the standardised format in the plugins folder, if two buildings needed the same props, upon installation of a new building with the same dependencies, the props would simply overwrite themselves in the plugins folder so no risk of two copies of any dependency. No more endless lists of required props etc, and this could seriously clear up the daunting task of custom content within SC4. A huge undertaking, but a highly beneficial one if we was to all pitch together. It would revolutionise the community and welcome potential newbies in, in a similar user friendly fashion to Skylines on Steam.

However, the only issues with this would be extra space on the server (unless there was magically a way to dynamically work out which files needed to be downloaded with a tracker).

if anyone needs any clarification let me know and I’ll be interested to hear your thoughts. 

With the LEX Dependency Tracker, any on-site dependencies are downloaded in a single click, unless it's already in your download history. So it's just not necessary to upload every dependency with every file. Common dependency packs are common for a reason. They contain the best available props for a specific use. 

Now, I don't expect anything like this to ever be attempted, just because of the amount of time it would require. It's also not necessary for over 1000 lots to each include BSC Mega Props SG Vol01 in their downloads. That's kinda the whole point of dependencies. You download and install them once, and you're good to go for whatever content may use them. So file exchanges don't need to bloat their server sizes by several gigs to provide so many duplicate files. 

There has never been a LEX requirement to use installers. That has been a personal decision made by uploaders. The BSC Team was quite fond of the ClickTeam Installer for quite some time. Some of us still are. The only requirement has been that the installers work as intended, if they are used. We do take any reports of viruses extremely seriously, as I'm sure STEX staff would as well. False positives have been well documented over the years. It is highly unlikely that a file uploaded in 2008 would contain a virus that was created in 2018. 

Of course, I do recommend using caution when downloading anything from the internet. All custom content is use at your own risk. 

  • Like 8
  • Yes 1

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, carlosmarcelo said:

Hello guys! I hope all are well.

It took me several days between the action, the registration and this posting and I'm finally here to report my experience with the 3 collections launched. *:yes:

First of all, I would like to thank @xxdita who, besides the effort in assembling the packages, promptly took my doubts and was available for other questions. *:thumb:

Next, I want to make my general objective very clear with the SimCity plugins: bringing variety of buildings and constructions to cities, so packages like these interest me a lot. *:)

1. So, here are some topics of observations and comments based on my experience with collections:

  • Easy to assemble consecrated and incredible buildings in a single package, without having to be looking for dependencies and picking the buildings themselves: this is a very big time saving and extremely motivating to have varied buildings in the city. *:party:
  • In my tests, using maxis building blockers, I found my city much more beautiful and realistic in residential and commercial areas. :wub:
  • The industrial areas, despite the greater variety, I thought ugly, with more gloomy buildings :meh: (well, maybe it is more realistic and I don't know hehehehe), but I liked the appearance of more industries occupying small spaces that were often vacant. *:thumb:
  • Time to perform the installations: 3 hours and I did not install everything :dead:; you have to have a lot of patience and availability, you can't do everything at once, however, it is still a time saver if you were to manually pick up one by one. 
  • Mess of the rewards and landmark menu: ok, mine was a mess because I already have many plugins, but it got worse; I imagine a novices being frightened by this. :boggle:
  • Some dependencies didn't come: maybe I downloaded it in the past and discarded it, so the dependecy tracker didn't add it to the package. :whatevs:
  • Detection of viruses in some installers o.O (it was not suspicious or heuristic, symantec gave the name of the virus contained in the installer): I did not take any chances and I did not install these. 
  • I didn't install NAM, CAM and darknite during this process: if I were to do them all, it would certainly take me much longer. I remember that NAM it took me almost a month to study the options, understand, know how to use and only then select what I wanted. Taking a month to start playing is deadly for someone to be interested in a game they don't know. :uhm:

2. Conclusions:
Now I understand why @CorinaMarie insists novice people so much to start with vanilla: it is impossible to keep the interest in knowing something for a hobby and take more than a month to start using and having fun. On second thought, in fact, the game is ready even without what we consider essential. *:party:
The package is sensational, a praiseworthy and unprecedented initiative, I was satisfied and recommend it because it facilitates and helps a lot those who aim to have different constructions like me, *:yes: however, it is still not something for lay people and people who do not have time to dedicate themselves to the game. 

3. Suggestion:
The download file, which today is just a txt, could be a .bat file to perform all installations: this would free people from the chore of running more than 100 installers and I believe it would be easier than extracting everything from hundreds of installers. *:idea:

4. Expectation:
Packages of residential and commercial skyscrapers not CAM (ok, this is almost an demand hehehehe) *;)

Obs: Sorry if there is something strange in the text: I used the google translator and I didn't have time to proofread. If something becomes incomprehensible, feel free to take the doubt with me.

Thank you for the feedback. 

I have downloaded and installed each Collection as well. So I know that it can be quite a task to install so much content at once. We are discussing ways to make it easier, including removing the installers in favor of zip files with suggested folder hierarchy. But as one of only a handful of people that can actually make this changes, I would prefer to find a solution that doesn't require replacing thousands of files on the LEX

MAC users are encouraged to use FileJuicer to extract the files from installers. So I would recommend finding such an alternative method for Windows or Linux users that aren't comfortable with the installers for any reason. I don't have any recommendations on that at this time, but I am checking out a few options

The BSC LEX Superior Collections are made up of content created by BSC members. Unfortunately, there just haven't been many BSC team members that have specialized in skyscrapers through the years. So the options for BSC skyscrapers are fairly limited, and even more so for nonCAM gameplay. 

As far as skyscrapers go for nonCAM, I would recommend searching the STEX for Equinox, Dusktrooper, PaulvMontefort, Bixel, and others. NDEX and HKABT pretty much ran that show back in the day. I'm also a huge fan of gonzelo1234's buildings on CapitalSimCity

I do have a few more Collections in the works. The next one will focus on farming, which will include lots suitable for vanilla and CAM, as the Industrial Collection did. After that will come park and civic collections. But then it will be time to work on the CAM packs. 

One of the biggest drawbacks for people considering whether or not to install CAM is just how complicated it can be to get started with a solid variety of custom content. The CAM Starter Packs on the LEX require not only a number of prop pack dependencies, but a number of building model files that require downloads from other sites (including the original nonCAM lot). So I hope that I can provide a much easier way through the BSC Superior Collections, so that making the move to CAM isn't such an issue. 

I certainly agree with installing plugins no more than a handful at a time in most circumstances. But with the BSC Superior Collections, the testing has already been done. Each and every file has been vetted and LEX Certified. And this is content that I am using in my own gameplay. So I can personally vouch for it all working on Windows 10 GOG SC4 Deluxe, which is important, since I'm the one that would be providing tech support for any issues reported. So really, aside from the actual installation, the BSC LEX Superior Collections can each be regarded as a single download. 

When you're dealing with content from multiple creators or from multiple file exchanges all at once, that same level of quality control just doesn't exist. 

  • Like 4

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 hours ago, xxdita said:

Thank you for the feedback. 

I have downloaded and installed each Collection as well. So I know that it can be quite a task to install so much content at once.

I support and like the collections the way they are being made. It is very clear that they already make the effort much easier, but like everything in life, there are negative and positive factors and fortunately the positive ones are greater. *:party:

There are points to improve, of course, but the way it is is already very good. What I wanted to make clear, based on my experience and personal opinion, is that the collections are not for novice players, which was one of the topics discussed in this topic.

Continue forming more packages like this (I'm already looking forward to the new ones) and then start evaluating the possible improvements, only then, if it's worth it, to think about more profound changes, which in my opinion is the case of removing the installers.

Finally: congratulations and thank you! *:thumb:

  • Like 4

"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I agree and just want to say a huge thank you for the superior collections being created, I understand this will take quite some time and dedication so if there’s anything I can do to help during this time I’d be more than happy, especially with setting up a folder hierarchy or potentially removing installers, as I do feel that would be largely beneficial.

Truth be told as a SimCity 4 veteran since release, the one thing that still puts me off to this day is the installers. While I understand why they exist, they are in abundance when downloading custom content and I can absolutely understand why novices can be put off, as I still am! I’ve lost count of how many iterations my plugins folder has gone through over the years, to the stage I am playing Vanilla now to save the trouble of downloading the content.

I do feel with some changes in place this would absolutely be the definitive way to download content.

Edit: Just a thought, MapTap from runthinkshootlive.com (for Half-Life map downloads) uses a bespoke small application that can automatically install maps in the correct locations. Perhaps with some inspiration and a SimCity 4 content manager, this would be possible to work with many different files exchanges and help keep track better? Could be absolutely barking up the wrong tree though just an idea to help.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I actually put these Collections together with the novice or returning player in mind. I'm a fairly recent returnee myself, so I do know the drawbacks. The installers can be a bit much in such large quantities. 

I do need to give @CasperVg time to chime in on the matter, so that when I do overhaul so much of the LEX uploads, it only has to be done one time. So that's the delay right now. It would be different if it were an issue regarding errors or problems with actual content, but this is packaging and that just doesn't have as high a priority for me. I do have other projects to work on and there is just the one of me. 

If anyone has a suggestion or recommendation on a Windows equivalent of File Juicer for MAC, that would be extremely helpful, to myself and anyone that has an issue with installers. 

  • Like 1

BSC Custodian, SC4D staff, & LEX Admin

BSC LEX Superior Collections: high quality content, one click away

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

There’s absolutely no rush and you’re doing gods work by even putting yourself forward for such a task so top respect to you for that.

 

In regards to a exe extractor the only one I have had any use out of is Universal Extractor on legroom.net. Very portable and very useful with exe support in mind. However, it’s a LONG time since I’ve last fiddled with it 

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I haven't seriously played SC4 since 2013 or so, thankfully I had somehow kept a backup of my plugin folder but it's unfortunate that the content creator community hasn't embraced newer and more efficient ways of sharing content.

I've just downloaded the BSC dependency package. Why can't that be a ZIP/torrent of the files and not the installers link provided by a text document uploaded on LEX?

  • Like 1

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections